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Presented By
Abhijeet S. Kapse

   Guided By
Prof. S.B. Somani


     MITCOE
   Introduction
   What is Skinput
   Principle of Skinput
   How it works
   Advantages
   Applications
   Future Implementation
   Conclusion




                            MITCOE
 Mobiles becomes ubiquitous
 Mobility, flexibility, responsiveness getting
  more demands
 Devices with small sized have some
  limitations
 Can’t make buttons and screens large
  without losing benefit of small sized
 Microsoft introduces new flesh-control input
  technology-”Skinput”


                                MITCOE
   Collaboration between Chris Harrison at
    Carnegie Mellon University and team of
    Microsoft research lab.
   Touch-Screen gadgets have become popular
    due to the advantages they come with
   Skinput turns the body into a touch-screen
    interface




                                MITCOE
   Skinput allow the users to simply tap their
    skin in order to control mobile applications
   It applies the use of series of sensors to
    determine where user taps on their arms
   Each part of body creates different types of
    vibrations depending on features of bones,
    muscle and tendons




                                  MITCOE
Bio-
      Acoustics



Bluetooth     Pico-
            Projector




                        MITCOE
Pico-Projector:
 Small Sized Projector to Display menu
 Widely Used in Gadgets like Mobile , Camera




                               MITCOE
Bio-Acoustics:
   Study Of Sound waves inside living body
   When a finger taps the skin, distinct forms of
    acoustics energy are produced-
           Longitudinal waves
           Transverse waves




                                  MITCOE
Transverse Wave Propagation   Longitudinal Wave Propagation

 • Finger Impacts creates      • Finger impact creates longitudinal
 transverse waves(ripples)     (compressive)waves

 • Sensor is Activated as      • Causes internal skeletal structure
 wave passes underneath it      to vibrate




                                         MITCOE
• Wave Sensor Armband

• Responsive to the Vibrations




                                 MITCOE
Processing : Model

   Vibrations are Captured
from Sensors and Converted
    to Digital signal form



                This is connected to
             Mobile device Via Bluetooth



                          A Software to match sound
                         frequencies to Specific skin
                               location is used



                                           Corresponding Action is
                                           implemented in Device

                                 MITCOE
Fingers
•Tapping on tips of fingers
• Accurately Interact with eyes
  free manner

Arm
• Maximum Surface area
• Provides 10 Different Locations




                                    MITCOE
Ten Channels of acoustic data generated by three finger
 taps on the Forearm, followed by three taps on Wrist




                                    MITCOE
MITCOE
   No need to interact with the gadget directly.
   Don’t have to worry about keypad.
   People with larger fingers get trouble in
    navigating tiny buttons and keyboards on
    mobile phones.
    With Skinput that problem disappears.
   Can be used without visual screen




                                  MITCOE
   Mobile
   i-Pods
   Gaming
   Simpler Browsing System




                              MITCOE
   Small Sized Pico-projector
   Wrist watch size sensor armband




                                MITCOE
   We have presented the approach to
    appropriating the human body as an input
    surface.
   We described a novel wearable bio acoustic
    array used to detect and localize finger taps
    on the hand and forearm.




                                   MITCOE
1)  Chris Harrison, Desney Tan, and Dan Morris “Skinput:
   Appropriating the Skin as an Interactive Canvas” Microsoft
   Research 2011.
2) Chris Harrison, Scott E. Hudson “Scratch Input: Creating, Large
   Inexpensive, Unpowered and Mobile Finger Input Surfaces”
   UIST 2008.
3) Amento, B.Hill, W.Terveen “The Sound of one Hand: A wrist-
   mounted bio-acoustic fingertip gesture interface” CHI’02.
4) Thomas Hahn “Future Human Computer Interaction with special
   focus on input and output techniques” HCI March 2006.




                                           MITCOE
MITCOE

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Arm as a touchscreen 1

  • 1. Presented By Abhijeet S. Kapse Guided By Prof. S.B. Somani MITCOE
  • 2. Introduction  What is Skinput  Principle of Skinput  How it works  Advantages  Applications  Future Implementation  Conclusion MITCOE
  • 3.  Mobiles becomes ubiquitous  Mobility, flexibility, responsiveness getting more demands  Devices with small sized have some limitations  Can’t make buttons and screens large without losing benefit of small sized  Microsoft introduces new flesh-control input technology-”Skinput” MITCOE
  • 4. Collaboration between Chris Harrison at Carnegie Mellon University and team of Microsoft research lab.  Touch-Screen gadgets have become popular due to the advantages they come with  Skinput turns the body into a touch-screen interface MITCOE
  • 5. Skinput allow the users to simply tap their skin in order to control mobile applications  It applies the use of series of sensors to determine where user taps on their arms  Each part of body creates different types of vibrations depending on features of bones, muscle and tendons MITCOE
  • 6. Bio- Acoustics Bluetooth Pico- Projector MITCOE
  • 7. Pico-Projector:  Small Sized Projector to Display menu  Widely Used in Gadgets like Mobile , Camera MITCOE
  • 8. Bio-Acoustics:  Study Of Sound waves inside living body  When a finger taps the skin, distinct forms of acoustics energy are produced- Longitudinal waves Transverse waves MITCOE
  • 9. Transverse Wave Propagation Longitudinal Wave Propagation • Finger Impacts creates • Finger impact creates longitudinal transverse waves(ripples) (compressive)waves • Sensor is Activated as • Causes internal skeletal structure wave passes underneath it to vibrate MITCOE
  • 10. • Wave Sensor Armband • Responsive to the Vibrations MITCOE
  • 11. Processing : Model Vibrations are Captured from Sensors and Converted to Digital signal form This is connected to Mobile device Via Bluetooth A Software to match sound frequencies to Specific skin location is used Corresponding Action is implemented in Device MITCOE
  • 12. Fingers •Tapping on tips of fingers • Accurately Interact with eyes free manner Arm • Maximum Surface area • Provides 10 Different Locations MITCOE
  • 13. Ten Channels of acoustic data generated by three finger taps on the Forearm, followed by three taps on Wrist MITCOE
  • 15. No need to interact with the gadget directly.  Don’t have to worry about keypad.  People with larger fingers get trouble in navigating tiny buttons and keyboards on mobile phones. With Skinput that problem disappears.  Can be used without visual screen MITCOE
  • 16. Mobile  i-Pods  Gaming  Simpler Browsing System MITCOE
  • 17. Small Sized Pico-projector  Wrist watch size sensor armband MITCOE
  • 18. We have presented the approach to appropriating the human body as an input surface.  We described a novel wearable bio acoustic array used to detect and localize finger taps on the hand and forearm. MITCOE
  • 19. 1) Chris Harrison, Desney Tan, and Dan Morris “Skinput: Appropriating the Skin as an Interactive Canvas” Microsoft Research 2011. 2) Chris Harrison, Scott E. Hudson “Scratch Input: Creating, Large Inexpensive, Unpowered and Mobile Finger Input Surfaces” UIST 2008. 3) Amento, B.Hill, W.Terveen “The Sound of one Hand: A wrist- mounted bio-acoustic fingertip gesture interface” CHI’02. 4) Thomas Hahn “Future Human Computer Interaction with special focus on input and output techniques” HCI March 2006. MITCOE