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USING DESIGN EXPERIMENTS TO KICKSTART STRATEGY
Ha Phan @hpdailyrant
Principal UX Designer, GoPro Software & Services
The Promise of Storytelling
The Problem of Over Capture
Finding a Point of View
Case Study: 3 experiments for Storytelling
Outcome and Guiding Principles
when people think of GoPro …
the promise of storytelling
capture storytelling
2015
GoPro Mobile App
Control. Trim & Share
UX didn’t exist in
GoPro Software &
Services until mid 2014
2016
GoPro Desktop App
offload. edit. share.
Keep your camera happy
the problem of over capture
living the moment curating
real life example
5 minutes of editing
how do we get there?
Editing is hard &
time consuming
The landscape of video editing is fraught
with controls and a steep learning curve.
Adobe Premiere
iMovie
The black box of
good storytelling
You know it when you see it, but you can’t
deconstruct it. You don’t know how to get
there.
“I know what a good video looks like, but I don’t
have the skills to make them look that way.” Josh
How might we
enable users to create an emotional story
and make storytelling quick, easy and fun?
EXPERIENCE
tech innovations
explorations
CORE PRINCIPLES | POV
exploratory research
metrics
experiments
ASSUMPTIONS
Every product has
to have a
foundation — core
principles supported
by insights.
e
mental models
INFORMATION ARCHITECTURE
INSIGHTS
foundation
EXPERIENCE
tech innovations
explorations
CORE PRINCIPLES | POV
experiments
ASSUMPTIONS
What trade offs are
users willing to make
in a given context ?
e
mental models
INFORMATION ARCHITECTURE
INSIGHTS
experiments
exploratory research
metrics
trade off pay off
control automation
moments synched to emotional moments in music
Process
BUILD
Functional prototypes for
diverging behaviors
experiment cycle
SYNTHESIZE / LEARN
mental model,
motivations
TEST
Qualitative A/B Testing
Explorations & Hypothesis
THINK
test behaviors not solutions
hypothesis mental modelmotivation
behavior2
behavior1
prototype to learn, evangelize to align
prototype 5 prototype 15 prototype 25 prototype 35
e e e
synthesis
roadshow
synthesis
roadshow
synthesis
roadshow
authentic content
Over 150 GB of user submitted video
capture behavior
Provides clarity into what users are capturing and
how they’re capturing.
understanding context
1. trim vs HiLight
2. linear timeline vs smart
storyboard
3. music discovery
3 key experiments
research protocol
TOPIC TIME
Introduction 3 min
Exploratory Warm Up 5 min
Prototype 1 and 2
(alternate between starting with each model)
40 min
Q&A from Observation Room 2 min
experiment 1
trim vs hilight
Cardiff by the Sea, CA - June 2015
Selecting a moment as the
first step of video editing is
more engaging and quicker
than the traditional trim model
(selecting ins and outs), even
if it means giving up control.
experiment 1: trim vs hilight
HYPOTHESIS
model 1: trim (selecting ins and outs) model 2: HiLight (moment selection)
experiment 2: trim to clip vs HiLight
evangelize to align
prototype 5 prototype 15 prototype 25 prototype 35
e
synthesis
roadshow
Story Expectations
clip lengths (3 - 5 secs)
good stories are short
flows and synchs to music
aspire to look like GoPro
videos online
Moment Discovery
speed over control
helps users find their narrative
scrubbing is fun, easy recovery
Focus on moments vs time
promotes play over work
experiment 2
linear timeline vs smart storyboard
model 1: linear timeline model 2: smart storyboard
experiment 2: linear timeline vs smart storyboard
experiment 2: linear timeline vs smart storyboard
linear model
time is infinite
clips and music are
unhinged
smart storyboard
music is the story
clips expands and
contracts to fit music
Adding moments to
dynamically fill and synch to a
predefined music duration will
be quicker and easier for
users to tell their GoPro story
than a linear timeline.
experiment 2: linear timeline vs
smart storyboard
HYPOTHESIS
Reaching
good-enough in least
amount of time
Fast and synch to
music is more
important than control EFFORT / TIME
SATISFACTION
effort : satisfaction
evangelize to align
prototype 5 prototype 15 prototype 25 prototype 35
e e e
synthesis
roadshow
synthesis
roadshow
synthesis
roadshow
Effort vs Satisfaction
fast over perfect
automated over control
user feels empowered
Music Synching
feels magical
playful and fun
experiment 3
music discovery
Sampling from a short list and
previewing music alongside
story will push users to
complete their story quicker
vs. using controls to filter from
a large list.
