1. 3rd Global Summit and Expo on
Multimedia & Artificial Intelligence
conferenceseries.com
July 20-21, 2017 Lisbon, Portugal
2. Invitation...
Dear Colleagues,
Conference Series LLC invites all the participants across the globe to attend the “3rd Global
Summit and Expo on Multimedia & Artificial Intelligence” during July 20-21, 2016 Lisbon,
Portugal with the theme “To enhance an Multi-disciplinary perspectives of Multimedia &
Artificial Intelligence technologies”
Multimedia-2017 aims in promulgating knowledge and facilitating share of new ideas
amongst the professionals, industrialists, graphic designers, and students from the background
of Multimedia technologies and Artificial Intelligence. The exhilarating Art program is going
to have presentations on most ingenious, modernistic and recent computational activities
in various phases of training and practice which will have an extraordinary impact on both
academic and industry professionals. This program provides two days of robust discussions
on recent advancements and new strategies and developments in Multimedia & Artificial
Intelligence Technologies .
Multimedia & Applications 2017
Opportunity to meet reputed renowned computer scientists, experts across the globe.
Selected contributions
• Computer Engineering & Information Technology
• Journal of Global Research in Computer Science
• Journal of Information Technology & Software Engineering
Keynote speakers at Multimedia & Applications 2017
Ching Y Suen
Concordia University
Canada
Anton Nijholt
University of Twente
Netherlands
3. Organizing Committee Member
Ching Y Suen
Concordia University, Canada
Vijayan K Asari
University of Dayton, USA
Robert Sabourin
Ecole Technologie Supérieure
de Montreal, Canada
Ghyslain Gagnon
École de technologie
supérieure, Canada
Luiz S Oliveira
Federal University of Parana,
Brazil
Anton Nijholt
University of Twente,
Netherlands
Victor Ostromoukhov
Université de Lyon, France
Robert S Laramee
Swansea University, UK
You Jia Jane
The Hong Kong Polytechnic
University, Hong Kong
Naoyuki Kubota
Tokyo Metropolitan Institute,
Japan
Xintao Ding
Anhui Normal University, China
Chee Seng Chan
University of Malaya, Malaysia
Chaabane Djeraba
University Lille & Télécom Lille
France
Jungong Han
Northumbria University, UK
4. Conference Sessions
All honorable authors, researchers, scientists and student are please encouraged to contribute to and help shape the conference through submissions of their posters and
research abstracts. Also, high quality research contributions describing original and unpublished of conceptual, constructive, experimental, or theoretical work in all areas of
Multimedia and Applications Conference warmly invites for presentation at the conference. The conference memorial contributions of abstracts and posters that address themes
and future aspects of the conference related session.
• Virtual Reality and Simulations: Virtual reality used to depict
a three-dimensional, computer generated environment
which can be explored and interacted by a person. The
person becomes a part of that virtual world and able perform
a series of actions. It is also known as Immersive Multimedia.
• Animation and Stimulation: Computer simulation and
animation are popular for their uses in visualizing and
demonstrate complex and dynamic events. They are also
effective in the analysis and understanding of these same
types of events. That is why they are increasingly used in
litigation. While simulation and animation are different, but
both involve the application of 3D computer graphics and are
presented in that form with motion on a video screen.
• Computer Games Design & Development: Computer
games or personal computer games, are video games played
on a personal computer rather than a dedicated video game
console or arcade machine. Their defining characteristics
include a lack of any centralized controlling authority, a
greater degree of user control over the video-gaming
hardware and software used and a generally greater capacity
in input, processing, and output.
