3. PHILIPS AIRFLOSS 2011
NIKE+ SPORTWATCH GPSNIKE+ SPORTWATCH GPS
POWERED BY TOMTOMPOWERED BY TOMTOM 2011
NIKE+ FUELBAND 2012-2013
PROPELLER SENSOR 2011
VIABLEWARE RAIL 2012
PANASONIC AVIONICSPANASONIC AVIONICS
SYSTEM (PROTOTYPE)SYSTEM (PROTOTYPE) 2009
WHAT WE M AKE
+ Connected Devices
+ Guest Experiences
+ Wearable Devices
+ Enterprise Software Solutions
SECTION: WHAT
T H E N E W T H I N G
+ Consumer Electronics
+ Health and Fitness
+ Transferable Tech
NREL DEVAP A/C
CONCEPT 2011
NIKE+ FUELBAND
6. DISPLAY TECHNOLOGY
+ Resolution
+ Curved Shape
+ Touch
WHAT ENABLED WEARABLE TECHNOLOGY
WHAT ENABLED IT?
TECH & MARKET ENABLERS
SMARTPHONES
+ Mobile
+ Connected
+ Ubiquitous
POWER MANAGEMENT
+ Low Power Architecture
+ Battery Life
CONNECTIVITY
+ Bluetooth LE
+ WiFi
+ NFC
SENSOR TECH
+ Activity
+ Motion
+ Biometric
USER INTERFACE
+ Haptic Feedback
+ Voice Control
+ Gesture Control
7. THE MARKET OPPORTUNITY
MARKET OPPORTUNITY
More than 17 million wearable brands are expected to
ship this year... and are projected to grow to 45 million
shipments by 2017.
Samsung and Google have already entered the space...
Apple is expected to announce its entry later this year.
Despite sustained media attention, wearable products are
yet to gain traction. But, the problem isn’t about marketing.
It is about design.
Forbes
June 12, 2014
9. WEARABLE TECH EVOLUTION: PHASE 1
DEVICE CENTRIC
NIKE+ FUELBANDDESIGN SOLUTIONS
+ Design for durability,
reliability and manufacture
across multiple sizes
+ Multi-directional
accelerometer
+ Low power architecture for
long battery life
+ Proprietary curved battery
+ iOS and Android app support
+ Low power high contrast
display
2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
10. ADDED REQUIREMENTS
+ Network of devices and
back-end enterprise software
connecting fans with the
action and with each other.
+ Media-rich experiences and
the ability to view and interact
with customized content.
+ Precise location tracking
capabilities of people and
things enabling personalized
experiences and interactions.
+ Actionable data and real time
reporting capabilities and
systems to improve venue
safety, guest experience,
and operational performance
targets.
EXPERIENCE PLATFORM & ECOSYSTEM
WEARABLE TECH EVOLUTION: PHASE 2
CONNECTED VENUE
2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
11. 2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020
DESIGN SOLUTIONS
+ High volume manufacturing
line of first-of-kind wearable
device.
+ Highly resilient, reliable, and
low-touch system hardware
and sensor designs.
+ Enterprise software
performance requirements
exceeded, including
providing real-time data and
event processing for millions
of records.
EXPERIENCE PLATFORM & ECOSYSTEM
WEARABLE TECH EVOLUTION: PHASE 2
THEME PARK
12. DEVELOPMENT PROJECTS
+ Connected Venues
» Theme Parks
» Sporting Events
+ Travel and Hospitality
» Hotels
» Casinos
» Cruise Ships
» Restaurants
+ Hazardous Workplaces
+ Supply Chain Operations
+ Health Providers
» Hospitals
» Home care
+ Smart Home
+ Retail Environment
EXPERIENCE PLATFORM & ECOSYSTEM
WEARABLE TECH EVOLUTION: PHASE 2
2006 2007 2008 2009 2010 2011 2012 2013 TODAY 2015 2016 2017 2018 2019 2020