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Recommandé
Reality is broken. Can a new kind of mobile game fix it?
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal
Tips for young game designers.
Make An Alternate Reality Game!
Make An Alternate Reality Game!
Jane McGonigal
A look at Alternate Reality Games, Augmented Reality and how to engage different player types.
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platform
MediaFront
Slides on Spatial Storytelling
Environmental Storytelling
Environmental Storytelling
Craig Carey
Slides introducing ARGs
Alternate Reality Games
Alternate Reality Games
Craig Carey
P3
2. research [comp] copy
2. research [comp] copy
Allison Hewitt
Can we make a game to save someone we don't understand? What are the politics of othering? Do we ever make anything for someone who is not us? Why are game so prone to saviourism?
Mindful Play: Politics of Desigining for the Other
Mindful Play: Politics of Desigining for the Other
Mohini Dutta
Presentation from Digital Taipei exploring how PopCap uses the idea of "Fail Fast" to develop its run of high quality games.
Fail Fast: PopCap's Approach to Quality
Fail Fast: PopCap's Approach to Quality
James Gwertzman
Recommandé
Reality is broken. Can a new kind of mobile game fix it?
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal on the Future of Mobile Gaming
Jane McGonigal
Tips for young game designers.
Make An Alternate Reality Game!
Make An Alternate Reality Game!
Jane McGonigal
A look at Alternate Reality Games, Augmented Reality and how to engage different player types.
ARG + AR = The physical environment and the reality as a game platform
ARG + AR = The physical environment and the reality as a game platform
MediaFront
Slides on Spatial Storytelling
Environmental Storytelling
Environmental Storytelling
Craig Carey
Slides introducing ARGs
Alternate Reality Games
Alternate Reality Games
Craig Carey
P3
2. research [comp] copy
2. research [comp] copy
Allison Hewitt
Can we make a game to save someone we don't understand? What are the politics of othering? Do we ever make anything for someone who is not us? Why are game so prone to saviourism?
Mindful Play: Politics of Desigining for the Other
Mindful Play: Politics of Desigining for the Other
Mohini Dutta
Presentation from Digital Taipei exploring how PopCap uses the idea of "Fail Fast" to develop its run of high quality games.
Fail Fast: PopCap's Approach to Quality
Fail Fast: PopCap's Approach to Quality
James Gwertzman
Can any medium exist outside of the political? Looking at media theory, cognitive theory, philosophy and personal stories to understand games and some of their community problems.
The Presence of Absence: Observing the Political in Play
The Presence of Absence: Observing the Political in Play
Mohini Dutta
This presentation on the making of PopCap's monster hit "Plants vs. Zombies" was presented on July 29, 2010 at China GDC in Shanghai.
The Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs Zombies
James Gwertzman
Why Stories in Games Suck
Why Stories in Games Suck
Adrian Hon
Project 4 Formal Proposal
Project 4 Formal Proposal
Project 4 Formal Proposal
CaffreyBrowning
Narrative and characters
Narrative and characters
mrsloan
Chris Trottier, Zynga, GDC 2011
Designing Games for "the 43-year-old woman"
Designing Games for "the 43-year-old woman"
Chris Trottier
Presentation by Iain Lobb at Mochi London 2011 on good game design and how to achieve it.
Game Design for Game Developers by Iain Lobb
Game Design for Game Developers by Iain Lobb
mochimedia
Look at my cool fonts.
Video Game #3 Research Stylish!!
Video Game #3 Research Stylish!!
JoeDuffy28
Game idea generation
Game Idea
Game Idea
Martin Sillaots
Jesse Schell presents the Pleasure Revolution at the Emerging Media Conference San Francisco 2011. Download the presentation and/or watch videos from this and other presentations from EmMeCon at http://wappow.com/resources/videos
The pleasure revolution
The pleasure revolution
Jenn Mathews Marketing Consulting
Topics include: Why build a world: One vs many and how to decide The problem of exposition Creating gods in fantasy, science fiction and game Creating species in fantasy, science fiction and game How to create monsters, plants, animals and undead characters
World building part 2
World building part 2
Durgesh Pandey
Keynote address at the Monroe County Library System technical conference.
