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New Learning Solutions from Finland
Examples funded by the Finnish Funding Agency for Innovation Tekes
Kristoffer Rosberg, CEO
kristoffer@skillpixels.com
www.skillpixels.com
An adaptive math game with real time learning analytics
Need
• Educational games and mobile devices are the preferred
language and format for children. The science of
Learning Analytics has not been harnessed yet in
educational games
Solution
• Math learning game where children teach a digital pet to
learn a corresponding amount of knowledge to a certain
grade in school curriculum
Benefits
• Better learning results because due to interactive, easy,
individual and adaptive gameplay. Learning analytics and
stored data helps in evaluating and monitoring learning
results
Users
• Children and families, also teachers/schools
Fun and effective way to learn math
www.10monkeys.com
katri@10monkeys.com
Need
• The demand for accessible high quality e-learning
content is rapidly growing
• Today more than 400M children aged 4–12 have access
to technology
Solution
• Digital math learning tools and games for kids
• Beautiful, fun and easy-to-use applications, which are
easy to adopt to a classroom and perfect for extra
practice at home
Benefits
• Helps kids to achieve a solid ground in basic mathematics
• Saves teachers time and makes teaching more efficient
Users
• K12 teachers and students
Math learning game for kids
Need
• Learn math in fun and easy way
• Math Ahoy! learning games are based on the principle
that we learn best when using and creating information
Benefits
• Games are fun and engaging for the students, but also
valid educational tools for the teacher
• Students get to use and apply their knowledge
• All game content is safe for children 4+ years
Users
• Children, schools, families etc.
Decide where you want to go
and use math to get there.
That’s what makes Math Ahoy!
Different.
martiska.reinikka@eduplus.fi
www.eduplus.fi
Classical music education, anywhere
Need
• High-quality elementary classical music education without
the need to travel to distant locations
Solution
• A distance education solution for violin studies. Live
weekly lessons are documented for online broadcasting
Benefits
• New learning environment
• Top-level music pedagogy can be brought anywhere
Users
• Students and music pedagogy professionals
• Music institutions, universities, teachers and musicians maarit.rajamaki@sarestokons.fi
www.minifiddlers.org
Location based learning experience
Need
• Support the formal learning in schools with a mobile device
Solution
• A location based learning environment where materials can
be imported through open interfaces to maps and places
Benefits
• Easy to use platform can be used to any school subject or
educational level
• Possibility to move outside the classroom and participate
interactively
• The game motivates learning and teacher can observe
learning results
Users
• Schools and teaching centres
• Museums, cities and cultural organizations
nomadi@citynomadi.com
www.citynomadi.com
Activating learning outside the classroom
Need
• Bring fun and out-of-the-box thinking to learning
• Flexible, exciting and fun learning methods
Solution
• Create and share personalized lessons, exams and
exciting experiences for indoors and outdoors
• Brighten teaching with location-based elements,
such as GPS checkpoints and QR-codes
Benefits
• Safety by guidance, live monitoring and chat
• Differentiation, integration of topics, teamwork
• Motivation by gamification, variation for school days
Users
• Forerunners representing all educational stages
sales@taz.fi
www.taz.fi
Homework asignments gamified
Need
• Raising the motivation for homework
• Lack of motivation, boring assignments and lack of
connection with the real world cause homework being
increasingly ignored
Solution
• Homework with Activation Engine – a cloud platform for
assigning and doing homework in a social and gamified
way
Benefits
• Better accountability, more engagement, game-like fun
Users
• Teachers & students timo@activationengine.com
edu.activationengine.com
Digitalizing schools
Need
• Schools need support to keep up with the digital
development and to be forerunnes in using IT tools
Solution
• A comprehensive consulting service for schools from
choosing devices to in depth teacher training
Benefits
• Possibility to create IT teaching environments to any
subject
• The pedagogical aspect is taken into account. IT is
adapted to teaching, not vice versa
Users
• All teaching environments and situations, schools,
municipalities, teachers, pupils, parents
Pupils working in one of our
Pilot Schools, Piikkiön
yhtenäiskoulu.
