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Highlights:	
  
	
  *Novel	
  &	
  Disruptive	
  Platform	
  
encouraging	
  engagement	
  “in	
  the	
  field.”	
  
	
  
*Expands	
  Mobile,	
  Data	
  &	
  Wearable	
  
	
  
*Patentable	
  Associated	
  Systems	
  and	
  
Hardware	
  Technologies	
  
	
  
*Early	
  Wearable	
  Content	
  Specialist	
  
	
  
*Shows	
  Use	
  for	
  Google	
  Glass	
  
	
  
*Sets	
  Course	
  for	
  Mobile,	
  Contextual	
  
Education	
  &	
  Data	
  in	
  coaching/teaching	
  
	
  
Product	
  Differentiations:	
  	
  
*1st	
  Free	
  Access	
  to	
  World	
  Class	
  Real	
  
Time	
  Training	
  and	
  Coaching	
  	
  
	
  
*1st	
  Cloud	
  Based	
  Real	
  Time	
  Training	
  
System	
  with	
  cross	
  application	
  
analytics	
  
	
  
*Mixes	
  language	
  learning	
  and	
  
attention	
  focusing	
  into	
  training	
  topics	
  
	
  
Management	
  Team:	
  	
  
Scott	
  Braymer,	
  Founder	
  and	
  CEO	
  
Scott	
  is	
  a	
  coach,	
  teacher	
  and	
  parent	
  
intent	
  upon	
  facilitating	
  direct	
  experience	
  
training	
  opportunities	
  to	
  users	
  by	
  
delivering	
  science-­‐driven	
  content	
  that	
  
emphasizes	
  process-­‐oriented	
  learning.	
  
Scott’s	
  RPM	
  Tennis	
  system	
  offers	
  one	
  of	
  
the	
  sport’s	
  only	
  comprehensive,	
  
integrated	
  perspectives	
  for	
  player	
  
development.	
  	
  
Arthur	
  Mrozowski,	
  Co-­‐Founder	
  
Arthur	
  is	
  a	
  serial	
  entrepreneur	
  and	
  
technologist,	
  who	
  has	
  a	
  passion	
  and	
  
vision	
  for	
  new	
  and	
  emerging	
  media	
  
technologies	
  and	
  new	
  market	
  solutions.	
  
Has	
  been	
  a	
  CEO,	
  Sales,	
  Business	
  
Development	
  and	
  Technologist:	
  	
  SONY,	
  
Meridian	
  Data/IBM,	
  and	
  Founder	
  of	
  
MagicScreen3D	
  &	
  MGE,	
  a	
  Web	
  based	
  
Video	
  on	
  Demand	
  Company.	
  
Cezary Otowski, Chief Technology
Officer
Cezary is the developer of the oopSee
platform and developed Voodoo Dance.
Cezary has worked on contracts for
Polish television, and many other Polish
government contracts.
Michael	
  Mitchell,	
  Ph.D.,	
  Primary	
  
Experience	
  Officer	
  
Michael is a human factors engineer
with over 20 years of experience
investigating and designing for human-
machine interaction and usability. Has
been Senior Interaction Designer and
Chief Experience Officer at The
Moment Collective, Fjord and a
consultant for Lessink Inc., Eleven,
Chegg and Network Insights.
	
  
Market	
  Opportunity	
  
To become the first provider of widespread access to cloud-based, hands-free training content
produced for wearable-device users seeking coaching and other real time, interactive
guidance.
How	
  it	
  Works	
  