MCLS Keynote
MCLS Keynote
Elizabeth Lawley
Talk I gave at the Stanford d.school on social mechanics in video games.
What We Talk About When We Talk About Social
What We Talk About When We Talk About Social
Adam Gutterman
Topics include: What is world building in game? Why world building important for gaming? Why everyone is a worldbuilder? Principles of worldbuilding? Ways to improve the world building How to write world building and some tips Exercise on world building
World building part 1
World building part 1
Durgesh Pandey
A lightening talk presentation by Effie Kapsalis, Smithsonian Institution Archives, and Kellian Adams, Green Door Labs, on a live mystery game developed for the Smithsonian's Castle. Part scavenger hunt, part escape room, the Smithsonian worked with teens to co-design the game concept and storyline. The pilot game ran during Summer 2017 in Washington D.C. Here are some lessons learned.
A Quick Guide to Gaming Teen Interest in History
A Quick Guide to Gaming Teen Interest in History
Effie Kapsalis
Explore the contours of the ever-expanding possible in an interactive and playful closing session built around The Thing From The Future, an award-winning card game created by the futurists and designers at the Situation Lab and focused on igniting imaginative and generative conversations about the futures we might create and inhabit.
Nick Kindler - Applying the 6Ds: Exploring Possible Futures
Nick Kindler - Applying the 6Ds: Exploring Possible Futures
SUCanadaSummit
Leveraging games & virtual worlds for engagement. Presentation for #TechCamp Mumbai, February 2013.
Immersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to Real
Josephine Dorado
A review on the popular augmented reality game, Ingress by Google Startup Niantic Labs.
Review on Ingress by Niantic Labs
Review on Ingress by Niantic Labs
Adebayo Adejare
Process Drama as Alternate Reality Game - presentation for IDEA2007 Hong Kong - supported by ANAT.
DramatARGy
DramatARGy
Kim Flintoff
Workshop HBO-Rechtendag
Gamification of serious games?
Gamification of serious games?
Hogeschool van Amsterdam
Este docuemnto le permitira ayudar a tener una buena Organización en las diferentes Escuelas y Jardiens tanto a las Maestras como a las Autoridades
Organizacíon y dirección del proceso ensañenaza aprendizaje
Organizacíon y dirección del proceso ensañenaza aprendizaje
Pequeña Enríquez
Ayudrá a obtener mejores conociemientos sobre como se debe organizar la Administración de los diversos
Organizacíon y dirección del proceso ensañenaza aprendizaje
Organizacíon y dirección del proceso ensañenaza aprendizaje
Pequeña Enríquez
Contenu connexe
Tendances
Can any medium exist outside of the political? Looking at media theory, cognitive theory, philosophy and personal stories to understand games and some of their community problems.
The Presence of Absence: Observing the Political in Play
The Presence of Absence: Observing the Political in Play
Mohini Dutta
This presentation on the making of PopCap's monster hit "Plants vs. Zombies" was presented on July 29, 2010 at China GDC in Shanghai.
The Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs Zombies
James Gwertzman
Why Stories in Games Suck
Why Stories in Games Suck
Adrian Hon
Project 4 Formal Proposal
Project 4 Formal Proposal
Project 4 Formal Proposal
CaffreyBrowning
Narrative and characters
Narrative and characters
mrsloan
Chris Trottier, Zynga, GDC 2011
Designing Games for "the 43-year-old woman"
Designing Games for "the 43-year-old woman"
Chris Trottier
Presentation by Iain Lobb at Mochi London 2011 on good game design and how to achieve it.
Game Design for Game Developers by Iain Lobb
Game Design for Game Developers by Iain Lobb
mochimedia
Look at my cool fonts.
Video Game #3 Research Stylish!!