christian@ilonait.fi
www.ilonait.fi
Cloud based desktop for your digital learning tools
Need
• Easy user interface where all learning materials, tools,
games and software can be used in one place
Solution
• Cloud based desktop, “Electronic schoolbag”, which includes
all essential tools for management, teaching and learning
Benefits
• Teacher can personalize the contents needed in teaching
• Combines learning tools and playfulness, leads to better
learning results
• Application programming interface, API, doesn’t limit the
possibilities to choose the services which are in use
Users
• Schools, teachers and students in basic education
mikko@haltu.fi
http://dreamschool.sg
Mobile Social Learning & Guidance
Need
• Students can build their own contextual based learning
narrative
Solution
• Seek’n’Share provides access to multimedia content
linked to locations in their environment
• Mobile service platform for group-based co-learning
and exploration, including native Android application
for tablets and smartphones
Benefits
• Multimodal interaction makes co-creation and social
learning highly engaging
• Naturally makes the students walk during the lessons
Users
• Schools, cities, travel companies, museums, parks, …
markku.turunen@sis.uta.fi
roope.raisamo@sis.uta.fi
www.uta.fi/sis/tauchi/index.html
Light and Drama to Encourage Physical Exercise
Need
• Children need to be encouraged to participate in physical
exercise
Solution
• Light Game: a story-based exercise game utilizing light
and sound to engage students to exercise
• Possibilities of lighting technology combined with story
and drama elements
Benefits
• Makes physical exercises more appealing
• Highly cost efficient solution, end users (like pupils)
are excited and thus perform more physical exercises
• Different stories produced for different users
Users
• Schools, teachers and students in basic education
markku.turunen@sis.uta.fi
roope.raisamo@sis.uta.fi
www.uta.fi/sis/tauchi/index.html
Light Game is commercialized
by Multisense Oy
Immersive Embodied Spoken Language Training
Need
• Spoken language is not practiced enough
• Students need to improve their spoken language skills in
realistic settings
Solution
• CityCompass: embodied and spoken multi-user language
training application for practical everyday situations
• Learning situation simulates a real language use situation.
Offers also individualized communication support
Benefits
• Embodied interaction and spoken language used actively
• Possibility to connect students across the world
• Combines learning tools and playfulness
Users
• Schools, teachers and students
markku.turunen@sis.uta.fi
roope.raisamo@sis.uta.fi
www.uta.fi/sis/tauchi/index.html
Digital Storytelling for Active and Collaborative Learning
Need
• To success in today’s society students need 21st skills, such
as problem solving and innovation skills and digital literacy
Solution
• MoViE (Mobile Video Experience) builds on web and mobile
application. Product is free and it can be ordered via email
• A tool for creating and sharing digital stories. With digital
storytelling students can learn collaboration, intercultural
awareness, digital competence and problem solving
Benefits
• Easy to integrate with curriculum
• Enhances active learning and engagement
• Enables learning in and outside school
• Safe to use
Users
• Students from preschool to highschool, teachers
jari.multisilta@helsinki.fi
cicero-movie.edu.helsinki.fi
Living lab for playful learning solutions
Need
• Environment and meeting venue based on living lab concept
• A genuine ecosystem for user-oriented product and service
innovation activities based on learning, technology and society
Solution
• Interdisciplinary hub for cutting edge research, development,
training and collaboration
• Situated at the Department of Teacher Education University
of Helsinki
Benefits
• Co-develop, design and test novel playful learning solutions
• Network with makers in education and gaming
• Become frontier in the next generation of playful learning
solutions
Users
• i.e. game developers, researchers, teachers, educators, day
care centers, schools, families, libraries
Kristiina.kumpulainen@helsinki.fi
www.plchelsinki.fi
“Let's play, create and learn
together.”
