This document provides an overview comparison of key aspects of mobile app development for iOS and Android platforms. It discusses differences in app store policies, pricing, monetization options like ads and in-app purchases, development tools including engines like Unity and Unreal, and the publishing process. Key points mentioned include Android apps averaging over 2.5x the price of similar iOS apps, Apple's restrictive app review policies, the 70/30 revenue split in Google Play Store, and tools for user testing and publishing on both platforms. It also shares stats on the revenue and success of specific apps like Monument Valley.
8. “Popular apps on the Android Market are
more than 2.5 times more expensive on
average those of their counterparts on
the iOS App Store”
http://searchenginewatch.com/article/2155122/Android-Market-vs.-App-Store-Prices-Why-Android-Users-Pay-Double-Study
http://www.canalys.com/newsroom/android-apps-are-too-expensive
9. “We have over 250,000 apps in the App
Store. We don't need any more Fart apps.
If your app doesn't do something useful
or provide some form of lasting
entertainment, it may not be accepted.”
Apple guideline
10. “If your app is rejected, we have a Review
Board that you can appeal to. If you run to
the press and trash us, it never helps.”
Apple guideline
25. Unreal EngineUnity
• Free
• Royalty
[5%
on
everything]
• Whole
engine
for
free
• C++
• Blueprint:
no
need
to
code
• Whole
engine
+
profiler
• Graphics
is
awesome
• Easy
to
use
[just
after
a
bit]
• Free
• Paid
[1,500$
or
75$/month]
• Free
vs
Paid:
Sub
vs
Whole
• C#,
JS,
Boo
• -‐
• No
profiler
in
Free
version
• Graphic
is
very
good
• Easy
to
use
• >
50%
of
mobile
(that
rely
on
3rd
party
engine)