2. Design Criterions
• Represent to Life Path
• High identification (otherwise make no sense to users)
• No figurative image or video (no screen)
• No installations
• 3D
• Interactive
• Multi-users
• Help people interaction with environment
• Help people interaction with people
3. Design Problems
• Do we have to meets all these criterions?
• If we have to, which is the most important
criterion for this design?
• If there are conflicts among these
criterions, how can we balance?
5. Footprint-as a shape
• Problem 1: Low identification
• Problem 2: Hard to keep in a relative long
period of time, especially in a multi-user
interactive environment
• Problem 3: If the time is not long enough, it
makes no sense to people
6. Footprint-as a symbol
• What people leave in the environment?
• What people take from the environment?
7. Take-Souvenirs
• Problem 1: Too personal
• Problem 2: One way behavior
• Problem 3: What is that souvenir (or
carrier of the souvenir) in our design?
Paper? Metal?
11. Design Criterions
• Represent to Life Path
• High identification (otherwise make no sense to users)
• No figurative image or video (no screen)
• No installations
• 3D
• Interactive
• Multi-users
• Help people interaction with environment
• Help people interaction with people