Video Game #3 Research Stylish!!
JoeDuffy28
Game idea generation
Game Idea
Game Idea
Martin Sillaots
Jesse Schell presents the Pleasure Revolution at the Emerging Media Conference San Francisco 2011. Download the presentation and/or watch videos from this and other presentations from EmMeCon at http://wappow.com/resources/videos
The pleasure revolution
The pleasure revolution
Jenn Mathews Marketing Consulting
Topics include: Why build a world: One vs many and how to decide The problem of exposition Creating gods in fantasy, science fiction and game Creating species in fantasy, science fiction and game How to create monsters, plants, animals and undead characters
World building part 2
World building part 2
Durgesh Pandey
Keynote address at the Monroe County Library System technical conference.
MCLS Keynote
MCLS Keynote
Elizabeth Lawley
Talk I gave at the Stanford d.school on social mechanics in video games.
What We Talk About When We Talk About Social
What We Talk About When We Talk About Social
Adam Gutterman
Topics include: What is world building in game? Why world building important for gaming? Why everyone is a worldbuilder? Principles of worldbuilding? Ways to improve the world building How to write world building and some tips Exercise on world building
World building part 1
World building part 1
Durgesh Pandey
A lightening talk presentation by Effie Kapsalis, Smithsonian Institution Archives, and Kellian Adams, Green Door Labs, on a live mystery game developed for the Smithsonian's Castle. Part scavenger hunt, part escape room, the Smithsonian worked with teens to co-design the game concept and storyline. The pilot game ran during Summer 2017 in Washington D.C. Here are some lessons learned.
A Quick Guide to Gaming Teen Interest in History
A Quick Guide to Gaming Teen Interest in History
Effie Kapsalis
Explore the contours of the ever-expanding possible in an interactive and playful closing session built around The Thing From The Future, an award-winning card game created by the futurists and designers at the Situation Lab and focused on igniting imaginative and generative conversations about the futures we might create and inhabit.
Nick Kindler - Applying the 6Ds: Exploring Possible Futures
Nick Kindler - Applying the 6Ds: Exploring Possible Futures
SUCanadaSummit
Leveraging games & virtual worlds for engagement. Presentation for #TechCamp Mumbai, February 2013.
Immersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to Real
Josephine Dorado
A review on the popular augmented reality game, Ingress by Google Startup Niantic Labs.
Review on Ingress by Niantic Labs
Review on Ingress by Niantic Labs
Adebayo Adejare
Process Drama as Alternate Reality Game - presentation for IDEA2007 Hong Kong - supported by ANAT.
DramatARGy
DramatARGy
Kim Flintoff
Workshop HBO-Rechtendag
Gamification of serious games?
Gamification of serious games?
Hogeschool van Amsterdam
Tendances
(20)
The Presence of Absence: Observing the Political in Play
The Presence of Absence: Observing the Political in Play
The Making of PopCap's Plants vs Zombies
The Making of PopCap's Plants vs Zombies
Why Stories in Games Suck
Why Stories in Games Suck
Project 4 Formal Proposal
Project 4 Formal Proposal
Narrative and characters
Narrative and characters
Designing Games for "the 43-year-old woman"
Designing Games for "the 43-year-old woman"
Game Design for Game Developers by Iain Lobb
Game Design for Game Developers by Iain Lobb
Video Game #3 Research Stylish!!
Video Game #3 Research Stylish!!
Game Idea
Game Idea
The pleasure revolution
The pleasure revolution
World building part 2
World building part 2
MCLS Keynote
MCLS Keynote
What We Talk About When We Talk About Social
What We Talk About When We Talk About Social
World building part 1
World building part 1
A Quick Guide to Gaming Teen Interest in History
A Quick Guide to Gaming Teen Interest in History
Nick Kindler - Applying the 6Ds: Exploring Possible Futures
Nick Kindler - Applying the 6Ds: Exploring Possible Futures
Immersive Learning: Tying Virtual to Real
Immersive Learning: Tying Virtual to Real
Review on Ingress by Niantic Labs
Review on Ingress by Niantic Labs
DramatARGy
DramatARGy
Gamification of serious games?