experiment 3: music discovery
HYPOTHESIS
model 1: short list model 2: filtered list
experiment 3: music discovery
evangelize to align
prototype 5 prototype 15 prototype 25 prototype 35
e e e
synthesis
roadshow
synthesis
roadshow
synthesis
roadshow
Music Sampling
hypothesis was wrong
music sampling along side preview
is the pervasive behavior
music has to match the mood or
intent of story
drives narrative
The interplay of narrative (content) and tone (music)
define narrative
serendipitously finding
moments
Identifying the
Ending
Discover
Moments
Reorder
Moments Sample & preview
matching the feeling
compare possibilities
music discovery helps users find their narrative
music association
evokes story elements
moment discovery
to match music
Movement
Punctuate
a Moment
Activity
Mood or
FeelingAttitude
or Tone
Discover More Moments
outcome & core principles
EXPERIENCE
tech innovations
assumptions
explorations
CORE PRINCIPLES | POV
exploratory research
metricsexperiments
EXPLORATIONS
moments not time,
are building blocks
of story / memory
IP: music events as
story structure e
mental models
INFORMATION ARCHITECTURE
INSIGHTS
built foundation
“Houston, we have a point of view.”
we know what we don’t know
demonstrate critical micro-interactions
identify opportunities for IP investment
derive guiding principles for experience & strategy
evangelize design thinking & process
outcome
A good story …
matches the mood the user has in mind
about a topic or an event
has a good ending
is short (less than 1 min, “people get bored”)
flows and synchs to music
has quick cuts or varied clip lengths
includes best moments (action, emotion, humor, interest point, what matters or is
relevant to me)
activity
scene placement
image Quality
emotion
relevance / context
the atomic moment
the smallest emotional trigger
Guiding Principles
MAGICAL
MOMENT-FOCUSED EMPOWERINGMAGICALLIGHTWEIGHT
HiLight focused vs.
tweaking and
synching time
Simple, get to “good
enough” with few
controls
It just knows. Minimal
time investment with
delightful returns.
Makes the user feel
like they’re better than
they are. Builds them
into better storytellers.
EXPERIENCE“You solve one
problem and you
solve the next one.
And if you solve
enough problems
you get to go
home.”

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UX STRAT USA: Ha Phan, "Using Design Experiments as a Springboard for Strategy"

  • 1. USING DESIGN EXPERIMENTS TO KICKSTART STRATEGY Ha Phan @hpdailyrant Principal UX Designer, GoPro Software & Services
  • 2. The Promise of Storytelling The Problem of Over Capture Finding a Point of View Case Study: 3 experiments for Storytelling Outcome and Guiding Principles
  • 3. when people think of GoPro …
  • 4. the promise of storytelling
  • 6. 2015 GoPro Mobile App Control. Trim & Share UX didn’t exist in GoPro Software & Services until mid 2014
  • 7. 2016 GoPro Desktop App offload. edit. share. Keep your camera happy
  • 8. the problem of over capture
  • 9. living the moment curating
  • 11.
  • 12. 5 minutes of editing
  • 13. how do we get there?
  • 14. Editing is hard & time consuming The landscape of video editing is fraught with controls and a steep learning curve.
  • 17. The black box of good storytelling You know it when you see it, but you can’t deconstruct it. You don’t know how to get there.
  • 18. “I know what a good video looks like, but I don’t have the skills to make them look that way.” Josh
  • 19. How might we enable users to create an emotional story and make storytelling quick, easy and fun?
