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THE LIVE EXPERIENCE
  A State of Contextual Evolution
INTERLINKING.                             .

•   Creating innovative ideas that involve the
    audience in an experiential process
•   Interlinking on and offline campaign elements
                         .
    so they don’t just reiterate the same message
    in another way/place, but operate like acts in a
    well crafted play
EMBRACE POWERFUL EXPERIENCES.
                    .
•   People love real connections
•   People love live and immersive interaction
•
                       .
    People love discovery and escapism
•   People love scale and intimacy


WHAT WE DO IS HARD.                       .

•   You need to get it right, or people notice
•   It must be relevant, or people don’t notice
•   It’s hard to get it right but easy to screw up
•   Experiential is not for everyone
•
                          .
    Never settle for good enough
•   You need to be able to challenge common
    opinion with relevant and thought provoking
    ideas
.
7 PRINCIPLES TO WORK BY.
Be Authentic.
Be Adaptive.
Be Relevant.
Be Transformative.   .
Be Fresh.
Be Immersive.
Be Social.
.
BUSINESS CHALLENGES, NOT BRIEFS.
•   The job, is to solve problems. Creatively.
•   The solution that is suggested may not always
    be what the client brief requests
•   At times it means giving answers to more
    questions than were asked
•                         .
    The job is to see solutions the client can’t see,
    which is why the response is not always
    exactly to the brief that is given
•   The response always needs to answer the
    business challenge behind that brief
BE BOLD, TAKE RISKS.                     .
•   There are no rewards for being timid
•   If the client had all the answers, why would
    they need us
•   If no one ever took. a risk in business,
    they would go out of business
•   An assuring swagger and a big, bold
    (calculated) risk can go a long way
CREATE UNIQUE EXPERIENCES.
                      .
•   Create original things that offer discovery
    and delight
•   Make people feel better off because of them
•   Value thinking and thoughtfulness, from
    people and brands
•                       .
    Deliver surprising new solutions
•   Create journeys that jolt the most
    disenchanted preservers of the status quo
•   It’s about creating an idea first that makes
    people feel excited to be involved
KLEENEX - LET IT OUT.   .
KLEENEX - LET IT OUT.   .
.
.
MOBILE AND REAL TIME ENGAGEMENT.
•   Mobile technology will allow more real-time
    streaming and consumer expectations
•   Technologies and devices will help brands
    move from messaging to digitally-enabled,
                            .
    increasingly live, real-world experiences
•   More digital experiences will break-out into the
    real world and will require active participation
•   Consumers will demand more real-time live-to-
    mobile experiences, that delivers them control
CREATE IDEAS THAT ONLY . WORK FOR THAT BRAND.
•   Partner with clients and create ideas that help
    to grow brands
•   Be problem solvers: think strategic, creative,
    relationship-building, brand-refreshing
•   Focus on always creating ideas that only work
                         .
    for the brand they are intended

•   Success as a measure? If you were to remove
    the logo, or erased the branding from the
    experience, it could still only be for that one
    client
.
THINK EVOLUTION, NOT ONE-OFF PROJECTS.
•   Create brilliant moments in time, that deliver
    ongoing experiences and conversations
•   Don’t be limited in where and how this happens
•   Don’t worry about live versus online, be real to
    the content
•
                         .
    Never be precious, the dialogue is what counts
•   Keep the experiences ongoing over time and
    across audiences; there are no boundaries
•   To customers, it’s one brand, one ongoing
    experience, that continues to entertain
    and be great
BUDGET - “WHAT WOULD I. DO IF IT WAS MY MONEY?”
•   Be commercial, focus on the creative challenges
•   Face these challenges head-on
•   Success, is measured not by selling clients more,
    but by helping our clients sell more
                          .
•   Clients objectives and budgets are paramount
•   Simple rule of thumb: spend our clients' money
    as if it were our own
THE END.                           .

Paul Vandeleur

au.linkedin.com/pub/paul-vandeleur/4/451/483
                   .

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The Live Experience

  • 1. THE LIVE EXPERIENCE A State of Contextual Evolution
  • 2.
  • 3. INTERLINKING. . • Creating innovative ideas that involve the audience in an experiential process • Interlinking on and offline campaign elements . so they don’t just reiterate the same message in another way/place, but operate like acts in a well crafted play
  • 4. EMBRACE POWERFUL EXPERIENCES. . • People love real connections • People love live and immersive interaction • . People love discovery and escapism • People love scale and intimacy WHAT WE DO IS HARD. . • You need to get it right, or people notice • It must be relevant, or people don’t notice • It’s hard to get it right but easy to screw up • Experiential is not for everyone • . Never settle for good enough • You need to be able to challenge common opinion with relevant and thought provoking ideas
  • 5. . 7 PRINCIPLES TO WORK BY. Be Authentic. Be Adaptive. Be Relevant. Be Transformative. . Be Fresh. Be Immersive. Be Social.
  • 6. . BUSINESS CHALLENGES, NOT BRIEFS. • The job, is to solve problems. Creatively. • The solution that is suggested may not always be what the client brief requests • At times it means giving answers to more questions than were asked • . The job is to see solutions the client can’t see, which is why the response is not always exactly to the brief that is given • The response always needs to answer the business challenge behind that brief
  • 7. BE BOLD, TAKE RISKS. . • There are no rewards for being timid • If the client had all the answers, why would they need us • If no one ever took. a risk in business, they would go out of business • An assuring swagger and a big, bold (calculated) risk can go a long way
  • 8. CREATE UNIQUE EXPERIENCES. . • Create original things that offer discovery and delight • Make people feel better off because of them • Value thinking and thoughtfulness, from people and brands • . Deliver surprising new solutions • Create journeys that jolt the most disenchanted preservers of the status quo • It’s about creating an idea first that makes people feel excited to be involved
  • 9. KLEENEX - LET IT OUT. .
  • 10. KLEENEX - LET IT OUT. .
  • 11. .
  • 12. . MOBILE AND REAL TIME ENGAGEMENT. • Mobile technology will allow more real-time streaming and consumer expectations • Technologies and devices will help brands move from messaging to digitally-enabled, . increasingly live, real-world experiences • More digital experiences will break-out into the real world and will require active participation • Consumers will demand more real-time live-to- mobile experiences, that delivers them control
  • 13. CREATE IDEAS THAT ONLY . WORK FOR THAT BRAND. • Partner with clients and create ideas that help to grow brands • Be problem solvers: think strategic, creative, relationship-building, brand-refreshing • Focus on always creating ideas that only work . for the brand they are intended • Success as a measure? If you were to remove the logo, or erased the branding from the experience, it could still only be for that one client
  • 14. . THINK EVOLUTION, NOT ONE-OFF PROJECTS. • Create brilliant moments in time, that deliver ongoing experiences and conversations • Don’t be limited in where and how this happens • Don’t worry about live versus online, be real to the content • . Never be precious, the dialogue is what counts • Keep the experiences ongoing over time and across audiences; there are no boundaries • To customers, it’s one brand, one ongoing experience, that continues to entertain and be great
  • 15. BUDGET - “WHAT WOULD I. DO IF IT WAS MY MONEY?” • Be commercial, focus on the creative challenges • Face these challenges head-on • Success, is measured not by selling clients more, but by helping our clients sell more . • Clients objectives and budgets are paramount • Simple rule of thumb: spend our clients' money as if it were our own
  • 16. THE END. . Paul Vandeleur au.linkedin.com/pub/paul-vandeleur/4/451/483 .

Notes de l'éditeur