Wearing any voice-operated, hands-free device, users interact with oopSee applications
during skill building exercises for sports, arts, recreation, job training, product-assembly
instructions, home-improvement projects and real-time, context-oriented, foreign-language
training. Every time a user answers a question or reports results of training exercises, the
oopSee platform becomes better equipped to exceed the user’s future expectations by
updating the user’s preferences, propensities and challenges.
Why	
  it	
  Works
Beyond	
  providing	
  universal	
  access	
  to	
  the	
  world’s	
  best	
  coaching	
  and	
  guidance,	
  oopSee	
  users	
  
experience	
  improved	
  results	
  by	
  learning	
  from	
  their	
  mistakes	
  in	
  private.	
  With	
  this	
  personal	
  
permission	
  to	
  err	
  in	
  private,	
  users	
  sidestep	
  their	
  insecurities	
  and	
  benefit	
  faster	
  from	
  the	
  
trial	
  and	
  error	
  learning	
  process.	
  Plus,	
  users	
  also	
  control	
  the	
  pace	
  of	
  lessons	
  through	
  voice	
  
commands	
  like	
  pause	
  and	
  repeat	
  and	
  skip.	
  The	
  Kahn	
  Academy	
  has	
  proven	
  such	
  user	
  control	
  
of	
  lessons’	
  pace	
  and	
  privacy	
  expedites	
  a	
  user’s	
  skill	
  building	
  in	
  math	
  and	
  science.	
  oopSee	
  
simply	
  applies	
  this	
  to	
  wearable	
  devices	
  through	
  content	
  designed	
  for	
  real-­‐time	
  practice.	
  
	
  
	
  
	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  
Market	
  Strategy:	
  
§ Content	
  production	
  
for	
  manufacturers	
  
• Content	
  production	
  
for	
  institutions	
  
• Content	
  production	
  
of	
  our	
  own	
  content	
  
brand	
  
• Establish	
  the	
  
freemium	
  business	
  
model	
  for	
  oopSee	
  
• Sell	
  voice	
  advertising	
  
• Produce	
  voice	
  
advertising	
  content	
  	
  
• Pursue	
  partnerships	
  
to	
  valuate	
  our	
  
services	
  and	
  our	
  
brand	
  with	
  hardware	
  
companies	
  that	
  
enhance	
  oopSee	
  
function	
  
	
  	
  	
  
Business	
  Summary:	
  
Ø Pioneering	
  content	
  production	
  and	
  access	
  for	
  
the	
  emerging	
  wearables	
  market	
  
	
  
Ø A	
  mobile	
  version	
  of	
  The	
  Kahn	
  Academy	
  that	
  is	
  
more	
  voice	
  driven	
  and	
  coaching	
  oriented	
  
	
  
Ø Although	
  in	
  the	
  early	
  stages,	
  we	
  have	
  almost	
  
completed	
  the	
  prototype	
  for	
  our	
  platform	
  
	
  
Ø Current	
  priorities	
  are:	
  finishing	
  our	
  platform,	
  	
  
raising	
  capital,	
  producing	
  high	
  quality	
  content,	
  
expanding	
  our	
  team	
  and	
  developing	
  strategic	
  
partnerships	
  and	
  creating	
  revenue.	
  
	
  
THE	
  BOTTOM	
  LINE	
  
The	
  purpose	
  of	
  this	
  document	
  is	
  to	
  raise	
  capital.	
  We	
  seek	
  
1.8	
  million	
  for	
  34%	
  ownership.	
  We	
  are	
  also	
  interested	
  in	
  
shorter-­‐term	
  bridge	
  solutions	
  for	
  growing	
  our	
  team	
  and	
  
producing	
  the	
  content	
  that	
  will	
  drive	
  our	
  ad	
  sales.	
  
	
  

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Skill out Partners and Distribution
 

