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Reviewing
Conventions and
Comparing ‘Paralysis’
with real texts
By Tim Loe
Conventions of a Horror Film
                                      Are they in Paralysis? (yes = )
Iconography        Characters             Narrative             Setting              Colour/lighting

Blood              Antagonist -           Endings are usually   Woods                Desaturated
                   supernatural           left ambiguous
Knifes, axes       Protagonist –          Narrative always      Graveyard            Blue tones
                   vulnerable             revolves around
                                          the concept of
                                          death
The supernatural   Expert                 During the            Castle               Low key lighting is
                                          protagonists quest                         mostly used, even
                                          she will be exposed                        if the protagonist is
                                          to extreme                                 present (usually to
                                          isolation. However                         imply that the
                                          the help of an                             antagonist is
                                          expert is usually                          watching them).
                                          required. (e.g.
                                          Psychiatrist)
Solitude           African American                             House

Anti-religious     Bimbo                                        Countryside
ideologies

Religion           Sceptical person                             Empty school

                   The survivor                                 Places of solitude
Meeting Conventions
      - Trailer
Use of Titles
            Our text screens meet convention,
            which we thought would be best to
            emulate since it is proven to be
            successful.
            We used a grunge texture as a
            background, which is similar to ‘Sinister’
            and presents a menacing tone.
            Our titles also had a conventional
            animation. We key framed the position
            so that the title would zoom in.
            Overall our use of titles meet
            convention.
Technical form
• Our trailer was uploaded at 16:9 aspect ratio, matching the
  industry and it adds an element of professionalism to our
  product.
• Also due to the small amount of dialogue it meant that ADR
  could be used, this gave our trailer crisp and clear dialogue,
  and made our audio sound a lot cleaner, which is vital due to
  the substantial role of sound in the horror genre.
Camera
• The camera played a vital part in allowing us to meet
  conventions, the use of the 50mm lens enabled a shallow
  depth of field for close ups, which we felt was necessary to
  exploit, and is the reason for the regular use of close ups (as
  well as to meet conventions).
• Also to enable a contrasting light, we had to change the
  exposure and aperture on the camera so that more light was
  let in, and we could fully manipulate our shots with artificial
  light.
Conventions we have rejected
• In order to follow our research, we needed to reject some
  conventions to follow the auteur theory.
• This was firstly done by a regular use of focus. (out of focus to
  in focus)
• The use of optical flares in post production also reject
  convention, since they do not contribute to a colder look
  (although they look more aesthetically pleasing).
Conventions we have followed
• We also had to follow conventions, since in our research we stated
  that a mixture of the auteur and genre theory would apply to us.
  The conventions we followed are:
• Colour – Desaturated blue colour grade
• Characters– vulnerable child, caring mother, expert, supernatural
  antagonist.
• Narrative – The mother is on a quest to cure her son’s condition,
  and is forced to do it in solitude, when no one can help her.
• Shots -regular use of close ups. This establishes characters
  expressions more effectively, which is vital for a horror
• Lighting – ambient lighting used for outdoor scenes, artificial light
  used for all indoor scenes, and positioned to create a contrasting
  light on the actors.
• Sound -stings, atonal score, atmospheric sound
• Location – The woods is conventional of the horror genre since it
  connotes isolation, a house has also become conventional with the
  rise of the domestic horror.
Similarities with Insidious
• De-saturated, blue colour grade
• Conventional establishing shot of location (house)
• Conventional narrative, which is portrayed in order to build enigma
  in trailer (two out of the three stages of Todorov’s narrative theory
  are used - equilibrium and disequilibrium). The third stage of his
  narrative theory is not shown in the theory, since it would give away
  too much information, and also there is not always a new -
  equilibrium in the horror genre.
• Conventional Progressive pace of a horror trailer – both trailers build
  up to a final sting at the end.
• Both products include a shot at the end, after the text screens – A
  conventional device to provide the audience with one last scare
• Similar text screens – both have textures behind them
• Suitable variety of Locations
• Conventional soundtrack and scores used (atmospheric and
  melodic)
Things we could have
improved for our trailer
• The 5th shot breaks the 30 degree rule.
• The rule states that every cut requires a 30 degree angle
  change for the cut to be smooth.
• I felt the atmospheric score was not quite right for our trailer.
  It was adequate, however I feel that we could have found a
  more suspenseful, violent atonal score.
• In some shots colour correction is needed for continuity. An
  example being the shot at 1.15.




