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The	
  Coming	
  Mobile	
  Wearable	
  World	
  
	
  
How	
  will	
  it	
  affect	
  ‘our’	
  world?	
  
And	
  are	
  you	
  ready?	
  
Meet Your Instructor
•  Phil Lew
– Software developer
– Software product manager, BI product
– CEO, software qa services company
•  Relevant specialties
– Software quality in use / UX design and
evaluation
– Mobile testing and UX enthusiast
– Mobile wearable first adopter
2	
  ©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Let’s	
  Meet	
  Each	
  Other	
  
•  Name	
  
•  Your	
  Company/Role	
  
•  InteresTng	
  Tdbit	
  or	
  fact	
  
•  ObjecTve	
  in	
  being	
  here	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   3	
  
HOW	
  MANY	
  OF	
  YOU	
  HAVE	
  A	
  
MOBILE	
  WEARABLE	
  DEVICE?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   4	
  
WE	
  LIVE	
  INTO	
  OUR	
  EXPECTATIONS	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   5	
  
Mobile User Expectations
•  Subscription Business
Model
– Rent/share-don’t buy
– Pay as you go
•  Cloud and mobile
convergence
•  Behavior and expectations
have changed
•  The bar has risen
–  UX and satisfaction
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   6	
  
We	
  are	
  About	
  to	
  Enter	
  a	
  New	
  Age	
  
•  Mobile	
  wearable	
  devices	
  form	
  a	
  new	
  
generaTon	
  of	
  technology	
  that	
  knows	
  us	
  
be[er	
  than	
  our	
  friends.	
  	
  
•  In	
  the	
  future,	
  the	
  most	
  important	
  element	
  of	
  
mobile	
  user	
  experience	
  and	
  customer	
  
experience―context.	
  	
  
•  Successful	
  applicaTons	
  will	
  incorporate	
  
context	
  to	
  add	
  value	
  users	
  hadn’t	
  considered	
  
while	
  being	
  sensiTve	
  to	
  their	
  privacy.	
  	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   7	
  
MobileApps	
  Are	
  and	
  Will	
  be	
  Dominant	
  
Revenue	
  Source	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   8	
  
Devices and
Apps and
Data
HOW	
  MANY	
  OF	
  YOUR	
  FRIENDS	
  KNOW	
  
HOW	
  FAR	
  YOU	
  WALKED	
  OR	
  WHAT	
  YOU	
  
ATE	
  TODAY	
  OR	
  SOME	
  OTHER	
  TIDBIT	
  OF	
  
INFO?	
  	
  
Poll	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   9	
  
ObjecTves	
  for	
  Today	
  
•  Develop	
  an	
  understanding	
  of	
  context	
  to	
  sTr	
  
thought	
  so	
  you	
  can	
  incorporate	
  into	
  your	
  
design	
  and	
  development.	
  	
  
•  Understand	
  the	
  contextual	
  elements	
  for	
  
future	
  generaTon	
  products	
  that	
  will	
  provide	
  
predicTve	
  and	
  anTcipatory	
  services.	
  
– Understand	
  how	
  NFC	
  technology	
  will	
  be	
  
driven	
  by	
  payments	
  
– Understand	
  the	
  potenTal	
  in	
  various	
  
verTcals	
  for	
  mobile	
  wearables	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   10	
  
Workshop/Session	
  Spirit	
  
•  InteracTve	
  
•  I	
  won’t	
  read	
  the	
  slides…	
  
•  Slides	
  for	
  you	
  as	
  a	
  take-­‐away	
  (lots)	
  
– Maybe	
  they	
  won’t	
  be	
  the	
  same	
  as	
  in	
  handouts	
  
depending	
  on	
  Tming	
  
– I’m	
  always	
  updaTng	
  with	
  the	
  latest	
  content	
  
•  ParTcipate	
  and	
  Dive	
  In	
  
– Ask	
  quesTons	
  or	
  I	
  will	
  
11	
  ©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Today’s	
  Agenda	
  
•  What	
  is	
  Mobile	
  UX	
  
•  Mobile	
  UX	
  and	
  Context	
  
•  Mobile	
  Smartphones	
  as	
  Hubs	
  and	
  
Aggregators	
  with	
  peripheral	
  Mobile	
  
Sensors	
  (wearables)	
  
•  Mobile	
  and	
  Big	
  Data	
  
•  Apps,	
  Technology	
  and	
  Issues	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   12	
  
WHAT	
  IS	
  MOBILE	
  UX?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   13	
  
Mobile	
  and	
  Context	
  
King	
  and	
  Queen	
  
•  91%	
  of	
  American	
  adults	
  own	
  a	
  mobile	
  phone.	
  	
  
•  Over	
  60%	
  of	
  mobile	
  phones	
  sold	
  are	
  
smartphones.	
  
•  Mobile	
  device	
  web	
  access	
  is	
  predicted	
  to	
  
overtake	
  desktop	
  web	
  access	
  in	
  this	
  year.	
  	
  
•  48%	
  use	
  or	
  would	
  like	
  to	
  use	
  a	
  smartphone	
  to	
  
shop	
  while	
  in-­‐store	
  or	
  on	
  the	
  go.	
  	