• Computer Graphics & Applications: Multimedia is also a
part of Graphics. Computer Graphics & Applications focuses
on Geometry Processing and Modeling, Dynamic Simulation
of Physical Behavior, Multiresolution Modeling, Subdivision
Surfaces, Shape Editing, Quad-Dominant Remeshing,
Hexahedral Meshing, Tool-Path Generation, Procedural
Modeling and Rendering, Architectural Geometry, Geometry
Processing Frameworks and Data Structures, 3D Graphics
• Image Processing: Image processing is a method to convert
an image into digital form and perform some operations
on it, in order to get an enhanced image or to extract some
useful information from it. Multimedia conference covers the
areas like still-image coding, Stereoscopic and 3-D coding,
3d Imaging, Image segmentation, Medical Imaging, Image
scanning, display, and printing etc.
• Computer Vision & Pattern Recognition: Computer vision,
Pattern recognition and multimedia area has growth rapidly
during the past decade, since there is an increasing need
for semantically understanding the content of image and
video data from the prevailing images and videos sharing
communities such as Flickr, YouTube, etc.
• Visualization: Visualization is any technique for creating
images, diagrams, or animations to communicate a message.
Visualization today has ever-expanding applications in
science, education, engineering interactive multimedia,
medicine.
• 3D Printing: 3D printing (also known as additive
manufacturing) is any of various processes used to synthesize
a three-dimensional object. In 3D printing, additive processes
are used, in which successive layers of material are laid down
under computer control.
• Multimedia communications and networking: With
the tremendous expansion of digital media, users are now
overwhelmed by huge amounts of Multimedia information.
This creates new challenges for storing, analyzing, organizing,
searching such Multimedia content.
• Multimedia applications and services: With the emerging
multimedia technology many applications came into
existence. Developing a multimedia applications requires
strong programming on c++, Java, design of multimedia
information at human computer interfaces, graphics,
Artificial Intelligence, multimedia security challenges such as
watermarking, multimedia in e-learning,
• Multimedia Industry: This track exclusively deals the
challenges and development of new Multimedia technologies
in cooperate industries. It mainly focuses on new challenges
with an increasing emphasis on enterprise business
transformation which includes cloud computing technologies
in Multimedia applications, Multimedia processors, Computer
Graphics effects, 3D effects and much more.
• Multimedia Content Analysis: Multimedia Content Analysis
is the extraction of information from Multimedia data. The
data can be images, videos, audio, graphics, and animation. It
integrates the information from different process at the initial
stages and combines the features from different modalities in
multi-modal content.
• Mobile Multimedia: Mobile Multimedia has integrated in
our lives. A wide variety of multimedia services like voice,
email, instant messaging, social networking, mobile payment,
transactions, Wireless and Mobile Communications, or video
and audio streaming has already carved the expectations
towards current mobile devices, infrastructure, and services.
• Audio, Video, Speech & Signal Processing: It is more
related to image and audio processing. Audio processing
also includes speech and music processing. Main applications
of digital audio processing is high quality audio coding and
manipulation of music signals
• Human Computer Interaction: Human Computer
Interaction research is specifically emerged in computer
science but its rapid expansion attracted many professionals
from other disciplines.
Participation in sessions on specific topics on which
the conference is expected to achieve progress Global
networking: In transferring and exchanging Ideas
Conference brings together Scientific Researchers,
Business Entrepreneurs and Industry Developers
Speaker’s PPT
You may submit your presentation to any of our onsite
organizers on the day of your talk. If your presentation is
not compatible with our laptops, then you may also use
your own laptop.
5. Youth Forum
Young Researchers can also participate in this elite congress
Eligibility
Young researcher is a student or learner who got interest in presenting their views and
technical skills in Biosensing technologies and other related fields which suits the theme of the
congress.
Participants should be below the age of 33 years and not to possess any senior position/
faculty in the field.
Submission
Each individual participant is allowed to submit only one paper.
All submissions must be in English.
The chosen topic must fit into sessions of the congress.