Oop see 1p es

  • 1.   Highlights:    *Novel  &  Disruptive  Platform   encouraging  engagement  “in  the  field.”     *Expands  Mobile,  Data  &  Wearable     *Patentable  Associated  Systems  and   Hardware  Technologies     *Early  Wearable  Content  Specialist     *Shows  Use  for  Google  Glass     *Sets  Course  for  Mobile,  Contextual   Education  &  Data  in  coaching/teaching     Product  Differentiations:     *1st  Free  Access  to  World  Class  Real   Time  Training  and  Coaching       *1st  Cloud  Based  Real  Time  Training   System  with  cross  application   analytics     *Mixes  language  learning  and   attention  focusing  into  training  topics     Management  Team:     Scott  Braymer,  Founder  and  CEO   Scott  is  a  coach,  teacher  and  parent   intent  upon  facilitating  direct  experience   training  opportunities  to  users  by   delivering  science-­‐driven  content  that   emphasizes  process-­‐oriented  learning.   Scott’s  RPM  Tennis  system  offers  one  of   the  sport’s  only  comprehensive,   integrated  perspectives  for  player   development.     Arthur  Mrozowski,  Co-­‐Founder   Arthur  is  a  serial  entrepreneur  and   technologist,  who  has  a  passion  and   vision  for  new  and  emerging  media   technologies  and  new  market  solutions.   Has  been  a  CEO,  Sales,  Business   Development  and  Technologist:    SONY,   Meridian  Data/IBM,  and  Founder  of   MagicScreen3D  &  MGE,  a  Web  based   Video  on  Demand  Company.   Cezary Otowski, Chief Technology Officer Cezary is the developer of the oopSee platform and developed Voodoo Dance. Cezary has worked on contracts for Polish television, and many other Polish government contracts. Michael  Mitchell,  Ph.D.,  Primary   Experience  Officer   Michael is a human factors engineer with over 20 years of experience investigating and designing for human- machine interaction and usability. Has been Senior Interaction Designer and Chief Experience Officer at The Moment Collective, Fjord and a consultant for Lessink Inc., Eleven, Chegg and Network Insights.   Market  Opportunity   To become the first provider of widespread access to cloud-based, hands-free training content produced for wearable-device users seeking coaching and other real time, interactive guidance. How  it  Works   Wearing any voice-operated, hands-free device, users interact with oopSee applications during skill building exercises for sports, arts, recreation, job training, product-assembly instructions, home-improvement projects and real-time, context-oriented, foreign-language training. Every time a user answers a question or reports results of training exercises, the oopSee platform becomes better equipped to exceed the user’s future expectations by updating the user’s preferences, propensities and challenges. Why  it  Works Beyond  providing  universal  access  to  the  world’s  best  coaching  and  guidance,  oopSee  users   experience  improved  results  by  learning  from  their  mistakes  in  private.  With  this  personal   permission  to  err  in  private,  users  sidestep  their  insecurities  and  benefit  faster  from  the   trial  and  error  learning  process.  Plus,  users  also  control  the  pace  of  lessons  through  voice   commands  like  pause  and  repeat  and  skip.  The  Kahn  Academy  has  proven  such  user  control   of  lessons’  pace  and  privacy  expedites  a  user’s  skill  building  in  math  and  science.  oopSee   simply  applies  this  to  wearable  devices  through  content  designed  for  real-­‐time  practice.                                                                                             Market  Strategy:   § Content  production   for  manufacturers   • Content  production   for  institutions   • Content  production   of  our  own  content   brand   • Establish  the   freemium  business   model  for  oopSee   • Sell  voice  advertising   • Produce  voice   advertising  content     • Pursue  partnerships   to  valuate  our   services  and  our   brand  with  hardware   companies  that   enhance  oopSee   function         Business  Summary:   Ø Pioneering  content  production  and  access  for   the  emerging  wearables  market     Ø A  mobile  version  of  The  Kahn  Academy  that  is   more  voice  driven  and  coaching  oriented     Ø Although  in  the  early  stages,  we  have  almost   completed  the  prototype  for  our  platform     Ø Current  priorities  are:  finishing  our  platform,     raising  capital,  producing  high  quality  content,   expanding  our  team  and  developing  strategic   partnerships  and  creating  revenue.     THE  BOTTOM  LINE   The  purpose  of  this  document  is  to  raise  capital.  We  seek   1.8  million  for  34%  ownership.  We  are  also  interested  in   shorter-­‐term  bridge  solutions  for  growing  our  team  and   producing  the  content  that  will  drive  our  ad  sales.