     The contrast between the colour of these shots make the cut seem less smooth,
     and disrupts the continuity of the scene.
Meeting Conventions
 - Ancillary Tasks
The Poster
• For coherency our poster closely followed the themes and
  iconography present in the trailer.
• Colour – similar desaturated and blue colour
• Mise-en-scene such as costumes (pyjamas), lighting (low key,
  contrasting light)
• Composition of the shot – Using the rule of thirds the
  antagonist is emphasised.
• Editing – grunge textures and gradients
• This required coherency meant that we would also be using
  conventions in our poster. (Conventions already listed include
  colour, lighting, costumes, composition of shot). Other
  conventions are:
• Location – portrays a sense of solitude, and connotes the boy
  is possessed or in a dream since it is behind his bed.
• Characters – the vulnerable boy in the middle of the shot,
  with direct address connotes that he is the protagonist, and
  presents his unawareness and vulnerability.
Conventions of A Horror Poster
                               Are they used in our poster? yes=                        )



Colour and Lighting   Use of Locations           Character                   Camera                    Colour Scheme and
                                                                                                       Text
Low Key Lighting      Woods (lonely location     Characters showcased        A convention shot for     Font usually looks
                      that features in film)     are sometimes the           a horror poster is a CU   quite menacing, and
                                                 antagonist and almost       / XCU                     sinister. It usually has a
                                                 always the protagonist                                texture to add depth
                                                                                                       to it
De-saturation         A location is usually      The antagonist is                                     Use of dark colours
Blue Tint             used on a horror           usually placed in a                                   such as red and black
High Contrast         poster (alternative to a   place to make the
Vignette              coloured background).      protagonist look                                      Blue is used to
                      This is because it helps   vulnerable. (e.g.                                     compliment the image
                      present an element of      behind him) – The rule                                (if it has a
                      solitude.                  of thirds is usually                                  conventional blue
                                                 considered when                                       tint), and contributes
                                                 doing this, since the                                 to the cold effect of
                                                 antagonist would                                      the poster
                                                 typically be placed in
                                                 an intersection of two
                                                 lines or along a vertical
                                                 line of the frame.
Use of Vignette to portray
                                        a sense of entrapment.
Isolated location in
the background Vulnerable
                                               Contrasting
                    protagonist –              light –
                    direct address             Conventional
                                               light use for a       Menacing shot of
                                               horror poster.        house, with a
                                                                     Desaturated blue
                                                                     colour, presenting
                                                                     a cold
                                                                     atmosphere.

                                                                     The antagonist in our
                                                                     poster serves a similar
                                                                     function to the eyes in
                                                                     the insidious poster.
                                                                     They portray enigma
                                                                     to the audience.


                            Grunge texture blended into title. Giving titles
                            a menacing look suitable for a horror film.
The Magazine
• The magazine has similar features to the poster. Here is a list
  of what has been included for coherency:
• Text colour scheme
• Colour grading of image
• Texture on the Paralysis title
• Direct address of the protagonist, connoting his unawareness
  and vulnerability
• Low key lighting and use of black gradients to connote a sense
  of entrapment
Conventions of a Horror Magazine
                           Are they used in our magazine? (Yes = )



Use of Location          Colour and Lighting   Character               Camera                 Text and Colour
                                                                                              Scheme



A location is usually    Low key Lighting      The antagonist and      Conventional shots     The font of text
not featured in the                            protagonist are         include: Close ups ,   usually follows house
background. Instead                            usually displayed. If   Medium Close ups,      style of previous
there is usually a                             only one character is   medium shots           editions of a
solid colour, and then                         showcased it is                                magazine.
a texture to add                               usually the
depth to it.                                   antagonist.
Background will          Desaturated colour,                                                  Colour of text such as
usually be a black       blue tint                                                            cover lines, and
solid with a texture                                                                          general colour
for depth, and a                                                                              scheme can be
blueish light to add                                                                          changed. The
colour to the                                                                                 conventional colours
background.                                                                                   of horror are used.
                                                                                              E.g. black, red and
                                                                                              dark blue.
Horror iconography used. The colour red
connotes blood, clarifying the genre of this
product.                                                                 Background is
                                                                         never a solid
                         Low key lighting – connotes                     colour. It is
                         the antagonist is present                       usually used to
                                                                         emphasise the
                                                                         main image. The
                                                                         dark blue colour
                                                                         of the
                                                                         background
                                                                         presents a cold
                                                                         tone.


