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Cognitive Theory of Multi-Media Learning :
  Guiding Principles for Designing Media
              Presentations




       Based upon Research-Based Principles of
                 Multimedia Learning
                By Richard E. Mayer
Cognitive Theory of Multi-Media
                  Learning
• The multi-media learning theory posits that learning is
  enhanced by a combination of words and pictures rather
  than from words alone. What this means is that the brain
  does not interpret a multimedia presentation of words,
  pictures, and auditory information in a mutually exclusive
  fashion; rather, these elements are selected and organized
  dynamically to produce logical mental constructs.

• Design principles including providing coherent verbal,
  pictorial information, guiding the learners to select relevant
  words and images, and reducing the load for a single
  processing channel etc. can be entailed from this theory.
Theoretical Assumptions
• The theory is based on three main assumptions: there are
  two separate channels (auditory and visual) for processing
  information; there is limited channel capacity; and that
  learning is an active process of
  filtering, selecting, organizing, and integrating information.
  The theory proposes three main assumptions when it
  comes to learning with multimedia:
• Dual-Channels: There are two separate channels (auditory
  and visual) for processing information.
• Each channel has a limited capacity.
• Learning is an active process of
  filtering, selecting, organizing, and integrating information
  based upon prior knowledge.
Cognitive Theory of Multimedia
                         Learning
 MULTIMEDIA     SENSORY                                                               LONG-TERM
PRESENT ATION   MEMORY                     WORKING MEMORY                              MEMORY


                          selecting   Sounds   organizing   Verbal
   Words         Ears      words                 words      Model
                                                                        integrating
                                                                                        Prior
                                                                                         Prior
                                                                                      Knowledge
                                                                                      Knowledge
                          selecting   Images   organizing   Pictorial
   Pictures      Eyes      images                images      Model
Challenges to Multimedia Learning

   1. Reduce extraneous processing
   2. Manage essential processing
   3. Foster generative processing
Five Cognitive Processes for
            Meaningful Learning
1.   Selecting words
2.   Selecting images
3.   Organizing words
4.   Organizing images
5.   Integrating
Three Demands on Multimedia Learning
Extraneous processing
  Cognitive processing that is not related to the objective
  of the lesson.
  Involves no learning processes.
Essential processing
  Basic cognitive processing that is relevant to the objective
  of the lesson.
  Involves selecting and some organizing.
Generative processing
  Deep cognitive processing that is relevant to the objective
  of the lesson.
  Involves organizing and integrating.
Cognitive Capacity
       Cognitive Capacity = Extraneous Processing + Essential Processing
                            + Generative Processing

Extraneous Overload
   Extraneous processing exhausts cognitive capacity.
   Occurs when lesson contains extraneous material or is poorly
   designed.

Essential Overload
   Essential processing exhausts cognitive capacity.
   Occurs when lesson is difficult, lesson is presented at a fast pace,
   and the learner is unfamiliar with the material.

Generative Underutilization
  Learner has cognitive capacity available but
  does not engage in sufficient generative processing.
  Occurs when learner lacks motivation, does not exert effort.
Reduce Extraneous Processing
     Problem: Extraneous Processing + Intrinsic Processing + Generative
                   Processing Exceeds Cognitive Capacity
                  Solution: Reduce Extraneous Processing


1.   Coherence principle
2.   Signaling principle
3.   Redundancy principle
4.   Spatial contiguity principle
5.   Temporal contiguity principle
Coherence Principle


People learn more deeply when extraneous
material is excluded rather than included.
Signaling Principle

People learn more deeply when cues are
added that highlight the main ideas and
organization of the words.
Redundancy Principle

People learn more deeply from animation and
narration than from animation, narration, and
on-screen text.
Spatial Contiguity Principle
People learn more deeply when
corresponding printed words and graphics are
placed near rather than far from each other
on the page or screen.
Temporal Contiguity Principle
People learn more deeply when corresponding
graphics and narration are presented
simultaneously rather than successively
Manage Essential Processing
  Problem: Essential Processing + Generative Processing
               Exceeds Cognitive Capacity
         Solution: Manage Essential Processing


1. Segmenting principle
2. Pre-training principle
3. Modality principle
Segmenting Principle:


People learn more deeply when a narrated
animation is presented in learner-paced
segments than as a continuous unit.
Pre-training Principle
People learn more deeply from a narrated
animation when they have had training in the
names and characteristics of the main
concepts.
Modality Principle
People learn more deeply from graphics and
narration than from graphics and on-screen
text.
Foster Generative Processing
 Problem: Insufficient Generative Processing Although
            Cognitive Capacity is Available
       Solution: Foster Generative Processing


1. Personalization principle
2. Voice principle
Personalization Principle
People learn more deeply when words are in
conversational style rather than formal style.
Voice Principle:

People learn more deeply when the narration
is spoken in a standard-accented human voice
than a machine voice or foreign-accented
human voice.