Gamification of serious games?
En vedette
Este docuemnto le permitira ayudar a tener una buena Organización en las diferentes Escuelas y Jardiens tanto a las Maestras como a las Autoridades
Organizacíon y dirección del proceso ensañenaza aprendizaje
Organizacíon y dirección del proceso ensañenaza aprendizaje
Pequeña Enríquez
Ayudrá a obtener mejores conociemientos sobre como se debe organizar la Administración de los diversos
Organizacíon y dirección del proceso ensañenaza aprendizaje
Organizacíon y dirección del proceso ensañenaza aprendizaje
Pequeña Enríquez
Classroom 1.0 To 2.0
Classroom 1.0 To 2.0
jec175
Test
Test
Test
Cain Hill
certificate (1)
certificate (1)
Marc Anderson
Presentación para la materia de Habilidades de Negociación sin fines de lucro
Preparación de la agenda
Preparación de la agenda
Lilia Torres
Negociacion exitosa
Negociacion exitosa
fcontrerasmaradey
En vedette
(7)
Organizacíon y dirección del proceso ensañenaza aprendizaje
Organizacíon y dirección del proceso ensañenaza aprendizaje
Organizacíon y dirección del proceso ensañenaza aprendizaje
Organizacíon y dirección del proceso ensañenaza aprendizaje
Classroom 1.0 To 2.0
Classroom 1.0 To 2.0
Test
Test
certificate (1)
certificate (1)
Preparación de la agenda
Preparación de la agenda
Negociacion exitosa
Negociacion exitosa
Similaire à Arg Workshop
Gaming Update May
Gaming Update May
Advance A/S
Video Games from a designer and player
Video Games
Video Games
Jade Pecorella
Gaming Update November '11
Gaming Update November '11
Advance A/S
A presentation introducing students to the concept of Games and their importance in modern life. Non-technical, and suitable for use in a 'soft skills' module.
COMPISSUES04 - Games
COMPISSUES04 - Games
Michael Heron
This presentation was part of my contribution to the Best Scene in Town workshop on 14 April 2010 at the Waag Society. In it, I describe three scenarios for the development of games into the near future. I also briefly discuss some key concepts in the field of game design. The goal of this presentation was to inspire and to provoke, as well as provide some handholds for participants to use in their own subsequent work.
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in Town
Kars Alfrink
Newsletter from the Museum of Computing Swindon
Museum of Computing Newsletter May 2013
Museum of Computing Newsletter May 2013
Donald Jones
Gaming Update March
Gaming Update March
Advance A/S
Ever wondered what will happen when we combine our love for video games with the toys we play with? at Waboba we have done it. Beach Toys for the digital age
Waboba WRLDS connected IOT Toys pitch deck
Waboba WRLDS connected IOT Toys pitch deck
Erich Hugo
Video game magazine that I worked on for my print and online module. I served as Deputy Editor-in-Chief and Online Editor.
Hitbox Magazine
Hitbox Magazine
HKNorman
Gaming
Gaming
veredp
Cell Phone Games
Cell Phone Games
J Basil
First held at the Respawn Game Developer Conference in Cologne in 2013
Outlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Outlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Ralf C. Adam
Slide show presentation by Mela Kocher of April 20th, 2011, at the Mobile Life VNN Excellence Center in Kista, Stockholm (Sweden).
Where Reality And Fiction Overlap: Alternate Reality Games A
Where Reality And Fiction Overlap: Alternate Reality Games A
Mela Kocher
Pervasive Game Workshop
Pervasive Game Workshop
fonograph
Delivered at Casual Connect Europe 2017. You've all read the phrase "according to Steam Spy numbers". But where are those numbers coming from and what do they actually mean? This session will guide you through the best practices of working with Steam Spy data.
