Presenter: Jesse Schell, CEO, Schell Games
Happy Atoms combines a physical modelling set with augmented reality technology to create a discovery-oriented chemistry education experience. In this talk, Jesse Schell describes the long road of invention and development that has led to its creation, including tips about grants, prototyping, working with schools, manufacturing, and much more.
Jesse Schell - Happy Atoms: A Case Study of the Development of a Next Generation STEM Game
1. Happy Atoms is supported in part by the Institute of
Education Sciences, US Department of Education through
SBIR contract ED-IES-15-C-0025
@jesseschell
2.
3. Targeting Player Transformation
➔ Main Users: Middle and high school students
➔ Secondary Users:
◆ Ages 7-12
◆ College Students
➔ Primary Market: Home
➔ Secondary Market: Schools
➔ Tertiary Market: Desk Toys
21. Happy Atoms is supported in part by the Institute
of Education Sciences, US Department of
Education through SBIR contract ED-IES-15-C-0025
22. Got the Grant – New Experiments!
➔ Silicone Rubber Experiments!
➔ 3D Printing Experiments!
➔ Retractable String Experiments!
➔ Vision Experiments!
➔ Sensor Experiments!
➔ Lighting Experiments!
23. ➔ Past prototypes & research support
Research
SBIR Phase I Grant
Awarded
Usability/Feasibility
Studies Completed
Prototype Development
& Iteration
2014
38. Ten Lessons Learned
1. If it bothers you, it might bother others.
2. The purpose of models is to give insight.
3. Respect fiddling fingers!
4. Specialized AI is powerful and magical.
5. People want magical interfaces.
6. Empty space lets you advance.
7. You don’t need to be an expert – you just need to be interested.
8. Be patient.
9. Let your reach exceed your grasp.
10. Kids can understand anything if it taught well.
39. I can think of nothing that
an audience won’t
understand. The only
problem is to interest
them; once they are
interested, they
understand anything in
the world. –Orson Welles