This document discusses increasing the use of games in K-12 education. It provides an overview of the education game market, including projected spending amounts across subject areas and grade levels totaling $175 million annually. It also outlines the decision making process that different stakeholders go through in schools, from superintendents to teachers, and what game developers can do to better support and collaborate with these stakeholders to increase adoption. This includes increasing market awareness, targeting policy makers and decision makers, supporting teachers, and collaborating to expand the overall market potential.