Educational game design best practices
Need
• Evidence-based pedagogical validation of educational games
to accelerate entry to prospective markets
Solution
• Validated, comprehensive evaluation for educational games
• Flexible and effective educational network
• Contextual – pedagogical – enjoyable – technological
Benefits
• Multi-dimensional, progress-oriented evaluation feedback
• From personal experiences to genuine measurable learning,
and even neurological-psychological results
• Justification and boosting of the products’ way to the markets
and thus reducing the investment risks
Users
• Game companies, other parties interested in educational game
development
Please contact:
mikko.vesisenaho@jyu.fi
Recognize learning with Open Badges
Need
• People deserve recognizition for valuable skills they learn
in voluntary work and organizations
Solution
• With Open Badge Factory cloud-based solution you can
digitally promote people’s learning experiences and skills
Benefits
• You can reward people in your organization
• Badges give your organization positive image eg. in social
media and communicate about possibilities you offer
Users
• Companies, organizations, voluntary work, schools etc. Marjaana.jokinen@discendum.com
www.openbadgefactory.com
Activating academic teaching concept
Need
• To train and help academic teachers to change the teaching
tradition to meet better the modern demands of working life
Solution
• The Smart Classroom aims at combining entrepreneurial
pedagogy, physical and virtual teaching spaces, teaching
materials and tools and teacher training to create a modern
and effective education environment
Benefits
• New and more activating academic teaching traditions which
challenge the traditional ways of university lecturing
• Students are better trained to meet the modern demands of
working life
Users
• Universities, university teaching staff and teacher education
sari.stenvall@utu.fi
katariina.nordell@utu.fi
www.bid.utu.fi
Customizable dashbord for learning
Need
• A user friendly way for teaching to share all learning
materials, conversations and timetables
Solution
• Personal, customizable dashbord that works on any device
and combines all course materials, tools and systems
Benefits
• Possible to create widgets for all learning contents and
different teaching situations in one place
• Learning is independent from time and place
• Pupils can participate in various ways because of
interactive way of learning
Users
• Universities and schools
petri.seljavaara@lumitools.com
www.lumitools.com
Business Management Simulation Game
Need
• Apply the educational contents in practice and prepare
students better for working life
Solution
• A browser-based business management simulation game
Benefits
• Students learn cooperation and decision-making in teams
• Learning by doing leads to better outcomes, the simulation
reflects real business challenges and helps students apply
their knowledge in practice
• Flexible and customizable simulations can be applied to
different topics at school
Users
• Higher education, incl. business schools, colleges,
universities, and polytechnics. Also used by companies
for training purposes
www.cesim.com
veijo.kyosti@cesim.com
Manage your staff’s know-how globally online
Need
• Train employees in an efficient way, regardless of time
and place. To store data and results in one place
Solution
• Learning management system where student
management, learning results and e-learning are
integrated
Benefits
• Easy user interface that can be used in any mobile
device or computer over web
• Comprehensive control of the training process
• Enjoyable learning experience and effective outcomes
Users
• All companies which have education needs eg.
franchise businesses, possible also for schools
”Both student enrollment and
automatic handling of training
expenses have made our
operations more efficient and
they have saved a lot of our
time and effort.”
