2. Boo
Python
https://github.com/bamboo
& Rodrigo B. De Oliveira Unity
3. import UnityEngine
class GameZombie (MonoBehaviour):
public SomeWhiteTexture as Texture
private hot as bool = true
private cameraFlg as bool = true
private isOver as bool = false
def ApplyDamage (damage as int):
Destroy(self)
https://market.android.com/details?id=com.shinriyo.tsuminbie
def Start ():
animation.Play("Zombie Walk");
5. (list comprehensions) OK
import UnityEngine
class NewBehaviourScript (MonoBehaviour):
doubles as List
def Start ():
doubles = [i*2 for i in range(5)]
def Update ():
0
for dbl in doubles: 2
Debug.Log(dbl) 4
6
8
6. Vector3 OK
var aPosition : Vector3;
US
aPosition.x = 1;
aPosition as Vector3
Boo
aPosition.x = 1
7. float single
def HogeMethod (hoge as single):
Debug.Log (hoge )
14. # ANIMATION sector
// Set rotation to the move direction
/*
do something
*/
''' Apply gravity
- extra power jump modifies gravity
- controlledDescent mode modifies gravity
'''