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Inclusive Learning through
Technology in Art Museums
and Classrooms
#NAEA14
Rebecca McGinnis, Museum Educator, Access and
Community Programs, The Metropolitan Museum of Art
@RebeccaMcGNYC
Yue-Ting Siu, Teacher of Students with Visual Impairments
(TVI), UC Berkeley & San Francisco State University
@TVI_ting
Steven Landau, President, Touch Graphics, Inc.
@TouchGraphicsUS
Multimedia #a11y
●  Accessibility Usability!
●  Usability = User Experience
Focus on the learner
●  Universal learning environments
●  Multimodalities
GOAL: Inclusive spaces for
independent and equal participation
@TVI_ting
Tools
Visual access: Magnification, Contrast, Font, Desktop
Tactile representation: Tactile graphics, 3D printing
●  Braille Authority of North America (BANA) -
Guidelines & Standards for Tactile Graphics
http://brailleauthority.org/tg/index.html
●  3D printing for Accessible Materials in Schools
http://bit.ly/3dprinting4accessiblematerials
Image and video description (alt text):
●  Image description guidelines
http://ncam.wgbh.org/experience_learn/
educational_media/stemdx/guidelines
●  Video description guidelines
http://bit.ly/descriptiontutorials
@TVI_ting
YouDescribe.org
http://bit.ly/youdescribetutorial
The Met + Parsons Museums,
Accessibility, Technology Collab
Workshop
@RebeccaMcGNYC
The Met + Parsons Museum
Accessibility Collab Workshop
● Collaboration
● Model for design education - awareness-raising, UD
●  Share process and prototypes
●  Some results and next steps
@RebeccaMcGNYC
The Met + Parsons Museum
Accessibility Collab: Advisors
@RebeccaMcGNYC
The Met + Parsons Museum
Accessibility Collab: Technology
Experts
@RebeccaMcGNYC
Eye Tracking Project
@RebeccaMcGNYC
Website Group
@RebeccaMcGNYC
Wayfinding App
@RebeccaMcGNYC
Raised Painting
@RebeccaMcGNYC
Met + Parsons Expo
@RebeccaMcGNYC
@RebeccaMcGNYC
Final thoughts...
● None of the students had heard of Universal Design
before the class
● This collaboration between Education and Digital
Media departments has raised awareness and interest
in accessibility issues in Digital Media
● 3 former students now intern in MediaLab
● Stronger connections with advisors and experts,
ongoing relationship between students and museum -
community
@RebeccaMcGNYC
Case study
San Diego Museum of
Art’s Audio-tactile
exhibit panel based on
Sanchez Cotan’s
masterpiece, “Quince,
Cabbage, Melon and
Cucumber”, painted in
Toledo, Spain in 1602.
@TouchGraphicsUS
SDMA has:
- Committed to improving
access to their
collections for visitors
with disabilities.
- Commissioned
TouchGraphics to
produce a number of
tactile projects to help
vision impaired visitors.
Main entrance, San Diego Museum of Art
@TouchGraphicsUS
The exhibit panel includes a bas relief version
of the original painting. This was created using
hand-sculpted forms for each fruit (left image).
The forms were pressed into printed vinyl sheet
to create the tactile surface (right image).
@TouchGraphicsUS
The resulting touchable surface combines
visual clarity with tactile shapes and textures.
Visitors can use vision, touch and listening or
any combination of these, as they explore the
image.
@TouchGraphicsUS
Spoken descriptions of the overall work of art and of each element
of the picture were written by curators at the museum. All content
was loaded into an online spreadsheet for easy collaboration, and
voice recordings were produced and saved as digital sound files.
@TouchGraphicsUS
The exhibit is intended for use by all visitors to the museum. While
audio-tactile interactivity makes the exhibit accessible to blind or
low vision visitors, it is also fun for children who love to touch and
interact. This is the main goal of universal design, and it is the key
to convincing organizations to add access features.
@TouchGraphicsUS
For more information, please contact us!
