If a website or app’s target audience includes older adults, certain aspects of its design become more important. This talk describes age-related factors that affect ability to use websites and apps, and presents design guidelines that reflect the capabilities, usage patterns, and preferences of older web users.
Features:
demographics of users of digital technologies, by age
age-related factors affecting ability to use computers, mobile phones, tablets, and other digital technology,
common design problems that decrease usability for older adults,
design guidelines that can help designers avoid these common problems.
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Individual VariaJon
Studies on aging are particularly subject to
confounding effects. [Reddy, 2012]
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Individual VariaJon
• Aging is a conJnuous process
• Change is not linear, or uniform
• Effects of aging are highly idiosyncraJc
• As group’s average age increases:
• Rates of change in abiliJes increase
• Ranges of abiliJes increase
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Age-Related Changes: Motor Control
• Reduced hand-eye coordinaJon
• Reduced fine-motor control
• Reduced strength, stamina
• Slower movements
• SJffness
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• Difficulty grasping/manipulaJng small objects
- Stylus or other poinJng devices; small controls
• Difficulty with conJnuous movements
- Click-drag, tap-drag, or tap-hold gestures
- Pinch, spread, double-tap gestures
• Problems execuJng coordinated gestures
• Increased variance in movements
- Decreased reliability in recogniJon of gestures
• Increase in hand tremor and in risk of unintenJonal
click or touch
- Accidental selecJon of object, navigaJon to locaJon, etc.
Impacts of Motor Control Changes
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Motor Control Guidelines
1. Promote accurate, precise selecJon of targets.
• Make click & tap targets big
• Text link’s clickable area includes graphical parts
• Make swipe targets larger than tap targets
• Provide blank space around clickable targets
• Place tap targets in center or boGom of screen
• Place horizontal swipe targets near screen boGom;
and verJcal swipe targets on right side
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Motor Control Guidelines:
Sizes of click and tap targets
Desktop/laptop devices: click targets should
accept clicks in an area at least 11mm
diagonally.
Touch-screen devices: tap targets should be 16.5
mm diagonally (11.7mm square)
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2. Keep input gestures simple.
• Don’t require double-click
• No drag
• Avoid mulJ-level menus, especially with narrow
paths
• Menus should stay open long enough for people
with low motor skills
• Avoid mulJ-finger gestures
Motor Control Guidelines
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Age-Related Changes: Speech & Hearing
Speech:
• Slower rate of speech
• Reduced arJculaJon
Hearing - harder to:
• Filter out background sounds
• Localize sounds
• Understand fast speech
• Hear low volume sounds
• Detect high-pitched sounds
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Everyone:
8 kHz
Under 20:
16 kHz
Under 50:
12 kHz
Speech & Hearing
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Speech & Hearing Guidelines
1. Make audible signals in a range most people
can hear.
2. Minimize background noise.
3. Convey important info in mulJple ways.
4. Make speech output natural sounding.
5. Allow users to adjust device output.
6. Provide speech-to-text capability.
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Speech & Hearing Guidelines
3. Convey important info in mulJple ways.
• Add capJons, ALT text to images
• Add cc, transcripts to videos
• Use video to supplement text,
not replace it
• Provide alert signals in
mulJple forms
• Provide text-to-speech funcJon
[Source:
hGp://www.3playmedia.com/how-it-works/how-
to-guides/capJons-and-subJtles-with-vimeo
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Age-Related Changes:
CogniJon: AGenJon, Learning, Memory
• Reduced short-term memory/aGenJon span
- Difficulty keeping track of task status
- Harder to concentrate; more distracJble
• Longer learning Jmes; more repeJJon required
• Less generalizaJon between situaJons
• More difficulty retrieving words
• Reduced ability to mulJ-task
• More suscepJble to change blindness
• More easily overwhelmed
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Knowledge Guidelines
1. Clearly indicate current locaJon in app or website
2. Use vocabulary familiar to your audience
3. Don’t assume users have a correct mental model
4. Help users predict what buGons/links do, and where
they go
5. Use wriJng style that is concise, plain, and familiar to
users
6. Follow standards and convenJons
7. Minimize the negaJve impact on users of new
versions
8. Clearly label interacJve elements
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Knowledge Guidelines:
Use vocabulary familiar to your audience.
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Working with Older Adults Guidelines
1. Refer to recent resources for ideas about:
• including OAs in parJcipatory design
• adapJng study protocols to include OAs
• recruitment, retenJon, compensaJon
2. Be sensiJve in communicaJons:
• Avoid both tech jargon and ElderSpeak
• Make wriGen and oral material accessible
• Be respec}ul, paJent, supporJve, grateful
3. ConducJng sessions:
• Make sure meeJng site is easy to access and comfortable
• Minimize distracJons
• Keep sessions short, or build in breaks
• Allow extra Jme for everything
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Summary
• % and # of OAs are increasing globally
• Age-related characterisJcs can contribute to
many usability issues
• Usability issues can exclude people from benefits
of today’s digital culture
• Other populaJons face similar usability issues
and exclusions
• Designing interfaces with, and for, OAs can
improve usability for everyone
• Recent research idenJfies design guidelines.
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Top RecommendaJons
• Legibility
• Visual Simplicity
• Conceptual Simplicity
• Consistency
• Salience
• Redundancy
• Support
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Top References (of over 400!)
• Hawthorn (2006) Designing Effec>ve Interfaces for Older Users
• Fisk et al (2009) Designing for Older Adults
• Pak & McLaughlin (2011) Designing Displays for Older Adults
• Newell (2011) Design and the Digital Divide
• Leung (2009) Improving Mobile Device Apps for Older Adults
• Leitão & Silva (2012) PaGerns for Mobile UIs for Older Adults
• Pernice et al (2013) Senior Ci>zens on the Web
• Chisnell et al (2006) New Heuris>cs for Understanding Older
Adults as Web Users