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Component 2 Evolving Media
Section A: VIDEO GAMES
Media Industries & Media Audiences
What you will need to know
• You should be able to discuss the commercial context of
the set text from independently owned to it’s acquisition
by a ‘new media’ conglomerate (Microsoft.)
You should be able to discuss the extent to which the set
text is indicative of changes in media industries
• You should be able to discuss the target audience for the
set text and how it encourages audience participation.
• You should be able to discuss how technology is used to
distribute the game across a range of platforms.
STARTER
Which media came first? (+ approx. date)
• RECORDED MUSIC
• PRINT
• TELEVISION
• FILM
• COMPUTER GAME
• RADIO
Which media came first?
• RECORDED MUSIC
1st PRINT 1605 Germany
• TELEVISION
• FILM
• COMPUTER GAME
• RADIO
Which media came first?
2nd RECORDED MUSIC Phonograph 1877
1st PRINT
• TELEVISION
• FILM
• COMPUTER GAME
• RADIO
Which media came first?
2nd RECORDED MUSIC
1st PRINT
• TELEVISION
3rd FILM 1889
• COMPUTER GAME
• RADIO
Which media came first?
2nd RECORDED MUSIC
1st PRINT
• TELEVISION
3rd FILM
• COMPUTER GAME
4th RADIO 1895 Edison/Marconi
Which media came first?
2nd RECORDED MUSIC
1st PRINT
5th TELEVISION 1930s/1950s
3rd FILM 1880s
• COMPUTER GAME
4th RADIO
Which media came first?
2nd RECORDED MUSIC
1st PRINT
5th TELEVISION
3rd FILM
6th COMPUTER GAMES 1970’s
4th RADIO
Pong – the first video game
https://www.youtube.com/watch?v=1LsRGUOD
HlQ
https://www.youtube.com/watch?v=-I73oK9q-jk
• Most successful video game of all time?
• Most successful video game of all time?
https://www.youtube.com/watch?v=H1yQQZm7Vvc
Most successful video game of all time?
https://www.youtube.com/watch?v=G-VC37Qb2DA
• 2nd most successful video game of all time?
• 2nd most successful video game of all time?
https://www.youtube.com/watch?v=3rhYLe4Q-IU
Top 5 most successful videogames
(Forbes 2016)
1. Tetris (495 million copies sold)
2. Minecraft (106.86 million)
3. Wii Sports (82.78 million)
4. Super Mario Bros. ( 40+ million)
5. Grand Theft Auto V (65 million)
Which generates the highest revenue?
(makes the most money)
• Music
• Film/Video
• Games
2014 Global Income
0
10
20
30
40
50
60
70
80
90
Videogames Film Music industry
BillionsUS$ $83.6 Billion
$36.4 Billion
$15.06 Billion
• In fact, the video game industry is more successful than film and
music put together.
• According to polygon.com, global revenue for video games
estimated at about $83.6 billion in 2014 alone.
• In that same year, the film industry made $36.4 billion, according to
MPAA.
• Statista.com states the music industry made $15.06 billion.
Although this seems very impressive, it should be taken with a grain
of salt seeing as how the film industry revenue in these stats don't
really account for DVD sales, streaming, etc.
World's most expensive video game?
?
Destiny
World's most expensive video game
cost more than £310 MILLION to make
$75 million more than Avatar - Hollywood's
most expensive blockbuster film to date
Game was developed by studio Bungie, maker
of the Halo franchise, and published by
Activision, which is behind the Call of Duty
series
History of videogames
Changes in the industry
Lesson 1
Videogame timeline
• 1-8th generation and years
• Arcade – Home PC – Console – handheld – smart
phones
• 1st video game
• 1st games console
• Released dates of Nintendo, SONY, Microsoft etc
• First age rating
• 1st hand held video game device
• 2013 – big 3 releases!
1972-1979
1980-85
1985-1990
1990-95
1985-1999
2000 - 2001
2012-to date
2001 - 2011
Videogame timeline
• 1-8th generation and years
• Arcade – Home PC – Console – handheld – smart
phones
• 1st video game PONG
• 1st games console 1972 with the Magnavox Odyssey
• Released dates of Nintendo, SONY, Microsoft etc
• First age rating
• 1st hand held video game device
• 2013 – big 3 releases!
2013 – big 3 releases!
Age rating
• The British Board of Film
Classification (BBFC) 1970s – 2012. The BBFC
still classify all games featuring strong
pornographic (R18-level)
• In July 2012, the Video Standards Council -
VSC Rating Board became the sole UK
statutory video games regulator for the UK.
The VSC Rating Board has been a PEGI
Administrator since 2003 and subsequently
uses the PEGI criteria to classify video games.
• April 2003 PEGI set up
1989 Nintendo Gameboy
1st handheld video game device
1994 release
2001 first Xbox (Microsoft)
2006 - Wii
History of Minecraft
Evolution. Independent to mainstream multimedia conglomerate
Lesson 2
Evolution of Minecraft MineCon
The Story of Mojang and Markus ‘Notch’ Persson
The Minecraft story 1 or 2
The Minecraft story 2 of 2
Why Notch sold Minecraft
History of Minecraft
• Who is Markus ‘Notch’ Persson?
