Providing a compelling user experience is pivotal to developing a successful product. As a product manager, you are often tasked with difficult decisions that require a deep understanding of customer needs and how to deliver the best experience possible. User research is an effective way to both generate insights and validate direction.
In this workshop you will learn:
* The skills to effectively integrate user research into the product development process with a strong return on investment.
* How foundational user research can help product teams understand user goals, generate insights, and narrow focus.
* How to use research to evaluate and iterate on product concepts.
* How to validate design and product decisions to ready your product for launch.
7.
One positive thing
you have seen from
user research or
usability testing in
the past?
One concern, fear, or
aggravation you have
about user research
or usability testing.
One thing you’d like
to get out of today’s
workshop.
1 2 3
8. Some things we hope you walk away with today:
• The skills to effectively integrate user research into the product
development process with a strong return on investment.
• How foundational user research can help product teams
understand user goals, generate insights, and narrow focus.
• How to use research to evaluate and iterate on product concepts.
• How to validate design and product decisions to ready your
product for launch.
• Inspiration to do more user research on your own
9. Agenda
• Product develop process and user research
• Foundational research
• Conceptual research
• Evaluative research
• Research ROI
25. Research Goal User-Centered Study Types
How usable/learnable/satisfying is my new design? Usability testing (formative)
How usable/learnable/satisfying is my existing product? Usability testing (evaluative)
Who are my users and what do they need? Contextual interviews | observations | surveys
What distinct user types am I designing for? Segmentation surveys | personas
How well can people find things? How should I construct
an information architecture?
Card sort | tree test | usability testing
What are my users’ workflows? Diary study | contextual interviews | observations
How easily can people set up and use a product? Out of box experience (OOBE) study
Which design works best? A/B testing (small or large scale)
How easily can a larger sample of people perform
(easy-to-stage) tasks?
Unmoderated remote usability testing
40. 40
“It’s real user research when you
can smell what’s for dinner.”
-John Dirks
41.
42. Diary studies
• Useful for capturing behaviors and activities over time
• Can track technology adoption and use on discrete days to track
changes in use and perception
• Participatory data collection and artifact sharing possible
• Provides understanding of user’s context without being there
45. Research Goal User-Centered Study Types
How usable/learnable/satisfying is my new design? Usability testing (formative)
How usable/learnable/satisfying is my existing product? Usability testing (evaluative)
Who are my users and what do they need? Contextual interviews | observations | surveys
What distinct user types am I designing for? Segmentation surveys | personas
How well can people find things? How should I construct
an information architecture?
Card sort | tree test | usability testing
What are my users’ workflows? Diary study | contextual interviews | observations
How easily can people set up and use a product? Out of box experience (OOBE) study
Which design works best? A/B testing (small or large scale)
How easily can a larger sample of people perform
(easy-to-stage) tasks?
Unmoderated remote usability testing
47. Today’s Scenario: FamilyTrip
• Service for parents to discover, plan, and book their
next family vacation.
• Offers ideas about:
• where to go
• what to do when you get there
• Helps parents book all of the aspects of their next
adventure.
47
48. FamilyTrip
• Uncertain about how voice assistants fit into
FamilyTrip’s future.
• What opportunity is there to develop a voice
experience?
48
49. Foundational Research: FamilyTrip
In small groups:
• Assign roles: Participant, Moderator, Observer(s)
• Moderator will ask participant about either:
• last trip they planned (best if it was for a family).
• experience with voice assistant.
• Observer takes notes
49
55. Concept Testing
• Testing multiple concepts or open-ended ideas
• Session guide with tasks and interview
Example:
5
Participants
Day 1 Day 2 Day 3 Day 4
5
Participants
Day 5
Design Recs
Design Recs
and
Reporting
Findings
56. Concept Testing
Outcome: What aspects of design concepts are most promising
• Results will be varying levels of certainty
• Highly collaborative findings and recommendations discussions
• Need to observe sessions to participate
57. 57
Teen Reactions to Concept
AwesomeMeh.
