2. A Tricky Beginning…
Defining the field can be tricky
It might take an entire semester to decide on what you think
is the best definition
Let’s look at some of the definitions and see how they relate
to what instructional designers do in research and practice
3. Many definitions…
Instructional design is the systemic and systematic application of strategies and
techniques derived from behavioral, cognitive, and constructivist theories to the
solution of instructional problems.
Instructional design is the systematic application of theory and other organized
knowledge to the task of instructional design and development.
It is the entire process of analysis of learning needs and goals and the development
of a delivery system to meet those needs.
Educational technology is the application of research, learning theory, emergent
technologies, and child and adult psychology to solving instructional and
performance problems.
4. The Final Word
1994: Instructional technology is the theory and practice of
design, development, utilization, management, and
evaluation of processes and resources for learning.
2006: Educational technology is the study and ethical
practice of facilitating learning and improving
performance by creating, using and managing
appropriate technological processes and resources.
Association for Educational Communications and Technology, 1994; 2006
5. Components of the Definition
Study
Research informing practice
Ethical practice
Impacts choices
Facilitating & Learning
Shift in ideas of learning
Changing definitions
Improving
The benefits of a systematic
approach
Subjective measure
Performance
Usable knowledge
Creating & Using
Making stuff
Where the solution meets the
problem
Managing
Keeping track of everything
Appropriate Technology,
Processes & Resources
The right process or tool for
the job
6. At It’s Core…Instructional Design is:
Student Centered
Meaningful learning environments
Goal Oriented
Tangible goals that can be achieved through training
Focused on Performance
Higher levels of learning than recall
Focused on Measurable Outcomes
Assessments are key
Empirical, Iterative and Self-correcting
Guided by theory, strong research focus
Primarily a Team Effort
Complex processes require more than one person
13. Now that you have so many definitions
and applications…
Think about the following questions and write your
responses on the Discussion Board
Which definition makes the most sense to you as you begin to
study the field?
Where do you think the main focal point should be? Research?
Practice? Or a combination of both?
Did anything in the readings or these slides surprise you?
14. Comprehensive information and a good template
for yourTimeline found at:
http://www.slideshare.net/benton44/history-of-
instructional-design-and-technology
The History of IDT
16. Instructional Media
Schools and museum materials
Lantern projectors
Adoption of educational films
Telecommunications Satellites and educational television
Personal Computers
17. First museums
delivered materials by
horse-drawn cart
Excerpt from an early textbook:
linking images and text
Lantern
projector
and film
catalog
Telstar Communications Satellite (1962)
Start of transatlantic TV transmission
First Apple Computer (1976)
eventually leading to the personal
computer
18. Instructional Approaches
Dewey
Classroom as a laboratory
The importance of WWII
Skinner
Behavioral Learning Theory and Programmed instruction
Interest in the “Black Box” was minimal
A systematic approach to instruction
19. Moving Towards the ID process
Instructional Objectives
Robert Mager: Preparing Objectives for Programmed Instruction,
1962
Behavioral and Cognitive Objectives
Criterion referenced testing
Gagne
Conditions of learning
Taxonomy of skills
Events of instruction
20. ID Models/Growth of Constructivism
1970s
Number of ID Models increased
Shift from behaviorism to cognitive approach
Focus on constructivism
Gagne’s events of instruction map onto cognitive processes
•Gain Attention
•Inform Learner of Objective
•Recall Prior Knowledge
•Present Material
•Provide Guided Learning
•Elicit Performance
•Provide Feedback
•Assess Performance
•Enhance Retention and Transfer
21. Progress and performance
1980s and 1990s
Explosion of Media and Access
Computers
WWW (allowed for worldwide connections)
Hypertext and Hypermedia
Performance Technologies (i.e., assessing gaps in skills)
Expanded scope of instructional designers
Instructional strategies lean more towards student centered
learning
22. Where are we now?
Human Performance Technology
Technology Integration in K12 Environments
Cognitive Science & Learning Sciences
Consulting with Engineering, Modeling & Simulation
Researchers
Training for military, business and K-20 students
Digital literacies
23. For the remainder of the week…
Respond to questions on Discussion Board
Reply to classmate’s responses and continue the conversation
I will moderate, answer questions and keep us on track
24. Next week
I will review the discussion board interactions
We will discuss ID process and the relationship of Learning
Theory and Design
Timeline is due before class on Sept. 16th
Upload is available from Assignment Uploads link
Notes de l'éditeur
Pay attention to the similarities in the definitions here. All are referring to a systematic, research-based process for the design of instruction