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Guiding Principles for Effective Multimedia Learning

  • 1. Cognitive Theory of Multi-Media Learning : Guiding Principles for Designing Media Presentations Based upon Research-Based Principles of Multimedia Learning By Richard E. Mayer
  • 2. Cognitive Theory of Multi-Media Learning • The multi-media learning theory posits that learning is enhanced by a combination of words and pictures rather than from words alone. What this means is that the brain does not interpret a multimedia presentation of words, pictures, and auditory information in a mutually exclusive fashion; rather, these elements are selected and organized dynamically to produce logical mental constructs. • Design principles including providing coherent verbal, pictorial information, guiding the learners to select relevant words and images, and reducing the load for a single processing channel etc. can be entailed from this theory.
  • 3. Theoretical Assumptions • The theory is based on three main assumptions: there are two separate channels (auditory and visual) for processing information; there is limited channel capacity; and that learning is an active process of filtering, selecting, organizing, and integrating information. The theory proposes three main assumptions when it comes to learning with multimedia: • Dual-Channels: There are two separate channels (auditory and visual) for processing information. • Each channel has a limited capacity. • Learning is an active process of filtering, selecting, organizing, and integrating information based upon prior knowledge.
  • 4. Cognitive Theory of Multimedia Learning MULTIMEDIA SENSORY LONG-TERM PRESENT ATION MEMORY WORKING MEMORY MEMORY selecting Sounds organizing Verbal Words Ears words words Model integrating Prior Prior Knowledge Knowledge selecting Images organizing Pictorial Pictures Eyes images images Model
  • 5. Challenges to Multimedia Learning 1. Reduce extraneous processing 2. Manage essential processing 3. Foster generative processing
  • 6. Five Cognitive Processes for Meaningful Learning 1. Selecting words 2. Selecting images 3. Organizing words 4. Organizing images 5. Integrating
  • 7. Three Demands on Multimedia Learning Extraneous processing Cognitive processing that is not related to the objective of the lesson. Involves no learning processes. Essential processing Basic cognitive processing that is relevant to the objective of the lesson. Involves selecting and some organizing. Generative processing Deep cognitive processing that is relevant to the objective of the lesson. Involves organizing and integrating.
  • 8. Cognitive Capacity Cognitive Capacity = Extraneous Processing + Essential Processing + Generative Processing Extraneous Overload Extraneous processing exhausts cognitive capacity. Occurs when lesson contains extraneous material or is poorly designed. Essential Overload Essential processing exhausts cognitive capacity. Occurs when lesson is difficult, lesson is presented at a fast pace, and the learner is unfamiliar with the material. Generative Underutilization Learner has cognitive capacity available but does not engage in sufficient generative processing. Occurs when learner lacks motivation, does not exert effort.
  • 9. Reduce Extraneous Processing Problem: Extraneous Processing + Intrinsic Processing + Generative Processing Exceeds Cognitive Capacity Solution: Reduce Extraneous Processing 1. Coherence principle 2. Signaling principle 3. Redundancy principle 4. Spatial contiguity principle 5. Temporal contiguity principle
  • 10. Coherence Principle People learn more deeply when extraneous material is excluded rather than included.
  • 11. Signaling Principle People learn more deeply when cues are added that highlight the main ideas and organization of the words.
  • 12. Redundancy Principle People learn more deeply from animation and narration than from animation, narration, and on-screen text.
  • 13. Spatial Contiguity Principle People learn more deeply when corresponding printed words and graphics are placed near rather than far from each other on the page or screen.
  • 14. Temporal Contiguity Principle People learn more deeply when corresponding graphics and narration are presented simultaneously rather than successively
  • 15. Manage Essential Processing Problem: Essential Processing + Generative Processing Exceeds Cognitive Capacity Solution: Manage Essential Processing 1. Segmenting principle 2. Pre-training principle 3. Modality principle
  • 16. Segmenting Principle: People learn more deeply when a narrated animation is presented in learner-paced segments than as a continuous unit.
  • 17. Pre-training Principle People learn more deeply from a narrated animation when they have had training in the names and characteristics of the main concepts.
  • 18. Modality Principle People learn more deeply from graphics and narration than from graphics and on-screen text.
  • 19. Foster Generative Processing Problem: Insufficient Generative Processing Although Cognitive Capacity is Available Solution: Foster Generative Processing 1. Personalization principle 2. Voice principle
  • 20. Personalization Principle People learn more deeply when words are in conversational style rather than formal style.
  • 21. Voice Principle: People learn more deeply when the narration is spoken in a standard-accented human voice than a machine voice or foreign-accented human voice.