                                                                  Antagonist is present,
                                                                  which is a common
                                                                  feature of magazines
                                                                  since it builds enigma.

 The images are very
 minimal, which is              The images feature the conventional colour
 conventional for horror        grade for a horror, which is a blue tint. This
 products.                      conveys a cold atmosphere.

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Comparing ‘paralysis’ with real texts

  • 2. Conventions of a Horror Film Are they in Paralysis? (yes = ) Iconography Characters Narrative Setting Colour/lighting Blood Antagonist - Endings are usually Woods Desaturated supernatural left ambiguous Knifes, axes Protagonist – Narrative always Graveyard Blue tones vulnerable revolves around the concept of death The supernatural Expert During the Castle Low key lighting is protagonists quest mostly used, even she will be exposed if the protagonist is to extreme present (usually to isolation. However imply that the the help of an antagonist is expert is usually watching them). required. (e.g. Psychiatrist) Solitude African American House Anti-religious Bimbo Countryside ideologies Religion Sceptical person Empty school The survivor Places of solitude
  • 4. Use of Titles Our text screens meet convention, which we thought would be best to emulate since it is proven to be successful. We used a grunge texture as a background, which is similar to ‘Sinister’ and presents a menacing tone. Our titles also had a conventional animation. We key framed the position so that the title would zoom in. Overall our use of titles meet convention.
  • 5. Technical form • Our trailer was uploaded at 16:9 aspect ratio, matching the industry and it adds an element of professionalism to our product. • Also due to the small amount of dialogue it meant that ADR could be used, this gave our trailer crisp and clear dialogue, and made our audio sound a lot cleaner, which is vital due to the substantial role of sound in the horror genre.
  • 6. Camera • The camera played a vital part in allowing us to meet conventions, the use of the 50mm lens enabled a shallow depth of field for close ups, which we felt was necessary to exploit, and is the reason for the regular use of close ups (as well as to meet conventions). • Also to enable a contrasting light, we had to change the exposure and aperture on the camera so that more light was let in, and we could fully manipulate our shots with artificial light.
  • 7. Conventions we have rejected • In order to follow our research, we needed to reject some conventions to follow the auteur theory. • This was firstly done by a regular use of focus. (out of focus to in focus) • The use of optical flares in post production also reject convention, since they do not contribute to a colder look (although they look more aesthetically pleasing).
  • 8. Conventions we have followed • We also had to follow conventions, since in our research we stated that a mixture of the auteur and genre theory would apply to us. The conventions we followed are: • Colour – Desaturated blue colour grade • Characters– vulnerable child, caring mother, expert, supernatural antagonist. • Narrative – The mother is on a quest to cure her son’s condition, and is forced to do it in solitude, when no one can help her. • Shots -regular use of close ups. This establishes characters expressions more effectively, which is vital for a horror • Lighting – ambient lighting used for outdoor scenes, artificial light used for all indoor scenes, and positioned to create a contrasting light on the actors. • Sound -stings, atonal score, atmospheric sound • Location – The woods is conventional of the horror genre since it connotes isolation, a house has also become conventional with the rise of the domestic horror.
  • 9. Similarities with Insidious • De-saturated, blue colour grade • Conventional establishing shot of location (house) • Conventional narrative, which is portrayed in order to build enigma in trailer (two out of the three stages of Todorov’s narrative theory are used - equilibrium and disequilibrium). The third stage of his narrative theory is not shown in the theory, since it would give away too much information, and also there is not always a new - equilibrium in the horror genre. • Conventional Progressive pace of a horror trailer – both trailers build up to a final sting at the end. • Both products include a shot at the end, after the text screens – A conventional device to provide the audience with one last scare • Similar text screens – both have textures behind them • Suitable variety of Locations • Conventional soundtrack and scores used (atmospheric and melodic)
