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VIPI – EXPLORATION OF STAKEHOLDER
    NEEDS FOR THE VIPI PORTAL
    ANDY BURTON, NOTTINGHAM TRENT UNIVERSITY, UK
    KAREL VAN ISACKER, PHOENIXKM, BELGIUM
1   GEORGE MILIS, G.M EUROCY INNOVATIONS LTD, CYPRUS
    Interactive Technologies and Games: Education, Health and Disability
    Nottingham Conference Centre, 25th and 26th October 2011
ABOUT VIPI
       The ‘Virtual Portal for Interaction and ICT Training for
        People with Disabilities’ (ViPi) project is a three year
        Lifelong Learning KA3 funded project, launched in
        January 2011. Partners are:

   Nottingham Trent University (United
    Kingdom) – project contractor
   PhoenixKM BVBA (Belgium) – project
    coordinator
   Hypertech S.A. Informatics & New
    Technologies (Greece)
   Steficon SA (Greece)
   VŠĮ HITECO – High Technologies for
    Cooperation (Lithuania)
   G.M Eurocy Innovations Ltd (Cyprus)
                                                                                     2
              Interactive Technologies and Games: Education, Health and Disability
              Nottingham Conference Centre, 25th and 26th October 2011
ABOUT VIPI
   The ViPi project aims at creating accessible and flexible basic ICT
    skills training, designed to meet the specific needs of people with
    disabilities by encompassing:
       An interactive online portal with a semantically enriched repository hosting
        learning objects (Web 3.0 approach),
       A social networking and community building area, both online and mobile (Web
        2.0 approach),
       An online learning environment hosting SCORM (Sharable Content Object
        Reference Model) compliant training courses,
       WCAG 2.0 (Web Content Accessibility Guidelines) compliant accessibility
       Embedded rich internet applications
       Multi-language support.




                                                                                       3
          Interactive Technologies and Games: Education, Health and Disability
          Nottingham Conference Centre, 25th and 26th October 2011
INITIAL RESEARCH – LAW AND POLICY
   Research was carried out to gather information on relevant law and policy in
    the consortium countries and Europe-wide
   Reveals different laws and policies in effect throughout the consortium
    countries.
   Laws have been frequently revised to bring local laws into line with current
    European directives
   European strategies since the Lisbon Strategy have stressed increase in
    competitiveness AND social cohesion as their goals.
   I2010 strategy promoted the positive contribution ICT can make to economy,
    society and personal quality of life
   The ‘Digital Agenda’ is the new initiative – lays out policies and actions to
    maximise the benefit of the digital revolution for all.


                                                                                    4
          Interactive Technologies and Games: Education, Health and Disability
          Nottingham Conference Centre, 25th and 26th October 2011
INITIAL RESEARCH - STATISTICS
   Statistics were gathered relating to the education and employment of people with
    disabilities in the consortium countries and Europe-wide.
   Reliably comparable data for the countries was hard to get hold of
   Definitions of disability vary from country to country – giving marked differences in
    the percentages of people with disabilities and their levels of employment
   Based on European Labour Force Surveys around 16% of the working age population
    of Europe has a Long Standing Health Problem or Disability (LSHPD).
   Data highlights significantly lower employment in people with disabilities than in the
    non-disabled population – particularly marked difference in the more severely
    disabled categories. Percentage of people with disabilities in employment around half
    that in the non-disabled.
   This may be due to a number of factors including:
        lack of appropriate training and support
        benefit traps in the welfare system
        employers’ attitudes
        discrimination
                                                                                             5
            Interactive Technologies and Games: Education, Health and Disability
            Nottingham Conference Centre, 25th and 26th October 2011
ABOUT THE SURVEY -
   In order to further target the curriculum, the methodology and the focus of future ViPi
    work, a survey was created.
   The survey was designed as a means of obtaining data from multiple stakeholders in
    the ViPi project.
   Different stakeholders would have different inputs to the survey – all of which needed
    to be captured.
   The survey was therefore broken up into sections, to be completed by separate
    relevant stakeholder groups of:
            Persons with a disability
            Organisations for people with disabilities
            Trainers
            Policy makers
            Intermediaries
   Presented as a seamless online survey experience (with offline version available)
      Used LimeSurvey after considering recommendations from the Web accessibility
        Center ‘survey of survey tools’ available from
        http://wac.osu.edu/workshops/survey_of_surveys/                                       6
             Interactive Technologies and Games: Education, Health and Disability
             Nottingham Conference Centre, 25th and 26th October 2011
ABOUT THE SURVEY - FORMAT
  The question groups were                    The order of flow was
subtitled as follows:                           dependant on the answers to
1.    stakeholder interest
2.    ICT access to tools and services          the initial compulsory question
3.    carers and relatives                      on stakeholder interest.
4.    ICT training and skills
5.    learning preferences
6.    your ViPi interest                       Each individual question was
7.    organisations                             marked up with logical rules
8.    intermediaries                            and was only asked when
9.    policy makers                             relevant to the current survey
10.   trainers
                                                user.
11.   support networks and community
12.   employment
13.   personal info
14.   general
                                                                                  7
          Interactive Technologies and Games: Education, Health and Disability
          Nottingham Conference Centre, 25th and 26th October 2011
ABOUT THE SURVEY
   Currently the survey is still online at:
http://www.phoenixkm.eu/survey/ in four languages.
- English             - Dutch             - Greek             - Lithuanian