“Interesting”
“Unique”
“Different”
“Useful”
“Can see all angles”
“Shows more details”
“Good tool to have”
“Cool”
“Innovative”
“Impressive”
“More fun than GIF or video”
“Very interesting”
“Great for sharing”
“Better than pictures”
“Captures every aspect”
“Complicated”
“Long process”
“Takes more time”
“Too much space”
“Not very necessary”
“Looks weird in public”
58. RITE Testing
Iterative sessions
Session guide with tasks and interview
Example:
3
Participants
Design
Revisions
Day 1 Day 2
3
Participants
Design
Revisions
Day 3 Day 4
3
Participants
Design
Revisions
Day 5 Day 6
59. RITE Testing
Outcome: How well a design concept is working
• Iterative sessions makes data less comprehensive
• Good for teams where stakeholders are involved in the design process
• Design team needs to determine which pieces of evidence are worth taking
action on
60. • Collaborate with teammates on findings
• Write out granular findings from each participant on
sticky notes
• Build a data wall
• Organize into themes and then collaboratively decide on
any design revisions needed (even if they are high level
for the time being).
Findings
63. FamilyTrip
Two concepts for how to leverage a voice assistant.
1. Trip planning assistant Alexa skill
2. Interactive city tour guide
63
64. Conceputal Research: FamilyTrip
In small groups, generate sample research brief:
• research objectives
• questions
• methods
• participants
• outcomes
That will help you decide which path to take.
64
68. Usability Testing
Same design in all sessions
Session guide with tasks and interview
Example:
5
Participants
Day 1 Day 2 Day 3 Day 4
5
Participants
Day 5
Reporting Design RecsFindings
69. Usability Testing
Outcome: How to improve the design
• A sample of 8-10 participants can yield qualitative findings and
recommendations
• Good for teams who need specific answers on a design’s performance
• Formal reporting
• Great for external stakeholders
70. Usability Testing Common Components
• Screener
• Session Guide
• Design Artifacts, Prototypes, or Applications
• Test Sessions
• Findings and Recommendations
71. Session Guide
Purpose: Create a testing plan that
answers research questions
• Objectives
• Research questions
• Pre-interview
• Tasks
• Post-interview
73. Test Sessions
Purpose: Collect data
• Consistent protocol
• Not leading the participant
• Listen, observe and follow up to get
more information
74. Finding and Recommendations
Purpose: Connect the findings to
the design
• Answers to research questions
• Prioritized findings
• Directional to specific
recommendations
• Positive, neutral and negative
findings
75.
76. Issues are characterized by severity and scope
Introduces inefficiencies
Interferes with performing tasks quickly and
easily.
Causes task difficulty
Users can probably perform the task, but
not without difficulty.
Risk of task failure
At least some users will not be able to
perform the task successfully.
Positive experience
Strengths of the design that contribute to a
positive user experience.
Low
Few Participants (1 – 6)
Medium
Several Participants (7 – 12)
High
Almost All Participants (13 – 18)
79. • Select a focal point such as one new feature
• Don’t demo this particular feature: test it with 2-3 people
instead!
• Write up a short (1 pg) test plan that includes:
-Research questions
-Representative tasks with the feature
Turning part of a demo into a usability session
80. • Identify and recruit participants:
– Actual users are best
– Proxies will do in a pinch: peers for hallway testing, spouses,
stakeholders, etc.
• Let them know they are doing you a favor and that you want
to see how well the system works without instruction
– Do not refer to this as a “user test” in front of them!
– Give them tasks (verbally, one by one, or on paper if complex)
– Ask them to think aloud as they work
– Observe and take notes (or ask a partner to take notes)
Conducting the usability session
81. Research Goal User-Centered Study Types
How usable/learnable/satisfying is my new design? Usability testing (formative)
How usable/learnable/satisfying is my existing product? Usability testing (evaluative)
Who are my users and what do they need? Contextual interviews | observations | surveys
What distinct user types am I designing for? Segmentation surveys | personas
How well can people find things? How should I construct
an information architecture?
Card sort | tree test | usability testing
What are my users’ workflows? Diary study | contextual interviews | observations
How easily can people set up and use a product? Out of box experience (OOBE) study
Which design works best? A/B testing (small or large scale)
How easily can a larger sample of people perform
(easy-to-stage) tasks?