  • 10. Things we could have improved for our trailer • The 5th shot breaks the 30 degree rule. • The rule states that every cut requires a 30 degree angle change for the cut to be smooth. • I felt the atmospheric score was not quite right for our trailer. It was adequate, however I feel that we could have found a more suspenseful, violent atonal score. • In some shots colour correction is needed for continuity. An example being the shot at 1.15. The contrast between the colour of these shots make the cut seem less smooth, and disrupts the continuity of the scene.
  • 11. Meeting Conventions - Ancillary Tasks
  • 12. The Poster • For coherency our poster closely followed the themes and iconography present in the trailer. • Colour – similar desaturated and blue colour • Mise-en-scene such as costumes (pyjamas), lighting (low key, contrasting light) • Composition of the shot – Using the rule of thirds the antagonist is emphasised. • Editing – grunge textures and gradients • This required coherency meant that we would also be using conventions in our poster. (Conventions already listed include colour, lighting, costumes, composition of shot). Other conventions are: • Location – portrays a sense of solitude, and connotes the boy is possessed or in a dream since it is behind his bed. • Characters – the vulnerable boy in the middle of the shot, with direct address connotes that he is the protagonist, and presents his unawareness and vulnerability.
  • 13. Conventions of A Horror Poster Are they used in our poster? yes= ) Colour and Lighting Use of Locations Character Camera Colour Scheme and Text Low Key Lighting Woods (lonely location Characters showcased A convention shot for Font usually looks that features in film) are sometimes the a horror poster is a CU quite menacing, and antagonist and almost / XCU sinister. It usually has a always the protagonist texture to add depth to it De-saturation A location is usually The antagonist is Use of dark colours Blue Tint used on a horror usually placed in a such as red and black High Contrast poster (alternative to a place to make the Vignette coloured background). protagonist look Blue is used to This is because it helps vulnerable. (e.g. compliment the image present an element of behind him) – The rule (if it has a solitude. of thirds is usually conventional blue considered when tint), and contributes doing this, since the to the cold effect of antagonist would the poster typically be placed in an intersection of two lines or along a vertical line of the frame.
  • 14. Use of Vignette to portray a sense of entrapment. Isolated location in the background Vulnerable Contrasting protagonist – light – direct address Conventional light use for a Menacing shot of horror poster. house, with a Desaturated blue colour, presenting a cold atmosphere. The antagonist in our poster serves a similar function to the eyes in the insidious poster. They portray enigma to the audience. Grunge texture blended into title. Giving titles a menacing look suitable for a horror film.
  • 15. The Magazine • The magazine has similar features to the poster. Here is a list of what has been included for coherency: • Text colour scheme • Colour grading of image • Texture on the Paralysis title • Direct address of the protagonist, connoting his unawareness and vulnerability • Low key lighting and use of black gradients to connote a sense of entrapment
  • 16. Conventions of a Horror Magazine Are they used in our magazine? (Yes = ) Use of Location Colour and Lighting Character Camera Text and Colour Scheme A location is usually Low key Lighting The antagonist and Conventional shots The font of text not featured in the protagonist are include: Close ups , usually follows house background. Instead usually displayed. If Medium Close ups, style of previous there is usually a only one character is medium shots editions of a solid colour, and then showcased it is magazine. a texture to add usually the depth to it. antagonist. Background will Desaturated colour, Colour of text such as usually be a black blue tint cover lines, and solid with a texture general colour for depth, and a scheme can be blueish light to add changed. The colour to the conventional colours background. of horror are used. E.g. black, red and dark blue.
  • 17. Horror iconography used. The colour red connotes blood, clarifying the genre of this product. Background is never a solid Low key lighting – connotes colour. It is the antagonist is present usually used to emphasise the main image. The dark blue colour of the background presents a cold tone. Antagonist is present, which is a common feature of magazines since it builds enigma. The images are very minimal, which is The images feature the conventional colour conventional for horror grade for a horror, which is a blue tint. This products. conveys a cold atmosphere.