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The 10 Commandments of
Release Engineering
Dinah McNutt
Google, Inc.
Release Engineering

“Accelerating the path from
development to operations”
Overview
● These commandments are FROM test engineers/system
administrators TO release engineers
● Concepts apply to software products for both internal and
external customers
● Ideas presented are my own, not necessarily Google's
Background
● Release processes are usually an afterthought
● Most systems do the minimum required to "get it done"
● Release processes should be treated as products in their
own right
● There is often a big disconnect between the developer
writing the code, the person writing tests, and the system
admin who installs it
Steps in Release Process
Check out
code
Compile

Test

Release
The Real Process
Check out
code

Bug Fixes

Compile

Unit Tests

Canaries
Deployment

Package
System
Tests

More System
Tests
The Real, Real Process

Build Artifacts

Check out
code

Bug Fixes

Compile
Reports

Unit Tests

Package

Canaries

System
Tests

Alerts/Monitoring

Deployment

More System
Tests
Release Process Features
● Reproducible
● Tracking of changes and the ability to understand what is in
a new version of the product or product component
● An identification mechanism (e.g. build ID) that uniquely
identifies what is contained in a package or product
● Implementation and enforcement of policy and procedures
● Management of upgrades and patch releases
I - Thou shalt use a source code
control system.
● Everything needed to release should be under source
control
○ source code
○ build files
○ build tools
○ documentation
● Doesn't matter what you use, just use something!
Reproducible Build Environment
● Not usually checked into a SCR, but still may need to be
recreated:
○ Operating System
○ Compilers
○ Build tools
● Possible solutions:
○ Backups
○ Installation servers
II - Thou shalt use the right tool(s) for
the job.
Complex projects may require multiple build tools
Examples:
● make for C and C++ - the dependency checking is crucial
● ant for java
● scripting languages (bash, python, etc.)

Unnecessary complexity is a sin.
III - Thou shalt write portable and lowmaintenance build files
● Plan to support multiple architectures and OS versions
● Use centralized configuration files for definitions common to
build files
○ Compiler options will change between architectures
○ Editing hundreds of files for a single change is no fun
● Provide template files so developers can easily create new
build files

Measure twice, cut once.
IV - Thou shalt use a release process
that is reproducible
And automated...
And unattended...
And reproducible...

● Adopt a continuous build policy
● Leverage open source tools like Jenkins and Puppet

Automation is a virtue.
V - Thou shalt use a unique build ID
● Must provide enough information so the build can be
uniquely identified and reproduced
● Examples:
○ Date
○ Repository revision
○ Release version
● Must be easily obtainable
○ Included in packaging
○ Embedded in binaries
Knowing where you came from is a virtue.
Build IDs
● 20131008_RC05
● 164532_20131008_2_RC00
● 164532_0_RC02
VI - Thou shalt use a package manager
● Auditing
● Leverage installation/upgrade/removal capabilities
● Package summary (who, what, when, etc.)
● Built-in version tracking and dependency checking
● Manifest (ok, tar -tf gives you that.)
● Use native package managers when possible
tar is not a package manager...
VII - Thou shalt design an upgrade
process before releasing version 1.0
● Packaging decisions can affect the ability to upgrade
● Design an upgrade process at the same time you are
designing an installation process

Not thinking ahead is a sin.
VIII - Thou shalt provide a detailed log
of what thou hath done to my machine
● Installing/Patching/Upgrading/Removing software should
provide a detailed log of what is happening
● Provide the ability to unpack and inspect the packages
without installing
● Ideally there should be a "do nothing" option so I can see
what is going to happen first
IX - Thou shalt provide a complete
install/upgrade/patch/uninstall process
● Totally automated process
● Rollback AND roll forward
● Packages should be relocatable

Playing nice with others is a virtue.
X - Test Engineer: Thou shalt apply
these laws to thyself
● All of these commandments can be applied to development
and execution of tests
Shameless Plug
The 2014 USENIX Summit on Release Engineering
June 20, 2014 Philadelphia
“From Dev to DevOps”

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The 10 Commandments of Release Engineering