myynti@rediteq.fi
www.rediteq.fi
Company training on the go
Need
• To train staff fast and easy on the go or when there is not
possibility to participate in long education periods
Solution
• Prewise Gimlet Mobile Learning Platform can support
teaching or to be used to check details when working
Benefits
• Possibility to reach many people anytime, anywhere with
substantially low costs
• Two-way learning process because people can share and
create content with mobile tools
• Customizable for all kinds of companies and materials
Users
• All companies that need to train their employees info@prewise.fi
www.prewise.com
Pilot Training – That Repays Your Investment
Need
• Number of aircraft expected to double by 2030. Over
50.000 new pilots needed to meet the demand
Solution
• Multifly MPL is a modern competency based training
concept to train A320 co-pilots
• Training is based on a combination of modern simulation
technology and traditional flight training
Benefits
• From scratch to A320 co-pilot in just 20 months
• Utilization of modern technology from the first flight hour
• Integrated economical operations training to gain at least
1% saving in operating cost of the customer airline
Users
• Airlines operating A320 aircraft
www.multifly.net
www.finnairflightacademy.com
www.patria.fi
Track load and recovery in global work and learning
Need
• Gage the impact of globally distributed work and learning
on cognitive demands and knowledge worker productivity
Solution
• Science and evidence-based package to characterize
global work and learning demands and track
individual cognitive and physiological load, and recovery
Benefits
• HR customized guide for individual productivity and
wellbeing
• Individuals tracking of stress level, productivity, and
wellbeing
Users
• Global companies and educational institutions
www.innovationsforlearning.net
Project: UNCODE
25% of Workers
Engage in
Global Teamwork
Communication saves lives
Need
• Fluent ICT supported communication processes
in emergency care
Solution
• To offer pedagogical models for simulation-based
teaching and learning spaces developed by
researchers
Benefits
• Improved ICT tools & simulation-based
environment
Users
• Emergency and safety professionals, students
and teachers
hanna.vuojarvi@ulapland.fi
www.ulapland.fi/medipro
Fulfill your dream and learn to play guitar online
Need
• We all have dreams, but we forget them. Learn to play
the guitar regardless of time, place and life conditions
Solution
• A Netflix like combination of Guitar Hero and a Songbook
for adults
Benefits
• Works on all possible platforms (mobile or not)
• Easy to start, learning is broken down to easily
comprehensible parts
• Learn to play the guitar by playing your favorite songs
Users
• Anyone who has a dream of playing guitar better
tobias.andersin@rockway.fi
www.rockway.fi
Smart Learning Data solution
Company
• Claned Group is a social learning company and the
developer of CLANED™, an open, personal learning
environment and Smart Learning Data solution.
• CLANED™ is the world´s first solution that combines
both educational data mining and learning analytics
research utilizing Smart Learning Data. The company
was founded in Finland in 2013 and operates today in
Helsinki, London and Singapore
Benefits
• Learner-centric design, easy-to-use and free for learners
• Delivers state-of-art learning analytics no-one else can
provide in the world
Users
• K12+ students, teachers, educators, education content
creators, application developers www.claned.com
Get in contact
Ms. Suvi Sundquist
Learning Solutions Programme Manager
Tekes
suvi.sundquist@tekes.fi
+358 50 5577 675
SuviSundquist

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Learning Solutions Programme Success Stories

  • 1. New Learning Solutions from Finland Examples funded by the Finnish Funding Agency for Innovation Tekes
  • 2. Kristoffer Rosberg, CEO kristoffer@skillpixels.com www.skillpixels.com An adaptive math game with real time learning analytics Need • Educational games and mobile devices are the preferred language and format for children. The science of Learning Analytics has not been harnessed yet in educational games Solution • Math learning game where children teach a digital pet to learn a corresponding amount of knowledge to a certain grade in school curriculum Benefits • Better learning results because due to interactive, easy, individual and adaptive gameplay. Learning analytics and stored data helps in evaluating and monitoring learning results Users • Children and families, also teachers/schools
  • 3. Fun and effective way to learn math www.10monkeys.com katri@10monkeys.com Need • The demand for accessible high quality e-learning content is rapidly growing • Today more than 400M children aged 4–12 have access to technology Solution • Digital math learning tools and games for kids • Beautiful, fun and easy-to-use applications, which are easy to adopt to a classroom and perfect for extra practice at home Benefits • Helps kids to achieve a solid ground in basic mathematics • Saves teachers time and makes teaching more efficient Users • K12 teachers and students
