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                                    OUTBOUND SIMULATIONS 
                                                         
Complete  Outdoor  Program  which  takes  all  the  participants  through  unique  set  of 
specially designed activities in which they need to plan, coordinate and execute to 
sustain,  excel  and  perform.  The  activity  synopsis  of  the  Outbound  Simulations 
Program is as: 
 
A. Journey of Discovery: 
Journey of Discovery is a half day outbound piece that requires the participants to 
be divided into teams that would need to use linear maps, magnetic compasses and 
wireless  equipment  to  accomplish  predetermined  tasks  and  attain  predetermined 
objectives. 
 
Each team is divided into 02 sub‐teams – an advance party and a main body where 
the  advance  party  is  talked  to  a  destination  using  wireless  equipment  while  only 
carrying the magnetic compass. The map to the destination is retained by the main 
body which has to stay at its base until the advance party has sanitized the route to 
the  destination.  The  route  is  fraught  with  challenges  where  their  communication 
lines can be jammed and the route they are taking could be booby trapped with anti‐
personnel mines.  
 
Roles  are  allocated  to  various  team  members  who  have  to  fulfill  various 
responsibilities  e.g.  Signalman  (Wireless  operator),  Sapper  (Explosives  expert), 
Scout (Compass reading), Surveyor (Map reading expert) and MO (Medical officer). 
 
The success of the entire enterprise will lie on how effectively knowledge has been 
shared within the team, how clear the communications have been and how well the 
allocated roles & resources have been managed. A great eye opener. 
____________________________________________________________________________________________________________

© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
 
 
B. Seek & Destroy: 
         
This is a battlefield scenario which gives all participants an opportunity to be heroes 
and can be adapted into half day, full day or multiple day interventions. 
     
The  intervention  starts  with  creation  of  teams  which  have  to  create  identities  for 
themselves  which  include  team  names,  team  flags,  team  anthems  and  a  battle  cry. 
Teams will also be given combat fatigues to wear (take aways). 
     
Teams will be given a mission that needs to be accomplished. 
     
Teams  will  create  strategies  to  accomplish  the  task  assigned  and  then  make  a 
presentation  of  their  strategies  to  the  panel  of  instructors  who  will  evaluate  the 
strategies. 
     
After the teams have presented their strategies, they would need to put the strategy 
into action following a format similar to that of Journey of Discovery peppered with 
armed snipers who will shoot at the attack teams. The scenario  will culminate in a 
final  armed  skirmish  between  the  teams  which  will  be  armed  with  gas  operated 
shoulder  fired  dummy  weapons  which  fire  .43  or  .68  caliber  colored  gel  filled 
paintballs at a distance of approx. 100 ft. 
 
An  exceptionally  high  energy  and  action  packed  intervention  involving  guns, 
explosives, walkie‐talkies, camouflage & concealment (in a relatively safe and  
Controlled  environment)  aimed  at  delivering  an  understanding  of  the  need  to 
strategize,  leadership,  conscious  adaptability,  realizing  potential,  back­up 
planning,  effective  communication,  resource  utilization,  bonding  and 
teamwork. 

____________________________________________________________________________________________________________

© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
 
     
C. ONE WORLD ( 2 ­ 3 hours ) 

     

"ONE WORLD ": This is a business simulation that is a combination of mind game as 

well as physical activity. The scenario talks about the "ONE WORLD FORUM" which 

in the future has replaced a defunct United Nations. The entire group is divided into 

small teams representing the leadership of different nations which are members of 

the "ONE WORLD" forum.  

     

Each team starts off with an inheritance of certain resources and relationships. The 

objective of each country is to arrive as a true "ONE WORLD" nation by the end of 

the activity while keeping the interests of their own nation secured.  

     

The  simulation  uses  a  complex  matrix  of  resource  allocations  and  relationships 

delivered  to  each  team  in  the  form  of  accounted  props  and  expendables  for  use 

during the simulation.  This module has the potential to deliver learning in the 

domains  of  trust,  teamwork,  pro­active  collaboration,  breaking  the  silo 

mentality and negotiation. 

     

 

 

 
____________________________________________________________________________________________________________

© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
 
 
Distinctive Features of Outbound Simulations: 
 
The  uniquely  designed  Outbound  Simulations  provides  unmatched  experience  of 
Outbound  Learning  Experience.  Programs  conducted  in  isolation,  away  from 
Commercial areas are meant to make participants realize the importance of working 
together  in  Crisis,  when  there  are  hazards,  scarcity  of  resources,  internal  conflicts 
and external issues.  
 
The set of activities demands every participant to step out of their comfort zone and 
strategize  each  and  every  action  in  order  to  proceed  to  the  next  level.  Time 
Management, Strategy. Delegation and Team Work are the keys to  overcome set of 
sequential Challenging tasks & activities. 
 
Outbound Simulations: Key Features 
        Complete Outdoor Activity 
        Offbeat and Exciting 
        Strategy Simulations & Games 
        Resource Management 
        Work Allocation 
        Delegation of Roles & Responsibilities 
        Alignment & Communication 

 
 
 
 
 
____________________________________________________________________________________________________________

© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
 
 
Client List: 
 
    • Apollo International 
    • Deccan Chronicles 
    • Greenfield Online 
    • Metso Minerals 
    • Heidrick & Struggles Knowledge Mgt Centre 
    • SAP 
    • Avid International 
    • CISCO 
    • Elcorte Ingles Liaison Office India 
    • Arvind Brands 
    • HCL 
    • GE 
    • Barista 




____________________________________________________________________________________________________________

© teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.

