SlideShare une entreprise Scribd logo
1  sur  56
Mobile Application
Development
Introduction, Basic Concepts, Mobile OS
Course Learning Outcomes:
CLOs Description Taxonomy level PLO
1 Explain the basic concepts used in various
Mobile Application Development
Frameworks.
C3 1
2 Use mobile application components and
compare the different performance trade-
offs
C4 2
3 Create mobile application solutions to real
world problems
C5 3
4 Develop mobile applications using current
software development environments
P3 5
Upon successful completion of the course, the student will be able to:
Marks Distribution
CLO 1 and CLO 2 - Mid terms and Final Exam - 80 Marks
CLO 3 – Semester Project and Assignments - 20 Marks
CLO 4 – Practical Class – 50 Marks
What is Mobile?
Able to move or be moved freely or easily.
Technically defined as :
“relating to mobile phones, handheld computers, and
similar technology”.
What is an Application?
Putting something into operation
Technically defined as:
“A computer program designed to perform a specific
task for the user”.
What is mobile computing?
A simple definition could be:
Mobile Computing is using a computer (of one kind or another) while on the
move
Another definition could be:
Mobile Computing is when a (work) process is moved from a normal fixed
position to a more dynamic position.
A third definition could be:
Mobile Computing is when a work process is carried out somewhere where it
was not previously possible.
Mobile Computing is the technology used for transmitting voice and data
through small, portable devices using wireless enabled networks.
Main Components of Mobile Computing
Systems
Mobile Hardware
Mobile Hardware is a small and portable computing device with the ability to retrieve
and process data. These devices typically have an Operating System (OS) embedded in
them and able to run application software on top of it. These devices are equipped with
sensors, full-duplex data transmission and have the ability to operate on wireless
networks such as IR, WiFi, and Bluetooth.
Laptops
PDAs
Tablets
Smartphones
Notebooks
E-Readers
Smart Watches, etc.
Contd.
Mobile Software
Mobile Software is the software program which is developed specifically to be run
on mobile hardware. This is usually the operating system in mobile devices. These
operating systems provide features such as touchscreen, cellular connectivity,
Bluetooth, Wi-Fi, GPS mobile navigation, camera, video camera, speech
recognition, voice recorder, music player, near field communication and sensors.
The device sensors and other hardware components can be accessed via the OS.
Contd.
Communication
Mobile Communication refers to the exchange of data and voice using
existing wireless networks. The data being transferred are the
applications including File Transfer (FT), the interconnection between
Wide-Area-Networks (WAN), facsimile (fax), electronic mail, access to
the internet and the World Wide Web. The wireless networks utilized in
communication are IR, Bluetooth, W-LANs, Cellular, W-Packet Data
networks and satellite communication system. It is the mobile
communication infrastructure which takes care of seamless and reliable
communication between mobile devices.
Wireless Communication Networks
personal area network (PAN)
A wireless telecommunications network for device-to-
device connections within a very short range
Bluetooth
A set of telecommunications standards that enables
wireless devices to communicate with each other over
short distances
Contd.
Wireless Local Area Networks and Wi-fi
wireless local area network(WLAN)
A telecommunications network that enables users to make short-range
wireless connections to the Internet or another network
Wi-Fi (wirelessfidelity)
The common name used to describe the IEEE 802.11 standard used on most
WLANs
wireless accesspoint
An antenna that connects a mobile device to a wired LAN
hotspot
An area or point where a wireless device can make a connection to a
wireless local area network (using Wi-Fi)
Contd.
WWAN (wireless wide area network)communication bandwidths
1G - The first generation of wireless technology, which was analog based
2G - The second generation of digital wireless technology; accommodates voice and text
2.5G - An interim wireless technology that can accommodate voice, text, and
limited graphics
3G - The third generation of digital wireless technology; supports rich media such as
video
3.5G - This generation was inserted into the ranks of cell phone generations; it refers to
the packet-switched technologies used to achieve higher transmission speeds
4G - It provides faster display of multimedia
5G - 5G networks are the next generation of mobile internet connectivity, offering faster
speeds and more reliable connections on smartphones and other devices than ever
before. Combining cutting-edge network technology and the very latest research, 5G
should offer connections that are multitudes faster than current connections, with
average download speeds of around 1GBps expected to soon be the norm.
Applications of Mobile Computing
Emergencies Services
In companies
Stock Information Collection/Control
Credit Card Verification
Taxi/Truck Dispatch
Electronic Mail/Paging
Mobile Commerce
Banking and Financial Services
Wireless Electronic Payment
Systems
Location based Services
Mobile Shopping
Mobile Entertainment
Mobile games and
Hands-free driving
Wireless Telemedicine
Other Mobile Computing Services for
Consumers
Non–Internet Mobile Applications for
Consumers
Advantages
No location constraint: Mobile computing frees the user from being tied to a
location and increased bandwidth and speed of transmission makes it possible
to work on the move.
It saves time and enhances productivity with a better return on investment
(RoI)
It provides entertainment, news and information on the move with streaming
data, video and audio
Streamlining of business processes: Mobility has enabled streamlining of
business processes, cumbersome emails, paper processing, delays in
communication and transmission.
Newer job opportunities for IT professionals have emerged and IT businesses
now have an added service in their portfolio which only will keep growing as
per indicative mobile computing trends.
Challenges
Disconnection
Low bandwidth
High bandwidth variability
Low power and resources
Security risks
Wide variety terminals and devices with different capabilities
Device attributes
Fit more functionality into single, smaller device
Mobile OS
A mobile operating system (OS) is software that allows smartphones, tablet
PCs and other devices to run applications and programs.
A mobile OS typically starts up when a device powers on, presenting a screen with
icons or tiles that present information and provide application access. Mobile
operating systems also manage cellular and wireless network connectivity, as well
as phone access.
Apple iOS
GoogleAndroid
BlackBerry OS
Nokia’s Symbian
Hewlett-Packard’s webOS (formerly Palm OS)
Microsoft’s Windows Phone OS
Traditional Trends
Relevant to older mobile systems
Made use of older mobile operating systems
such as:
• Palm OS
• Psion OS
• Symbian OS
Technologies used: Specific to the above
operating systems such as C/C++, Java
mobile edition, WML etc.
Current Trends
iOS
Android
Windows Phone
Current Trends (Contd..)
Android
Developed by Google Inc.
Free and open source
Uses Linux operating system