Understanding the Data from Steam Spy | Sergey Galyonkin
Understanding the Data from Steam Spy | Sergey Galyonkin
Jessica Tams
Playing Together
Playing Together
James Boardwell
Mobile gaming for emerging markets - leaving no phone behind!
Rorotika mobile gaming
Rorotika mobile gaming
Rorotika Technologies (Pty) Ltd
A brief overview on the gaming industry, the types of games we play, and how elements from game design are being used outside of the consoles in order to influence our behaviour in the real world... FreeForm is a evening of discussion on technology, the non-traditional and cool stuff held by Saatchi & Saatchi London.
FreeForm: Reality Invaders
FreeForm: Reality Invaders
Matthew Guy
Presentation on games and tourism given at the Weekend Media Festival 2015 in Rovinj, Croatia.
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage Tourists
Elizabeth Lawley
Red dead redemption marketing mix
Red dead redemption marketing mix
Lucy Taylor
Similaire à Arg Workshop
(20)
Gaming Update May
Gaming Update May
Video Games
Video Games
Gaming Update November '11
Gaming Update November '11
COMPISSUES04 - Games
COMPISSUES04 - Games
Game Design & the City @ Best Scene in Town
Game Design & the City @ Best Scene in Town
Museum of Computing Newsletter May 2013
Museum of Computing Newsletter May 2013
Gaming Update March
Gaming Update March
Waboba WRLDS connected IOT Toys pitch deck
Waboba WRLDS connected IOT Toys pitch deck
Hitbox Magazine
Hitbox Magazine
Gaming
Gaming
Cell Phone Games
Cell Phone Games
Outlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Outlook on the (potential) Future of the German Games Industry | Ralf C. Adam
Where Reality And Fiction Overlap: Alternate Reality Games A
Where Reality And Fiction Overlap: Alternate Reality Games A
Pervasive Game Workshop
Pervasive Game Workshop
Understanding the Data from Steam Spy | Sergey Galyonkin
Understanding the Data from Steam Spy | Sergey Galyonkin
Playing Together
Playing Together
Rorotika mobile gaming
Rorotika mobile gaming
FreeForm: Reality Invaders
FreeForm: Reality Invaders
Gaming to the Throne: Using Games to Engage Tourists
Gaming to the Throne: Using Games to Engage Tourists
Red dead redemption marketing mix
Red dead redemption marketing mix
Plus de Adrian Hon
SXSW 2013 panel by Adrian Hon, Alex Macmillan, Matt Wieteska and Naomi Alderman
Zombies, Run! Transforming Fitness, Games & Story
Zombies, Run! Transforming Fitness, Games & Story
Adrian Hon
Jobs, ZMP, and Creative Debt
Jobs, ZMP, and Creative Debt
Adrian Hon
Stories in PC and console games are nothing new, but handheld and mobile gaming platforms are more likely to test your reflexes than your emotional intelligence. Adrian Hon examines how we might bring extended stories to these new platforms, who will make these games and how they will be funded, while exploring how player-generated stories can gain wider appeal on the new gaming platforms of today and tomorrow.
New Stories for New Platforms
New Stories for New Platforms
Adrian Hon
What's Next in Storytelling?
What's Next in Storytelling?