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Outbound simulations

  • 1.     OUTBOUND SIMULATIONS    Complete  Outdoor  Program  which  takes  all  the  participants  through  unique  set  of  specially designed activities in which they need to plan, coordinate and execute to  sustain,  excel  and  perform.  The  activity  synopsis  of  the  Outbound  Simulations  Program is as:    A. Journey of Discovery:  Journey of Discovery is a half day outbound piece that requires the participants to  be divided into teams that would need to use linear maps, magnetic compasses and  wireless  equipment  to  accomplish  predetermined  tasks  and  attain  predetermined  objectives.    Each team is divided into 02 sub‐teams – an advance party and a main body where  the  advance  party  is  talked  to  a  destination  using  wireless  equipment  while  only  carrying the magnetic compass. The map to the destination is retained by the main  body which has to stay at its base until the advance party has sanitized the route to  the  destination.  The  route  is  fraught  with  challenges  where  their  communication  lines can be jammed and the route they are taking could be booby trapped with anti‐ personnel mines.     Roles  are  allocated  to  various  team  members  who  have  to  fulfill  various  responsibilities  e.g.  Signalman  (Wireless  operator),  Sapper  (Explosives  expert),  Scout (Compass reading), Surveyor (Map reading expert) and MO (Medical officer).    The success of the entire enterprise will lie on how effectively knowledge has been  shared within the team, how clear the communications have been and how well the  allocated roles & resources have been managed. A great eye opener.  ____________________________________________________________________________________________________________ © teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
  • 2.     B. Seek & Destroy:    This is a battlefield scenario which gives all participants an opportunity to be heroes  and can be adapted into half day, full day or multiple day interventions.    The  intervention  starts  with  creation  of  teams  which  have  to  create  identities  for  themselves  which  include  team  names,  team  flags,  team  anthems  and  a  battle  cry.  Teams will also be given combat fatigues to wear (take aways).    Teams will be given a mission that needs to be accomplished.    Teams  will  create  strategies  to  accomplish  the  task  assigned  and  then  make  a  presentation  of  their  strategies  to  the  panel  of  instructors  who  will  evaluate  the  strategies.    After the teams have presented their strategies, they would need to put the strategy  into action following a format similar to that of Journey of Discovery peppered with  armed snipers who will shoot at the attack teams. The scenario  will culminate in a  final  armed  skirmish  between  the  teams  which  will  be  armed  with  gas  operated  shoulder  fired  dummy  weapons  which  fire  .43  or  .68  caliber  colored  gel  filled  paintballs at a distance of approx. 100 ft.    An  exceptionally  high  energy  and  action  packed  intervention  involving  guns,  explosives, walkie‐talkies, camouflage & concealment (in a relatively safe and   Controlled  environment)  aimed  at  delivering  an  understanding  of  the  need  to  strategize,  leadership,  conscious  adaptability,  realizing  potential,  back­up  planning,  effective  communication,  resource  utilization,  bonding  and  teamwork.  ____________________________________________________________________________________________________________ © teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
  • 3.     C. ONE WORLD ( 2 ­ 3 hours )    "ONE WORLD ": This is a business simulation that is a combination of mind game as  well as physical activity. The scenario talks about the "ONE WORLD FORUM" which  in the future has replaced a defunct United Nations. The entire group is divided into  small teams representing the leadership of different nations which are members of  the "ONE WORLD" forum.     Each team starts off with an inheritance of certain resources and relationships. The  objective of each country is to arrive as a true "ONE WORLD" nation by the end of  the activity while keeping the interests of their own nation secured.     The  simulation  uses  a  complex  matrix  of  resource  allocations  and  relationships  delivered  to  each  team  in  the  form  of  accounted  props  and  expendables  for  use  during the simulation.  This module has the potential to deliver learning in the  domains  of  trust,  teamwork,  pro­active  collaboration,  breaking  the  silo  mentality and negotiation.          ____________________________________________________________________________________________________________ © teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
  • 4.     Distinctive Features of Outbound Simulations:    The  uniquely  designed  Outbound  Simulations  provides  unmatched  experience  of  Outbound  Learning  Experience.  Programs  conducted  in  isolation,  away  from  Commercial areas are meant to make participants realize the importance of working  together  in  Crisis,  when  there  are  hazards,  scarcity  of  resources,  internal  conflicts  and external issues.     The set of activities demands every participant to step out of their comfort zone and  strategize  each  and  every  action  in  order  to  proceed  to  the  next  level.  Time  Management, Strategy. Delegation and Team Work are the keys to  overcome set of  sequential Challenging tasks & activities.    Outbound Simulations: Key Features  Complete Outdoor Activity  Offbeat and Exciting  Strategy Simulations & Games  Resource Management  Work Allocation  Delegation of Roles & Responsibilities  Alignment & Communication            ____________________________________________________________________________________________________________ © teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.
  • 5.     Client List:    • Apollo International  • Deccan Chronicles  • Greenfield Online  • Metso Minerals  • Heidrick & Struggles Knowledge Mgt Centre  • SAP  • Avid International  • CISCO  • Elcorte Ingles Liaison Office India  • Arvind Brands  • HCL  • GE  • Barista  ____________________________________________________________________________________________________________ © teamACT Training | www.teamact.org | 2008. Please do not share or reproduce without authorization.