This document discusses developmentally sensitive design and the roles children can play in the technology design process. It describes a method called Cooperative Inquiry where children are equal partners with adults throughout the design process. Considerations for child development at different ages are discussed. The document also summarizes a study on the social and cognitive experiences of children who were design partners in an intergenerational Cooperative Inquiry process. Key experiences identified included communication, collaboration, skills development, building relationships and confidence.
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Developmentally
Sensitive Design
Interaction Design and Children, Aarhus, Denmark
June 17, 2014
Mona Leigh Guha
mona@cs.umd.edu
@Mona_Leigh
My interest in developmentally sensitive
design methods
Was an early childhood teacher for 6 years
Joined an interdisciplinary technology design team 12
years ago
Degrees in early childhood education, early childhood
special education, and human development
Developed a human
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Why should we care about the design process
used to create technology for children?
1. Children being involved with adults in the design
process can lead to developmentally appropriate
technology being developed
Making technology for kids without working directly with them, "is like making
clothes for someone you don’t know the size of." -Thomas, child design partner
2. Participating a technology design process can impact
the development of the children who are part of the
process
Roles children can play in the
technology design process
user
tester
informant
design partner
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The child as user
In use since the 1970’s
Child uses technology
after it is widely
available user
tester
informant
design partner
user
The child as tester
Became common
practice in the early
1990’s
Child uses the
technology before it
is widely available
tester
informant
design partner
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user
tester
The child as informant
Became common
practice in the mid
1990’s
Child has input at
various points during
the design process informant
design partner
informant
The child as design partner
Used mid 1990’s to
present
Children are equal
shareholders with
adults throughout the
design process
user
tester
design partner
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Cooperative Inquiry: A design partnering
method
Method of design partnering with children to
create technology for children
High ratio of adults to children
Meet for two weeks in the summer; 2 weekly
90-minute sessions throughout the year
Collaborative work; multiple techniques
Child development considerations in
Cooperative Inquiry
Children who are design partners will be at
varying stages of development
Also consider developmental levels of children for
whom your team is designing
Consider developmental theories such as those of
Piaget and Vygotsky
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Supporting different ages in Cooperative
Inquiry
Young children (4 – 6 years old)
Middle childhood (7 – 11 years old)
Adolescents (12 – 19 years old)
Child development in technology
design process: Young children
Collaboration and elaboration are challenging
More steps in design
More adult interaction
Lower ratio
Smaller groups
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Magic Wall
Children repurposed a touch
surface from a tabletop office
technology to an open-ended
art surface
Supports play involving open-
ended possibilities, rich social
interactions, and physical
activity
Child development in the technology
design process: Middle childhood
Social structures
Gender consideration
Still children; take breaks
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Scenic Words and BodyVis
Design for the whole body
Scenic Words is a mobile app
which exposes children to a
second language by
incorporating physical
movement
BodyVis teaches children about
anatomy through a
biometrically activated shirt
Child development in the technology
design process: Adolescents
Scheduling
More challenging projects
Content vs. design experience
Teenagers take the lead in small groups
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FieldScope and Connected Chemistry
Both technologies teach science in
an engaging way to teenagers
FieldScope encourages teenagers
to be citizen scientists and collect
meaningful data about their world
Connected Chemistry teaches
chemistry to high school students
using interactive simulations (also
worked with teachers in co-design)
Cooperative Inquiry can produce
really cool technology! But a
few years ago, I wondered…
What about the children who are our design
partners? How is this impacting them?
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What are children’s social and
cognitive experiences in the
context of an intergenerational
Cooperative Inquiry technology
design process?
So I did a study!
Qualitative
Participant Observation
Case study
Bounded system
Data collection
Participant observation notes
Artifact analysis
Interviews
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* Participants
Name M/
F
Age Grade New School
Abby F 8-9 3rd Public
Barrett M 9-10 4th New Public
Cameron F 7-8 2nd New Private
Dakota F 9-10 3rd Private
Nikita F 8-9 3rd New Public
Sebastian M 10-11 5th New Private
Shawn M 10-11 5th Private
Tabitha F 8-9 4th Private
* Names of participants have been changed to ensure confidentiality
Framework of developmental
experiences of child design partners
Communication
Collaboration
Skills
Content
Relationships
Enjoyment
Confidence
Social Cognitive
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Empowerment
Some experiences of child design partners
Engagement
Problem Solving
Creativity
Verbal communication
Inquiry
Discipline-specific content
Developmentally
Sensitive Design
Interaction Design and Children, Aarahus, Denmark
June 17, 2014
Mona Leigh Guha
mona@cs.umd.edu
@Mona_Leigh