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GAMIFICATION
The use of game elements and game
design techniques in non-game
contexts.
1912
1980
Richard Bardel MUD1
Thomas W. Malone James Paul Gee
2002
Private- Academic - Military
2003
Nick Pelling and the gamification of consumer products.
2005 - 2008
Gamification services for companies
Kevin Werbach, Wharton School
2012
Thinking
HOW TO GAMIFY
YOUR PROJECT
Thinking
“ I AM A GAME DESIGNER”
Approaching things like a game designer means that
you will have a different orientation than if you
were, say, a business manager.
Thinking
PARTICIPANTS ARE PLAYERS.
Subtly different from thinking of them as users or
consumers.
Thinking
PLAYERS PLAY
Get your players playing.
Keep them playing.
Thinking
DEFINE
DELINEATE
DESCRIBE
DEVISE
GOALS
BEHAVIOURS
PLAYERS
LOOPS
Thinking
DEFINE
What is the desired out come?
What will determine success or failure?
Emphasize the end goal rather how you will achieve it.
2000
Dennis Crowley – Alex Rainart
2005
2007
Dennis Crowley – Naveen Selvadurai
Thinking
DELINEATE
What do you want your players to do?
Specifically.
Thinking
What metrics will allow you to measure them?
Thinking
Dynamics
(The why)
How the game make sense:
Narrative, Constraints, Emotions, Purpose,
Relationships.
Thinking
DESCRIBE
Demographics.
Psychographics.
Thinking
Chorewars.com
Thinking
Jane McGonigal’s Superbetter.com
Thinking
DESCRIBE
Demographics.
Psychographics.
Thinking
Compassionategames.com
Thinking
Jos Van Bedoff
Thinking
Dynamics
Mechanics
(The how)
The verbs: Challenges, Competitions, Chance,
cooperation, feedback, resource acquisition,
rewards, transactions, win states.
Thinking
DEVISE
Engagement Loops.
Progression Loops.
Thinking
ELEMENTS
Achievements
Avatars
Badges
Collections
Content Unlocking
Gifting
Leaderboards
Levels
Points
Quests
Social Graphs
Teams
Virtual Good.
Thinking
ELEMENTS
Achievements
Avatars
Badges
Collections
Content Unlocking
Gifting
Leaderboards
Levels
Points
Quests
Social Graphs
Teams
Virtual Good.
Thinking
Motivation
ActionFeedback
Thinking
What kind of feedback will players receive?
Thinking
Freerice.com
Thinking
What kind of feedback will players receive?
Mihaly Czikszentmihalyi
Thinking
DEVISE
Engagement Loops.
Progression Loops.
Openbadges.org
Thinking
Linkedin.com
Thinking
Duolingo.com
Thinking
The best example is not the one that uses the most elements
but the one that uses elements most effectively.
Dynamics
Mechanics
Elements
Thinking
DEFINE
DELINEATE
DESCRIBE
DEVISE
GOALS
BEHAVIOURS
PLAYERS
LOOPS
GAMIFICATION
The use of game elements and game
design techniques in non-game
contexts.
Thinking
“In every job that must be
done, there is an element of
fun. You find the fun and snap!
The job is a game.”
-Mary Poppins

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Gamification