  • 4. Math learning game for kids Need • Learn math in fun and easy way • Math Ahoy! learning games are based on the principle that we learn best when using and creating information Benefits • Games are fun and engaging for the students, but also valid educational tools for the teacher • Students get to use and apply their knowledge • All game content is safe for children 4+ years Users • Children, schools, families etc. Decide where you want to go and use math to get there. That’s what makes Math Ahoy! Different. martiska.reinikka@eduplus.fi www.eduplus.fi
  • 5. Classical music education, anywhere Need • High-quality elementary classical music education without the need to travel to distant locations Solution • A distance education solution for violin studies. Live weekly lessons are documented for online broadcasting Benefits • New learning environment • Top-level music pedagogy can be brought anywhere Users • Students and music pedagogy professionals • Music institutions, universities, teachers and musicians maarit.rajamaki@sarestokons.fi www.minifiddlers.org
  • 6. Location based learning experience Need • Support the formal learning in schools with a mobile device Solution • A location based learning environment where materials can be imported through open interfaces to maps and places Benefits • Easy to use platform can be used to any school subject or educational level • Possibility to move outside the classroom and participate interactively • The game motivates learning and teacher can observe learning results Users • Schools and teaching centres • Museums, cities and cultural organizations nomadi@citynomadi.com www.citynomadi.com
  • 7. Activating learning outside the classroom Need • Bring fun and out-of-the-box thinking to learning • Flexible, exciting and fun learning methods Solution • Create and share personalized lessons, exams and exciting experiences for indoors and outdoors • Brighten teaching with location-based elements, such as GPS checkpoints and QR-codes Benefits • Safety by guidance, live monitoring and chat • Differentiation, integration of topics, teamwork • Motivation by gamification, variation for school days Users • Forerunners representing all educational stages sales@taz.fi www.taz.fi
  • 8. Homework asignments gamified Need • Raising the motivation for homework • Lack of motivation, boring assignments and lack of connection with the real world cause homework being increasingly ignored Solution • Homework with Activation Engine – a cloud platform for assigning and doing homework in a social and gamified way Benefits • Better accountability, more engagement, game-like fun Users • Teachers & students timo@activationengine.com edu.activationengine.com
  • 9. Digitalizing schools Need • Schools need support to keep up with the digital development and to be forerunnes in using IT tools Solution • A comprehensive consulting service for schools from choosing devices to in depth teacher training Benefits • Possibility to create IT teaching environments to any subject • The pedagogical aspect is taken into account. IT is adapted to teaching, not vice versa Users • All teaching environments and situations, schools, municipalities, teachers, pupils, parents Pupils working in one of our Pilot Schools, Piikkiön yhtenäiskoulu. christian@ilonait.fi www.ilonait.fi
  • 10. Cloud based desktop for your digital learning tools Need • Easy user interface where all learning materials, tools, games and software can be used in one place Solution • Cloud based desktop, “Electronic schoolbag”, which includes all essential tools for management, teaching and learning Benefits • Teacher can personalize the contents needed in teaching • Combines learning tools and playfulness, leads to better learning results • Application programming interface, API, doesn’t limit the possibilities to choose the services which are in use Users • Schools, teachers and students in basic education mikko@haltu.fi http://dreamschool.sg
  • 11. Mobile Social Learning & Guidance Need • Students can build their own contextual based learning narrative Solution • Seek’n’Share provides access to multimedia content linked to locations in their environment • Mobile service platform for group-based co-learning and exploration, including native Android application for tablets and smartphones Benefits • Multimodal interaction makes co-creation and social learning highly engaging • Naturally makes the students walk during the lessons Users • Schools, cities, travel companies, museums, parks, … markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html
  • 12. Light and Drama to Encourage Physical Exercise Need • Children need to be encouraged to participate in physical exercise Solution • Light Game: a story-based exercise game utilizing light and sound to engage students to exercise • Possibilities of lighting technology combined with story and drama elements Benefits • Makes physical exercises more appealing • Highly cost efficient solution, end users (like pupils) are excited and thus perform more physical exercises • Different stories produced for different users Users • Schools, teachers and students in basic education markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html Light Game is commercialized by Multisense Oy
