If you consider using game elements in education, this presentation gives a hint at how to do it.. not only on a digital level, but also in the psysical classroom.
See what you should think about when it comes to motivation and fun :-)
2. Game elements and learning
Cand. ped. Thomas Østerlund Mortensen
Deputy Headmaster at Grejsdal Skole, Vejle Municipality, DK
August 14th 2014 (EU: Overcoming Illiteracy through Digital Literacy)
3. Content
1. Introduction
2. What motivates us in games?
3. Game elements in education
4. Play on
5. Ressources
6. Four things I would like to address
Game
Motivation
Fun Rewards
Player types
7. The two types of motivation
Intrinsic
You do things for your own sake
You do it because you want to do it
Extrinsic
You do things for other reasons than it self
You do it for money, fame, someone else you value
You do it for the reward not the thing itself.
8. The motivation spectrum
Competence Autonomy Relatedness
The sence of an
ability, that the
player is
accomplising
something.
Solving problems
”you’ve earned”.
The person feels
like they are in
control.
I’m making the
choices
Your activity is
connected to
something beyond
yourself.
Fx I do this for my
teacher and I trust
my teacher (social
The assignment interaction).
wants you to see
this as a challenge
– and you are
getting better.
All about
competence and
mastering
something.
The issue is
choices. Often the
problem with
gameplays are that
they try to dictate
choices. Fx it gives
to ways to go, and
the game then
push the player to
take one of the two
ways.
There has to be a
social aspect in the
game.
”It is always better
with friends”
11. Bem-vindo
Benvenuto
Bienvenido
Fáilte
Hoşgeldiniz
Καλώς ήρθατε
Laipni lūdzam
Velkommen
Welcomee
Willkommen
Bine ai venit
3 errors
12. Where is The motivation spectrum?
Competence Autonomy Relatedness
The sence of an
ability, that the
player is
accomplising
something.
Solving problems
”you’ve earned”.
The person feels
like they are in
control.
I’m making the
choices
Your activity is
connected to
something beyond
yourself.
Fx I do this for my
teacher and I trust
my teacher (social
The assignment interaction).
wants you to see
this as a challenge
– and you are
getting better.
All about
competence and
mastering
something.
The issue is
choices. Often the
problem with
gameplays are that
they try to dictate
choices. Fx it gives
to ways to go, and
the game then
push the player to
take one of the two
ways.
There has to be a
social aspect in the
game.
”It is always better
with friends”
13. The 4 Keys to Fun
The game mechanics that drive play
1. Easy fun (novelty)
Fun because it’s easy
Curiosity from exploration, role play, and creativity
2. Hard fun (challenge)
Overcomming obstacles
Fiero, the epic win, from achieving a difficult goal
3. People fun (friendship)
Working togehter as a team
Amusement from competition and cooperation
4. Serious fun (meaning)
Fun that is good for you - provides meaning to you
Excitement from changing the player and their world
Nicole Lazzaro (www.xeodesign.com/the-4-keys-to-fun)
Alternatively seeMarc LeBlanc’s 8 kinds of fun (www.8kindsoffun.com)
14. ˵In every job that must be done, there is an Element of fun.
You find the fun and snap! The job’s a game˝
Mary Poppins
15. Bartle MMOG Player type Model
Acting
Killers Achievers
Want to stomp on other people and kill Someone who wants to overcome an
other players. Anyone who want to empose obstacle and get recognition
themselves on other people. Want to win the game.
(Under 1 % of all gamers)
Socializers Explorers
Players who want to interact with other Someone who wants to see whats
teams/community. possible within the game.
Social experiment is more important than Push the limits.
achievements that come out of the social
experiment.
Interacting
World
Players
Richard Bartle
16. Four categories of rewards (SAPS)
Status
We do it because we think it will make us appear cool
That other people will value and respect us
Fx to be on top of the leaderboard
Access
By the thing you get access to something that other people don’t have.
Fx content unlocking in games
Power
You are enabled to do certain things as a result of your activity
Fx enough points gives you the ability to edit certain posts
Stuff
Things you get in response to your actions
Fx you get badges or other gifts when completing a task
Gabe Zichermann
17. Dangers!
• When the extrinsic croud out the intrinsic
• The Over-justification Effect
If you pay teachers to get the pupils to a certain academic
level, they are less motivated than if they want to do it.
• Hedonic Treadmill
If people are used to respond to reward – they won’t do it
without reward
• A slot machine is also known as an addiction-machine.
20. Evaluation
A very few pupils didn’t care much for the video
game approach, but over all the pupils were
excited to get started for every lections.
Overall the pupils were much more active then
normal.
After evaluating, the linguistic skills of the pupils
exceeded our expectations.
21. Let’s play!
On your notebook, log in with the code xxxx
Choose MinecraftEdu and under Multiplayer
Add server and insert the following server
address:
xxx.xxx.xxx.xxx
22. Ressources
• My twitter account: thomasoem
• Daniel H Pink’s book Drive
• Richard Ryan’s book Glued to games
• Lee Sheldon’s book The Multiplayer Classroom
• Coursera Massively Open Online Courses in general ->
Kevin Werbach’s Gamification course in particular:
https://www.coursera.org/course/gamification
• http://www.minecraftedu.com
Notes de l'éditeur
If we had three days with a course every day… we could learn to play video games, and get into gamification in different contexts, but due to limited time… today we are going to learn what gamification is and we are going to play video games…
So I wanna tell you what game elements are (and why I don’t use Gamification).
What you should remember when planning to use Gamification in learning
Then we are going to see some examples from our school
And then we are going to play for a while. Not to make your own learning ressources, but to just start to play video games
I wanna give you this presentation so that you can use it at home..
Many people think that when we talk of game elements and learning we just talk about that the kids love video games and thats game elements… getting video games to fit into the existing learning ethnvironment… like some sort of trade… ”you learn now then you have fun with the video game later… like some sort of activistic activity.
But it’s much more than that… In this course, we are going to dig deeper, and talk about WHY video games are loved by SO many people, and how we can fit that kinda motivation into the learning environment.
Fun game… not I ate the arm… but also how fast can you finish the arm… example with my son…
Also have a friend that has two children… they compete a bit…
SO i want to talk a little bit about why game elements in learning…
How do we get them to learn the most…
What makes us wanna play games
First of all what is motivation
Overall you want to feel successful in what you do, feel like you have a choice and knows why you do it.
Some mistakily think that PBL is enough… but it isn’t enough
And as a very famous lady said
Overall you want to feel successful in what you do, feel like you have a choice and knows why you do it.
Important to try and get all 4 kinds of fun into your learning environment
Make it relevant and refer to MinecraftEdu server
Many modern didactic theoretics agree that happy learners are good learners… easens up the learning process.
Of course there are many kinds of fun, and games…
- motivere eleverne for engelskundervisningen
- aktivere flest mulige elever samtidigt gennem autentisk kommunikation omkring løsning af en række opgaver i spillet Minecraft
- øge modet til og sikkerheden i at udtrykke sig mundtligt på engelsk