General Principles of Intellectual Property: Concepts of Intellectual Proper...
Swiss vet & dual-t project
1. The DUAL-T project
Developing technology for Vocational
Education and Training
Beat Schwendimann
Mina Shirvani Boroujeni
Lorenzo Lucignano
Pierre Dillenbourg
ÉCOLE POLYTECHNIQUE
FÉDÉRALE DE LAUSANNE
1
4. Learning contexts in Vocational
Education and Training (VET)
Workplace
Inter-
company
courses
Vocational
school
Apprentice
Supervisor Teacher
Teacher
4
5. Building connections in VET
Workplace
Inter-
company
courses
Vocational
school
Apprentice
Supervisor Teacher
Teacher
5
7. Facilitating connections between learning
contexts through reflective activities
Project 1: Capturing experiences in different
learning contexts through learning journals
Project 2: Developing tangible interfaces for
VET
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8. Project 1: Capturing experiences in different
learning contexts through learning journals
Three different learning journal platforms
No platform for interactive lamp activities
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9. A shared VET platform
Workplace
Inter-
company
courses
Vocational
school
Supervisor Teacher
Teacher
Personal
files
Apprentice
Time
ErfahrFluss
[“Experience Flow”]
Class
flow
Course
flow
Company
flow
Personal
flow
9
12. Facilitating connections between learning
contexts through reflective activities
Project 2: Developing tangible interfaces for
VET
12
13. Findings from previous EPFL projects
1. New VET learning activities can be enabled
by tangible interfaces.
2. The learning effects of these activities
depend on the quality of classroom
orchestration.
3. Paper-based interfaces can facilitate VET
classroom orchestration.
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16. Project goals
Massification/ Scaleability
How can we implement tangible activities in online
environments for VET? -> Tangible online learning
Orchestration
How can we orchestrate the whole cycle of
Erfahrraum activities? -> Orchestrating flipped
classes for VET
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In Switzerland the majority of adolescents commence vocational education and training (VET) after lower-secondary education. There are VET programmes for some 230 different professions.In der Schweizentscheidensich circa 2/3 der JugendlichenfüreineBerufsausbildung.Nach der neunjährigenobligatorischenSchulzeitbeginnen die JugendlicheneineBerufsausbildungbeieiner Firma. Nuretwa 20 Prozent der Schülerbesuchenein Gymnasium, um danachmeisteinStudiumzubeginnen.Die BerufsbildungisteinegemeinsameAufgabe von Bund, Kantonen und Organisationen der Arbeitswelt (Sozialpartner, Berufsverbände, anderezuständigeOrganisationen und andereAnbieter der Berufsbildung). Tax contributions to vocational educations: 3.5 Billion Swiss Francs (2012): ¾ by states (cantons), ¼ by federal government (Bund)Contributions by professional organizationsn: 5.3 Billion Swiss Francs (2009)(https://www.google.ch/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&cad=rja&uact=8&ved=0CC0QFjAA&url=http%3A%2F%2Fwww.sbfi.admin.ch%2Fberufsbildung%2Findex.html%3Flang%3Dde%26download%3DNHzLpZeg7t%2Clnp6I0NTU042l2Z6ln1acy4Zn4Z2qZpnO2Yuq2Z6gpJCDdH96e2ym162epYbg2c_JjKbNoKSn6A--&ei=p7k-U8DaFqSBywP8uIDwDA&usg=AFQjCNE6BBKusYvVlBFgYBVCfuTu9a9kpA&sig2=s1VIQVN6KhWoz00JnL6sqg&bvm=bv.64125504,d.bGQ)
[Connections] Disconnect between between people and spaces (workspace, vocational school, inter-company courses), eg. learning journals are often only used on the workplace but not in vocational school
Build connections:-Between contexts-Between people-Between documents Transfer involves active interpreting, modifying and reconstructing the skills and knowledge to be transferred Reflective practice / Boundary crossing / re-contextualizationTechnologies could serve as bridges between the school and the workplace as well as between the actors of these different locations: ErfahrRaumWe call this virtual space an Erfahrraum, a construction around two German1 words: “Erfahrung” or ‘experience’ on the workplace side, and “Raum” for ‘room’ on the classroom side. Shared platform
Validate experiences from workplace through reflective activities in schoolConnect theoretical knowledge from school to practical activities in the workplaceErfahrRaum is an instructional design model rather than a cognitive model. It acknowledges the duality of contexts and the plurality of people.COLLECTLearners collect experience from their daily activities at the workplace and store traces of experience for further reflection. E.g. as pictures, videos, learning journal. But not only merely capturing, it implies selecting and organizing.EXPLOITTeachers make use of (some of) the collected material for reflective activities in the classroom; to give meaning to experiences; give feedback.VALIDATEMaking sense of school knowledge for further practice.The whole cycle will be considered as effective if apprentices can improve the quality, speed or satisfaction of their workplace activities.
Documents from different contexts could be distinguished by different shapes or colors, e.g. one shape/color for work documents, school documents, inter-company course documents. [This way, the "Hauptfluss" symbolizes the ErfahrRaum/ErfahrFluss that brings documents from different contexts (workplace, school, intercompany courses) together.]
Non-core objects are integrated in 3 formats: * the icon/thumbnail to be placed in the Fluss * the PDF that can be read by a human eye * the original file and the application name (or MIME type) so that the file can be reused in the native application
Expand the orchestration approach to the whole Erfahrraum cycle, i.e. to include the activities and actors that are not in the classroom and the connections between those actors.