Adrian Hon
Nicola Whitton ARGs In Charity And Education
Nicola Whitton ARGs In Charity And Education
Adrian Hon
Katie Piatt ARGs In Charity And Education
Katie Piatt ARGs In Charity And Education
Adrian Hon
Juliette Culver ARGs In Charity And Education
Juliette Culver ARGs In Charity And Education
Adrian Hon
Dan Hon ARGs In Charity And Education.Key
Dan Hon ARGs In Charity And Education.Key
Adrian Hon
Alex Moseley ARGs In Charity And Education
Alex Moseley ARGs In Charity And Education
Adrian Hon
Keynote: ARGs In Charity And Education (Adrian Hon)
Keynote: ARGs In Charity And Education (Adrian Hon)
Adrian Hon
A presentation given to GeeKyoto in London by Adrian Hon and Naomi Alderman, examining the environmental impact of the Sabbath, and introducing the Secular Sabbath concept
Secular Sabbath
Secular Sabbath
Adrian Hon
A talk given at the London GameCamp in May about the Civilization 3 Intersite Democracy Game
Massively Multiplayer Democracy: The Civilization 3 Intersite Democracy Game
Massively Multiplayer Democracy: The Civilization 3 Intersite Democracy Game
Adrian Hon
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Zombies, Run! Transforming Fitness, Games & Story
Zombies, Run! Transforming Fitness, Games & Story
Jobs, ZMP, and Creative Debt
Jobs, ZMP, and Creative Debt
New Stories for New Platforms
New Stories for New Platforms
What's Next in Storytelling?
What's Next in Storytelling?
Nicola Whitton ARGs In Charity And Education
Nicola Whitton ARGs In Charity And Education
Katie Piatt ARGs In Charity And Education
Katie Piatt ARGs In Charity And Education
Juliette Culver ARGs In Charity And Education
Juliette Culver ARGs In Charity And Education
Dan Hon ARGs In Charity And Education.Key
Dan Hon ARGs In Charity And Education.Key
Alex Moseley ARGs In Charity And Education
Alex Moseley ARGs In Charity And Education
Keynote: ARGs In Charity And Education (Adrian Hon)
Keynote: ARGs In Charity And Education (Adrian Hon)
Secular Sabbath
Secular Sabbath
Massively Multiplayer Democracy: The Civilization 3 Intersite Democracy Game
Massively Multiplayer Democracy: The Civilization 3 Intersite Democracy Game
Dernier
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Pre Engineered Building Manufacturers Hyderabad.pptx
Pre Engineered Building Manufacturers Hyderabad.pptx
Roofing Contractor
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Power point presentation on enterprise performance management
Power point presentation on enterprise performance management
VaishnaviGunji
Lundin Gold - Q1 2024 Conference Call Presentation (Revised)
Lundin Gold - Q1 2024 Conference Call Presentation (Revised)
Lundin Gold - Q1 2024 Conference Call Presentation (Revised)
Adnet Communications
In Indian food and culture, rice is highly esteemed, and the country is among the world's top producers and eaters of rice. As a result, India's rice manufacturing sector is strong and varied, with a wide range of participants, from small-scale farmers to major enterprises. Shree Krishna exports is Best Rice manufacturers in India. We are dealing in all types of rice like organic basmati rice, 1121 basmati rice, pesticide rice, non basmati Rice etc. Read more: https://www.shreekrishnaexport.com/rice-manufacturers-in-india/
Rice Manufacturers in India | Shree Krishna Exports
Rice Manufacturers in India | Shree Krishna Exports
Shree Krishna Exports
Buy Verified TransferWise Accounts Buy verified TransferWise accounts online from the world’s best verified sellers. With a fully verified TransferWise account, you can easily send and receive money around the world, making your international transactions fast and efficient. SEOSMMEARTH.COM is your one-stop shop to easily Buy Verified TransferWise account If You Want To More Information just Contact Now: Skype: SEOSMMEARTH Telegram: @seosmmearth WhatsApp:+1(662)7322-662 Gmail: seosmmearth@gmail.com
Buy Verified TransferWise Accounts From Seosmmearth
Buy Verified TransferWise Accounts From Seosmmearth
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30-minute NetSpeed Nuggets virtual session focused on using Storytelling, Purpose, Action, Relationships, and Kudos (SPARK) to design and deliver engaging virtual training. Use stories to frame key learning points. Explain a clear purpose for each activity. Make your virtual training action-oriented, build relationships to increase engagement, and create a positive learning environment with kudos.