Manufacturer: Oppo, Nokia, Samsung,
Huawei, Vivo, Motorola etc.
Current Trends (Contd..)
iOS
Developed by Apple in June 2007.
Device Manufacturer: Apple
Windows Phone
Developed by Microsoft.
Uses Windows operating system (Windows 8 and above).
Device Manufacturer: Nokia (formerly), Microsoft
Current Trends (Contd..)
Mobile Apps
Platform
Pros Cons
iOS • New features are usually available very
quickly.
• Less fragmentation arising from upgrades
• Excellent graphics
• Closed platform
• Development only on Mac
• Duplicating core iOS features
is prohibited.
• Publishing apps is expensive.
Android • Free and open source
• Major share of mobile market (81%)
• Open content sharing
• Publishing apps is easy (only 25$ fee once)
• Development on any platform
• Fragmentation between
different versions of the OS
• Graphics are often slower.
• Delay in upgrades
Windows Phone • Develop once publish anywhere (phone,
tablet or laptop).
• Low take-up of windows phone
• Publishing apps is less flexible
• Development only on Windows
8 or above.
YOUR CHOICE???
Current Trends (Contd..)
Mobile Apps Platform Development Technology
iOS • System: MAC
• Programming language: Objective C
• Development software: Xcode
Android • System: Any system
• Programming language: Java/ Kotlin
• Development software: Android studio
Windows Phone • System: Windows
• Programming language: C# or C++/ Javascript
• Development software: Visual studio
Hybrid (3 into 1) • System: Any system
• Programming language: Dart, Javascript, C#
• Development software: Flutter, React JS, PhoneGap, Xamarin
Activity
Android Releases are named as Petit Four (1.1),
Cupcake (1.5), Donut (1.6), Eclair (2.0-2.1), Froyo
(2.2), Ginger Bread (2.3), Honeycomb (3.0), Ice
Cream Sandwich (4.0), Jelly Bean (4.1) and Kit
Kat (4.4), Lollipop (5.x),Marshmallow
(6.x),Nougat (7.x),Oreo (8.x),Pie (9.x), Android
10, Android 11, Android 12.
Name a Pakistani android release.
Types of Mobile App Development
Types of Mobile Apps by Technology
There are three basic types of mobile apps if we categorize them by the
technology used to code them:
Native apps are created for one specific platform or operating
system.
Web apps/Cross platform apps are responsive versions of websites
that can work on any mobile device or OS because they’re delivered
using a mobile browser.
Hybrid apps are combinations of both native and web apps, but
wrapped within a native app, giving it the ability to have its own icon
or be downloaded from an app store.
Types of Mobile App Development
01. Native Apps
Native apps are built specifically for a mobile device’s operating system
(OS). Thus, you can have native Android mobile apps or native iOS apps, not
to mention all the other platforms and devices. Because they’re built for
just one platform, you cannot mix and match – say, use a Blackberry app on
an Android phone or use an iOS app on a Windows phone.
Technology Used: Native apps are coded using a variety of programming
languages. Some examples include: Java, Kotlin, Python, Swift, Objective-C,
C++, and React.
Pros: Because of their singular focus, native apps have the advantage of
being faster and more reliable in terms of performance. They’re generally
more efficient with the device’s resources than other types of mobile apps.
Native apps utilize the native device UI, giving users a more optimized
customer experience.
Types of Mobile App Development
01. Native Apps
And because native apps connect with the device’s hardware directly,
they have access to a broad choice of device features like Bluetooth,
phonebook contacts, camera roll, NFC, and more.
Cons: However, the problem with native apps lies in the fact that if
you start developing them, you have to duplicate efforts for each of
the different platforms. The code you create for one platform cannot
be reused on another. This drives up costs. Not to mention the effort
needed to maintain and update the codebase for each version.
And then, every time there’s an update to the app, the user has to
download the new file and reinstall it. This also means that native
apps do take up precious space in the device’s storage.
Types of Mobile App Development
01. NativeApps
Types of Mobile App Development
02. Web Apps
Web apps behave similarly to native apps but are accessed via a web
browser on your mobile device. They’re not standalone apps in the
sense of having to download and install code into your device.
They’re actually responsive websites that adapt its user interface to
the device the user is on. In fact, when you come across the option to
“install” a web app, it often simply bookmarks the website URL on
your device.
One kind of web app is the progressive web app (PWA), which is
basically a native app running inside a browser.
Technology Used: Web apps are designed using HTML5, CSS, JavaScript,
Ruby, and similar programming languages used for web work.
Types of Mobile App Development
02. Web Apps
Pros: Because it’s web-based, there is no need to customize to a platform or OS.
This cuts down on development costs.
Plus, there’s nothing to download. They won’t take up space on your device
memory like a native app, making maintenance easier – just push the update
live over the web. Users don’t need to download the update at the app store.
Cons: Web apps are entirely dependent on the browser used on the device. There
will be functionalities available within one browser and not available on another,
possibly giving users varying experiences.
And because they’re shells for websites, they won’t completely work offline.
Even if they have an offline mode, the device will still need an internet
connection to back up the data on your device, offer up any new data, or
refresh what’s on screen.
Types of Mobile App Development
02. Web Apps
Types of Mobile App Development
03. Hybrid Apps
These are web apps that look and feel like native apps. They might have a home
screen app icon, responsive design, fast performance, even be able to function
offline, but they’re really web apps made to look native.
Technology Used: Hybrid apps use a mixture of web technologies and nativeAPIs.
They’re developed using: Ionic, Objective C, Swift, HTML5, and others.
Pros: Building a hybrid app is much quicker and more economical than a native app.
As such, a hybrid app can be the minimum viable product – a way to prove the
viability of building a native app. They also load rapidly, are ideal for usage in
countries with slower internet connections, and give users a consistent user
experience. Finally, because they use a single code base, there is much less code to
maintain.
Cons: Hybrid apps might lack in power and speed, which are hallmarks of native
apps.
Types of Mobile App Development
03. HybridApps
Types of Mobile App Development
Types of Mobile Apps: How to Choose Just One
If you’re currently developing an app, then you
need to make a decision about which type of app
you’re going to be creating. There will be certain
factors that are ideal only on one type of app, and
not on others.
As you go through the following decision factors,
you should answer: what is the single most
important factor for your decision today? The
answer will dictate which type you have to focus
on NOW.
Types of Mobile App Development
Types of Mobile Apps: How to Choose Just One
Decision Factor: I Need an App ASAP!
