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©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Putting People
at the Heart
of Design
26.6.2014
Tomi Tontti
Design Director, Isobar Finland
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
TOPIC
design
User-centered
Human-centered
People-centered
Customer-centered
mindset
process
methods
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
We bring people and
brands together like
never before.
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
We bring people and
brands together like
never before.
How do we do that?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Do we bring
people to brands
or
brands to people?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Traditional mass media
advertising is good at
bringing people to brands.
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
However, in digital it should
be more about bringing
brands to people.
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Brands need to do more
things with and for people.
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
In the end, companies don’t
have control over their
brands. Their customers do.
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
It’s hard to connect to
people if they are thought as
demographic target groups..
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
User-centered design is about
understanding the needs, pain
points, behaviors, contexts
and motivations of people we
are designing for.
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
UCD is most often linked with UX
and Service Design, but it can
help in other stuff we do at
Isobar too.
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
What is
user-centered design
about?
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Aesthetics?
Functionality?
Usability?
Innovation?
Creativity?
WHAT IS DESIGN ABOUT?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Danish Design Centre, 2003
THE DESIGN LADDER
01No design
02Design as
Styling
03Design as
Process
04Design as
Strategy
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
What is
user-centered design
about?
USER-CENTERED
,
where the activity is driven by the needs,
desires, and context of the people for
whom we design.
DESIGN is the
discipline of generating solutions to
problems and opportunities either by
improving existing or by creating new
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Business
(viability)
Technology
(feasibility)
New products
Can’t use
this! Don’t
need this!
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Business
(viability)
Technology
(feasibility)
People
(desirability)
Experience
innovation
Emotional
innovation:
Brands,
marketing,
relationships Functional
innovation
Process
innovation
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Typical thoughts of a
user-centered designer?
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
How to design this to be the
most awesome and best
looking thing anyone has ever
seen?

“ordinary designer”
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Who are our users? 
What are their interests,
motivations, habits and
needs?


User-centered designer
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
How we want our users to
feel?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Why will they use this?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
What functionalities do they
really need?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
What information will the
user need to operate?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
How tech savvy are they? 
What kind of devices are they used to?
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
User-centered design
as a process
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Research phase Design  prototyping Pure design clarity :)
UCD PROCESS
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
UCD PROCESS
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Common methods
and practices
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
01. Based upon user understanding
02. Collaborative
03. Visual thinking
04. Iterative
05. Holistic
KEY CHARACTERISTICS
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Quantitive research
•  Web analytics
•  Aegis’ own Consumer Connection System
•  Survey targeted to existing  prospective customers
Quantitive research alone won’t help you to capture the richness of
human experience.
USER UNDERSTANDING
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Qualitative research
•  Observe
•  Interview
•  User/photo diaries
•  Seek for stories
When interviewing, use open ended questions. Try to make an
engaging conversation instead of pointed questions.
USER UNDERSTANDING
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Being your user
•  Step in your users shoes
•  Be a customer for your clients shop, office or service
•  Test your clients products
•  Contact customer service
USER UNDERSTANDING
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
A project space
•  Create a dedicated area to organize project materials,
work and meet.
COLLABORATIVE + VISUAL THINKING + HOLISTIC
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Personas
USER UNDERSTANDING
Personas are fictional characters
created from research insights to
represent the different user types.
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Scenarios
USER UNDERSTANDING
Scenarios are short stories that
describe an ideal user experience
of a persona in a specific situation,
capturing users motivations and
actions.
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Journey mapping
(a.k.a. Experience mapping)
•  Activity of making a visual representation of user’s
journey through a service, showing actions, feelings and
thoughs in different touchpoints using different channels.
USER UNDERSTANDING + COLLABORATIVE + VISUAL THINKING + HOLISTOC
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Co-Sketching
•  Generate quick sketches of ideas and share them in a group.
VISUAL THINKING + COLLABORATIVE
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Interdisciplinary teamwork
•  Brainstorming
•  Workshops
•  Working together “for real”
A great service or user experience is a result of a teamwork.
Good teamwork ≠ torch relay.
Involve clients, users and subject matter experts.
COLLABORATIVE + HOLISTIC
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
ITERATIVE + USER UNDERSTANDING
Wireframes, prototyping and testing
1.  Make a prototype.
2.  Test it with users.
P.S. UX Design ≠ Wireframing
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
BUT…
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
You don’t need to be a trained
researcher to research or to test
your designs on users.
BUT…
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Some research/testing is
better than none.
BUT…
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
If you can’t have 100% dedicated
teams, make sure you regularly
schedule a day or half a day for
working together when you can.
BUT…
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
If I had asked my
customers what they
wanted, they’d have
said a faster horse.
- Henry Ford, supposedly
“	
  