• What nationality is he and his company?
• What is his company called?
• What is the advantage of an open source platform?
• When was Minecraft available on-line?
• What was the official release date of Minecraft?
• When was the Microsoft take over? Price agreed?
History of Minecraft
• Markus ‘Notch’ Persson
• Swedish
• Mojang
• Platform – open source – ability to adapt by users
• Available from Jan 2011 beta version (>1 million purchases
in one month)
• Official release Nov 2011 (16 million users/4 million
purchases)
• Microsoft take over 2014 $2.5 Billion
Video Game Industry
Similar to the film industry
Multi million
budget
Triple A Video
games
Independent
cheap low
budget
Video Game Industry
Similar to the film industry
Multi million
budget
Triple A Video
games
Independent
cheap low
budget
2014
Microsoft take over
$2.5 billion
Independent
cheap low
budget
Niche.
For players with expert
computing knowledge
No commercial backers
No advertising - word of
mouth between gamers
Independent
cheap low
budget
•2011 beta version > 1 million
purchases in 1 month.
•April 2011 est. US $33 million
revenue
•Nov 2011 Official release > 16
million users.
•4 million purchases..
•2012 Xbox 360 and XBoxLive.
•2013 Minecraft Pi – educational
and novice versions.
Multi million
budget
Triple A Video
games
2014
Microsoft take over
$2.5 billion
2015 30 million copies sold in total
To date > 121 million copies sold
Purchasable over internet via PlayStation
Network and Xbox Live
Cross media content = $$$ and
new customers reached
Multi million
budget
Triple A Video
games
2014
Microsoft take over
$2.5 billion
Dec 2015 Nintendo downloadable copies on sale
June 2016 Nintendo physical copies available
May 2017 Nintendo Switch version
Sept 2017 Nintendo 3DS downloadable
Minecraft Storymode (TellTale Games via Steam)
Microsoft smart phones
Xbox consoles
Digital versions of same game for different device
Windows 10 O/S
Download through Microsoft Cloud server
Microsoft Realms
PROMOTING MICROSOFT BRANDS
Microsoft smart phones
Xbox consoles
Digital versions of same game for different device
Windows 10 O/S
Download through Microsoft Cloud server
Microsoft Realms
PROMOTING MICROSOFT BRANDS
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Xbox consoles
Digital versions of same game for different device
Windows 10 O/S
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Video games minecraft 02 03 18 1 and 2 history

  • 1. Component 2 Evolving Media Section A: VIDEO GAMES Media Industries & Media Audiences
  • 2. What you will need to know • You should be able to discuss the commercial context of the set text from independently owned to it’s acquisition by a ‘new media’ conglomerate (Microsoft.) You should be able to discuss the extent to which the set text is indicative of changes in media industries • You should be able to discuss the target audience for the set text and how it encourages audience participation. • You should be able to discuss how technology is used to distribute the game across a range of platforms.
  • 4. Which media came first? (+ approx. date) • RECORDED MUSIC • PRINT • TELEVISION • FILM • COMPUTER GAME • RADIO
  • 5. Which media came first? • RECORDED MUSIC 1st PRINT 1605 Germany • TELEVISION • FILM • COMPUTER GAME • RADIO
  • 6. Which media came first? 2nd RECORDED MUSIC Phonograph 1877 1st PRINT • TELEVISION • FILM • COMPUTER GAME • RADIO
  • 7. Which media came first? 2nd RECORDED MUSIC 1st PRINT • TELEVISION 3rd FILM 1889 • COMPUTER GAME • RADIO
  • 8. Which media came first? 2nd RECORDED MUSIC 1st PRINT • TELEVISION 3rd FILM • COMPUTER GAME 4th RADIO 1895 Edison/Marconi
  • 9. Which media came first? 2nd RECORDED MUSIC 1st PRINT 5th TELEVISION 1930s/1950s 3rd FILM 1880s • COMPUTER GAME 4th RADIO
  • 10. Which media came first? 2nd RECORDED MUSIC 1st PRINT 5th TELEVISION 3rd FILM 6th COMPUTER GAMES 1970’s 4th RADIO
  • 11. Pong – the first video game https://www.youtube.com/watch?v=1LsRGUOD HlQ https://www.youtube.com/watch?v=-I73oK9q-jk
  • 12. • Most successful video game of all time?
  • 13. • Most successful video game of all time? https://www.youtube.com/watch?v=H1yQQZm7Vvc
  • 14. Most successful video game of all time? https://www.youtube.com/watch?v=G-VC37Qb2DA
  • 15. • 2nd most successful video game of all time?
  • 16. • 2nd most successful video game of all time? https://www.youtube.com/watch?v=3rhYLe4Q-IU
  • 17. Top 5 most successful videogames (Forbes 2016) 1. Tetris (495 million copies sold) 2. Minecraft (106.86 million) 3. Wii Sports (82.78 million) 4. Super Mario Bros. ( 40+ million) 5. Grand Theft Auto V (65 million)
  • 18. Which generates the highest revenue? (makes the most money) • Music • Film/Video • Games
  • 19.