  
•  90%	
  of	
  people	
  start	
  a	
  task	
  on	
  one	
  device,	
  then	
  
complete	
  it	
  on	
  another.	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   14	
  
Mobile	
  UX	
  –	
  Up	
  Up	
  and	
  Away	
  
•  UX	
  is	
  relaTve	
  to	
  user	
  expectaTons	
  	
  
– As	
  more	
  sites	
  deliver	
  be[er	
  mobile	
  UX	
  the	
  
bar	
  is	
  higher.	
  
– Mobile	
  users	
  no	
  longer	
  expect	
  a	
  lesser	
  
experience,	
  expect	
  an	
  equal	
  or	
  mobile-­‐
centric	
  experience.	
  	
  	
  
– Mobile	
  UX	
  is	
  no	
  longer	
  nice	
  to	
  have,	
  but	
  a	
  
criTcal	
  component	
  of	
  app	
  success.	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   15	
  
Mobile	
  now	
  means	
  more…	
  
•  Not	
  just	
  smart	
  
phones…	
  
•  How	
  many	
  of	
  you	
  have	
  
a	
  smart	
  watch?	
  
	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   16	
  
Basic Usability-UX Concepts
User	
  
Experience	
  
Usability	
  
Effect	
  
Usability	
  
Design	
  
17	
  ©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Mobile Usability Challenges
•  Limited attention – people often multi-tasking
•  User needs triggered by context
– Application needs to provide what they want
at the “right” time and in a form suitable for
current context.
•  Require access to personal data, obtained either
through web-based services or other devices-
tight integration
•  Require sensitivity to the task at hand
18	
  ©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Usability - Design Perspective
•  Understandability
•  Learn-ability
•  Operability
•  Attractiveness
•  Navigation
•  Responsiveness-performance
19	
  
What	
  else	
  can	
  you	
  think	
  of?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
If the user cannot
figure it out in 30
seconds, they are
gone.
Integration
Social Connectedness
Source: ISO 25010	
Usability-Effect
20	
  
Degree to which specified
users can achieve specified
goals with effectiveness,
efficiency and satisfaction in a
specified context of use.
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Usability-Effect
“Context” and “Specified”
• User role
• Objective
• Task
• Environment
• Domain
• …
21	
  
specified	
  users	
  
specified	
  goals	
  
specified	
  context	
  of	
  use	
  
What	
  else	
  can	
  you	
  think	
  of?	
  
Who	
  are	
  your	
  users?	
  
What	
  are	
  their	
  goals?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Source: ISO 25010	
Usability-Effect
User Experience
•  Satisfaction: Degree to which
users are satisfied in a specified
context of use.
•  Likability (cognitive
satisfaction)
•  Pleasure (emotional
satisfaction)
•  Comfort (physical
satisfaction)
•  Trust
22	
  
Including many other
factors experienced
over time via other
integrated channels,
platforms and devices
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
User Experience and Trust
23	
  ©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
User experience is not just
about UI efficiency, it’s also
about trust and relationship.
Trust is the currency of the new economy
UX	
  and	
  Trust	
  
•  The	
  UX	
  must	
  reflect	
  how	
  people	
  relate	
  to	
  the	
  
organizaTon.	
  
•  Following	
  usability	
  best	
  pracTces	
  will	
  ensure	
  
that	
  the	
  steps	
  are	
  intuiTve	
  and	
  opTmal	
  which	
  
creates	
  what	
  feelings	
  in	
  end	
  users?	
  
•  Users	
  are	
  inclined	
  toward	
  an	
  company	
  they	
  
can	
  trust.	
  
•  Do	
  your	
  customers/users	
  trust	
  you	
  and	
  your	
  
company’s	
  app?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   24	
  
Apps	
  and	
  Trust-­‐-­‐UX	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   25	
  
What other methods can create trust or distrust?
Create	
  Trust	
  –	
  Ask	
  Permission	
  
•  Don’t	
  give	
  users	
  the	
  
creeps	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   26	
  
Create	
  Trust	
  –	
  Be	
  Understood	
  
•  Using	
  short	
  language	
  
they	
  can	
  understand	
  
rather	
  than	
  lawyer	
  
talk	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   27	
  
MOBILE	
  UX	
  AND	
  THE	
  IMPORTANCE	
  
OF	
  CONTEXT	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   28	
  
What Users Do With Their Mobile
29	
  
http://marketingland.com/smartphone-activities-study-email-web-facebook-37954
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Mobile Tasks
30	
  
Importance
of User
Context
For Mobile
Apps
From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Context of the User
31	
  
From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Mobile	
  as	
  a	
  Context	
  Funnel	
  
•  Importance	
  of	
  and	
  	
  
Use	
  of	
  Context	
  is	
  
Changing	
  
•  Context	
  aggregator	
  
– Social	
  media	
  
– Data	
  
– LocaTon	
  
– Sensors	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   32	
  
MOBILE	
  SMARTPHONES	
  AS	
  THE	
  
AGGREGATOR	
  HUB	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   33	
  
Technologies/Apps	
  Converge	
  
What	
  other	
  
sensors	
  can	
  you	
  
think	
  of?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   34	
  
Source: ISO 25010	
Usability-Effect
User Experience
•  Satisfaction: Degree to
which users are
satisfied in a specified
context of use.
•  Likability
(cognitive
satisfaction)
•  Pleasure
(emotional
satisfaction)
•  Comfort (physical
satisfaction)
•  Trust
35	
  