  • 1. The 10 Commandments of Release Engineering Dinah McNutt Google, Inc.
  • 2. Release Engineering “Accelerating the path from development to operations”
  • 3. Overview ● These commandments are FROM test engineers/system administrators TO release engineers ● Concepts apply to software products for both internal and external customers ● Ideas presented are my own, not necessarily Google's
  • 4. Background ● Release processes are usually an afterthought ● Most systems do the minimum required to "get it done" ● Release processes should be treated as products in their own right ● There is often a big disconnect between the developer writing the code, the person writing tests, and the system admin who installs it
  • 5. Steps in Release Process Check out code Compile Test Release
  • 6. The Real Process Check out code Bug Fixes Compile Unit Tests Canaries Deployment Package System Tests More System Tests
  • 7. The Real, Real Process Build Artifacts Check out code Bug Fixes Compile Reports Unit Tests Package Canaries System Tests Alerts/Monitoring Deployment More System Tests
  • 8. Release Process Features ● Reproducible ● Tracking of changes and the ability to understand what is in a new version of the product or product component ● An identification mechanism (e.g. build ID) that uniquely identifies what is contained in a package or product ● Implementation and enforcement of policy and procedures ● Management of upgrades and patch releases
  • 9. I - Thou shalt use a source code control system. ● Everything needed to release should be under source control ○ source code ○ build files ○ build tools ○ documentation ● Doesn't matter what you use, just use something!
  • 10. Reproducible Build Environment ● Not usually checked into a SCR, but still may need to be recreated: ○ Operating System ○ Compilers ○ Build tools ● Possible solutions: ○ Backups ○ Installation servers
  • 11. II - Thou shalt use the right tool(s) for the job. Complex projects may require multiple build tools Examples: ● make for C and C++ - the dependency checking is crucial ● ant for java ● scripting languages (bash, python, etc.) Unnecessary complexity is a sin.
  • 12. III - Thou shalt write portable and lowmaintenance build files ● Plan to support multiple architectures and OS versions ● Use centralized configuration files for definitions common to build files ○ Compiler options will change between architectures ○ Editing hundreds of files for a single change is no fun ● Provide template files so developers can easily create new build files Measure twice, cut once.
  • 13. IV - Thou shalt use a release process that is reproducible And automated... And unattended... And reproducible... ● Adopt a continuous build policy ● Leverage open source tools like Jenkins and Puppet Automation is a virtue.
  • 14. V - Thou shalt use a unique build ID ● Must provide enough information so the build can be uniquely identified and reproduced ● Examples: ○ Date ○ Repository revision ○ Release version ● Must be easily obtainable ○ Included in packaging ○ Embedded in binaries Knowing where you came from is a virtue.
  • 15. Build IDs ● 20131008_RC05 ● 164532_20131008_2_RC00 ● 164532_0_RC02
  • 16. VI - Thou shalt use a package manager ● Auditing ● Leverage installation/upgrade/removal capabilities ● Package summary (who, what, when, etc.) ● Built-in version tracking and dependency checking ● Manifest (ok, tar -tf gives you that.) ● Use native package managers when possible tar is not a package manager...
  • 17. VII - Thou shalt design an upgrade process before releasing version 1.0 ● Packaging decisions can affect the ability to upgrade ● Design an upgrade process at the same time you are designing an installation process Not thinking ahead is a sin.
  • 18. VIII - Thou shalt provide a detailed log of what thou hath done to my machine ● Installing/Patching/Upgrading/Removing software should provide a detailed log of what is happening ● Provide the ability to unpack and inspect the packages without installing ● Ideally there should be a "do nothing" option so I can see what is going to happen first
  • 19. IX - Thou shalt provide a complete install/upgrade/patch/uninstall process ● Totally automated process ● Rollback AND roll forward ● Packages should be relocatable Playing nice with others is a virtue.
  • 20. X - Test Engineer: Thou shalt apply these laws to thyself ● All of these commandments can be applied to development and execution of tests
  • 21. Shameless Plug The 2014 USENIX Summit on Release Engineering June 20, 2014 Philadelphia “From Dev to DevOps”