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Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Where did our idea
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Where did our idea

Paul McKenna’s Book/TV show I Can Make You Thin
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Where did our idea

Paul McKenna’s Book/TV show I Can Make You Thin
>When you are hungry, eat
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Where did our idea

Paul McKenna’s Book/TV show I Can Make You Thin
>When you are hungry, eat
>Eat what you want, not what you think you should
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Where did our idea

Paul McKenna’s Book/TV show I Can Make You Thin
>When you are hungry, eat
>Eat what you want, not what you think you should
>Eat consciously and enjoy every mouthful
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Physical Reasons:
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Physical Reasons:
>Weight control
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Physical Reasons:
>Weight control
>Control overeating
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Physical Reasons:
>Weight control
>Control overeating
>Prevent indigestion
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Physical Reasons:
>Weight control
>Control overeating
>Prevent indigestion
>Avoid heartburn
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Social/Emotional Reasons:
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Social/Emotional Reasons:
>Mindfulness
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Social/Emotional Reasons:
>Mindfulness
>Stress reduction
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Why eat slower?
Social/Emotional Reasons:
>Mindfulness
>Stress reduction
>Politeness
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Target Audiences
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Target Audiences
>Those who have developed bad habits and want to change
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Target Audiences
>Those who have developed bad habits and want to change
>Families who want to encourage good eating habits
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations
> People eat some foods with their hands.
> People may put fork on the table or on the plate.
> Habits are developed early and children may be a more effective target
   audience.

> When eating alone people do other tasks.
> When eating with others the dynamics are different (conversations,
   different speeds).
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Conceptualizing
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Trial & error
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Trial & error
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Trial & error
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Trial & error
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Form study
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Trial & error success
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
+ Plus
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
>Eating Less: testers noted eating less food than they normally do
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
>Eating Less: testers noted eating less food than they normally do
>Mindfulness: users focused on eating and enjoyed food more
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
>Eating Less: testers noted eating less food than they normally do
>Mindfulness: users focused on eating and enjoyed food more
>Attentiveness: users played with food less
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
Δ Delta
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
>Frustration: when eater was in a rush
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
>Frustration: when eater was in a rush
>Confusion: user wanted to put fork down on plate
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
>Frustration: when eater was in a rush
>Confusion: user wanted to put fork down on plate
>Embarrassment: some found the blinking light embarrassing
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
>Less transparent material
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
>Less transparent material
>Touchy switch
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
>Cleanable surface
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
>Cleanable surface
>Battery power
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
>Cleanable surface
>Battery power
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
Dead ends
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
Dead ends
>All different kinds of switches
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
Dead ends
>All different kinds of switches
>Force resistor
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
Dead ends
>All different kinds of switches
>Force resistor
>Different form shapes
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Iterations
Dead ends
>All different kinds of switches
>Force resistor
>Different form shapes
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Demonstration:
Who wants a piece of
cake?
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Demonstration
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Future Development
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Future Development
>Social mode, using two together
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
>Training mode
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
>Training mode
>Different materials
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
>Training mode
>Different materials
>Different forms
Physical Computing Final Project

Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino




Thank You!
Any Questions?

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MindFULL

  • 1. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
  • 2. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea
  • 3. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin
  • 4. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin >When you are hungry, eat
  • 5. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin >When you are hungry, eat >Eat what you want, not what you think you should
  • 6. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Where did our idea Paul McKenna’s Book/TV show I Can Make You Thin >When you are hungry, eat >Eat what you want, not what you think you should >Eat consciously and enjoy every mouthful
  • 7. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower?
  • 8. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons:
  • 9. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control
  • 10. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control >Control overeating
  • 11. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control >Control overeating >Prevent indigestion
  • 12. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Physical Reasons: >Weight control >Control overeating >Prevent indigestion >Avoid heartburn
  • 13. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower?
  • 14. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons:
  • 15. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons: >Mindfulness
  • 16. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons: >Mindfulness >Stress reduction
  • 17. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Why eat slower? Social/Emotional Reasons: >Mindfulness >Stress reduction >Politeness
  • 18. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Target Audiences
  • 19. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Target Audiences >Those who have developed bad habits and want to change
  • 20. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Target Audiences >Those who have developed bad habits and want to change >Families who want to encourage good eating habits
  • 21. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations > People eat some foods with their hands. > People may put fork on the table or on the plate. > Habits are developed early and children may be a more effective target audience. > When eating alone people do other tasks. > When eating with others the dynamics are different (conversations, different speeds).
  • 22. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Conceptualizing
  • 23. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
  • 24. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
  • 25. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
  • 26. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error
  • 27. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Form study
  • 28. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Trial & error success
  • 29. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing
  • 30. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus
  • 31. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down
  • 32. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do
  • 33. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do >Eating Less: testers noted eating less food than they normally do
  • 34. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do >Eating Less: testers noted eating less food than they normally do >Mindfulness: users focused on eating and enjoyed food more
  • 35. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing + Plus >Reminder: blinking is a strong reminder to put fork down >Slowing Down: testers did eat slower than they usually do >Eating Less: testers noted eating less food than they normally do >Mindfulness: users focused on eating and enjoyed food more >Attentiveness: users played with food less
  • 36. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing
  • 37. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta
  • 38. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult
  • 39. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult >Frustration: when eater was in a rush
  • 40. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult >Frustration: when eater was in a rush >Confusion: user wanted to put fork down on plate
  • 41. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Observations & user testing Δ Delta >Behavior: changing habits is difficult >Frustration: when eater was in a rush >Confusion: user wanted to put fork down on plate >Embarrassment: some found the blinking light embarrassing
  • 42. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations
  • 43. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked
  • 44. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material
  • 45. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch
  • 46. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure
  • 47. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability
  • 48. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability >Cleanable surface
  • 49. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability >Cleanable surface >Battery power
  • 50. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations What worked >Less transparent material >Touchy switch >Curved structure >Portability >Cleanable surface >Battery power
  • 51. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations
  • 52. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends
  • 53. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches
  • 54. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches >Force resistor
  • 55. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches >Force resistor >Different form shapes
  • 56. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Iterations Dead ends >All different kinds of switches >Force resistor >Different form shapes
  • 57. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Demonstration: Who wants a piece of cake?
  • 58. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Demonstration
  • 59. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development
  • 60. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together
  • 61. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress
  • 62. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress >Training mode
  • 63. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress >Training mode >Different materials
  • 64. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Future Development >Social mode, using two together >Wireless connection to site/app to track progress >Training mode >Different materials >Different forms
  • 65. Physical Computing Final Project Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino Thank You! Any Questions?