Over time via
integrated channels
and platforms
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
  
Convenience
Anticipation
Create	
  SaTsfacTon	
  
Ask	
  and	
  Listen	
  
•  Learn	
  about	
  
your	
  users	
  
•  Let	
  them	
  
know	
  you	
  
are	
  listening	
  
•  And	
  what	
  
you	
  want	
  to	
  
know…	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   36	
  
IntegraTon	
  àConvenience	
  
àPleasureàSaTsfacTon	
  
FuncTonal	
  
InformaTon	
  
ECOSystem	
  
HUB	
  network	
  
app1	
  
app2	
  
app3	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   37	
  
CreaTng	
  SaTsfacTon	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   38	
  
PredicTve	
  and	
  AnTcipatory	
  UX	
  
•  UX	
  that	
  provides	
  the	
  funcTons	
  and	
  services	
  for	
  
unexpressed	
  needs	
  and	
  wants	
  of	
  your	
  users	
  
through	
  use	
  of	
  context	
  and	
  technology	
  	
  
•  Depending	
  on	
  the	
  circumstances	
  and	
  the	
  
customer	
  preferences,	
  use	
  desired	
  
communicaTon	
  channels	
  
•  Works	
  for	
  customers	
  who	
  want	
  this	
  
communicaTon	
  and	
  depends	
  on	
  the	
  service/
product	
  that	
  the	
  communicaTon	
  is	
  in	
  regards	
  to	
  
-­‐-­‐	
  Context	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   39	
  
AnTcipaTon	
  
•  With	
  context	
  you	
  can	
  anTcipate/predict	
  what	
  
your	
  clients/customers	
  want.	
  
– Google	
  Now:	
  suggesTons	
  that	
  appear,	
  creepily,	
  
when	
  you	
  need	
  them.	
  
– Does	
  not	
  just	
  mean	
  selling	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   40	
  
UX in the future will be
dependent on providing
anticipatory and predictive
services without being
creepy and without
destroying trust.
MOBILE	
  AND	
  BIG	
  DATA	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   41	
  
What’s	
  the	
  Big	
  Deal	
  About	
  	
  
Big	
  Data?	
  
•  What	
  is	
  criTcal	
  
about	
  all	
  this	
  
data?	
  
– Social	
  media	
  
– LocaTon	
  
• Sensors	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   42	
  
•  Timeliness	
  
•  Accuracy	
  
•  Reliability	
  
•  What	
  else?	
  
CONTEXT!
Where’s	
  the	
  Data	
  Coming	
  From	
  
What issues will be the biggest and hardest to solve?
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   43	
  
Big	
  Data	
  Issues	
  
•  Privacy,	
  security	
  and	
  ownership	
  are	
  the	
  hard	
  issues.	
  
•  Line	
  between	
  helpful	
  advice	
  and	
  creepy	
  intrusive	
  
sales	
  techniques	
  
•  Amazon	
  recently	
  obtained	
  a	
  patent	
  for	
  shipping	
  
goods	
  to	
  customers	
  BEFORE	
  they	
  even	
  order	
  them	
  –	
  
based	
  purely	
  on	
  predicTve	
  big	
  data	
  analyTcs	
  
– AnTcipatory	
  Shopping	
  
•  What	
  if	
  you	
  predict	
  incorrectly	
  
– What	
  are	
  the	
  consequences?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   44	
  
Big	
  Data	
  OpportuniTes	
  
•  ‘PredicTve’	
  means	
  not	
  just	
  revenues,	
  
but	
  can	
  have	
  giganTc	
  influence	
  in	
  
customer	
  service	
  and	
  saTsfacTon	
  	
  
–  Deliver	
  a	
  personalized	
  experience	
  
to	
  gain	
  new	
  customers	
  and	
  keep	
  
exisTng.	
  
–  PredicTve	
  analyTcs	
  for	
  
“AnTcipatory”	
  services.”	
  
•  ‘MarkeTng’	
  doesn’t	
  necessarily	
  mean	
  
an	
  upsell	
  or	
  an	
  offer.	
  	
  	
  
•  Knowing	
  enough	
  to	
  send	
  the	
  right	
  
usage	
  alert	
  at	
  the	
  right	
  Tme	
  could	
  
mean	
  the	
  difference	
  in	
  keeping	
  or	
  
losing	
  a	
  customer.	
  	
  	
   Are you as good as Sam was?
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   45	
  
APPS,	
  TECHNOLOGY	
  AND	
  ISSUES	
  
	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   46	
  
AppleWatch	
  
•  AWatch	
  will	
  feature	
  NFC,	
  
allowing	
  your	
  wearable	
  to	
  
act	
  like	
  your	
  wallet.	
  	
  
•  The	
  Awatch—will	
  allow	
  
users	
  to	
  uTlize	
  “tap-­‐to-­‐
pay”	
  funcTonality	
  in	
  stores.	
  	