If you absolutely must have an app in the shortest amount of time possible, then you need to invest in
building a web app. Not only will one codebase drastically speed up development time, but it will also
mean that your users already have what they need to use it: a mobile browser.
Decision Factor: I Have Limited Resources
If time and money are not on your side, then consider either a web app or a hybrid app. The hybrid app
gives you a chance to test the market with a minimum viable product that can be in the hands of users
within a few months. And if successful, you can decide to build a full-fledged native version later on.
Decision Factor: My App Must Be Fast and Stable
If performance is of the utmost importance, then there’s no way around it: you need to develop a native
app. This type of app will give you the speed, stability, and customization features you deem crucial to
your success.
In the end, choosing which type of mobile app you will build is not a one-and-done decision. You can always
choose to build another type down the road, depending on your user’s needs.
And once you do finally build it, make sure you monitor the metrics that matter for the actual growth of
your brand.
Native Mobile Apps
When To
High Performance Apps
Heavy on OS and Device Features
Complex N/W comm.
Only Few Platforms
When Not To
Performance is not the main
criteria
More or less Replicates WebApps
with few device feature
Standard Restful
Many Platforms
Cross Platform Mobile Apps
When To
Performance is not the main
criteria
More or less Replicates Web Apps
with few device feature
Standard Restful
Many Platforms
Time to market is critical
Saving Cost is critical
When Not To
High Performance Apps
Heavy on OS and Device Features
Complex N/W comm.
Only Few Platforms
Hybrid Mobile Apps
When To
Fairly Simple UI
Complex Backend
Quite few platforms
Why To
• Some parts of app are
common
• Rest parts are different
• Use Cross Platform to develop
common part
• Use Native to develop the
weight lifting parts
Mobile context
awareness
Understanding Mobile Context Awareness
Introduction
Our mobile devices are very much part of our day to day lives.
Mobile devices accompany us in the kitchen, in the library, in the vehicle, in the
bed or even when we are hiking through a mountain.
Any situation we find ourselves in, mobile devices does what its best at — to
provide the suitable and tailored services and information through the Apps
whenever we need it.
When a mobile app understands user, situation or combination of any environment
variables and provide the suitable services, we call them context-aware mobile
apps.
Location based service apps are an example of such apps. Since mobile devices are
always with us and has powerful sensors and services, a mobile device should be
able to establish our context and provide right service at the right time making our
life easier with a concern for the mobile device limitations.
Reducing Distraction
40
User attention is a precious resource
The most successful mobile
computing systems of the
next decade will be those
that are able to reduce or
eliminate user interactions
User Interaction with Mobile Device
Mobile application autonomy can reduce user
interaction.
Mobile application should place greater
dependence on contextual information
41
Traditional View of Computer Systems
Computer System
input output
Context independent:
acts exactly the same
Human in the loop
Motivation
Modern computers are divorced from reality
Unaware of who, where, and what aroundthem
Leads tomismatch
Computers have extremely limited input
Aware of explicit inputonly
Can take a lot of effort to do simplethings
Context-Aware Computing
Making computers more aware of the physical and social worlds we live in
Breaking computers out of thebox
Context as Implicit Input/Output
Context-Aware
System
explicit
input
explicit
output
Context:
• state of the user
• state of the physical environment
• state of the computing system
• history of user-computer interaction
Definition of Context
Schilit divides context into three categories:
Computing context (available processsors, network capacity etc.)
User context (location, nearby people,etc.)
Physical context (temperature, lighting, noise levels, etc.)
Time is also important and natural context
Time context
=> context history
Why Context-Aware Computing?
Existing Examples Context Types Human Concern
Auto Lights On / Off Room Activity Convenience
Calendar Reminders Time Memory
Smoke Alarm Room Activity Safety
Barcode Scanners Object Identity Efficiency
Existing Examples
Why Context-Aware Computing?
Activity
Activity
Identity
Identity & Time
Time
Smoke Alarm
Auto Lights On / Off
Barcode Scanners
File Systems
Calendar Reminders
Potential Examples Context Types Human Concern
Auto Cell Phone
Off In Meetings Identity
Time
Location
Proximity
Activity
History
…
Convenience
Tag Photos Finding Info
Proximal Reminders Memory
Health Alert Safety
Service Fleet
Dispatching
Efficiency
Examples of Context
Spatial: location, orientation, speed
Temporal: date, time of day, season
Environmental: temperature, light, noise
Social: people nearby, activity, calendar
Resources: nearby, availability
Physiological: blood pressure, heart rate, tone of voice
Context Awareness & Mobile Apps
Context-aware applications tend to be enhanced
mobile applications for the following reasons:
User context changes frequently subject to the user’s
mobility behavior
The need for context-aware behavior is greater in a
mobile environment (user location, network resources,
and device capabilities)
49
Sensing the Context (1/3)
Location:
Outdoors: GPS
Indoors: IR, RF
, ultrasonic, camera
(cellular and non-cellular)
Hybrid: IEEE 802.11, Mobile-IP
Issues:
Heterogeneous sensors with uncertainty and conflicts (sensor
fusion)
Data vs sensor networks
Making mobile devices location-aware
Sensing the Context (2/3)
Low-level contexts beyond location
Time: time-of-day (with calendar)
Nearby objects
Network bandwidth
Orientation
Others: photodiode (light), accelerometer (tilt, vibration),
microphone, sensors for temperature, pressure, gas, etc.
Issue: sensors in mobile devices or infrastructure => direct
vs. indirect awareness
Sensing the Context (3/3)
High-level contexts: user’s activity
Camera technology and image processing
Consult calendar for what user is to do
Combine low-level sensors using rules
How about emotional contexts?
People Issues
Avoiding dangerous situations
Need to take into consideration cost of mistake
Smoke alarms when cooking
Lights that turn off when you're still there
Will adding more context really help here?
People Issues
Making it predictable and understandable
Setting preferences
"I want my cell phone to ring except in theaters and when I'm in a
meeting unless…"
Privacy
What does the computer know about me? What do others know about
me?
Capturing/collecting lots of information about people, places and
devices
People uncomfortable when don’t know what is being collected and
how it’s used
Killer Applications?
Need something to focus and drive the research
Need something to put in the hands of real people
Business model: how to make money from it?
Summary
User attention is a precious resource in mobile
environment
Mobile application should reduce user
interaction
Mobile application should place greater
dependence on context
Need balance of user control due to imperfect
context information
56

