These are the slides from the full-day Preconference Workshop presented by Amanda Hartmann, Speech Pathologist, Spectronics, for Special Educators as a part of the SPED Conference in Singapore, November 2014. It covers information on a variety of Assistive Technology to support Early Learning, Communication, Literacy, Behaviour and Social Skills.
16. “I can buy the same
golf clubs as Tiger
Woods, but I can’t
play his game.
Innovation is not
in the tools - it’s in
the use of them.”
John R. Wooden
40. Direct Access: Considerations for Success
Size of surface and targets
Touch pressure
Crossing midline - Access all targets
Not just touch, but drag, pinch, swipe, etc.
Hand dominance
Finger isolation
45. Stepping Stones to Switching Success
Linda Burkart
• Single switch: cause effect
• Single switch: multiple locations
• Single switch: simple scanning
• Two switches: two functions
• Learning to two switch step scan (move, get/choose)
• Two switch step scan: errorless learning
• Two switch scanning to a target
• Two switch scanning for accuracy
• Two switch scanning: reduce time for success &
demonstrate knowledge
61. Cause and effect
Concepts
Vocabulary
Pre-literacy
Pre-numeracy
Engagement and interaction
Discuss
current
practice
62. • attention development (focus on a person, object or event)
• cognitive development (object permanence, cause-effect)
• visual development (eye contact, visual tracking, joint attention)
• auditory development (attention to sound, sound localisation,
processing sounds)
• tactile development (exploration with mouth and hands)
• imitation development (gesture, movement, sound)
• social communication development (turn-taking, seeking and
responding to interaction.
66. Cause & Effect Sensory Light Box
Reactickles Magic
Sensory Apps
Peekaboo Farm (& others)
Big Bang Pictures
Peeping Musicians
Little Lost Penguin
ILoveFireworks
Stop & Go
!
Cause & Effect Apps
GROUP
TASK
68. PC-based Software and Programs
http://www.ianbean.co.uk
http://www.helpkidzlearn.com
69. More Websites
• Lego Bricks and more
• OWLIE BOO Educational Games
• CBeebies Games
• Papunet Games
• SEN Switcher by Northern Grid for Learning
• Priory Woods School Switch / Touch Screen Videos
• Specialbites
• Shiny Learning’s Free Games
• HelpKidzLearn
• Ginger Tiger
71. Virtuoso Piano
Real Guitar
Drums
Mad Pad (smule)
Songify
Toca Band
Sago Mini Sound Box
B&F Piano
Music Apps
72. Listening to Music on the iPad
http://www.spectronics.com.au/blog/apps-and-mobile-learning/listen-to-the-music-using-timed-play-and-switches-on-the-ipad/
P
75. Choice Music Boards
Clicker 6
Boardmaker Plus
http://www.spectronics.com.au/blog/techniques-and-tips/creating-a-choice-board-to-play-music/
76. …. Or even MOVIES!
Choice Board for Movies in Clicker 6!
http://www.spectronics.com.au/blog/techniques-and-tips/making-a-choice-board-for-playing-movies/
78. Bugs & Bubbles
My Playhome
Toca Kitchen Monsters
Aunty Maggies Recipe
Choose it Maker 3
Bitsboard Pro
Sago Mini Pet Cafe
Smarty Pants
Sound Touch
!
!
Early Learning Apps
GROUP
TASK
80. BONUS FUN TIP:
Use a switch to take a photo on the iPad
http://www.spectronics.com.au/blog/apps-and-mobile-learning/everybody-say-cheese-using-a-switch-to-take-a-photo-or-video-on-the-ipad/
H
82. Early Learning Final Tips
Make it fun, age-appropriate, motivating, relevant and purposeful!
Look for ways to engage and interact!
Create opportunities for communication and literacy!
90. Alternative and augmentative
communication (AAC)
Augmentative communication is the use of materials or
techniques that supplement existing verbal abilities.
Alternative communication is communication methods used by
a person without any verbal ability.
(Vanderheiden and Yoder, 1986)
91. Alternative and augmentative
communication (AAC)
Strategies, techniques, aides and tools
that support a person with little or no speech
92. When to use AAC?
No age prerequisite
As speech is developing
To support speech that is hard to understand
When no speech has developed
!
96. AAC Myths & Realities
Romski, M., & Sevcik, R. A. (2005). Augmentative communication and early
intervention: Myths and realities. Infants & Young Children, 18(3), 174-185.
97. Symbols vs Photos
• iconicity = how easy it is to recognise image/picture/symbol
• iconicity of symbols - does not affect early language acquisition
!
!
studies showed that children, with consistent input,
learnt what the symbols meant,
regardless of how easy/hard/closely matched to the real
object the symbol was
98. Problems - photos over symbols
• Unclear photos & photos with distractions
• Emphasis on nouns - naming and choice making
• Does it limit flexibility? Drink-cup example
99. For communication
Symbols as main !
visual medium
With occasional
photos as
needed.