Be user-centered, not user led!
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
EPILOGUE
01. Go out of the office, your users
are not there.
02. Great experiences are a result
of teamwork. Let’s work together.
03. Get a user-centered mindset.
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
Questions 
thankyous
tomi.tontti@isobar.com
Find this presentation from:
http://www.slideshare.net/TomiTontti/
NORDIC
CREATIVE
PROGRAMME
©	
  Isobar	
  Finland	
  
NORDIC
CREATIVE
PROGRAMME
IMAGE CREDITS:
Page 29: Damien Newman, http://v2.centralstory.com/about/squiggle/
Page 36: Ant Mace, https://www.flickr.com/photos/ant_3000/6796321827/
Page 38: visualpun.ch, https://www.flickr.com/photos/visualpunch/7245095196/
Page 39: Thinkpublic, https://www.flickr.com/photos/thinkpublic/4149908951/
Page 40: Danny Hope, https://www.flickr.com/photos/yandle/2209462952/
Page 41: Gary Barber, https://www.flickr.com/photos/cannedtuna/6491204853/
Page 42: Gavin Tapp, https://www.flickr.com/photos/92795775@N00/6928127177/
NORDIC
CREATIVE
PROGRAMME

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User-Centered Design Process and Methods

  • 1. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Putting People at the Heart of Design 26.6.2014 Tomi Tontti Design Director, Isobar Finland NORDIC CREATIVE PROGRAMME
  • 2. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME TOPIC design User-centered Human-centered People-centered Customer-centered mindset process methods NORDIC CREATIVE PROGRAMME
  • 3. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME We bring people and brands together like never before.
  • 4. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME We bring people and brands together like never before. How do we do that?
  • 5. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Do we bring people to brands or brands to people?
  • 6. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Traditional mass media advertising is good at bringing people to brands.
  • 7. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME However, in digital it should be more about bringing brands to people.
  • 8. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Brands need to do more things with and for people.
  • 9. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME In the end, companies don’t have control over their brands. Their customers do.
  • 10. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME It’s hard to connect to people if they are thought as demographic target groups..
  • 11. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME User-centered design is about understanding the needs, pain points, behaviors, contexts and motivations of people we are designing for. NORDIC CREATIVE PROGRAMME
  • 12. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME UCD is most often linked with UX and Service Design, but it can help in other stuff we do at Isobar too. NORDIC CREATIVE PROGRAMME
  • 13. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME What is user-centered design about? NORDIC CREATIVE PROGRAMME
  • 14. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Aesthetics? Functionality? Usability? Innovation? Creativity? WHAT IS DESIGN ABOUT?
  • 15. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Danish Design Centre, 2003 THE DESIGN LADDER 01No design 02Design as Styling 03Design as Process 04Design as Strategy
  • 16. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME What is user-centered design about? USER-CENTERED , where the activity is driven by the needs, desires, and context of the people for whom we design. DESIGN is the discipline of generating solutions to problems and opportunities either by improving existing or by creating new NORDIC CREATIVE PROGRAMME
  • 17. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Business (viability) Technology (feasibility) New products Can’t use this! Don’t need this!
  • 18. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Business (viability) Technology (feasibility) People (desirability) Experience innovation Emotional innovation: Brands, marketing, relationships Functional innovation Process innovation
  • 19. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Typical thoughts of a user-centered designer? NORDIC CREATIVE PROGRAMME
  • 20. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME How to design this to be the most awesome and best looking thing anyone has ever seen? “ordinary designer”
  • 21. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Who are our users? What are their interests, motivations, habits and needs? User-centered designer
  • 22. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME How we want our users to feel?
  • 23. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Why will they use this?
  • 24. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME What functionalities do they really need?
  • 25. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME What information will the user need to operate?
  • 26. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME How tech savvy are they? What kind of devices are they used to?