  
•  What	
  else?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   47	
  
Google	
  Wear	
  
•  Extended	
  to	
  other	
  wearable	
  devices	
  
– Voice	
  command	
  funcTonality	
  
– Health	
  and	
  fitness	
  monitoring	
  	
  
•  Work	
  with	
  Android	
  handsets	
  and	
  
tablets	
  –	
  IntegraTon	
  
•  Providing	
  noTficaTons	
  or	
  front-­‐end	
  UIs	
  
for	
  Android	
  device-­‐based	
  apps.	
  	
  
•  Voice	
  command	
  funcTons	
  through	
  the	
  
watch	
  to	
  trigger	
  acTons	
  on	
  the	
  other	
  
devices	
  -­‐	
  integraTon	
  
•  Google	
  Android	
  Wear	
  API	
  -­‐	
  integraTon	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   48	
  
NFC	
  –	
  Near	
  Field	
  CommunicaTon	
  
•  Mobile	
  payments,	
  through	
  
NFC	
  protocol	
  combined	
  
with	
  Touch	
  ID	
  fingerprint	
  
sensor	
  and	
  tokenizaTon	
  
•  These	
  devices	
  will	
  also	
  
serve	
  as	
  a	
  plavorm	
  for	
  
value-­‐added	
  services	
  such	
  
as	
  administraTng	
  loyalty	
  
schemes,	
  giF	
  card	
  
issuance,	
  and	
  many	
  others.	
  
http://bgr.com/2014/09/08/iphone-6-and-iwatch-nfc-payments-security/
Initial retail deployments
will use NFC-ready point-
of-sale terminals
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   49	
  
NFC	
  Tags	
  
•  Near-­‐field	
  communicaTon	
  (NFC)	
  tags	
  have	
  a	
  field-­‐
detecTon	
  mode	
  that	
  switches	
  on	
  the	
  accessory	
  when	
  
in	
  close	
  contact	
  with	
  an	
  NFC	
  phone	
  or	
  mobile	
  device.	
  	
  
•  DetecTon	
  “wakes	
  up”	
  the	
  accessory,	
  making	
  for	
  much	
  
easier	
  and	
  intuiTve	
  pairing.	
  	
  
•  Then	
  users	
  simply	
  tap	
  their	
  phones	
  to	
  the	
  accessory	
  
and	
  pairing	
  is	
  complete	
  (a	
  “tap	
  to	
  pair”	
  connecTon).	
  	
  
•  From	
  144	
  to	
  888	
  bytes	
  of	
  memory,	
  which	
  covers	
  both	
  
Bluetooth	
  and	
  Wi-­‐Fi	
  pairing.	
  	
  
•  Tags	
  can	
  also	
  be	
  put	
  into	
  a	
  non-­‐responsive	
  mode,	
  
avoiding	
  a	
  bad	
  user	
  experience	
  when	
  the	
  ba[ery	
  is	
  
running	
  low.	
  	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   50	
  
Understand	
  Progressive	
  UX	
  
For	
  Design,	
  Develop	
  and	
  Test	
  
•  Development	
  and	
  QA	
  	
  will	
  incorporated	
  into	
  design	
  
much	
  earlier,	
  and	
  in	
  real	
  Tme	
  iteraTons	
  
– Mobile	
  devices	
  and	
  wearables	
  will	
  integrate	
  into	
  
every	
  part	
  of	
  our	
  lives	
  (and	
  others)	
  unless	
  you	
  
want	
  to	
  be	
  leF	
  behind.	
  
– Mobile	
  ApplicaTons	
  –	
  Integrated	
  with	
  data,	
  social,	
  
and	
  other	
  devices	
  
Let’s look at some examples
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   51	
  
Automobile	
  
•  Electric	
  cars	
  will	
  let	
  you	
  see	
  the	
  charge	
  level	
  in	
  
your	
  car	
  via	
  mobile	
  app	
  	
  
•  If	
  you	
  forgot	
  where	
  you	
  parked	
  it,	
  it	
  will	
  
actually	
  show	
  you	
  a	
  map	
  of	
  where	
  you	
  leF	
  
your	
  car	
  and	
  give	
  direcTons	
  to	
  find	
  it.	
  
•  Turn	
  off	
  your	
  car	
  remotely	
  if	
  stolen	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   52	
  
Travel	
  
•  Use	
  your	
  mobile	
  device	
  as	
  your	
  boarding	
  pass,	
  all	
  
the	
  way	
  from	
  checking-­‐in	
  with	
  one	
  tap	
  on	
  your	
  
watch	
  all	
  the	
  way	
  through	
  to	
  collecTng	
  your	
  bags.	
  
•  Unlock	
  their	
  hotel	
  room	
  doors	
  
–  Apple	
  Watch	
  will	
  let	
  you	
  check-­‐in	
  to	
  the	
  hotel	
  	
  
–  Unlock	
  your	
  hotel	
  room	
  door	
  by	
  waving	
  your	
  watch	
  in	
  
front	
  of	
  the	
  door	
  
•  City	
  Mapper	
  enables	
  you	
  to	
  get	
  mass	
  transit	
  
direcTons	
  and	
  it	
  will	
  also	
  remind	
  you	
  to	
  get	
  off	
  at	
  
the	
  right	
  stop.	
  	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   53	
  
Fitness	
  
•  Fitness	
  apps	
  like	
  Nike	
  and	
  Strava,	
  you	
  
run	
  on	
  the	
  same	
  course,	
  and	
  compare	
  
Tmes	
  with	
  friends.	
  
