Ask Agger, CEO, Workz
This presentation was given at the 2017 Serious Play Conference, hosted by the George Mason University - Virginia Serious Play Institute.
From learning to doing: how can behavioral design help us make better games, and how games can be used in behavioral design?
In enterprises all our learning, development and change activities are about changing behavior. If new knowledge, skills and insights doesn’t translate into ordinary work day behavior they are a lost investment. It only matters what we actually do and gets done. In this session, we draw on inspiration from behavioral economics and behavioral design when we look at how complex organizations can use game-based approaches to improve their ability to transfer learning and training efforts into tangible behavioral changes. Through insightful cases from global organizations we try to identify how can behavioral design help us make better games for change and learning, and how games can be used as an accelerator in behavioral design. Ask Agger is author of Third Generation Storytelling (“Medfortæller” in Danish) and one of the contributor to the new book “Behavioural Design” (“Adfærdsdesign” in Danish), which was published in February 2017 with contributions from leading practitioners and researches in the field.