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SCRUM MODEL in
GAME DEVELOPMENT
Content
• What is Scrum?
• How did we work?
• Scrum and Game Development
• Q&A
What is Scrum?
• Scrum is a framework for developing and sustaining a
complex product;
• The business sets the priorities. Teams self-organize to
determine the best way to deliver the highest possible
value;
• Every two weeks to a month anyone can see real
working software and decide to release it as is or
continue to enhance it.
What is Scrum?
How did we work?
• Sprint Planning
How did we work?
• Daily meeting
How did we work?
• Review & Retrospective meeting
Scrum & Game Development?
• Requirement & Estimation
• Do you have Product roadmap or launch plan?
• How can game designers set involved?
• What does tester help team in Sprint;
• Scrum does not mention to Bug;
• Can business change, negotiate detail requirement?
• What happens if the team is too large?
Q&A

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Scrum model in game development

  • 1. SCRUM MODEL in GAME DEVELOPMENT
  • 2. Content • What is Scrum? • How did we work? • Scrum and Game Development • Q&A
  • 3. What is Scrum? • Scrum is a framework for developing and sustaining a complex product; • The business sets the priorities. Teams self-organize to determine the best way to deliver the highest possible value; • Every two weeks to a month anyone can see real working software and decide to release it as is or continue to enhance it.
  • 5. How did we work? • Sprint Planning
  • 6. How did we work? • Daily meeting
  • 7. How did we work? • Review & Retrospective meeting
  • 8. Scrum & Game Development? • Requirement & Estimation • Do you have Product roadmap or launch plan? • How can game designers set involved? • What does tester help team in Sprint; • Scrum does not mention to Bug; • Can business change, negotiate detail requirement? • What happens if the team is too large?
  • 9. Q&A

Notes de l'éditeur

  1. Scrum is Lightweight  Simple to understand  Extremely difficult to masterSelf-organize ?Chess rule
  2. Scrum is Lightweight  Simple to understand  Extremely difficult to master
  3. Requirement clarification, re-prioritized suggestionTechnical analysis, high level designTask breakdownMost important tasks start asap;No tasks longer than 2 days;EstimationbằngcáigìTạisaokhôngcó developers assignRisk assement
  4. Every workday on SprintWork with/without leadersTrack progress and statusEffective tool for scope change, issue preventionLimited at 15 minutes
  5. Review1 hourDemo ?? Who?FeedbackMini groomingRetrospective meeting30 minutesSprint data: bugs, done feature, last retro actionTeam member write retro feedback on cardVote 3 most important things to do