SPU gameplay

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Insomniac Physics

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SPU Shaders

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SPU Physics

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Deferred Rendering in Killzone 2

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Practical SPU Programming in God of War III

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The Technology of Uncharted: Drake’s Fortune

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PSGL (PlayStation Graphics Library)

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Next Gen: More Than Extra Channels?

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PLAYSTATION® Edge

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RSX™ Best Practices

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Introduction to the Graphics Pipeline of the PS3

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Beyond the GFLOPS

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Pitfalls of Object Oriented Programming

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Deferred Lighting and Post Processing on PLAYSTATION®3

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CorePy High-Productivity CellB.E. Programming

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Intro to Cell Broadband Engine for HPC

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