2. About
Shortly on speaker & company
Now vs Then – Finnish game industry
Two Decades of Game Industry Experience
Our golden guideline & key value
5. Finnish game industry then & now
1995 2015
First companies in the start-up phase 250+ companies
Many international success stories
No revenues to speak of
20-30 developers employed
A few dozen enthusiastic people
Revenues up to 2 Bn EUR+
2500+ people employed
Pre-internet era
Only retail opportunities
Explosion of opportunities
Gaming breaking mainstream
Little funding available Plenty of funding opportunities
8. Partners Create value
Time for complex network of partners
• Financing deals
• Strategy consultation
• Promotional channels
Developer collaboration as a trend
11. Competition mobile
1st iOS Game 2012
New definition of
competition
• Business models
• Number of titles
• Dominating
companies
12. Two Decades of Experience
Change of strategy a necessity
13. Necessity of change
What has stuck over the years?
• Game developer in the value chain
• Focus on creating new IPs
• Partnering with a publisher
• Trying new game genres & changing with times
Strategic changes
• Platforms come and go
• Distribution
• Selfpublishing iOS-PC-Console
In the radar
• Developing new partnerships & Exploring new frontiers
14. Mobile Pioneer
SpringToys spin-off in 2000
• Games for WAP-phones (!!!)
• Way, way too early
Second time doing mobile in 2004-2006
• Mobile game based on the Narnia
movie
Third time 2010-2014
• Two iOS projects
Another try 2016-?
• If so, partnerships matter