This document describes how to create an augmented reality scavenger hunt for library instruction using two apps, Aurasma and Padlet. Students are divided into groups and each group is given an iPad. They follow a map of stops in the library, where they use the Aurasma app to scan trigger images that reveal overlay content about library resources. Padlet allows groups to submit answers. The activity can engage students and show them the library is a fun place to learn. Variations include making it self-guided or using it for extra credit.