  • 20. 2014 Global Income 0 10 20 30 40 50 60 70 80 90 Videogames Film Music industry BillionsUS$ $83.6 Billion $36.4 Billion $15.06 Billion
  • 21. • In fact, the video game industry is more successful than film and music put together. • According to polygon.com, global revenue for video games estimated at about $83.6 billion in 2014 alone. • In that same year, the film industry made $36.4 billion, according to MPAA. • Statista.com states the music industry made $15.06 billion. Although this seems very impressive, it should be taken with a grain of salt seeing as how the film industry revenue in these stats don't really account for DVD sales, streaming, etc.
  • 22. World's most expensive video game? ?
  • 23. Destiny World's most expensive video game cost more than £310 MILLION to make $75 million more than Avatar - Hollywood's most expensive blockbuster film to date Game was developed by studio Bungie, maker of the Halo franchise, and published by Activision, which is behind the Call of Duty series
  • 24. History of videogames Changes in the industry Lesson 1
  • 25. Videogame timeline • 1-8th generation and years • Arcade – Home PC – Console – handheld – smart phones • 1st video game • 1st games console • Released dates of Nintendo, SONY, Microsoft etc • First age rating • 1st hand held video game device • 2013 – big 3 releases!
  • 26.
  • 28. 1985-1999 2000 - 2001 2012-to date 2001 - 2011
  • 29. Videogame timeline • 1-8th generation and years • Arcade – Home PC – Console – handheld – smart phones • 1st video game PONG • 1st games console 1972 with the Magnavox Odyssey • Released dates of Nintendo, SONY, Microsoft etc • First age rating • 1st hand held video game device • 2013 – big 3 releases!
  • 30. 2013 – big 3 releases!
  • 31. Age rating • The British Board of Film Classification (BBFC) 1970s – 2012. The BBFC still classify all games featuring strong pornographic (R18-level) • In July 2012, the Video Standards Council - VSC Rating Board became the sole UK statutory video games regulator for the UK. The VSC Rating Board has been a PEGI Administrator since 2003 and subsequently uses the PEGI criteria to classify video games. • April 2003 PEGI set up
  • 32. 1989 Nintendo Gameboy 1st handheld video game device
  • 34. 2001 first Xbox (Microsoft)
  • 36. History of Minecraft Evolution. Independent to mainstream multimedia conglomerate Lesson 2 Evolution of Minecraft MineCon
  • 37. The Story of Mojang and Markus ‘Notch’ Persson The Minecraft story 1 or 2 The Minecraft story 2 of 2 Why Notch sold Minecraft
  • 38. History of Minecraft • Who is Markus ‘Notch’ Persson? • What nationality is he and his company? • What is his company called? • What is the advantage of an open source platform? • When was Minecraft available on-line? • What was the official release date of Minecraft? • When was the Microsoft take over? Price agreed?
  • 39. History of Minecraft • Markus ‘Notch’ Persson • Swedish • Mojang • Platform – open source – ability to adapt by users • Available from Jan 2011 beta version (>1 million purchases in one month) • Official release Nov 2011 (16 million users/4 million purchases) • Microsoft take over 2014 $2.5 Billion
  • 40. Video Game Industry Similar to the film industry Multi million budget Triple A Video games Independent cheap low budget
  • 41. Video Game Industry Similar to the film industry Multi million budget Triple A Video games Independent cheap low budget 2014 Microsoft take over $2.5 billion
  • 42. Independent cheap low budget Niche. For players with expert computing knowledge No commercial backers No advertising - word of mouth between gamers
  • 43. Independent cheap low budget •2011 beta version > 1 million purchases in 1 month. •April 2011 est. US $33 million revenue •Nov 2011 Official release > 16 million users. •4 million purchases.. •2012 Xbox 360 and XBoxLive. •2013 Minecraft Pi – educational and novice versions.
  • 44. Multi million budget Triple A Video games 2014 Microsoft take over $2.5 billion 2015 30 million copies sold in total To date > 121 million copies sold Purchasable over internet via PlayStation Network and Xbox Live Cross media content = $$$ and new customers reached
  • 45. Multi million budget Triple A Video games 2014 Microsoft take over $2.5 billion Dec 2015 Nintendo downloadable copies on sale June 2016 Nintendo physical copies available May 2017 Nintendo Switch version Sept 2017 Nintendo 3DS downloadable Minecraft Storymode (TellTale Games via Steam)
  • 46. Microsoft smart phones Xbox consoles Digital versions of same game for different device Windows 10 O/S Download through Microsoft Cloud server Microsoft Realms PROMOTING MICROSOFT BRANDS
  • 47. Microsoft smart phones Xbox consoles Digital versions of same game for different device Windows 10 O/S Download through Microsoft Cloud server Microsoft Realms PROMOTING MICROSOFT BRANDS
  • 48. Microsoft smart phones Xbox consoles Digital versions of same game for different device Windows 10 O/S Download through Microsoft Cloud server Microsoft Realms PROMOTING MICROSOFT BRANDS