Putting the SPARK into Virtual Training.pptx
Putting the SPARK into Virtual Training.pptx
Cynthia Clay
Non
Mckinsey foundation level Handbook for Viewing
Mckinsey foundation level Handbook for Viewing
Nauman Safdar
Transformation is even harder than we thought “Only 22% of companies successfully carry out transformation. The failure rate was 78%.” “Often the business value of digital transformation is not realized. One of the most common causes is an abundance of technology projects, not a true business culture transformation” - Phil Le-Brun, Enterprise Strategist, AWS
Organizational Transformation Lead with Culture
Organizational Transformation Lead with Culture
Seta Wicaksana
Nick Woo from AlignAI presented at the May 2024 Columbus Data and Analytics Wednesday meetup. The topic was a practical, business-oriented approach to identifying use cases for AI.
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
Getting Real with AI - Columbus DAW - May 2024 - Nick Woo from AlignAI
Tim Wilson
On May 8, 2024, Marel hosted an investor meeting where Arni Sigurdsson CEO and Sebastiaan Boelen CFO gave an overview of the financial results and operational highlights in the first quarter.
Marel Q1 2024 Investor Presentation from May 8, 2024
Marel Q1 2024 Investor Presentation from May 8, 2024
Marel
Cross-cultural negotiation refers to the process of negotiating between parties from different cultural backgrounds. It introduces an entire dimension to any negotiation, including language barriers, differences in body language and dress, and alternative ways of expressing pleasure or displeasure with the elements of a deal
CROSS CULTURAL NEGOTIATION BY PANMISEM NS
CROSS CULTURAL NEGOTIATION BY PANMISEM NS
panmisemningshen123
Falcon invoice discounting offers businesses a strategic financial tool to optimize cash flow, fuel growth, and enhance operational efficiency. By leveraging accounts receivable as collateral, businesses can unlock liquidity and seize opportunities with confidence. With flexible funding solutions, transparent terms, and personalized support, Falcon invoice discounting stands as a reliable partner in navigating the complexities of modern business finance.
Falcon Invoice Discounting: Unlock Your Business Potential
Falcon Invoice Discounting: Unlock Your Business Potential
Falcon investment
Falcon stands out as a top-tier P2P Invoice Discounting platform in India, bridging esteemed blue-chip companies and eager investors. Our goal is to transform the investment landscape in India by establishing a comprehensive destination for borrowers and investors with diverse profiles and needs, all while minimizing risk. What sets Falcon apart is the elimination of intermediaries such as commercial banks and depository institutions, allowing investors to enjoy higher yields.
Unveiling Falcon Invoice Discounting: Leading the Way as India's Premier Bill...
Unveiling Falcon Invoice Discounting: Leading the Way as India's Premier Bill...
Falcon Invoice Discounting
Falcon enables the connection between enterprises and verified vendors with investors seeking high returns. Businesses leverage our platform to list their outstanding invoices. They receive immediate cash from investors and returns of up to 22% within 30 to 150 days of their investment
Falcon Invoice Discounting: Tailored Financial Wings
Falcon Invoice Discounting: Tailored Financial Wings
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Joint cost and byproduct lectures
joint cost.pptx COST ACCOUNTING Sixteenth Edition ...
joint cost.pptx COST ACCOUNTING Sixteenth Edition ...
NadhimTaha
To date, nearly 50 countries have fully or partially legalized cannabis for medical and/or recreational use. Our Interactive Cannabis Legalization World Map covers all countries and territories and is updated regularly. https://cannabusinessplans.com/cannabis-legalization-map/
Cannabis Legalization World Map: 2024 Updated
Cannabis Legalization World Map: 2024 Updated
CannaBusinessPlans
A presentation for League City Art League.
How to Get Started in Social Media for Art League City
How to Get Started in Social Media for Art League City
Eric T. Tung
A quick 24 page introduction to some of the highlights of BeMetals Corp.
BeMetals Investor Presentation_May 3, 2024.pdf
BeMetals Investor Presentation_May 3, 2024.pdf
DerekIwanaka1
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