2. Pastagames in a Nutshell
✤ Founded in 2000
✤ No VCs
✤ 70% Work for Hire
✤ 30% of original IPs:
✤ Maestro Jump in Music (’09)
✤ Pix’n Love Rush (’10)
✤ Burn it All (’11)
✤ Pix the Cat (‘14)
4. Building theTeam
✤ A tricky opportunity
✤ Sega vs. Ubisoft, PS3 vs. iOS
✤ The Fellowship of the Ray
5. Technical Clearing
✤ Deconsctructing the Code Base (~2000 classes)
✤ The Physics Engine
✤ The Animation Framework
✤ The Friese Rendering
✤ Deserialization of the Cooked Levels
✤ Is it reasonable?
6. What About controls?
✤ No Real Controller ? No virtual one either !
✤ Left-Stick Auto-Pilot
✤ Frustrations:
✤ Ooops, Missed a Lum!
✤ Surprising Behaviours?!
7. Where Controls Lead to
Gameplay Decisions
✤ Instant Restart
✤ Short Levels
✤ Explore!