Supported and
linked to REAL
OBJECTS
100. Symbol Consistency
• Want generalisation and matching of symbols, especially
nouns, verbs, adjectives
• Does not matter what symbol/photo you use for these
• Do need to PICK and STICK to core words that are more
difficult to represent visually
102. !
!
Interactive
Motivating
Engaging
Purposeful
Fun
Best Practice
103. Choices
Comments
Feelings
Questions Protests
Opinions
News
telling
Help
Communication is for....
Best Practice
104. Vocabulary to program
Include a mix of:!
• Preplanned!
• Activity- specific!
• Scripted!
• Fast phrases & sentences!
• Core word for independent generation
Best Practice
116. SO MANY Opportunities!
• Lots of opportunities to make choices
• Choices from real objects is easy for beginnning
learners
• Symbol choice cards or boards can also be useful
• In classrooms: choice of: toys, food, activities,
colours, who, songs, where, art, etc.
117. PECS
Picture Exchange Communication System
can lead to choice boards, symbol boards and communication devices
118. LOW TECH HIGH TECH
VS
Boardmaker
+ Many AAC APPS!
Tools 2 Talk Proloquo2Go
Sounding Board
Dynavox T10
122. Aided Language Stimulation
Modelling symbol use
Point as you TALK!
Modelling how the symbols can be used
to say real things in real situations
Goossens', Crain, & Elder (1992)
123.
124. Aided Language Stimulation
Students with little or no speech will have difficulty learning to
using symbols (aids) for communication if people around them
never model the use of them.
model interactively
model throughout the day
126. Aided Language Stimulation
• Model language using symbol boards
• Model all parts of communication function:
requesting, asking questions, initiating, commenting –
not just responding to teacher questions!
• Individuals learn to communicate in the way they
experience the system of communication being used
127. Aided Language Stimulation
Success for the users = They need ALS to be:
• frequently use
• repeated often
• interactive
• in real and everyday activities
128. Group task: Use ALS board
Play Toca Kitchen Monsters on iPad and use ALS board
129. Aided Language Displays
• Aided Language Displays are NOT choice making
boards.
• Choice making boards supplement these boards
• E.g. during lunch time there is a choice board for
foods followed by lunch conversation board
132. Choosing activities for ALS
• What happens across the day?
• How frequently does it occur?
• What activities are motivating?
133. Choosing messages for ALS
Top tip: SCRIPTING!
• Think about what things you would say to each other
when you do the activity
• Focus on messages that the user could “say”, rather
than just teacher instructional words
• 12 - 36 messages per activity (depending on student
ability level)
• Write them down and decide which ones will go on the
board
134. Words or phrases on ALS boards?
• Cognitive level of the user
• Language goals
• Selection technique/ physical access
• Time dependent nature of the activity
• Effort vs Payoff
Quick and Successful vs. Word Combinations
135. Group task: Design ALS board
• Fold paper to 4 x 3 grid
• Choose a motivating high
frequency activity
• Plan a list of words that could be
used in the activity
• Include vocabulary such as
names, actions, positions,
requests, commands....
• Design them on the paper.
• Try to keep left to right
136. Rough outline of words on ALS boards
Starters eg. I
Questions
social
Verbs Adjectives,eg.
colours
big.more, etc.
Prepositions,
eg in
Nouns
Colour-coding can be used
143. Core Vocabulary
Based on teaching student to use frequently used/
common words on their AAC system, which helps them to
learn independent generation
144. Core Vocabulary
FRINGE VOCAB
• Low frequency words
• Only useful in one or
two situations
• Often related to a
specific topic
CORE VOCAB
• High frequency words
• Can be combined to
get your message
across in lots of
different situations
145. 1. Example of core word vocabularies: PODD
VS
Low tech (PODD book)
• developed by Gayle Porter
• PODD is a way of organising whole word and symbol
vocabulary in a communication book or speech generating
device to provide immersion and modelling for learning.
High tech
(Dynavox T10/Compass)
PODD= Pragmatic Organisation Dynamic Display
146. 2. Example of Core word vocabulary: Proloquo2Go
• Core word vocabulary on
Proloquo2Go
• Easy to personalise and customise
• http://www.assistiveware.com
148. Social Communication
Social communication and interactions make up a large
part of our day.
Small talk
Greetings & Farewells
Storytelling
149. Social Communication
• Refer to the work and research by Janice Light:
• http://praacticalaac.org/praactical/communicative-competence-
in-aac/
• Reminds us of the importance that social
interaction and social competence plays in
communication
150. Small Talk
• greetings (eg. Hey!)
• openers (eg. What’s up? How are you?)
• commenting/ continuers (eg. cool, awesome,
bummer, Really? Tell me more) ***most common
• Often not included in an AAC vocabulary system
151. Small talk in AAC
• Include vocabulary that allows AAC users to make
comments and small talk.
• Include generic small talk that can be applied to a wide
variety of social situations.
• Choose words that relevant to the person’s age and
culture, eg. “bummer”; “Totes amazing”, etc.