•  Ultra-­‐lightweight,	
  flexible	
  and	
  
disposable	
  skin	
  patches,	
  combined	
  
with	
  NFC	
  biosensors	
  for	
  fitness	
  
monitoring	
  criTcal	
  to	
  evaluaTng,	
  and	
  
improving,	
  athleTc	
  performance	
  
–  Heart	
  rate	
  
–  Temperature,	
  hydraTon,	
  sweat,	
  blood	
  
sugar,	
  lacTc	
  acid,	
  electrolytes	
  and	
  other	
  
biomarkers.	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   54	
  
Health	
  
•  Disposable	
  skin	
  patches,	
  like	
  ordinary	
  adhesive	
  
bandages,	
  with	
  NFC	
  biosensors	
  will	
  simplify	
  diagnosTcs	
  
(temperature,	
  blood	
  sugar	
  for	
  diabetes	
  monitoring,	
  
and	
  drug	
  delivery).	
  	
  
•  Obtaining	
  sensor	
  informaTon	
  is	
  as	
  easy	
  as	
  sTcking	
  on	
  a	
  
smart	
  skin	
  patch,	
  then	
  reading	
  it	
  with	
  your	
  NFC	
  device	
  
or	
  smartphone.	
  
•  Wearable	
  sensors	
  can	
  also	
  be	
  used	
  for	
  monitoring	
  
environmental	
  condiTons	
  such	
  as	
  UV	
  exposure,	
  and	
  
physiological	
  condiTons	
  such	
  as	
  sweat	
  and	
  skin	
  
moisture	
  levels	
  which	
  can	
  send	
  informaTon	
  directly	
  to	
  
your	
  smartphone.	
  
What other skin/body sensors are possible/useful?
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   55	
  
What	
  ExpectaTons	
  Do	
  You	
  Have	
  
That	
  Will	
  Create	
  the	
  Future?	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   56	
  
A	
  Day	
  in	
  the	
  Life	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   57	
  
Mobile	
  and	
  Context	
  
•  Ginormous	
  Data	
  à	
  sensors	
  give	
  it	
  to	
  us	
  
•  Cloud	
  stores	
  it	
  for	
  us	
  
•  Mobile	
  gives	
  us	
  access	
  to	
  it	
  
•  SophisTcated	
  algorithms	
  to	
  process	
  and	
  extract	
  
informaTon	
  and	
  knowledge	
  from	
  the	
  data	
  
– 3rd	
  party	
  analysis	
  modules	
  in	
  the	
  cloud	
  
•  Our	
  soFware	
  must	
  be	
  more	
  integrated,	
  connected,	
  
predicTve	
  and	
  anTcipatory	
  
•  Not	
  only	
  #MobileResponsive,	
  but	
  
#ContextResponsive	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   58	
  
What	
  will	
  be	
  criTcal	
  factors	
  of	
  	
  
Mobile	
  UX	
  Wearable	
  success?	
  
•  ApplicaTon	
  integraTon	
  
•  AnTcipaTon	
  without	
  creepiness	
  
– Knowledge	
  from	
  data	
  
– Data	
  integraTon	
  from	
  many	
  sources	
  
•  Trust	
  and	
  security	
  
– Sharing	
  
– Ownership	
  
– Permission	
  
©	
  2014	
  XBOSoF,	
  Inc.-­‐	
  All	
  Rights	
  Reserved.	
   59	
  
Thanks	
  
QuesTons	
  and	
  Answers
Please fill out an evaluation form
and drop it in the collection basket
located at the back of the room.
Philip Lew
@philiplew
philip.lew@xbosoft.com
Some resources: http://www.xbosoft.com/knowledge_center/
www.xbosoft.com

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The Coming Mobile Wearable World