Unmoderated remote usability testing
84. Evaluative Research: FamilyTrip
In small groups, generate sample research brief:
• research objectives
• questions
• methods
• participants
• outcomes
To finalize the product for launch.
84
86. x100
Post release multiplier
$1 to fix a problem
during design costs
$100 to fix it after the
release.
Software Engineering: A Practitioner’s
Approach, Robert Pressman
87. 50%
Avoidable work
50% of development
time during IT projects is
spent doing avoidable
work.
Dr. Susan Weinschenk, The
ROI of User Experience
88. $2.5M
Training savings
As a result of usability
improvements at AT&T,
the company saved
$2,500,000 in training
expenses.
Human Factors International ROI
Whitepaper
92. Applied research borrows ideas and techniques from pure research
to serve a specific real-world goal, such as creating a supersoldier
or improving the quality of hospital care or finding new ways to
market pork-flavored soda. While ethics are just as important,
methods can be more relaxed…The research is successful to the
extent that it contributes to the stated goal.
-Erica Hall
93. 93
Ingredients for successful UX research
1. Find the right people to observe or interact with
2. Ask them the right questions
3. Observe them doing things that inform the
design solution or problem space
95. Three areas of potential bias:
• Interviewer bias
• Participant bias
• Bias resulting from interview setting
96. Interviewer Bias
Confirmation bias
Researcher forms a hypothesis or belief and
uses respondents’ information to confirm
that belief.
Culture bias
Interpreting and judging based on standards
inherent in one's own culture.
The halo effect
Tendency to see something or someone in a
certain light because of a single attribute.
97. Participant Bias
Observer effect
(Hawthorne effect)
When people know they’re being observed
they tend to exhibit slightly different
behavior than normal.
Social desirability
People generally tell you what they think you
want to hear; less likely to say disparaging
things about other people and products.
Recency effect,
Primacy effect
Last things seen or first things seen
influence impressions.
98. Biases from
Interview Settings
Telling vs. showing
Settings were people can only self-report
instead of being observed are prone to many
biases.
Fake context
Even carefully-created usability lab or field
testing setups are artificial; be mindful of
what is contrived or missing.
Social influences
Be careful of potential biases resulting from
conducting interviews in front of managers,
supervisors, co-workers, or even friends or
other family members.
100. Establishing a good interview setting
• As close as possible to context of use
• Try to engage where participants are likely to be most comfortable and
express honest opinions
• Know cultural norms (e.g., if men do not typically meet with women
alone, do not create that situation in an interview setting)
• Avoid awkward or biasing power dynamics (e.g., interviewing NGO staff
member along with their country director).
• Consider pros/cons of recording interview and always get consent!
100
101. Listen First
• Listen more, talk less
• Tolerate silence
• Be empathetic
• Follow up, but don’t interrupt or correct
102. Explore Depth
• Follow up on what the participant says
• Keep participants focused and ask for concrete details
• Ask questions when you do not understand
103. Keep it Open
• Ask participants to tell a story
• Ask to hear more about a subject
• Ask open-ended questions (prevent yes/no answers)
• Use an interview guide, but feel free to go off script
104. Level of Involvement
• Share experiences on occasion, but don’t make it all about you
• Do not take the ebb and flows of interviewing too personally
• Follow your hunches
105. Do Not Guide
• Avoid leading questions
• Avoid reinforcing your
participants’ responses
Musée McCord Museum
106. Examples of Leading Questions
Leading question Non-leading phrasing
This is our video upload page. Is it clear
that this page is for uploading video?
Tell me what you would use this page for.
Do you think this screen is easy to
navigate?
What are some of your impressions about this
screen? (Better yet: what would you do here?)
Who do you typically call when you
experience a hardware glitch?
Think about the last time you experienced a
hardware glitch. What did you do? (Later…is
that typical for you?)
106
107. • Brief description and goal of the interview (to share with participant).
• Any basic or factual questions needed (name, job title, role in organization,
age, etc.).
• Icebreaker or warm-up questions.
• List of questions or topics that are primary focus of the interview.
Prepare an Interview Guide
108. Take notes!
• Don’t trust important things to memory, or
biases will easily creep in.
• Preferably take notes during the interview
• If not during, then immediately afterward