10. #MadeWithUnity
What’s the best moment to integrate?
• This question is important for rewarded video ads only
• Depends on many factors like game economic, style and
genre
• In general: earlier = better!!!
Myth #4: “I will think about it later”
16. #MadeWithUnity
What Exactly is eCPM?
Definition: Effective Cost per Mille
eCPM = X 1000
Total Earnings
Total Impressions
17. #MadeWithUnity
Few more important metrics
DAU – Daily Active Users
ARPDAU – Average Revenue per DAU
Fill Rate = Successful Impressions /
Ad Requests
18. #MadeWithUnity
eCPM is the Wrong Question
Game devs look at IAP revenue in terms of
ARPDAU… Ads should be no different
22. #MadeWithUnity
MIKA RAHKO, CO-FOUNDER AND
HEAD OF DEVELOPMENT,
FUTUREPLAY
We’re seeing an average of
22 rewarded video ads
watched per install.
And this engagement is sending
our revenue through the roof –
driving $0.15 average revenue
per player per day in the US
market.
“
“
Watch a Video to Enter Bonus Mode
24. #MadeWithUnity
SAARA BERGSTRÖM, CMO
NEXT GAMES
75-to-80% of our player base opt in to watch
ads, fueling our business to focus on creating
even better player experiences.
This engagement is having a tremendous
impact to revenue, by driving $0.06 average
revenue per player per day.
“
“
Watch a Video to Earn Surprise Rewards
25. #MadeWithUnity
• Some are biased, pushing own demand
• Self-fulfilling prophecy: Stuck in a certain position because eCPM is
heavily position dependent
• Ad networks don’t talk to each other, therefore the solution is not
truly optimized
• Serve ads based on historical data, not real-time
Few Words About Mediation
27. #MadeWithUnity
Good Integration is the Key
• Your $$$ depends on impressions more
possibilities for player to watch ads = more money
• Clear message to player about ads
• Gamification / Desirability of reward
31. #MadeWithUnity
“We saw an increase in session length and daily
session count with no decrease in user retention
whatsoever.”
Juha Matikainen
General Manager, Seriously
Best Fiends by Seriously
32. #MadeWithUnity
Currency Sale – Rewarded Video
Summary:
• Time sensitive event; usually weekend
• Double reward value OR double frequincy of available
reward
Outcome:
• 2x Revenue per day from Video Ads
• 2x Impression per day overall
• Increased user session length
• Increased user retention and engagement
• Higher baseline % of DAU watching video ads after the
event
33. #MadeWithUnity
Try for watching video and buy!
Summary:
• Offer players to try new game stuff (character, booster,
weapon, car etc) for few time for watching video ads
• Offer to buy this stuff after trial as IAP
Outcome:
• One more scenario of integration with well gamification
• Increased IAP!!!
NEW
IDEA!
35. #MadeWithUnity
• Welcome to Valentin Simonov’s technical
preentation today at 20-00 Green Hall
• Come to our booth to win Unity Pro
Subscription License or Unite tickets
• See you on PARTY!