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Google VR SDK 101
Samuel Huang
Agenda
1. Support Platform / SDK
2. Requirement
3. Image / Video Format
4. Show 360 Image
5. Show 360 Video
2
Supported VR platform
Cardboard
Almost any smartphone on Android or iOS
Daydream
Pixel, Pixel XL, Galaxy S8, ZenFone AR, etc.
Daydream ready phone
3
SDKs
1. Unity
2. Android/NDK
3. iOS
4. Unreal (game engine)
4
Requirements
Hardware
● Daydream: Daydream-ready phone and a Daydream View
● Cardboard: Android device running Android 4.4 'KitKat' (API 19) or higher and
a Cardboard viewer
Software
● Android Studio version 2.3.3 or higher
● Android SDK 7.1.1 'Nougat' (API 25) or higher
● Google VR SDK for Android version 1.80.0 or higher
5
Supported Formats
6
Image Specifications
● png, jpeg, or gif. recommend use jpeg for improved compression.
● Image dimensions should be powers of two (e.g. 2048 or 4096).
● Mono images should be 2:1 aspect ratio (e.g. 4096 x 2048).
● Stereo images should be 1:1 aspect ratio (e.g. 4096 x 4096).
● Image need to be equirectangular format.
7
Equirectangular Projection 等距長方投影
Equirectangular projection - wiki
8
Video specifications
● mp4s encoded with h264.
● Mono videos should be 2:1 aspect ratio.
● Stereo videos should be 1:1 aspect ratio.
● For maximum compatibility and quality.Provide both a monoscopic
1920x1080 video and a stereo video at 2048x2048 or higher.
9
Capture a Panoramic Image
10
Image Conversion Tool
Cardboard Camera Converter
Convert to stereo 360 image.
11
How to Use
def vrVersion = "1.80.0"
dependencies {
compile 'com.android.support:appcompat-v7:26.0.0'
compile 'com.android.support:design:26.0.0'
compile "com.google.vr:sdk-base:$vrVersion"
compile "com.google.vr:sdk-audio:$vrVersion"
compile "com.google.vr:sdk-common:$vrVersion"
compile "com.google.vr:sdk-commonwidget:$vrVersion"
compile "com.google.vr:sdk-panowidget:$vrVersion"
compile "com.google.vr:sdk-videowidget:$vrVersion"
}
12
VrPanoramaView
Since the image is large we load it asynchronously. (AsyncTask, RxJava, etc.)
Load image from:
1. asset
2. file system (png, jpeg, gif)
3. URL
4. anything can convert to Bitmap
13
vrPanoramaView.loadImageFromBitmap(bitmap, viewOptions);
VrPanoramaView.Options
● TYPE_MONO
single equirectangular panorama
● TYPE_STEREO_OVER_UNDER
two vertically-stacked equirectangular panoramaspanoramas
14
vrPanoramaView.loadImageFromBitmap(bitmap, viewOptions);
Panorama Demo
15
Cardboard Mode Demo
16
VrVideoView
Load video form:
1. asset
2. file system (mp4, webm, ogg, aac.)
3. MPEG-DASH format (Dynamic Adaptive Streaming over HTTP wiki)
4. HTTP Live Streaming (HLS wiki) format (ts, m3u8)
17
vrVideoView.loadVideoFromAsset(filename, videoOptions);
vrVideoView.loadVideo(uri, videoOptions);
VrVideoView.Options
inputFormat
● FORMAT_DEFAULT - In a standalone, non-streaming format using container
formats such as mp4, webm, ogg, aac.
● FORMAT_DASH - MPEG-DASH format. (a kind of adaptive bitrate streaming)
● FORMAT_HLS - HTTP Live Streaming (HLS) format.
inputType
● TYPE_MONO - single equirectangular panorama.
● TYPE_STEREO_OVER_UNDER - two vertically-stacked equirectangular
panoramas.
