2. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Where did our idea
3. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Where did our idea
Paul McKenna’s Book/TV show I Can Make You Thin
4. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Where did our idea
Paul McKenna’s Book/TV show I Can Make You Thin
>When you are hungry, eat
5. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Where did our idea
Paul McKenna’s Book/TV show I Can Make You Thin
>When you are hungry, eat
>Eat what you want, not what you think you should
6. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Where did our idea
Paul McKenna’s Book/TV show I Can Make You Thin
>When you are hungry, eat
>Eat what you want, not what you think you should
>Eat consciously and enjoy every mouthful
7. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
8. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Physical Reasons:
9. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Physical Reasons:
>Weight control
10. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Physical Reasons:
>Weight control
>Control overeating
11. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Physical Reasons:
>Weight control
>Control overeating
>Prevent indigestion
12. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Physical Reasons:
>Weight control
>Control overeating
>Prevent indigestion
>Avoid heartburn
13. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
14. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Social/Emotional Reasons:
15. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Social/Emotional Reasons:
>Mindfulness
16. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Social/Emotional Reasons:
>Mindfulness
>Stress reduction
17. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Why eat slower?
Social/Emotional Reasons:
>Mindfulness
>Stress reduction
>Politeness
18. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Target Audiences
19. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Target Audiences
>Those who have developed bad habits and want to change
20. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Target Audiences
>Those who have developed bad habits and want to change
>Families who want to encourage good eating habits
21. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations
> People eat some foods with their hands.
> People may put fork on the table or on the plate.
> Habits are developed early and children may be a more effective target
audience.
> When eating alone people do other tasks.
> When eating with others the dynamics are different (conversations,
different speeds).
22. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Conceptualizing
23. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Trial & error
24. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Trial & error
25. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Trial & error
26. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Trial & error
27. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Form study
28. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Trial & error success
29. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
30. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
+ Plus
31. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
32. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
33. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
>Eating Less: testers noted eating less food than they normally do
34. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
>Eating Less: testers noted eating less food than they normally do
>Mindfulness: users focused on eating and enjoyed food more
35. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
+ Plus
>Reminder: blinking is a strong reminder to put fork down
>Slowing Down: testers did eat slower than they usually do
>Eating Less: testers noted eating less food than they normally do
>Mindfulness: users focused on eating and enjoyed food more
>Attentiveness: users played with food less
36. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
37. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
Δ Delta
38. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
39. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
>Frustration: when eater was in a rush
40. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
>Frustration: when eater was in a rush
>Confusion: user wanted to put fork down on plate
41. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Observations & user
testing
Δ Delta
>Behavior: changing habits is difficult
>Frustration: when eater was in a rush
>Confusion: user wanted to put fork down on plate
>Embarrassment: some found the blinking light embarrassing
42. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
43. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
44. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
>Less transparent material
45. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
>Less transparent material
>Touchy switch
46. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
47. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
48. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
>Cleanable surface
49. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
>Cleanable surface
>Battery power
50. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
What worked
>Less transparent material
>Touchy switch
>Curved structure
>Portability
>Cleanable surface
>Battery power
51. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
52. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
Dead ends
53. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
Dead ends
>All different kinds of switches
54. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
Dead ends
>All different kinds of switches
>Force resistor
55. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
Dead ends
>All different kinds of switches
>Force resistor
>Different form shapes
56. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Iterations
Dead ends
>All different kinds of switches
>Force resistor
>Different form shapes
57. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Demonstration:
Who wants a piece of
cake?
58. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Demonstration
59. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Future Development
60. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Future Development
>Social mode, using two together
61. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
62. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
>Training mode
63. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
>Training mode
>Different materials
64. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Future Development
>Social mode, using two together
>Wireless connection to site/app to track progress
>Training mode
>Different materials
>Different forms
65. Physical Computing Final Project
Stephanie Aaron | Gene Lu | Colleen Miller | Beatriz Vizcaino
Thank You!
Any Questions?