Contenu connexe

Similaire à Chapter#01 Introduction, Basic Concepts, Mobile OS (1).pptx

A Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile ComputingA Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile ComputingEditor IJCATR
 
A Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile ComputingA Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile ComputingEditor IJCATR
 
889448 634356855122132416
889448 634356855122132416889448 634356855122132416
889448 634356855122132416zxdrtyu
 
Mobile Operating Systems and Application Development Platforms: A Survey
Mobile Operating Systems and Application Development Platforms: A SurveyMobile Operating Systems and Application Development Platforms: A Survey
Mobile Operating Systems and Application Development Platforms: A SurveyEswar Publications
 
Mobile devices ppt
Mobile devices pptMobile devices ppt
Mobile devices pptim_mi
 
Mobile computing The brief explanation of mobile computing and how it used
Mobile computing The brief explanation of mobile computing and how it usedMobile computing The brief explanation of mobile computing and how it used
Mobile computing The brief explanation of mobile computing and how it usedAsyathShahina
 
Connected Multipurpose Mobile Devices
Connected Multipurpose Mobile DevicesConnected Multipurpose Mobile Devices
Connected Multipurpose Mobile DevicesSatheesh Bikki
 
The latest development networks and communications (Microsoft Word)
The latest development networks and communications (Microsoft Word)The latest development networks and communications (Microsoft Word)
The latest development networks and communications (Microsoft Word)ainizbahari97
 
how does smart phone works?
how does smart phone works?how does smart phone works?
how does smart phone works?Sakshi Bhargava
 
Mobile technology-Unit 1
Mobile technology-Unit 1Mobile technology-Unit 1
Mobile technology-Unit 1Swapnali Pawar
 
A Study Mobile Computing
A Study   Mobile ComputingA Study   Mobile Computing
A Study Mobile ComputingSara Alvarez
 
Mobile os upcoming tech
Mobile os upcoming techMobile os upcoming tech
Mobile os upcoming techAnuj Malhotra
 
Mobile platform war
Mobile platform warMobile platform war
Mobile platform wartoteb5
 

Similaire à Chapter#01 Introduction, Basic Concepts, Mobile OS (1).pptx (20)

A Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile ComputingA Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile Computing
 
A Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile ComputingA Posteriori Perusal of Mobile Computing
A Posteriori Perusal of Mobile Computing
 
889448 634356855122132416
889448 634356855122132416889448 634356855122132416
889448 634356855122132416
 
Mobile Operating Systems and Application Development Platforms: A Survey
Mobile Operating Systems and Application Development Platforms: A SurveyMobile Operating Systems and Application Development Platforms: A Survey
Mobile Operating Systems and Application Development Platforms: A Survey
 
Smartphones
SmartphonesSmartphones
Smartphones
 
SMART PHONE
SMART PHONE SMART PHONE
SMART PHONE
 
Mobile devices ppt
Mobile devices pptMobile devices ppt
Mobile devices ppt
 
Mobile computing The brief explanation of mobile computing and how it used
Mobile computing The brief explanation of mobile computing and how it usedMobile computing The brief explanation of mobile computing and how it used
Mobile computing The brief explanation of mobile computing and how it used
 
Connected Multipurpose Mobile Devices
Connected Multipurpose Mobile DevicesConnected Multipurpose Mobile Devices
Connected Multipurpose Mobile Devices
 
The latest development networks and communications (Microsoft Word)
The latest development networks and communications (Microsoft Word)The latest development networks and communications (Microsoft Word)
The latest development networks and communications (Microsoft Word)
 
how does smart phone works?
how does smart phone works?how does smart phone works?
how does smart phone works?
 
Ospf
OspfOspf
Ospf
 
Mobile technology-Unit 1
Mobile technology-Unit 1Mobile technology-Unit 1
Mobile technology-Unit 1
 
Mobile Computing Introduction
Mobile Computing IntroductionMobile Computing Introduction
Mobile Computing Introduction
 
MATHS
MATHSMATHS
MATHS
 
Unit 1
Unit 1Unit 1
Unit 1
 
A Study Mobile Computing
A Study   Mobile ComputingA Study   Mobile Computing
A Study Mobile Computing
 
Mobile os upcoming tech
Mobile os upcoming techMobile os upcoming tech
Mobile os upcoming tech
 
Mobile Technology
Mobile TechnologyMobile Technology
Mobile Technology
 
Mobile platform war
Mobile platform warMobile platform war
Mobile platform war
 

Dernier

University management System project report..pdf
University management System project report..pdfUniversity management System project report..pdf
University management System project report..pdfKamal Acharya
 
Vivazz, Mieres Social Housing Design Spain
Vivazz, Mieres Social Housing Design SpainVivazz, Mieres Social Housing Design Spain
Vivazz, Mieres Social Housing Design Spaintimesproduction05
 
Thermal Engineering Unit - I & II . ppt
Thermal Engineering  Unit - I & II . pptThermal Engineering  Unit - I & II . ppt
Thermal Engineering Unit - I & II . pptDineshKumar4165
 
AKTU Computer Networks notes --- Unit 3.pdf
AKTU Computer Networks notes ---  Unit 3.pdfAKTU Computer Networks notes ---  Unit 3.pdf
AKTU Computer Networks notes --- Unit 3.pdfankushspencer015
 