  • 13. Immersive Embodied Spoken Language Training Need • Spoken language is not practiced enough • Students need to improve their spoken language skills in realistic settings Solution • CityCompass: embodied and spoken multi-user language training application for practical everyday situations • Learning situation simulates a real language use situation. Offers also individualized communication support Benefits • Embodied interaction and spoken language used actively • Possibility to connect students across the world • Combines learning tools and playfulness Users • Schools, teachers and students markku.turunen@sis.uta.fi roope.raisamo@sis.uta.fi www.uta.fi/sis/tauchi/index.html
  • 14. Digital Storytelling for Active and Collaborative Learning Need • To success in today’s society students need 21st skills, such as problem solving and innovation skills and digital literacy Solution • MoViE (Mobile Video Experience) builds on web and mobile application. Product is free and it can be ordered via email • A tool for creating and sharing digital stories. With digital storytelling students can learn collaboration, intercultural awareness, digital competence and problem solving Benefits • Easy to integrate with curriculum • Enhances active learning and engagement • Enables learning in and outside school • Safe to use Users • Students from preschool to highschool, teachers jari.multisilta@helsinki.fi cicero-movie.edu.helsinki.fi
  • 15. Living lab for playful learning solutions Need • Environment and meeting venue based on living lab concept • A genuine ecosystem for user-oriented product and service innovation activities based on learning, technology and society Solution • Interdisciplinary hub for cutting edge research, development, training and collaboration • Situated at the Department of Teacher Education University of Helsinki Benefits • Co-develop, design and test novel playful learning solutions • Network with makers in education and gaming • Become frontier in the next generation of playful learning solutions Users • i.e. game developers, researchers, teachers, educators, day care centers, schools, families, libraries Kristiina.kumpulainen@helsinki.fi www.plchelsinki.fi “Let's play, create and learn together.”
  • 16. Educational game design best practices Need • Evidence-based pedagogical validation of educational games to accelerate entry to prospective markets Solution • Validated, comprehensive evaluation for educational games • Flexible and effective educational network • Contextual – pedagogical – enjoyable – technological Benefits • Multi-dimensional, progress-oriented evaluation feedback • From personal experiences to genuine measurable learning, and even neurological-psychological results • Justification and boosting of the products’ way to the markets and thus reducing the investment risks Users • Game companies, other parties interested in educational game development Please contact: mikko.vesisenaho@jyu.fi
  • 17. Recognize learning with Open Badges Need • People deserve recognizition for valuable skills they learn in voluntary work and organizations Solution • With Open Badge Factory cloud-based solution you can digitally promote people’s learning experiences and skills Benefits • You can reward people in your organization • Badges give your organization positive image eg. in social media and communicate about possibilities you offer Users • Companies, organizations, voluntary work, schools etc. Marjaana.jokinen@discendum.com www.openbadgefactory.com
  • 18. Activating academic teaching concept Need • To train and help academic teachers to change the teaching tradition to meet better the modern demands of working life Solution • The Smart Classroom aims at combining entrepreneurial pedagogy, physical and virtual teaching spaces, teaching materials and tools and teacher training to create a modern and effective education environment Benefits • New and more activating academic teaching traditions which challenge the traditional ways of university lecturing • Students are better trained to meet the modern demands of working life Users • Universities, university teaching staff and teacher education sari.stenvall@utu.fi katariina.nordell@utu.fi www.bid.utu.fi
  • 19. Customizable dashbord for learning Need • A user friendly way for teaching to share all learning materials, conversations and timetables Solution • Personal, customizable dashbord that works on any device and combines all course materials, tools and systems Benefits • Possible to create widgets for all learning contents and different teaching situations in one place • Learning is independent from time and place • Pupils can participate in various ways because of interactive way of learning Users • Universities and schools petri.seljavaara@lumitools.com www.lumitools.com
