Recent advances in applications of augmented reality
1. RECENT ADVANCES IN
APPLICATIONS OF
AUGMENTED REALITY
‘”Reality is merely an illusion ,albeit a very persistent
one.’’
- Albert Einstein
Prepared by :
Vaibhav Mehta & Rakesh Gupta
2. ‘Reality’ – real world
environment
‘Augmented’ – added
or supplemented.
In Augmented reality,
the real world
environment is
supplemented or
augmented by virtual
data like text,
graphics or GPS data,
etc. in real time.
AUGMENTED REALITY (AR)
3. The brain takes
information from each
eye, unites them into
one picture – Gives the
perception of depth (3-
D)
With the development
of 3-D display
technology, the field of
3-D animation and
virtual reality
developed.
ORIGIN OF AUGMENTED REALITY
1) 3-D display :-
4. Stereoscopic View
Relating or denoting a process by which two photographs of the same
objects taken at slightly different angles are viewed together, creating an
impression of depth and solidity.
displaying left side and right side view.
5. • The user’s physical presence is simulated in a virtual
environment.
• The user is able to interact with the virtual space by
some devices, like Oculus, HTC Vive,
6. Augmented reality
•The system supplements the real
world environment.
•The user maintains the sense of
presence in the real world.
• needs a mechanism to combine
virtual and real worls.
Virtual reality
•It has totally simulated virtual
immersive environment.
•senses are under control of
system. (most of the time only
visual senses)
•Needs a mechanism to feed a
virtual world into the senses of
users.
DIFFERENCES BETWEEN AUGMENTED REALITY
AND VIRTUAL REALITY
7. DEVELOPMENT PLATFORMS OF
AUGMENTED REALITY
2.
.
1. Marker-Based AR Marker-less AR
• A marker can be a 3D
object, image, QR code, or
human face too
• It uses GPS of mobile
devices to record the
device position and
displays information
relative to that location.
• After the AR system
detects the target, the
virtual object can be
embedded on it and can
be displayed
• It relies more on the
capabilities of the device
9. Classifications of AR
1. By augmenting the user
2. By augmenting the physical object
3. By augmenting the environment
surrounding the user and the object
10. A person can wear a
special kind of device,
on the head or hand,
which will give some
information about the
object, e.g., a head
mounted display.
11. By augmenting an
object, for example a
cell phone with other
devices like GPS.
Example:- In
Netherlands, Layar
app shows location
based info about a
building once camera
is put towards that
building.
12. • Neither the user nor
the object is affected
directly.
• The device
superimposes and
collects info about the
surrounding
environment, such as
about the planned
construction near a
road.
13. Education :- students participate more
interactively with computer
generated simulations
,exploring each
significant area of the event
site.
Applications of Augmented reality
14. Medical field :-
- medical students use this technology to practice
surgery in a controlled environment
- It reduces risk of operations by giving the surgon
improved sensory preprations.
15. Applications in
Navigation
• AR on navigation
devices can give us real
time information being
projected and interacted
on real world elements.
For example, Layar and
Wikitude are two apps
used for this
application.
16. Construction and Architecture
O AR is used to make interactive models of
buildings, construction sites, cables, blue
prints of maps,etc.
17. AR is used to
virtually see the
interiors of the
house exactly the
way they have to
be designed.
INTERIOR DESIGNING
18. Defense, Military, Search
and Rescue
Heads-Up Display (HUD)
is positioned in the pilot’s
view. On this display
altitude, airspeed, etc is
displayed.
19. Augmented reality allows video game players
to experience digital game play in real world
environment.
Example – Niantic and eyeshot emerged as
AR gaming creators. Nientic and is notable for
releasing Pokémon go.
GAMING INDUSTRY
21. Treatment 1) :- Manual printed on single
sided sheet
Treatment 2) :- CAI (computer assisted
instruction) base on LCD
and Monitor display.
Treatment 3) :- CAI on seeing through
HMD(head mounted
displays)
Treatment 4) :- Spatially registered
Augmented reality
22.
23. Effect of Instructional Medium
On the Time of Completion
The effect of time of completion depending
on the instructional medium is statically
significant.
24. Barriers we need to cross
Public awareness and reach of mobile AR
Technological limitations
Mobile internet connectivity in emerging markets
Desktop is the primary interface right now it should be
improved
25. Future Scope of Augmented
Reality
* AR is now has to come out of the labs to
be used in daily life on mass level.
* Example:
Sixth Sense- a wearable gestural interface
developed by Pranav Mistry at MIT
* AR can be used as an alternative for the
people who have lost one of their senses.
27. AR systems can
improve task
performance.
Very useful in
developing the Sixth
Sense technology.
Most innovative aspect
of AR : its objective.
Conclusion