1. Vitaliy Zozulya
Location: Kharkov, Ukraine
Phone: +380675281706
Email: vitaliy.zozulya@gmail.com
Skype: vitaliy_zozulya
SUMMARY
● Software Engineer with 6 years of professional experience of commercial mobile games
development.
● Excellent knowledge of C++ and objectoriented design.
● Rich experience in development, maintenance, refactoring and optimization of memory /
performance critical realtime applications.
● Experience in crossplatform software development: a single code base used across multiple
platforms.
● Experience in multithreaded programming.
● Experience in game development using Unity and Unreal Engine 4.
● Solid software engineering skills, including the ability to write maintainable and robust code.
● Strong problem solving and analytical skills.
● Ability to work in a collaborative, technically challenging fastpaced environment with rapidly
changing requirements.
● Team management, teamwork and leadership skills.
● Experience in hiring, training and mentoring employees.
TECHNICAL SUMMARY
Languages and engines: C++, STL, Squirrel (C++like scripting language), Unreal Engine 4, Unity (C#).
IDEs and code editors: Microsoft Visual Studio, XCode, MonoDevelop.
Version control systems: Subversion (SVN), Git.
Other tools: Atlassian JIRA, Atlassian Bamboo, Apache Ant.
WORK EXPERIENCE
h8games
Senior Game Developer / Producer
02/2016 – Present
● Designed and developed from scratch a playable prealpha prototype of Match3 battle game using
Unity 3D.
● Developed a game design vision of the project and maintained all documentation.
● Managed a development process and a budget of the project.
2.
gumi America, Inc.
Senior Programmer
10/2015 – 02/2016
● Developed architecture and game logics for AAA mobile 3D racing game using Unreal Engine 4.
● Maintained and refactored existing codebase on regular basis to obtain better flexibility and
scalability.
● Performed code review and mentoring of junior staff on regular basis.
G5 Entertainment AB
Senior Programmer
06/2012 – 10/2015
● Developed game logics for 2 released freetoplay projects for iOS, Android, Mac and Windows
platforms using internal proprietary crossplatform game engine.
● Developed additional platform specific functionality and successfully resolved platform specific
issues for iOS and Android platforms using Objective C and Java with Java Native Interface (JNI).
● Maintained big codebase that was in development for over 5 years successfully performing
refactoring on it.
● Implemented data driven approach to achieve more flexibility, and to reduce programmers workload
delegating big part of work to level designers.
● Optimized game projects for mobile platforms to achieve high performance even on lowend
devices.
● Designed complex mathematical models and algorithms for the game state simulation in a big city
building game that were successfully implemented and satisfied all performance requirements.
● Managed team of 4 programmers effectively delegating tasks to the right team members.
● Coordinated all technical issues on a freetoplay project working in a close collaboration with
project managers, artists, game designers and QA team providing the best level of communication
between different departments.
● Interviewed candidates for a programmers position, mentored and trained them on a probation term.
● Performed code review of solutions made by junior programmers and candidates on a probation
term.
● Audited the code of projects developed by outsource companies and contractors checking them for
difficulty of maintenance and security issues.
G5 Entertainment AB
Programmer
11/2010 – 06/2012
● Developed game logics for 3 released projects for PC and Mac using internal proprietary
crossplatform game engine.
● Effectively used Microsoft Visual Studio debugger for researching and fixing tricky bugs in C++
code.
● Successfully fixed issues in scripts working in a poor development environment without IDE and
debugging tools.