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Similaire à Outbound simulations
Similaire à Outbound simulations (20)
Outbound simulations
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OUTBOUND SIMULATIONS
Complete Outdoor Program which takes all the participants through unique set of
specially designed activities in which they need to plan, coordinate and execute to
sustain, excel and perform. The activity synopsis of the Outbound Simulations
Program is as:
A. Journey of Discovery:
Journey of Discovery is a half day outbound piece that requires the participants to
be divided into teams that would need to use linear maps, magnetic compasses and
wireless equipment to accomplish predetermined tasks and attain predetermined
objectives.
Each team is divided into 02 sub‐teams – an advance party and a main body where
the advance party is talked to a destination using wireless equipment while only
carrying the magnetic compass. The map to the destination is retained by the main
body which has to stay at its base until the advance party has sanitized the route to
the destination. The route is fraught with challenges where their communication
lines can be jammed and the route they are taking could be booby trapped with anti‐
personnel mines.
Roles are allocated to various team members who have to fulfill various
responsibilities e.g. Signalman (Wireless operator), Sapper (Explosives expert),
Scout (Compass reading), Surveyor (Map reading expert) and MO (Medical officer).
The success of the entire enterprise will lie on how effectively knowledge has been
shared within the team, how clear the communications have been and how well the
allocated roles & resources have been managed. A great eye opener.
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© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
- 2.
B. Seek & Destroy:
This is a battlefield scenario which gives all participants an opportunity to be heroes
and can be adapted into half day, full day or multiple day interventions.
The intervention starts with creation of teams which have to create identities for
themselves which include team names, team flags, team anthems and a battle cry.
Teams will also be given combat fatigues to wear (take aways).
Teams will be given a mission that needs to be accomplished.
Teams will create strategies to accomplish the task assigned and then make a
presentation of their strategies to the panel of instructors who will evaluate the
strategies.
After the teams have presented their strategies, they would need to put the strategy
into action following a format similar to that of Journey of Discovery peppered with
armed snipers who will shoot at the attack teams. The scenario will culminate in a
final armed skirmish between the teams which will be armed with gas operated
shoulder fired dummy weapons which fire .43 or .68 caliber colored gel filled
paintballs at a distance of approx. 100 ft.
An exceptionally high energy and action packed intervention involving guns,
explosives, walkie‐talkies, camouflage & concealment (in a relatively safe and
Controlled environment) aimed at delivering an understanding of the need to
strategize, leadership, conscious adaptability, realizing potential, backup
planning, effective communication, resource utilization, bonding and
teamwork.
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© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
- 3.
C. ONE WORLD ( 2 3 hours )
"ONE WORLD ": This is a business simulation that is a combination of mind game as
well as physical activity. The scenario talks about the "ONE WORLD FORUM" which
in the future has replaced a defunct United Nations. The entire group is divided into
small teams representing the leadership of different nations which are members of
the "ONE WORLD" forum.
Each team starts off with an inheritance of certain resources and relationships. The
objective of each country is to arrive as a true "ONE WORLD" nation by the end of
the activity while keeping the interests of their own nation secured.
The simulation uses a complex matrix of resource allocations and relationships
delivered to each team in the form of accounted props and expendables for use
during the simulation. This module has the potential to deliver learning in the
domains of trust, teamwork, proactive collaboration, breaking the silo
mentality and negotiation.
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© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
- 4.
Distinctive Features of Outbound Simulations:
The uniquely designed Outbound Simulations provides unmatched experience of
Outbound Learning Experience. Programs conducted in isolation, away from
Commercial areas are meant to make participants realize the importance of working
together in Crisis, when there are hazards, scarcity of resources, internal conflicts
and external issues.
The set of activities demands every participant to step out of their comfort zone and
strategize each and every action in order to proceed to the next level. Time
Management, Strategy. Delegation and Team Work are the keys to overcome set of
sequential Challenging tasks & activities.
Outbound Simulations: Key Features
Complete Outdoor Activity
Offbeat and Exciting
Strategy Simulations & Games
Resource Management
Work Allocation
Delegation of Roles & Responsibilities
Alignment & Communication
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© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
- 5.
Client List:
• Apollo International
• Deccan Chronicles
• Greenfield Online
• Metso Minerals
• Heidrick & Struggles Knowledge Mgt Centre
• SAP
• Avid International
• CISCO
• Elcorte Ingles Liaison Office India
• Arvind Brands
• HCL
• GE
• Barista
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© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.