Thermal Engineering -unit - III & IV.ppt
Thermal Engineering -unit - III & IV.pptThermal Engineering -unit - III & IV.ppt
Thermal Engineering -unit - III & IV.pptDineshKumar4165
 
Call Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance Bookingroncy bisnoi
 
UNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICS
UNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICSUNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICS
UNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICSrknatarajan
 
Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...
Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...
Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...Christo Ananth
 
UNIT-III FMM. DIMENSIONAL ANALYSIS
UNIT-III FMM.        DIMENSIONAL ANALYSISUNIT-III FMM.        DIMENSIONAL ANALYSIS
UNIT-III FMM. DIMENSIONAL ANALYSISrknatarajan
 
Thermal Engineering-R & A / C - unit - V
Thermal Engineering-R & A / C - unit - VThermal Engineering-R & A / C - unit - V
Thermal Engineering-R & A / C - unit - VDineshKumar4165
 
Extrusion Processes and Their Limitations
Extrusion Processes and Their LimitationsExtrusion Processes and Their Limitations
Extrusion Processes and Their Limitations120cr0395
 
KubeKraft presentation @CloudNativeHooghly
KubeKraft presentation @CloudNativeHooghlyKubeKraft presentation @CloudNativeHooghly
KubeKraft presentation @CloudNativeHooghlysanyuktamishra911
 
Double rodded leveling 1 pdf activity 01
Double rodded leveling 1 pdf activity 01Double rodded leveling 1 pdf activity 01
Double rodded leveling 1 pdf activity 01KreezheaRecto
 
VIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 BookingVIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 Bookingdharasingh5698
 
Unit 1 - Soil Classification and Compaction.pdf
Unit 1 - Soil Classification and Compaction.pdfUnit 1 - Soil Classification and Compaction.pdf
Unit 1 - Soil Classification and Compaction.pdfRagavanV2
 
PVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELL
PVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELLPVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELL
PVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELLManishPatel169454
 
result management system report for college project
result management system report for college projectresult management system report for college project
result management system report for college projectTonystark477637
 
Coefficient of Thermal Expansion and their Importance.pptx
Coefficient of Thermal Expansion and their Importance.pptxCoefficient of Thermal Expansion and their Importance.pptx
Coefficient of Thermal Expansion and their Importance.pptxAsutosh Ranjan
 

Dernier (20)

University management System project report..pdf
University management System project report..pdfUniversity management System project report..pdf
University management System project report..pdf
 
Vivazz, Mieres Social Housing Design Spain
Vivazz, Mieres Social Housing Design SpainVivazz, Mieres Social Housing Design Spain
Vivazz, Mieres Social Housing Design Spain
 
Thermal Engineering Unit - I & II . ppt
Thermal Engineering  Unit - I & II . pptThermal Engineering  Unit - I & II . ppt
Thermal Engineering Unit - I & II . ppt
 
AKTU Computer Networks notes --- Unit 3.pdf
AKTU Computer Networks notes ---  Unit 3.pdfAKTU Computer Networks notes ---  Unit 3.pdf
AKTU Computer Networks notes --- Unit 3.pdf
 
Thermal Engineering -unit - III & IV.ppt
Thermal Engineering -unit - III & IV.pptThermal Engineering -unit - III & IV.ppt
Thermal Engineering -unit - III & IV.ppt
 
Call Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance BookingCall Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance Booking
Call Girls Walvekar Nagar Call Me 7737669865 Budget Friendly No Advance Booking
 
Roadmap to Membership of RICS - Pathways and Routes
Roadmap to Membership of RICS - Pathways and RoutesRoadmap to Membership of RICS - Pathways and Routes
Roadmap to Membership of RICS - Pathways and Routes
 
UNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICS
UNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICSUNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICS
UNIT-IFLUID PROPERTIES & FLOW CHARACTERISTICS
 
Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...
Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...
Call for Papers - Educational Administration: Theory and Practice, E-ISSN: 21...
 
UNIT-III FMM. DIMENSIONAL ANALYSIS
UNIT-III FMM.        DIMENSIONAL ANALYSISUNIT-III FMM.        DIMENSIONAL ANALYSIS
UNIT-III FMM. DIMENSIONAL ANALYSIS
 
Thermal Engineering-R & A / C - unit - V
Thermal Engineering-R & A / C - unit - VThermal Engineering-R & A / C - unit - V
Thermal Engineering-R & A / C - unit - V
 
Extrusion Processes and Their Limitations
Extrusion Processes and Their LimitationsExtrusion Processes and Their Limitations
Extrusion Processes and Their Limitations
 
KubeKraft presentation @CloudNativeHooghly
KubeKraft presentation @CloudNativeHooghlyKubeKraft presentation @CloudNativeHooghly
KubeKraft presentation @CloudNativeHooghly
 
Double rodded leveling 1 pdf activity 01
Double rodded leveling 1 pdf activity 01Double rodded leveling 1 pdf activity 01
Double rodded leveling 1 pdf activity 01
 
Call Girls in Ramesh Nagar Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
Call Girls in Ramesh Nagar Delhi 💯 Call Us 🔝9953056974 🔝 Escort ServiceCall Girls in Ramesh Nagar Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
Call Girls in Ramesh Nagar Delhi 💯 Call Us 🔝9953056974 🔝 Escort Service
 
VIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 BookingVIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 Booking
VIP Call Girls Ankleshwar 7001035870 Whatsapp Number, 24/07 Booking
 
Unit 1 - Soil Classification and Compaction.pdf
Unit 1 - Soil Classification and Compaction.pdfUnit 1 - Soil Classification and Compaction.pdf
Unit 1 - Soil Classification and Compaction.pdf
 
PVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELL
PVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELLPVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELL
PVC VS. FIBERGLASS (FRP) GRAVITY SEWER - UNI BELL
 
result management system report for college project
result management system report for college projectresult management system report for college project
result management system report for college project
 
Coefficient of Thermal Expansion and their Importance.pptx
Coefficient of Thermal Expansion and their Importance.pptxCoefficient of Thermal Expansion and their Importance.pptx
Coefficient of Thermal Expansion and their Importance.pptx
 