  • 27. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME User-centered design as a process NORDIC CREATIVE PROGRAMME
  • 28. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Research phase Design prototyping Pure design clarity :) UCD PROCESS
  • 29. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME UCD PROCESS
  • 30. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Common methods and practices NORDIC CREATIVE PROGRAMME
  • 31. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME 01. Based upon user understanding 02. Collaborative 03. Visual thinking 04. Iterative 05. Holistic KEY CHARACTERISTICS
  • 32. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Quantitive research •  Web analytics •  Aegis’ own Consumer Connection System •  Survey targeted to existing prospective customers Quantitive research alone won’t help you to capture the richness of human experience. USER UNDERSTANDING NORDIC CREATIVE PROGRAMME
  • 33. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Qualitative research •  Observe •  Interview •  User/photo diaries •  Seek for stories When interviewing, use open ended questions. Try to make an engaging conversation instead of pointed questions. USER UNDERSTANDING NORDIC CREATIVE PROGRAMME
  • 34. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Being your user •  Step in your users shoes •  Be a customer for your clients shop, office or service •  Test your clients products •  Contact customer service USER UNDERSTANDING NORDIC CREATIVE PROGRAMME
  • 35. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME A project space •  Create a dedicated area to organize project materials, work and meet. COLLABORATIVE + VISUAL THINKING + HOLISTIC NORDIC CREATIVE PROGRAMME
  • 36. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Personas USER UNDERSTANDING Personas are fictional characters created from research insights to represent the different user types. NORDIC CREATIVE PROGRAMME
  • 37. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Scenarios USER UNDERSTANDING Scenarios are short stories that describe an ideal user experience of a persona in a specific situation, capturing users motivations and actions. NORDIC CREATIVE PROGRAMME
  • 38. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Journey mapping (a.k.a. Experience mapping) •  Activity of making a visual representation of user’s journey through a service, showing actions, feelings and thoughs in different touchpoints using different channels. USER UNDERSTANDING + COLLABORATIVE + VISUAL THINKING + HOLISTOC NORDIC CREATIVE PROGRAMME
  • 39. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Co-Sketching •  Generate quick sketches of ideas and share them in a group. VISUAL THINKING + COLLABORATIVE NORDIC CREATIVE PROGRAMME
  • 40. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Interdisciplinary teamwork •  Brainstorming •  Workshops •  Working together “for real” A great service or user experience is a result of a teamwork. Good teamwork ≠ torch relay. Involve clients, users and subject matter experts. COLLABORATIVE + HOLISTIC NORDIC CREATIVE PROGRAMME
  • 41. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME ITERATIVE + USER UNDERSTANDING Wireframes, prototyping and testing 1.  Make a prototype. 2.  Test it with users. P.S. UX Design ≠ Wireframing NORDIC CREATIVE PROGRAMME
  • 42. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME BUT…
  • 43. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME You don’t need to be a trained researcher to research or to test your designs on users. BUT…
  • 44. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Some research/testing is better than none. BUT…
  • 45. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME If you can’t have 100% dedicated teams, make sure you regularly schedule a day or half a day for working together when you can. BUT…
  • 46. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME If I had asked my customers what they wanted, they’d have said a faster horse. - Henry Ford, supposedly “   Be user-centered, not user led!
  • 47. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME EPILOGUE 01. Go out of the office, your users are not there. 02. Great experiences are a result of teamwork. Let’s work together. 03. Get a user-centered mindset. NORDIC CREATIVE PROGRAMME
  • 48. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME Questions thankyous tomi.tontti@isobar.com Find this presentation from: http://www.slideshare.net/TomiTontti/ NORDIC CREATIVE PROGRAMME
  • 49. ©  Isobar  Finland   NORDIC CREATIVE PROGRAMME IMAGE CREDITS: Page 29: Damien Newman, http://v2.centralstory.com/about/squiggle/ Page 36: Ant Mace, https://www.flickr.com/photos/ant_3000/6796321827/ Page 38: visualpun.ch, https://www.flickr.com/photos/visualpunch/7245095196/ Page 39: Thinkpublic, https://www.flickr.com/photos/thinkpublic/4149908951/ Page 40: Danny Hope, https://www.flickr.com/photos/yandle/2209462952/ Page 41: Gary Barber, https://www.flickr.com/photos/cannedtuna/6491204853/ Page 42: Gavin Tapp, https://www.flickr.com/photos/92795775@N00/6928127177/ NORDIC CREATIVE PROGRAMME