  • 20. Business Management Simulation Game Need • Apply the educational contents in practice and prepare students better for working life Solution • A browser-based business management simulation game Benefits • Students learn cooperation and decision-making in teams • Learning by doing leads to better outcomes, the simulation reflects real business challenges and helps students apply their knowledge in practice • Flexible and customizable simulations can be applied to different topics at school Users • Higher education, incl. business schools, colleges, universities, and polytechnics. Also used by companies for training purposes www.cesim.com veijo.kyosti@cesim.com
  • 21. Manage your staff’s know-how globally online Need • Train employees in an efficient way, regardless of time and place. To store data and results in one place Solution • Learning management system where student management, learning results and e-learning are integrated Benefits • Easy user interface that can be used in any mobile device or computer over web • Comprehensive control of the training process • Enjoyable learning experience and effective outcomes Users • All companies which have education needs eg. franchise businesses, possible also for schools ”Both student enrollment and automatic handling of training expenses have made our operations more efficient and they have saved a lot of our time and effort.” myynti@rediteq.fi www.rediteq.fi
  • 22. Company training on the go Need • To train staff fast and easy on the go or when there is not possibility to participate in long education periods Solution • Prewise Gimlet Mobile Learning Platform can support teaching or to be used to check details when working Benefits • Possibility to reach many people anytime, anywhere with substantially low costs • Two-way learning process because people can share and create content with mobile tools • Customizable for all kinds of companies and materials Users • All companies that need to train their employees info@prewise.fi www.prewise.com
  • 23. Pilot Training – That Repays Your Investment Need • Number of aircraft expected to double by 2030. Over 50.000 new pilots needed to meet the demand Solution • Multifly MPL is a modern competency based training concept to train A320 co-pilots • Training is based on a combination of modern simulation technology and traditional flight training Benefits • From scratch to A320 co-pilot in just 20 months • Utilization of modern technology from the first flight hour • Integrated economical operations training to gain at least 1% saving in operating cost of the customer airline Users • Airlines operating A320 aircraft www.multifly.net www.finnairflightacademy.com www.patria.fi
  • 24. Track load and recovery in global work and learning Need • Gage the impact of globally distributed work and learning on cognitive demands and knowledge worker productivity Solution • Science and evidence-based package to characterize global work and learning demands and track individual cognitive and physiological load, and recovery Benefits • HR customized guide for individual productivity and wellbeing • Individuals tracking of stress level, productivity, and wellbeing Users • Global companies and educational institutions www.innovationsforlearning.net Project: UNCODE 25% of Workers Engage in Global Teamwork
  • 25. Communication saves lives Need • Fluent ICT supported communication processes in emergency care Solution • To offer pedagogical models for simulation-based teaching and learning spaces developed by researchers Benefits • Improved ICT tools & simulation-based environment Users • Emergency and safety professionals, students and teachers hanna.vuojarvi@ulapland.fi www.ulapland.fi/medipro
  • 26. Fulfill your dream and learn to play guitar online Need • We all have dreams, but we forget them. Learn to play the guitar regardless of time, place and life conditions Solution • A Netflix like combination of Guitar Hero and a Songbook for adults Benefits • Works on all possible platforms (mobile or not) • Easy to start, learning is broken down to easily comprehensible parts • Learn to play the guitar by playing your favorite songs Users • Anyone who has a dream of playing guitar better tobias.andersin@rockway.fi www.rockway.fi
  • 27. Smart Learning Data solution Company • Claned Group is a social learning company and the developer of CLANED™, an open, personal learning environment and Smart Learning Data solution. • CLANED™ is the world´s first solution that combines both educational data mining and learning analytics research utilizing Smart Learning Data. The company was founded in Finland in 2013 and operates today in Helsinki, London and Singapore Benefits • Learner-centric design, easy-to-use and free for learners • Delivers state-of-art learning analytics no-one else can provide in the world Users • K12+ students, teachers, educators, education content creators, application developers www.claned.com
  • 28. Get in contact Ms. Suvi Sundquist Learning Solutions Programme Manager Tekes suvi.sundquist@tekes.fi +358 50 5577 675 SuviSundquist

Notes de l'éditeur

  1. Asiakkaan hyväksymä Pyysi pisteitä lauseiden loppuun Tobias Andersin 0505406609 Tobias.andersin@rockway.fi Tobias Andersin @rockway.fi – Bjorn Lindholm @rockway.fi - http://www.rockway.fi