Rebecca McGinnis…….rebecca.mcginnis@metmuseum.org
Yue-Ting (Ting) Siu…....ysiu@mail.sfsu.edu
Steven Landau……..sl@touchgraphics.com

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Inclusive Learning through Technology in Art Museums and Classrooms

  • 1. Inclusive Learning through Technology in Art Museums and Classrooms #NAEA14 Rebecca McGinnis, Museum Educator, Access and Community Programs, The Metropolitan Museum of Art @RebeccaMcGNYC Yue-Ting Siu, Teacher of Students with Visual Impairments (TVI), UC Berkeley & San Francisco State University @TVI_ting Steven Landau, President, Touch Graphics, Inc. @TouchGraphicsUS
  • 2. Multimedia #a11y ●  Accessibility Usability! ●  Usability = User Experience Focus on the learner ●  Universal learning environments ●  Multimodalities GOAL: Inclusive spaces for independent and equal participation @TVI_ting
  • 3. Tools Visual access: Magnification, Contrast, Font, Desktop Tactile representation: Tactile graphics, 3D printing ●  Braille Authority of North America (BANA) - Guidelines & Standards for Tactile Graphics http://brailleauthority.org/tg/index.html ●  3D printing for Accessible Materials in Schools http://bit.ly/3dprinting4accessiblematerials Image and video description (alt text): ●  Image description guidelines http://ncam.wgbh.org/experience_learn/ educational_media/stemdx/guidelines ●  Video description guidelines http://bit.ly/descriptiontutorials @TVI_ting
  • 5. The Met + Parsons Museums, Accessibility, Technology Collab Workshop @RebeccaMcGNYC
  • 6. The Met + Parsons Museum Accessibility Collab Workshop ● Collaboration ● Model for design education - awareness-raising, UD ●  Share process and prototypes ●  Some results and next steps @RebeccaMcGNYC
  • 7. The Met + Parsons Museum Accessibility Collab: Advisors @RebeccaMcGNYC
  • 8. The Met + Parsons Museum Accessibility Collab: Technology Experts @RebeccaMcGNYC
  • 13. Met + Parsons Expo @RebeccaMcGNYC
  • 15. Final thoughts... ● None of the students had heard of Universal Design before the class ● This collaboration between Education and Digital Media departments has raised awareness and interest in accessibility issues in Digital Media ● 3 former students now intern in MediaLab ● Stronger connections with advisors and experts, ongoing relationship between students and museum - community @RebeccaMcGNYC
  • 16. Case study San Diego Museum of Art’s Audio-tactile exhibit panel based on Sanchez Cotan’s masterpiece, “Quince, Cabbage, Melon and Cucumber”, painted in Toledo, Spain in 1602. @TouchGraphicsUS
  • 17. SDMA has: - Committed to improving access to their collections for visitors with disabilities. - Commissioned TouchGraphics to produce a number of tactile projects to help vision impaired visitors. Main entrance, San Diego Museum of Art @TouchGraphicsUS
  • 18. The exhibit panel includes a bas relief version of the original painting. This was created using hand-sculpted forms for each fruit (left image). The forms were pressed into printed vinyl sheet to create the tactile surface (right image). @TouchGraphicsUS
  • 19. The resulting touchable surface combines visual clarity with tactile shapes and textures. Visitors can use vision, touch and listening or any combination of these, as they explore the image. @TouchGraphicsUS
  • 20. Spoken descriptions of the overall work of art and of each element of the picture were written by curators at the museum. All content was loaded into an online spreadsheet for easy collaboration, and voice recordings were produced and saved as digital sound files. @TouchGraphicsUS
  • 21. The exhibit is intended for use by all visitors to the museum. While audio-tactile interactivity makes the exhibit accessible to blind or low vision visitors, it is also fun for children who love to touch and interact. This is the main goal of universal design, and it is the key to convincing organizations to add access features. @TouchGraphicsUS
  • 22. For more information, please contact us! Rebecca McGinnis…….rebecca.mcginnis@metmuseum.org Yue-Ting (Ting) Siu…....ysiu@mail.sfsu.edu Steven Landau……..sl@touchgraphics.com