18
Video Demo
19
View Lifecycle
@Override
public void onPause() {
super.onPause();
panoWidgetView.pauseRendering();
videoWidgetView.pauseRendering();
}
@Override
public void onResume() {
super.onResume();
panoWidgetView.resumeRendering();
videoWidgetView.resumeRendering();
}
@Override
public void onDestroy() {
super.onDestroy();
panoWidgetView.shutdown();
videoWidgetView.shutdown();
}
20
Reference
Google VR https://developers.google.com/vr
Google VR for Android https://developers.google.com/vr/android
VR View sample code https://developers.google.com/vr/android/samples/vrview
googlevr/gvr-android-sdk https://github.com/googlevr/gvr-android-sdk
Google Codelabs #vr https://codelabs.developers.google.com/?cat=Virtual+Reality
21
Q&A
22

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Google VR SDK 101

  • 1. Google VR SDK 101 Samuel Huang
  • 2. Agenda 1. Support Platform / SDK 2. Requirement 3. Image / Video Format 4. Show 360 Image 5. Show 360 Video 2
  • 3. Supported VR platform Cardboard Almost any smartphone on Android or iOS Daydream Pixel, Pixel XL, Galaxy S8, ZenFone AR, etc. Daydream ready phone 3
  • 4. SDKs 1. Unity 2. Android/NDK 3. iOS 4. Unreal (game engine) 4
  • 5. Requirements Hardware ● Daydream: Daydream-ready phone and a Daydream View ● Cardboard: Android device running Android 4.4 'KitKat' (API 19) or higher and a Cardboard viewer Software ● Android Studio version 2.3.3 or higher ● Android SDK 7.1.1 'Nougat' (API 25) or higher ● Google VR SDK for Android version 1.80.0 or higher 5
  • 7. Image Specifications ● png, jpeg, or gif. recommend use jpeg for improved compression. ● Image dimensions should be powers of two (e.g. 2048 or 4096). ● Mono images should be 2:1 aspect ratio (e.g. 4096 x 2048). ● Stereo images should be 1:1 aspect ratio (e.g. 4096 x 4096). ● Image need to be equirectangular format. 7
  • 9. Video specifications ● mp4s encoded with h264. ● Mono videos should be 2:1 aspect ratio. ● Stereo videos should be 1:1 aspect ratio. ● For maximum compatibility and quality.Provide both a monoscopic 1920x1080 video and a stereo video at 2048x2048 or higher. 9
  • 11. Image Conversion Tool Cardboard Camera Converter Convert to stereo 360 image. 11
  • 12. How to Use def vrVersion = "1.80.0" dependencies { compile 'com.android.support:appcompat-v7:26.0.0' compile 'com.android.support:design:26.0.0' compile "com.google.vr:sdk-base:$vrVersion" compile "com.google.vr:sdk-audio:$vrVersion" compile "com.google.vr:sdk-common:$vrVersion" compile "com.google.vr:sdk-commonwidget:$vrVersion" compile "com.google.vr:sdk-panowidget:$vrVersion" compile "com.google.vr:sdk-videowidget:$vrVersion" } 12
  • 13. VrPanoramaView Since the image is large we load it asynchronously. (AsyncTask, RxJava, etc.) Load image from: 1. asset 2. file system (png, jpeg, gif) 3. URL 4. anything can convert to Bitmap 13 vrPanoramaView.loadImageFromBitmap(bitmap, viewOptions);
  • 14. VrPanoramaView.Options ● TYPE_MONO single equirectangular panorama ● TYPE_STEREO_OVER_UNDER two vertically-stacked equirectangular panoramaspanoramas 14 vrPanoramaView.loadImageFromBitmap(bitmap, viewOptions);
  • 17. VrVideoView Load video form: 1. asset 2. file system (mp4, webm, ogg, aac.) 3. MPEG-DASH format (Dynamic Adaptive Streaming over HTTP wiki) 4. HTTP Live Streaming (HLS wiki) format (ts, m3u8) 17 vrVideoView.loadVideoFromAsset(filename, videoOptions); vrVideoView.loadVideo(uri, videoOptions);
  • 18. VrVideoView.Options inputFormat ● FORMAT_DEFAULT - In a standalone, non-streaming format using container formats such as mp4, webm, ogg, aac. ● FORMAT_DASH - MPEG-DASH format. (a kind of adaptive bitrate streaming) ● FORMAT_HLS - HTTP Live Streaming (HLS) format. inputType ● TYPE_MONO - single equirectangular panorama. ● TYPE_STEREO_OVER_UNDER - two vertically-stacked equirectangular panoramas. 18
  • 20. View Lifecycle @Override public void onPause() { super.onPause(); panoWidgetView.pauseRendering(); videoWidgetView.pauseRendering(); } @Override public void onResume() { super.onResume(); panoWidgetView.resumeRendering(); videoWidgetView.resumeRendering(); } @Override public void onDestroy() { super.onDestroy(); panoWidgetView.shutdown(); videoWidgetView.shutdown(); } 20
  • 21. Reference Google VR https://developers.google.com/vr Google VR for Android https://developers.google.com/vr/android VR View sample code https://developers.google.com/vr/android/samples/vrview googlevr/gvr-android-sdk https://github.com/googlevr/gvr-android-sdk Google Codelabs #vr https://codelabs.developers.google.com/?cat=Virtual+Reality 21