  • 1. The  Coming  Mobile  Wearable  World     How  will  it  affect  ‘our’  world?   And  are  you  ready?  
  • 2. Meet Your Instructor •  Phil Lew – Software developer – Software product manager, BI product – CEO, software qa services company •  Relevant specialties – Software quality in use / UX design and evaluation – Mobile testing and UX enthusiast – Mobile wearable first adopter 2  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 3. Let’s  Meet  Each  Other   •  Name   •  Your  Company/Role   •  InteresTng  Tdbit  or  fact   •  ObjecTve  in  being  here   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   3  
  • 4. HOW  MANY  OF  YOU  HAVE  A   MOBILE  WEARABLE  DEVICE?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   4  
  • 5. WE  LIVE  INTO  OUR  EXPECTATIONS   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   5  
  • 6. Mobile User Expectations •  Subscription Business Model – Rent/share-don’t buy – Pay as you go •  Cloud and mobile convergence •  Behavior and expectations have changed •  The bar has risen –  UX and satisfaction ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   6  
  • 7. We  are  About  to  Enter  a  New  Age   •  Mobile  wearable  devices  form  a  new   generaTon  of  technology  that  knows  us   be[er  than  our  friends.     •  In  the  future,  the  most  important  element  of   mobile  user  experience  and  customer   experience―context.     •  Successful  applicaTons  will  incorporate   context  to  add  value  users  hadn’t  considered   while  being  sensiTve  to  their  privacy.     ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   7  
  • 8. MobileApps  Are  and  Will  be  Dominant   Revenue  Source   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   8   Devices and Apps and Data
  • 9. HOW  MANY  OF  YOUR  FRIENDS  KNOW   HOW  FAR  YOU  WALKED  OR  WHAT  YOU   ATE  TODAY  OR  SOME  OTHER  TIDBIT  OF   INFO?     Poll   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   9  
  • 10. ObjecTves  for  Today   •  Develop  an  understanding  of  context  to  sTr   thought  so  you  can  incorporate  into  your   design  and  development.     •  Understand  the  contextual  elements  for   future  generaTon  products  that  will  provide   predicTve  and  anTcipatory  services.   – Understand  how  NFC  technology  will  be   driven  by  payments   – Understand  the  potenTal  in  various   verTcals  for  mobile  wearables   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   10  
  • 11. Workshop/Session  Spirit   •  InteracTve   •  I  won’t  read  the  slides…   •  Slides  for  you  as  a  take-­‐away  (lots)   – Maybe  they  won’t  be  the  same  as  in  handouts   depending  on  Tming   – I’m  always  updaTng  with  the  latest  content   •  ParTcipate  and  Dive  In   – Ask  quesTons  or  I  will   11  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 12. Today’s  Agenda   •  What  is  Mobile  UX   •  Mobile  UX  and  Context   •  Mobile  Smartphones  as  Hubs  and   Aggregators  with  peripheral  Mobile   Sensors  (wearables)   •  Mobile  and  Big  Data   •  Apps,  Technology  and  Issues   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   12  
  • 13. WHAT  IS  MOBILE  UX?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   13  
  • 14. Mobile  and  Context   King  and  Queen   •  91%  of  American  adults  own  a  mobile  phone.     •  Over  60%  of  mobile  phones  sold  are   smartphones.   •  Mobile  device  web  access  is  predicted  to   overtake  desktop  web  access  in  this  year.     •  48%  use  or  would  like  to  use  a  smartphone  to   shop  while  in-­‐store  or  on  the  go.     •  90%  of  people  start  a  task  on  one  device,  then   complete  it  on  another.   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   14  
  • 15. Mobile  UX  –  Up  Up  and  Away   •  UX  is  relaTve  to  user  expectaTons     – As  more  sites  deliver  be[er  mobile  UX  the   bar  is  higher.   – Mobile  users  no  longer  expect  a  lesser   experience,  expect  an  equal  or  mobile-­‐ centric  experience.       – Mobile  UX  is  no  longer  nice  to  have,  but  a   criTcal  component  of  app  success.   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   15  
  • 16. Mobile  now  means  more…   •  Not  just  smart   phones…   •  How  many  of  you  have   a  smart  watch?     ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   16  
  • 17. Basic Usability-UX Concepts User   Experience   Usability   Effect   Usability   Design   17  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 18. Mobile Usability Challenges •  Limited attention – people often multi-tasking •  User needs triggered by context – Application needs to provide what they want at the “right” time and in a form suitable for current context. •  Require access to personal data, obtained either through web-based services or other devices- tight integration •  Require sensitivity to the task at hand 18  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 19. Usability - Design Perspective •  Understandability •  Learn-ability •  Operability •  Attractiveness •  Navigation •  Responsiveness-performance 19   What  else  can  you  think  of?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   If the user cannot figure it out in 30 seconds, they are gone. Integration Social Connectedness
  • 20. Source: ISO 25010 Usability-Effect 20   Degree to which specified users can achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use. ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 21. Usability-Effect “Context” and “Specified” • User role • Objective • Task • Environment • Domain • … 21   specified  users   specified  goals   specified  context  of  use   What  else  can  you  think  of?   Who  are  your  users?   What  are  their  goals?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 22. Source: ISO 25010 Usability-Effect User Experience •  Satisfaction: Degree to which users are satisfied in a specified context of use. •  Likability (cognitive satisfaction) •  Pleasure (emotional satisfaction) •  Comfort (physical satisfaction) •  Trust 22   Including many other factors experienced over time via other integrated channels, platforms and devices ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 23. User Experience and Trust 23  ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   User experience is not just about UI efficiency, it’s also about trust and relationship. Trust is the currency of the new economy