152. Snappy chat
The range of apps by Snappy Chat -
have great words for SMALL TALK and Social interaction
153. Sequenced Social Scripts
• GOALS for students using Sequenced Social
Scripts:
• Learn about conversations
• Develop turntaking skills
• Learn to interact with a variety of partners
• Enjoy successful interactions
154. Sequenced Social Scripts
REFERENCE:
“Can We Chat? Co-Planned Sequenced
Social Scripts: A Make It / Take It Book of
Ideas and Adaptations”
by Caroline Musselwhite and Linda Burkhart
155. Sequenced Social Scripts
• We write Social Scripts for interactions such as joke-telling,
sharing life stories and general conversations
• Opportunity to use 'real' communication for
conversational purposes
• Fun and engaging with great social interaction
156. Anatomy of a social script
What to include in a social script…
Attention getters
Starters
Maintainers, holders and interjections
Turn transfers
Closings
159. Personal Storytelling
• Use symbols and photos to create Chat books
• Low tech and high tech
• Social starters
• Engagement
• Connection with people around them
• Personal histories, about me, recounts
174. 101 WAYS TO HAVE FUN COMMUNICATING WITH A:
BIGMACK
http://talksense.weebly.com/feature-101-ideas-for-a-bigmack.html
http://www.spectronics.com.au/article/101-ideas-for-using-the-bigmack-or-other-single-message-communication-devices-3
176. Exposure to symbols, symbol boards, core words in the classroom
Share resources home
Trial high-tech systems in class
Implement AAC system with personalisation and customisation
Model, model, model
189. Once you start using Symbols…
• extend use to all areas of the Classroom:
• Support language development
• vocabulary building
• improve comprehension
• sentence structures and grammar
• extending language
• link to books, music, class themes, everyday
activities and contexts
209. Modelling
• Provides receptive language opportunities
• Model using symbols
• Model using puppets
• Model using other children
• Model all day- every day
210. Modelling
!
It is important to remember…….
•Children need much exposure and learning of
symbols before they can be expected to use them
effectively to communicate with us;
•Children need to see the symbols used in everyday
situations, consistently;
211. Modelling
•Children are more likely to use symbols if they see
peers and siblings and other role models use them;
•If they can point to symbols to communicate, we can
start thinking about technology and speech
generating devices;
•Model, model, model and then model some more….
Same words, same activities, repetition is king….
215. Verbal Referencing
!
• You tell the child what it was that he/she did
(is doing) that expressed the message to you
• Eg. “You looked at the balloon, you want the
balloon”, “You pointed to ‘more’, you are
asking for ‘more’!”
236. Guided reading
One shared book reading per week
Different purpose each day
http://www.janefarrall.com/literacy/guided-reading/
237. Guided Reading Apps
Collins BIG CAT books
Grasshopper Books
Don’t let the pigeon run this app!
Plus LOADS more!
238. Choose simple, age-respectful, repetitive and engaging books.
You don’t always have to read the words, you can modify to suit your class.
Create your own using Book Creation apps or software.
268. Functions of Behaviour
Access or Avoid
Attention
Access or Avoid an
Item
Avoid a Task or
Demand
Access or Avoid
Sensory Input
269. Discuss
Consider some
behaviours/ social
skills observed in
your classroom - Can
you link them to one
of the four functions?
270. Keys%to%Behavioral%Success!
Effec*ve!
Interven*on!
Implementation Implementa*fidelity on!
is
a measure of fidelity!
accurately you !!!
how
are
! implementing your
intervention
Measured!
Outcomes!
!!
!
271. Success Process
• Target one behaviour
• Identify appropriate strategy
• Consider delivery mechanism
• Document what is working
272. Social Stories
Visual, video, photo stories created for
specific learning of specific behaviours
Originally developed by Carol Gray
www.thegraycentre.org
282. Tips for success
• One skill per story
• Visual supports
• Involve the person or their team
• Practice BEFORE the challenging situation occurs
• Clear instructions for use
• Consistent across all support
• Review and revise
283. Apps to create Social Stories
Book Creator
Pictello
Strip Designer
30 hands
!
Book VS Video
289. Video Self-modelling
• Feed-forward
• Self-review
• Speech, Social behaviours, Eating
behaviours
Bellini & Akulian (2007)
290. Video Self-modelling
• Task-analyze behavior
• Collect baseline data
• Prepare video (consider point of view, co-stars,
voiceover)
• Provide similar stimuli & display (or make available)
the video (, location, display, number of times)
• Prompt (when necessary) & reinforce
• Collect data
• Fade video & prompting
291. Remember This!
• Behaviour must be attainable
• Be aware of cognition level
• Be aware of appropriate age
• Be sure it’s a model worth perfect
imitation
292. Apps for Video Modelling
iMovie
Puppet Pals HD
Aurasma
Autismate
297. PBS STRATEGIES
Consistent routines, supported with visual schedules
Environment organised
Establish rules, responsibilities & expectations
First - then for activities
Support sensory processing issues
Time and timers
Reward positive behaviour (tangible & social)
Decrease difficulty/time/number to encourage
task completion and success
321. Behaviour/Social Skills - Final Tips
Teach and replace
One target at a time
Choose what will have the most impact
Functional communication
Keep data
Implementation Fidelity