Guiding Principles for Effective Multimedia Learning
1. Cognitive Theory of Multi-Media Learning :
Guiding Principles for Designing Media
Presentations
Based upon Research-Based Principles of
Multimedia Learning
By Richard E. Mayer
2. Cognitive Theory of Multi-Media
Learning
• The multi-media learning theory posits that learning is
enhanced by a combination of words and pictures rather
than from words alone. What this means is that the brain
does not interpret a multimedia presentation of words,
pictures, and auditory information in a mutually exclusive
fashion; rather, these elements are selected and organized
dynamically to produce logical mental constructs.
• Design principles including providing coherent verbal,
pictorial information, guiding the learners to select relevant
words and images, and reducing the load for a single
processing channel etc. can be entailed from this theory.
3. Theoretical Assumptions
• The theory is based on three main assumptions: there are
two separate channels (auditory and visual) for processing
information; there is limited channel capacity; and that
learning is an active process of
filtering, selecting, organizing, and integrating information.
The theory proposes three main assumptions when it
comes to learning with multimedia:
• Dual-Channels: There are two separate channels (auditory
and visual) for processing information.
• Each channel has a limited capacity.
• Learning is an active process of
filtering, selecting, organizing, and integrating information
based upon prior knowledge.
4. Cognitive Theory of Multimedia
Learning
MULTIMEDIA SENSORY LONG-TERM
PRESENT ATION MEMORY WORKING MEMORY MEMORY
selecting Sounds organizing Verbal
Words Ears words words Model
integrating
Prior
Prior
Knowledge
Knowledge
selecting Images organizing Pictorial
Pictures Eyes images images Model
6. Five Cognitive Processes for
Meaningful Learning
1. Selecting words
2. Selecting images
3. Organizing words
4. Organizing images
5. Integrating
7. Three Demands on Multimedia Learning
Extraneous processing
Cognitive processing that is not related to the objective
of the lesson.
Involves no learning processes.
Essential processing
Basic cognitive processing that is relevant to the objective
of the lesson.
Involves selecting and some organizing.
Generative processing
Deep cognitive processing that is relevant to the objective
of the lesson.
Involves organizing and integrating.
8. Cognitive Capacity
Cognitive Capacity = Extraneous Processing + Essential Processing
+ Generative Processing
Extraneous Overload
Extraneous processing exhausts cognitive capacity.
Occurs when lesson contains extraneous material or is poorly
designed.
Essential Overload
Essential processing exhausts cognitive capacity.
Occurs when lesson is difficult, lesson is presented at a fast pace,
and the learner is unfamiliar with the material.
Generative Underutilization
Learner has cognitive capacity available but
does not engage in sufficient generative processing.
Occurs when learner lacks motivation, does not exert effort.
13. Spatial Contiguity Principle
People learn more deeply when
corresponding printed words and graphics are
placed near rather than far from each other
on the page or screen.
14. Temporal Contiguity Principle
People learn more deeply when corresponding
graphics and narration are presented
simultaneously rather than successively
16. Segmenting Principle:
People learn more deeply when a narrated
animation is presented in learner-paced
segments than as a continuous unit.
17. Pre-training Principle
People learn more deeply from a narrated
animation when they have had training in the
names and characteristics of the main
concepts.
21. Voice Principle:
People learn more deeply when the narration
is spoken in a standard-accented human voice
than a machine voice or foreign-accented
human voice.