  • 24. UX  and  Trust   •  The  UX  must  reflect  how  people  relate  to  the   organizaTon.   •  Following  usability  best  pracTces  will  ensure   that  the  steps  are  intuiTve  and  opTmal  which   creates  what  feelings  in  end  users?   •  Users  are  inclined  toward  an  company  they   can  trust.   •  Do  your  customers/users  trust  you  and  your   company’s  app?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   24  
  • 25. Apps  and  Trust-­‐-­‐UX   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   25   What other methods can create trust or distrust?
  • 26. Create  Trust  –  Ask  Permission   •  Don’t  give  users  the   creeps   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   26  
  • 27. Create  Trust  –  Be  Understood   •  Using  short  language   they  can  understand   rather  than  lawyer   talk   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   27  
  • 28. MOBILE  UX  AND  THE  IMPORTANCE   OF  CONTEXT   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   28  
  • 29. What Users Do With Their Mobile 29   http://marketingland.com/smartphone-activities-study-email-web-facebook-37954 ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 30. Mobile Tasks 30   Importance of User Context For Mobile Apps From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 31. Context of the User 31   From: A Diary Study of Mobile Information Needs, Sohn, Li, Griswold, Hollan ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.  
  • 32. Mobile  as  a  Context  Funnel   •  Importance  of  and     Use  of  Context  is   Changing   •  Context  aggregator   – Social  media   – Data   – LocaTon   – Sensors   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   32  
  • 33. MOBILE  SMARTPHONES  AS  THE   AGGREGATOR  HUB   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   33  
  • 34. Technologies/Apps  Converge   What  other   sensors  can  you   think  of?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   34  
  • 35. Source: ISO 25010 Usability-Effect User Experience •  Satisfaction: Degree to which users are satisfied in a specified context of use. •  Likability (cognitive satisfaction) •  Pleasure (emotional satisfaction) •  Comfort (physical satisfaction) •  Trust 35   Over time via integrated channels and platforms ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   Convenience Anticipation
  • 36. Create  SaTsfacTon   Ask  and  Listen   •  Learn  about   your  users   •  Let  them   know  you   are  listening   •  And  what   you  want  to   know…   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   36  
  • 37. IntegraTon  àConvenience   àPleasureàSaTsfacTon   FuncTonal   InformaTon   ECOSystem   HUB  network   app1   app2   app3   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   37  
  • 38. CreaTng  SaTsfacTon   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   38  
  • 39. PredicTve  and  AnTcipatory  UX   •  UX  that  provides  the  funcTons  and  services  for   unexpressed  needs  and  wants  of  your  users   through  use  of  context  and  technology     •  Depending  on  the  circumstances  and  the   customer  preferences,  use  desired   communicaTon  channels   •  Works  for  customers  who  want  this   communicaTon  and  depends  on  the  service/ product  that  the  communicaTon  is  in  regards  to   -­‐-­‐  Context   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   39  
  • 40. AnTcipaTon   •  With  context  you  can  anTcipate/predict  what   your  clients/customers  want.   – Google  Now:  suggesTons  that  appear,  creepily,   when  you  need  them.   – Does  not  just  mean  selling   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   40   UX in the future will be dependent on providing anticipatory and predictive services without being creepy and without destroying trust.
  • 41. MOBILE  AND  BIG  DATA   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   41  
  • 42. What’s  the  Big  Deal  About     Big  Data?   •  What  is  criTcal   about  all  this   data?   – Social  media   – LocaTon   • Sensors   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   42   •  Timeliness   •  Accuracy   •  Reliability   •  What  else?   CONTEXT!
  • 43. Where’s  the  Data  Coming  From   What issues will be the biggest and hardest to solve? ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   43  
  • 44. Big  Data  Issues   •  Privacy,  security  and  ownership  are  the  hard  issues.   •  Line  between  helpful  advice  and  creepy  intrusive   sales  techniques   •  Amazon  recently  obtained  a  patent  for  shipping   goods  to  customers  BEFORE  they  even  order  them  –   based  purely  on  predicTve  big  data  analyTcs   – AnTcipatory  Shopping   •  What  if  you  predict  incorrectly   – What  are  the  consequences?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   44  
  • 45. Big  Data  OpportuniTes   •  ‘PredicTve’  means  not  just  revenues,   but  can  have  giganTc  influence  in   customer  service  and  saTsfacTon     –  Deliver  a  personalized  experience   to  gain  new  customers  and  keep   exisTng.   –  PredicTve  analyTcs  for   “AnTcipatory”  services.”   •  ‘MarkeTng’  doesn’t  necessarily  mean   an  upsell  or  an  offer.       •  Knowing  enough  to  send  the  right   usage  alert  at  the  right  Tme  could   mean  the  difference  in  keeping  or   losing  a  customer.       Are you as good as Sam was? ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   45  
  • 46. APPS,  TECHNOLOGY  AND  ISSUES     ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   46  
