7. • First Generation (1972-79) – The
launch of Atari.
• Second Generation (1976-84) – The
dominance of Atari – Pacman.
• Third Generation (1983-94) –
Nintendo entertainment Systems –
Mario Bros.
• Fourth Generation (1987-96) –
Launch and competition between
Sega and Nintendo.
THE ORIGIN
9. • Fifth Generation (1992-02) – The arrival of
Sony PlayStation took over the market.
• Sixth Generation (1998 – 06) – Arrival of
Microsoft XBOX and rivalry with PS2.
• Seventh Generation (2006-12) – The launch of
Wii by Nintendo but Market still dominated by
PS3 and XBOX 360.
• Eight Generation (2010 – pres.) – The release
of Next Gen consoles like PS4, XBOX ONE, Wii
U and etc. dominate the market now.
THE EVOLUTION
14. Hiring Criteria
• The game industry employs those experienced in other
traditional businesses, and have tailored to the game industry.
• Many recruiters target just game industry professionals.
• Game industry include: game programmer, game
designer, level designer, game producer, game artist and game
tester.
• Most of these professionals are employed by video game
developers or video game publishers.
• Recently, game developers have begun to employ those with
extensive or long-term experience within
the modifying communities.
15.
16. Character Modeler – Creates characters
Environment Modeler – Creates 3D
environments
Skin/Texture Artist – Creates textures
Concept Artist – Draws 2D
Animator – Animates “boned” models
Cinematic Artist – Creates cut scenes or
movies
Technical Artist – Converts art assets for
game engine
CAREER CHOICES – GAME ARTISTS
17.
18. •Engine/Tools Programmer – Creates
core game code and tools
•Graphics Programmer – Codes
graphic issues
•Network Programmer – Multiplayer
coding
•AI Programmer – Codes the game’s
intelligence
CAREER CHOICES – GAME PROGRAMMER
19.
20. •Level Designer – Creates
missions and is responsible for
the “fun” within those
missions
•Game Designer – Visionary
behind the game
•Interface Designer – Designs
menus, HUDs
CAREER CHOICES – GAME DESIGNER
26. SPECTACLES
The important technology features in consoles now a
days:-
GPU Accessories
RAM Motion-Control
Resolution Web-Connection
CPU Media Service
Gaming-Network Compactible/Easy
30. The Technological Inventions
Some real world technologies are
inspired by video games such as:-
• Medpac
• Programmable Grenades
• Heads-UP Display (HUDs)
• Vehicle Armour & etc.
31.
32. The Future
• OMNI & OCULUS are trying to take
gaming to the next level.
• ARAIG is trying to invent a gaming suit
that makes you feel the in game events.
• Victor Zordan is trying to make a brain
interface controller.
• The use of MYO Next Generation
controller would be a huge advancement
in gaming and worldwide technology.