Chapter#01 Introduction, Basic Concepts, Mobile OS (1).pptx

  • 2. Course Learning Outcomes: CLOs Description Taxonomy level PLO 1 Explain the basic concepts used in various Mobile Application Development Frameworks. C3 1 2 Use mobile application components and compare the different performance trade- offs C4 2 3 Create mobile application solutions to real world problems C5 3 4 Develop mobile applications using current software development environments P3 5 Upon successful completion of the course, the student will be able to:
  • 3. Marks Distribution CLO 1 and CLO 2 - Mid terms and Final Exam - 80 Marks CLO 3 – Semester Project and Assignments - 20 Marks CLO 4 – Practical Class – 50 Marks
  • 4. What is Mobile? Able to move or be moved freely or easily. Technically defined as : “relating to mobile phones, handheld computers, and similar technology”. What is an Application? Putting something into operation Technically defined as: “A computer program designed to perform a specific task for the user”.
  • 5. What is mobile computing? A simple definition could be: Mobile Computing is using a computer (of one kind or another) while on the move Another definition could be: Mobile Computing is when a (work) process is moved from a normal fixed position to a more dynamic position. A third definition could be: Mobile Computing is when a work process is carried out somewhere where it was not previously possible. Mobile Computing is the technology used for transmitting voice and data through small, portable devices using wireless enabled networks.
  • 6. Main Components of Mobile Computing Systems Mobile Hardware Mobile Hardware is a small and portable computing device with the ability to retrieve and process data. These devices typically have an Operating System (OS) embedded in them and able to run application software on top of it. These devices are equipped with sensors, full-duplex data transmission and have the ability to operate on wireless networks such as IR, WiFi, and Bluetooth. Laptops PDAs Tablets Smartphones Notebooks E-Readers Smart Watches, etc.
  • 7. Contd. Mobile Software Mobile Software is the software program which is developed specifically to be run on mobile hardware. This is usually the operating system in mobile devices. These operating systems provide features such as touchscreen, cellular connectivity, Bluetooth, Wi-Fi, GPS mobile navigation, camera, video camera, speech recognition, voice recorder, music player, near field communication and sensors. The device sensors and other hardware components can be accessed via the OS.
  • 8. Contd. Communication Mobile Communication refers to the exchange of data and voice using existing wireless networks. The data being transferred are the applications including File Transfer (FT), the interconnection between Wide-Area-Networks (WAN), facsimile (fax), electronic mail, access to the internet and the World Wide Web. The wireless networks utilized in communication are IR, Bluetooth, W-LANs, Cellular, W-Packet Data networks and satellite communication system. It is the mobile communication infrastructure which takes care of seamless and reliable communication between mobile devices.
  • 9. Wireless Communication Networks personal area network (PAN) A wireless telecommunications network for device-to- device connections within a very short range Bluetooth A set of telecommunications standards that enables wireless devices to communicate with each other over short distances
  • 10. Contd. Wireless Local Area Networks and Wi-fi wireless local area network(WLAN) A telecommunications network that enables users to make short-range wireless connections to the Internet or another network Wi-Fi (wirelessfidelity) The common name used to describe the IEEE 802.11 standard used on most WLANs wireless accesspoint An antenna that connects a mobile device to a wired LAN hotspot An area or point where a wireless device can make a connection to a wireless local area network (using Wi-Fi)
  • 11. Contd. WWAN (wireless wide area network)communication bandwidths 1G - The first generation of wireless technology, which was analog based 2G - The second generation of digital wireless technology; accommodates voice and text 2.5G - An interim wireless technology that can accommodate voice, text, and limited graphics 3G - The third generation of digital wireless technology; supports rich media such as video 3.5G - This generation was inserted into the ranks of cell phone generations; it refers to the packet-switched technologies used to achieve higher transmission speeds 4G - It provides faster display of multimedia 5G - 5G networks are the next generation of mobile internet connectivity, offering faster speeds and more reliable connections on smartphones and other devices than ever before. Combining cutting-edge network technology and the very latest research, 5G should offer connections that are multitudes faster than current connections, with average download speeds of around 1GBps expected to soon be the norm.
  • 12. Applications of Mobile Computing Emergencies Services In companies Stock Information Collection/Control Credit Card Verification Taxi/Truck Dispatch Electronic Mail/Paging Mobile Commerce Banking and Financial Services Wireless Electronic Payment Systems Location based Services Mobile Shopping Mobile Entertainment Mobile games and Hands-free driving Wireless Telemedicine Other Mobile Computing Services for Consumers Non–Internet Mobile Applications for Consumers
  • 13. Advantages No location constraint: Mobile computing frees the user from being tied to a location and increased bandwidth and speed of transmission makes it possible to work on the move. It saves time and enhances productivity with a better return on investment (RoI) It provides entertainment, news and information on the move with streaming data, video and audio Streamlining of business processes: Mobility has enabled streamlining of business processes, cumbersome emails, paper processing, delays in communication and transmission. Newer job opportunities for IT professionals have emerged and IT businesses now have an added service in their portfolio which only will keep growing as per indicative mobile computing trends.
  • 14. Challenges Disconnection Low bandwidth High bandwidth variability Low power and resources Security risks Wide variety terminals and devices with different capabilities Device attributes Fit more functionality into single, smaller device
  • 15. Mobile OS A mobile operating system (OS) is software that allows smartphones, tablet PCs and other devices to run applications and programs. A mobile OS typically starts up when a device powers on, presenting a screen with icons or tiles that present information and provide application access. Mobile operating systems also manage cellular and wireless network connectivity, as well as phone access. Apple iOS GoogleAndroid BlackBerry OS Nokia’s Symbian Hewlett-Packard’s webOS (formerly Palm OS) Microsoft’s Windows Phone OS
  • 16. Traditional Trends Relevant to older mobile systems Made use of older mobile operating systems such as: • Palm OS • Psion OS • Symbian OS Technologies used: Specific to the above operating systems such as C/C++, Java mobile edition, WML etc.
  • 18. Current Trends (Contd..) Android Developed by Google Inc. Free and open source Uses Linux operating system Manufacturer: Oppo, Nokia, Samsung, Huawei, Vivo, Motorola etc.