  • 47. AppleWatch   •  AWatch  will  feature  NFC,   allowing  your  wearable  to   act  like  your  wallet.     •  The  Awatch—will  allow   users  to  uTlize  “tap-­‐to-­‐ pay”  funcTonality  in  stores.     •  What  else?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   47  
  • 48. Google  Wear   •  Extended  to  other  wearable  devices   – Voice  command  funcTonality   – Health  and  fitness  monitoring     •  Work  with  Android  handsets  and   tablets  –  IntegraTon   •  Providing  noTficaTons  or  front-­‐end  UIs   for  Android  device-­‐based  apps.     •  Voice  command  funcTons  through  the   watch  to  trigger  acTons  on  the  other   devices  -­‐  integraTon   •  Google  Android  Wear  API  -­‐  integraTon   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   48  
  • 49. NFC  –  Near  Field  CommunicaTon   •  Mobile  payments,  through   NFC  protocol  combined   with  Touch  ID  fingerprint   sensor  and  tokenizaTon   •  These  devices  will  also   serve  as  a  plavorm  for   value-­‐added  services  such   as  administraTng  loyalty   schemes,  giF  card   issuance,  and  many  others.   http://bgr.com/2014/09/08/iphone-6-and-iwatch-nfc-payments-security/ Initial retail deployments will use NFC-ready point- of-sale terminals ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   49  
  • 50. NFC  Tags   •  Near-­‐field  communicaTon  (NFC)  tags  have  a  field-­‐ detecTon  mode  that  switches  on  the  accessory  when   in  close  contact  with  an  NFC  phone  or  mobile  device.     •  DetecTon  “wakes  up”  the  accessory,  making  for  much   easier  and  intuiTve  pairing.     •  Then  users  simply  tap  their  phones  to  the  accessory   and  pairing  is  complete  (a  “tap  to  pair”  connecTon).     •  From  144  to  888  bytes  of  memory,  which  covers  both   Bluetooth  and  Wi-­‐Fi  pairing.     •  Tags  can  also  be  put  into  a  non-­‐responsive  mode,   avoiding  a  bad  user  experience  when  the  ba[ery  is   running  low.     ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   50  
  • 51. Understand  Progressive  UX   For  Design,  Develop  and  Test   •  Development  and  QA    will  incorporated  into  design   much  earlier,  and  in  real  Tme  iteraTons   – Mobile  devices  and  wearables  will  integrate  into   every  part  of  our  lives  (and  others)  unless  you   want  to  be  leF  behind.   – Mobile  ApplicaTons  –  Integrated  with  data,  social,   and  other  devices   Let’s look at some examples ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   51  
  • 52. Automobile   •  Electric  cars  will  let  you  see  the  charge  level  in   your  car  via  mobile  app     •  If  you  forgot  where  you  parked  it,  it  will   actually  show  you  a  map  of  where  you  leF   your  car  and  give  direcTons  to  find  it.   •  Turn  off  your  car  remotely  if  stolen   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   52  
  • 53. Travel   •  Use  your  mobile  device  as  your  boarding  pass,  all   the  way  from  checking-­‐in  with  one  tap  on  your   watch  all  the  way  through  to  collecTng  your  bags.   •  Unlock  their  hotel  room  doors   –  Apple  Watch  will  let  you  check-­‐in  to  the  hotel     –  Unlock  your  hotel  room  door  by  waving  your  watch  in   front  of  the  door   •  City  Mapper  enables  you  to  get  mass  transit   direcTons  and  it  will  also  remind  you  to  get  off  at   the  right  stop.     ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   53  
  • 54. Fitness   •  Fitness  apps  like  Nike  and  Strava,  you   run  on  the  same  course,  and  compare   Tmes  with  friends.   •  Ultra-­‐lightweight,  flexible  and   disposable  skin  patches,  combined   with  NFC  biosensors  for  fitness   monitoring  criTcal  to  evaluaTng,  and   improving,  athleTc  performance   –  Heart  rate   –  Temperature,  hydraTon,  sweat,  blood   sugar,  lacTc  acid,  electrolytes  and  other   biomarkers.   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   54  
  • 55. Health   •  Disposable  skin  patches,  like  ordinary  adhesive   bandages,  with  NFC  biosensors  will  simplify  diagnosTcs   (temperature,  blood  sugar  for  diabetes  monitoring,   and  drug  delivery).     •  Obtaining  sensor  informaTon  is  as  easy  as  sTcking  on  a   smart  skin  patch,  then  reading  it  with  your  NFC  device   or  smartphone.   •  Wearable  sensors  can  also  be  used  for  monitoring   environmental  condiTons  such  as  UV  exposure,  and   physiological  condiTons  such  as  sweat  and  skin   moisture  levels  which  can  send  informaTon  directly  to   your  smartphone.   What other skin/body sensors are possible/useful? ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   55  
  • 56. What  ExpectaTons  Do  You  Have   That  Will  Create  the  Future?   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   56  
  • 57. A  Day  in  the  Life   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   57  
  • 58. Mobile  and  Context   •  Ginormous  Data  à  sensors  give  it  to  us   •  Cloud  stores  it  for  us   •  Mobile  gives  us  access  to  it   •  SophisTcated  algorithms  to  process  and  extract   informaTon  and  knowledge  from  the  data   – 3rd  party  analysis  modules  in  the  cloud   •  Our  soFware  must  be  more  integrated,  connected,   predicTve  and  anTcipatory   •  Not  only  #MobileResponsive,  but   #ContextResponsive   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   58  
  • 59. What  will  be  criTcal  factors  of     Mobile  UX  Wearable  success?   •  ApplicaTon  integraTon   •  AnTcipaTon  without  creepiness   – Knowledge  from  data   – Data  integraTon  from  many  sources   •  Trust  and  security   – Sharing   – Ownership   – Permission   ©  2014  XBOSoF,  Inc.-­‐  All  Rights  Reserved.   59  
  • 60. Thanks   QuesTons  and  Answers Please fill out an evaluation form and drop it in the collection basket located at the back of the room. Philip Lew @philiplew philip.lew@xbosoft.com Some resources: http://www.xbosoft.com/knowledge_center/ www.xbosoft.com