Showcase your research through oral/poster presentations
6. Past Conference Report
ultimedia & Applications event is conducted annually. Building on the achievement of the earlier conferences Multimedia 2015 (Birmingham, UK) followed by
Multimedia 2016 (London) Conference Series LLC delightfully welcomes once again all the researchers and developers to share their experiences and ideas
through talks and presentations from diverse fields in advanced Multimedia technologies. This event provides a platform in bringing together a forum for
students, postdocs, researchers, artists, animators and established industry & academic professionals to exchange their ideas and contributing an integrative
approach to the diversified fields related to Multimedia. It provides a forum for accessing to the most up to date and reliable knowledge from commercial and
academic worlds, sharing best practice in the field as well as learning about case studies of successfully integrated Multimedia technologies. The meeting also
provides an opportunity to highlight the recent developments besides identifying emerging future areas of growth.
Keynote Speakers @ Multimedia 2016 Conference
Ching Y Suen
Concordia University,
Canada
Yoichiro Kawaguchi
University of Tokyo,
Japan
Vijayan K Asari
University of Dayton,
USA
Jamie Denham
Sliced Bread,
Animation, UK
Robert S Laramee
Swansea University, UK
7. Program at Glance
Day 1 / July 20, 2017
Evening Morning
Time Session
08:00 - 09:00 Registration /Reception
09:00 - 09:15 Inaugural Address
09:15 - 10:45 Keynote/Plenary Talk no: 1
10:45 - 10:50 Group Photo
10:50 - 11.00 Coffee/Tea Break
11:00 - 13:00 Virtual Reality & the Future of Filmmaking, Animation and Stimulation, Computer Games Design & Development
13:00 - 13:30 Lunch Break
13:30 - 15:30 Computer Graphics & Applications, Image Processing, Computer Vision & Pattern Recognition
15:30 - 15:45 Coffee/Tea Break
15:45 - 17:30 Visualization, 3D analysis, representation and printing
Day 2/ July 21, 2017
Time Session
Time Session
09:00 - 10:00 Keynote/Plenary Talk no: 2
10:00 - 10:15 Coffee/Tea Break
10:15 - 13:00 Multimedia communications and networking, Multimedia applications and services, Multimedia Industry
13:00 - 13:30 Lunch Break
13:30 - 15:30 Multimedia Content Analysis, Mobile Multimedia
15:30 - 15:45 Coffee/Tea Break
15:45 - 17:30 Audio, Video, Speech & Signal Processing, Human Computer Interaction
Evening Morning
Speaker Slots Available
NOTE: Program Shedule is subject to change with final allotment of the speaker slots
Important Dates:
Abstract submission & Registrations are open
Early Bird Registration: January 25, 2017
On-spot registration: JJuly 20, 2017
8. Venue
Lisbon is the capital and the biggest city of Portugal. Lisbon is identified as a global
city because of its importance in finance, commerce, media, entertainment, arts,
international trade, education and tourism. Lisbon has the largest and most advanced
mass media sector of Portugal, and it is the home to several companies ranging from
leading television networks and radio stations to major newspapers. The research
work going on in the field is in a good range when compared to the other cities.
Lisbon is the fastest growing city in the Portugal with an excellent economic growth.
Lisbon is continuously focusing on Multimedia technology, R&D-oriented,
technology-driven manufacturing industry. The Portuguese economy returned to
growth across the last 3 months of the year 2016, making a positive contribution GDP
of around 1.6% across 2015, its highest since 2007. Lisbon is unique in that science as
a resource is available to industrial companies in a highly compact manner and offers
companies excellent cooperation opportunities. Lisbon is Germany’s top tourist city
destination. It is a great city to visit, mixing venues of historical interest with exciting
recreation and entertainment opportunities. Alongside its major historical sites, Lisbon
offers a diverse range of top attractions – world famous buildings, museums, city parks,
cabaret theatres, festivals and of course plenty of shopping opportunities. Multimedia
2017 Conference at Lisbon will certainly give a wonderful experience to attendees to
explore the beautiful city with gaining knowledge.
Site:
Will up intimating shortly…
Lisbon, Portugal
Mail us to know more!
For Abstract Submission Guidelines | For Reserving your slot | Proposals | Registration Posters | Accommodations
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Email: multimedia@conferenceseries.net