  • 19. Current Trends (Contd..) iOS Developed by Apple in June 2007. Device Manufacturer: Apple Windows Phone Developed by Microsoft. Uses Windows operating system (Windows 8 and above). Device Manufacturer: Nokia (formerly), Microsoft
  • 20. Current Trends (Contd..) Mobile Apps Platform Pros Cons iOS • New features are usually available very quickly. • Less fragmentation arising from upgrades • Excellent graphics • Closed platform • Development only on Mac • Duplicating core iOS features is prohibited. • Publishing apps is expensive. Android • Free and open source • Major share of mobile market (81%) • Open content sharing • Publishing apps is easy (only 25$ fee once) • Development on any platform • Fragmentation between different versions of the OS • Graphics are often slower. • Delay in upgrades Windows Phone • Develop once publish anywhere (phone, tablet or laptop). • Low take-up of windows phone • Publishing apps is less flexible • Development only on Windows 8 or above.
  • 22. Current Trends (Contd..) Mobile Apps Platform Development Technology iOS • System: MAC • Programming language: Objective C • Development software: Xcode Android • System: Any system • Programming language: Java/ Kotlin • Development software: Android studio Windows Phone • System: Windows • Programming language: C# or C++/ Javascript • Development software: Visual studio Hybrid (3 into 1) • System: Any system • Programming language: Dart, Javascript, C# • Development software: Flutter, React JS, PhoneGap, Xamarin
  • 23. Activity Android Releases are named as Petit Four (1.1), Cupcake (1.5), Donut (1.6), Eclair (2.0-2.1), Froyo (2.2), Ginger Bread (2.3), Honeycomb (3.0), Ice Cream Sandwich (4.0), Jelly Bean (4.1) and Kit Kat (4.4), Lollipop (5.x),Marshmallow (6.x),Nougat (7.x),Oreo (8.x),Pie (9.x), Android 10, Android 11, Android 12. Name a Pakistani android release.
  • 24. Types of Mobile App Development Types of Mobile Apps by Technology There are three basic types of mobile apps if we categorize them by the technology used to code them: Native apps are created for one specific platform or operating system. Web apps/Cross platform apps are responsive versions of websites that can work on any mobile device or OS because they’re delivered using a mobile browser. Hybrid apps are combinations of both native and web apps, but wrapped within a native app, giving it the ability to have its own icon or be downloaded from an app store.
  • 25. Types of Mobile App Development 01. Native Apps Native apps are built specifically for a mobile device’s operating system (OS). Thus, you can have native Android mobile apps or native iOS apps, not to mention all the other platforms and devices. Because they’re built for just one platform, you cannot mix and match – say, use a Blackberry app on an Android phone or use an iOS app on a Windows phone. Technology Used: Native apps are coded using a variety of programming languages. Some examples include: Java, Kotlin, Python, Swift, Objective-C, C++, and React. Pros: Because of their singular focus, native apps have the advantage of being faster and more reliable in terms of performance. They’re generally more efficient with the device’s resources than other types of mobile apps. Native apps utilize the native device UI, giving users a more optimized customer experience.
  • 26. Types of Mobile App Development 01. Native Apps And because native apps connect with the device’s hardware directly, they have access to a broad choice of device features like Bluetooth, phonebook contacts, camera roll, NFC, and more. Cons: However, the problem with native apps lies in the fact that if you start developing them, you have to duplicate efforts for each of the different platforms. The code you create for one platform cannot be reused on another. This drives up costs. Not to mention the effort needed to maintain and update the codebase for each version. And then, every time there’s an update to the app, the user has to download the new file and reinstall it. This also means that native apps do take up precious space in the device’s storage.
  • 27. Types of Mobile App Development 01. NativeApps
  • 28. Types of Mobile App Development 02. Web Apps Web apps behave similarly to native apps but are accessed via a web browser on your mobile device. They’re not standalone apps in the sense of having to download and install code into your device. They’re actually responsive websites that adapt its user interface to the device the user is on. In fact, when you come across the option to “install” a web app, it often simply bookmarks the website URL on your device. One kind of web app is the progressive web app (PWA), which is basically a native app running inside a browser. Technology Used: Web apps are designed using HTML5, CSS, JavaScript, Ruby, and similar programming languages used for web work.
  • 29. Types of Mobile App Development 02. Web Apps Pros: Because it’s web-based, there is no need to customize to a platform or OS. This cuts down on development costs. Plus, there’s nothing to download. They won’t take up space on your device memory like a native app, making maintenance easier – just push the update live over the web. Users don’t need to download the update at the app store. Cons: Web apps are entirely dependent on the browser used on the device. There will be functionalities available within one browser and not available on another, possibly giving users varying experiences. And because they’re shells for websites, they won’t completely work offline. Even if they have an offline mode, the device will still need an internet connection to back up the data on your device, offer up any new data, or refresh what’s on screen.
  • 30. Types of Mobile App Development 02. Web Apps
  • 31. Types of Mobile App Development 03. Hybrid Apps These are web apps that look and feel like native apps. They might have a home screen app icon, responsive design, fast performance, even be able to function offline, but they’re really web apps made to look native. Technology Used: Hybrid apps use a mixture of web technologies and nativeAPIs. They’re developed using: Ionic, Objective C, Swift, HTML5, and others. Pros: Building a hybrid app is much quicker and more economical than a native app. As such, a hybrid app can be the minimum viable product – a way to prove the viability of building a native app. They also load rapidly, are ideal for usage in countries with slower internet connections, and give users a consistent user experience. Finally, because they use a single code base, there is much less code to maintain. Cons: Hybrid apps might lack in power and speed, which are hallmarks of native apps.
  • 32. Types of Mobile App Development 03. HybridApps
  • 33. Types of Mobile App Development Types of Mobile Apps: How to Choose Just One If you’re currently developing an app, then you need to make a decision about which type of app you’re going to be creating. There will be certain factors that are ideal only on one type of app, and not on others. As you go through the following decision factors, you should answer: what is the single most important factor for your decision today? The answer will dictate which type you have to focus on NOW.