  • 20. EXPERIENCE tech innovations explorations CORE PRINCIPLES | POV exploratory research metrics experiments ASSUMPTIONS Every product has to have a foundation — core principles supported by insights. e mental models INFORMATION ARCHITECTURE INSIGHTS foundation
  • 21. EXPERIENCE tech innovations explorations CORE PRINCIPLES | POV experiments ASSUMPTIONS What trade offs are users willing to make in a given context ? e mental models INFORMATION ARCHITECTURE INSIGHTS experiments exploratory research metrics
  • 24. moments synched to emotional moments in music
  • 26. BUILD Functional prototypes for diverging behaviors experiment cycle SYNTHESIZE / LEARN mental model, motivations TEST Qualitative A/B Testing Explorations & Hypothesis THINK
  • 27. test behaviors not solutions hypothesis mental modelmotivation behavior2 behavior1
  • 28. prototype to learn, evangelize to align prototype 5 prototype 15 prototype 25 prototype 35 e e e synthesis roadshow synthesis roadshow synthesis roadshow
  • 29. authentic content Over 150 GB of user submitted video capture behavior Provides clarity into what users are capturing and how they’re capturing. understanding context
  • 30. 1. trim vs HiLight 2. linear timeline vs smart storyboard 3. music discovery 3 key experiments
  • 31. research protocol TOPIC TIME Introduction 3 min Exploratory Warm Up 5 min Prototype 1 and 2 (alternate between starting with each model) 40 min Q&A from Observation Room 2 min
  • 33. Cardiff by the Sea, CA - June 2015
  • 34. Selecting a moment as the first step of video editing is more engaging and quicker than the traditional trim model (selecting ins and outs), even if it means giving up control. experiment 1: trim vs hilight HYPOTHESIS
  • 35. model 1: trim (selecting ins and outs) model 2: HiLight (moment selection) experiment 2: trim to clip vs HiLight
  • 36. evangelize to align prototype 5 prototype 15 prototype 25 prototype 35 e synthesis roadshow Story Expectations clip lengths (3 - 5 secs) good stories are short flows and synchs to music aspire to look like GoPro videos online Moment Discovery speed over control helps users find their narrative scrubbing is fun, easy recovery Focus on moments vs time promotes play over work
  • 37. experiment 2 linear timeline vs smart storyboard
  • 38. model 1: linear timeline model 2: smart storyboard experiment 2: linear timeline vs smart storyboard
  • 39. experiment 2: linear timeline vs smart storyboard linear model time is infinite clips and music are unhinged smart storyboard music is the story clips expands and contracts to fit music
  • 40. Adding moments to dynamically fill and synch to a predefined music duration will be quicker and easier for users to tell their GoPro story than a linear timeline. experiment 2: linear timeline vs smart storyboard HYPOTHESIS
  • 41.
  • 42. Reaching good-enough in least amount of time Fast and synch to music is more important than control EFFORT / TIME SATISFACTION effort : satisfaction
  • 43. evangelize to align prototype 5 prototype 15 prototype 25 prototype 35 e e e synthesis roadshow synthesis roadshow synthesis roadshow Effort vs Satisfaction fast over perfect automated over control user feels empowered Music Synching feels magical playful and fun
  • 45. Sampling from a short list and previewing music alongside story will push users to complete their story quicker vs. using controls to filter from a large list. experiment 3: music discovery HYPOTHESIS
  • 46.
  • 47. model 1: short list model 2: filtered list experiment 3: music discovery
  • 48. evangelize to align prototype 5 prototype 15 prototype 25 prototype 35 e e e synthesis roadshow synthesis roadshow synthesis roadshow Music Sampling hypothesis was wrong music sampling along side preview is the pervasive behavior music has to match the mood or intent of story drives narrative
  • 49. The interplay of narrative (content) and tone (music) define narrative serendipitously finding moments Identifying the Ending Discover Moments Reorder Moments Sample & preview matching the feeling compare possibilities
  • 50. music discovery helps users find their narrative music association evokes story elements moment discovery to match music Movement Punctuate a Moment Activity Mood or FeelingAttitude or Tone Discover More Moments
  • 51. outcome & core principles
  • 52. EXPERIENCE tech innovations assumptions explorations CORE PRINCIPLES | POV exploratory research metricsexperiments EXPLORATIONS moments not time, are building blocks of story / memory IP: music events as story structure e mental models INFORMATION ARCHITECTURE INSIGHTS built foundation
  • 53. “Houston, we have a point of view.” we know what we don’t know demonstrate critical micro-interactions identify opportunities for IP investment derive guiding principles for experience & strategy evangelize design thinking & process outcome
  • 54. A good story … matches the mood the user has in mind about a topic or an event has a good ending is short (less than 1 min, “people get bored”) flows and synchs to music has quick cuts or varied clip lengths includes best moments (action, emotion, humor, interest point, what matters or is relevant to me)
  • 55. activity scene placement image Quality emotion relevance / context the atomic moment the smallest emotional trigger
  • 56. Guiding Principles MAGICAL MOMENT-FOCUSED EMPOWERINGMAGICALLIGHTWEIGHT HiLight focused vs. tweaking and synching time Simple, get to “good enough” with few controls It just knows. Minimal time investment with delightful returns. Makes the user feel like they’re better than they are. Builds them into better storytellers.
  • 57.
  • 58. EXPERIENCE“You solve one problem and you solve the next one. And if you solve enough problems you get to go home.”