  • 34. Types of Mobile App Development Types of Mobile Apps: How to Choose Just One Decision Factor: I Need an App ASAP! If you absolutely must have an app in the shortest amount of time possible, then you need to invest in building a web app. Not only will one codebase drastically speed up development time, but it will also mean that your users already have what they need to use it: a mobile browser. Decision Factor: I Have Limited Resources If time and money are not on your side, then consider either a web app or a hybrid app. The hybrid app gives you a chance to test the market with a minimum viable product that can be in the hands of users within a few months. And if successful, you can decide to build a full-fledged native version later on. Decision Factor: My App Must Be Fast and Stable If performance is of the utmost importance, then there’s no way around it: you need to develop a native app. This type of app will give you the speed, stability, and customization features you deem crucial to your success. In the end, choosing which type of mobile app you will build is not a one-and-done decision. You can always choose to build another type down the road, depending on your user’s needs. And once you do finally build it, make sure you monitor the metrics that matter for the actual growth of your brand.
  • 35. Native Mobile Apps When To High Performance Apps Heavy on OS and Device Features Complex N/W comm. Only Few Platforms When Not To Performance is not the main criteria More or less Replicates WebApps with few device feature Standard Restful Many Platforms
  • 36. Cross Platform Mobile Apps When To Performance is not the main criteria More or less Replicates Web Apps with few device feature Standard Restful Many Platforms Time to market is critical Saving Cost is critical When Not To High Performance Apps Heavy on OS and Device Features Complex N/W comm. Only Few Platforms
  • 37. Hybrid Mobile Apps When To Fairly Simple UI Complex Backend Quite few platforms Why To • Some parts of app are common • Rest parts are different • Use Cross Platform to develop common part • Use Native to develop the weight lifting parts
  • 39. Understanding Mobile Context Awareness Introduction Our mobile devices are very much part of our day to day lives. Mobile devices accompany us in the kitchen, in the library, in the vehicle, in the bed or even when we are hiking through a mountain. Any situation we find ourselves in, mobile devices does what its best at — to provide the suitable and tailored services and information through the Apps whenever we need it. When a mobile app understands user, situation or combination of any environment variables and provide the suitable services, we call them context-aware mobile apps. Location based service apps are an example of such apps. Since mobile devices are always with us and has powerful sensors and services, a mobile device should be able to establish our context and provide right service at the right time making our life easier with a concern for the mobile device limitations.
  • 40. Reducing Distraction 40 User attention is a precious resource The most successful mobile computing systems of the next decade will be those that are able to reduce or eliminate user interactions
  • 41. User Interaction with Mobile Device Mobile application autonomy can reduce user interaction. Mobile application should place greater dependence on contextual information 41
  • 42. Traditional View of Computer Systems Computer System input output Context independent: acts exactly the same Human in the loop
  • 43. Motivation Modern computers are divorced from reality Unaware of who, where, and what aroundthem Leads tomismatch Computers have extremely limited input Aware of explicit inputonly Can take a lot of effort to do simplethings Context-Aware Computing Making computers more aware of the physical and social worlds we live in Breaking computers out of thebox
  • 44. Context as Implicit Input/Output Context-Aware System explicit input explicit output Context: • state of the user • state of the physical environment • state of the computing system • history of user-computer interaction
  • 45. Definition of Context Schilit divides context into three categories: Computing context (available processsors, network capacity etc.) User context (location, nearby people,etc.) Physical context (temperature, lighting, noise levels, etc.) Time is also important and natural context Time context => context history
  • 46. Why Context-Aware Computing? Existing Examples Context Types Human Concern Auto Lights On / Off Room Activity Convenience Calendar Reminders Time Memory Smoke Alarm Room Activity Safety Barcode Scanners Object Identity Efficiency
  • 47. Existing Examples Why Context-Aware Computing? Activity Activity Identity Identity & Time Time Smoke Alarm Auto Lights On / Off Barcode Scanners File Systems Calendar Reminders Potential Examples Context Types Human Concern Auto Cell Phone Off In Meetings Identity Time Location Proximity Activity History … Convenience Tag Photos Finding Info Proximal Reminders Memory Health Alert Safety Service Fleet Dispatching Efficiency
  • 48. Examples of Context Spatial: location, orientation, speed Temporal: date, time of day, season Environmental: temperature, light, noise Social: people nearby, activity, calendar Resources: nearby, availability Physiological: blood pressure, heart rate, tone of voice
  • 49. Context Awareness & Mobile Apps Context-aware applications tend to be enhanced mobile applications for the following reasons: User context changes frequently subject to the user’s mobility behavior The need for context-aware behavior is greater in a mobile environment (user location, network resources, and device capabilities) 49
  • 50. Sensing the Context (1/3) Location: Outdoors: GPS Indoors: IR, RF , ultrasonic, camera (cellular and non-cellular) Hybrid: IEEE 802.11, Mobile-IP Issues: Heterogeneous sensors with uncertainty and conflicts (sensor fusion) Data vs sensor networks Making mobile devices location-aware
  • 51. Sensing the Context (2/3) Low-level contexts beyond location Time: time-of-day (with calendar) Nearby objects Network bandwidth Orientation Others: photodiode (light), accelerometer (tilt, vibration), microphone, sensors for temperature, pressure, gas, etc. Issue: sensors in mobile devices or infrastructure => direct vs. indirect awareness
  • 52. Sensing the Context (3/3) High-level contexts: user’s activity Camera technology and image processing Consult calendar for what user is to do Combine low-level sensors using rules How about emotional contexts?
  • 53. People Issues Avoiding dangerous situations Need to take into consideration cost of mistake Smoke alarms when cooking Lights that turn off when you're still there Will adding more context really help here?
  • 54. People Issues Making it predictable and understandable Setting preferences "I want my cell phone to ring except in theaters and when I'm in a meeting unless…" Privacy What does the computer know about me? What do others know about me? Capturing/collecting lots of information about people, places and devices People uncomfortable when don’t know what is being collected and how it’s used
  • 55. Killer Applications? Need something to focus and drive the research Need something to put in the hands of real people Business model: how to make money from it?
  • 56. Summary User attention is a precious resource in mobile environment Mobile application should reduce user interaction Mobile application should place greater dependence on context Need balance of user control due to imperfect context information 56