   Please fill it in if you haven’t already!

   Entries collected at 21nd September 2011
       Total completed surveys           = 150
       Total surveys begun               = 487




                                                                                   8
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            Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – STAKEHOLDER TYPES
                                                                Who completed the
                        intermediary,
                              13                                 survey:


                                  policy maker,                   intermediary            13
                                        15

    organisation's                                                policy maker            15
   representative,                      relative/carer,
                                               16
         75                                                      relative/carer           16

                                           trainer, 24               trainer              24
                                                            person with a disability      35

                     person with a                        organisation's representative   75
                     disability, 35




                                                                                               9
        Interactive Technologies and Games: Education, Health and Disability
        Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – RANGE OF DISABILITIES
             Disabilities of people with disabilities                                                 Specialism of
                            completing survey                                                           Organisations of
                                                                                                        survey completers
                        visual                                                         visual
                       speech                                                         speech
                         other                                                          other
                 neurological                                                   neurological
 Axis Title




                                                                Axis Title
                     mobility                                                        mobility
                       mental                                                         mental
                     learning                                                       learning
                      hearing                                                        hearing
                    cognitive                                                      cognitive
              chronic disease                                                chronic disease
                                 0   5      10        15   20                                   0        10      20        30   40
                                         Axis Title                                                           Axis Title



             Of those who completed the survey, there was a good spread of disability
              groups in both the people with disabilities and the organisations for people
              with disabilities.
                                                                                                                                     10
                        Interactive Technologies and Games: Education, Health and Disability
                        Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – LEARNING METHODS
   Preferred learning methods against experience of learning methods
    among people with disabilities
                               e-Learning
                  Games-based learning
        Groupware learning without tutor
                             Self learning
                 Tutor (virtual classroom)
                        Tutor (classroom)
                   Personal tutor (virtual)
             Personal tutor (face to face)

                                              0           5             10             15             20          25

                                      PwD prefferred learning methods        PwD experience of learning methods


   Shows that e-learning, virtual tutors and virtual classrooms are
    preffered by people with disabilities but less often used. ViPi can
    address this.
                                                                                                                       11
          Interactive Technologies and Games: Education, Health and Disability
          Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – ICT TRAINING CONS
     Information and Communications Technology training problems
      experienced by people with disabilities…

             I had insufficient basic knowledge to complete the training
                                I had difficulty getting to the training site
   The training environment was unsuitable for people with my needs
            The software version was different to the one I am used to
            The operating system was different to the one I am used to
                                The duration of the training was too long
The trainers lacked experience of working with people with my needs
                                                 The training was too basic
                                         The cost of training was too high
                       The price of the required software was too high
                                The duration of the training was too short
                                                                                0   2   4   6   8   10   12   14   16



     ViPi can address the top three problems experienced by people with
      disabilities, by making training for open source software free – and
      allowing users to work at their own rate.
                                                                                                                        12
                   Interactive Technologies and Games: Education, Health and Disability
                   Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – ICT TRAINING PROS

    Aspects of Information and Communications Technology
     training people with disabilities are happy with…
 The software used was inexpensive or free and easily available
Similar hardware and software was used as is available at home
             The training environment was suitable for my needs
                              The training site was easy to get to
                     The trainers were experienced in my needs
 The training was aimed at the right level for its target audience
            The trainers were experienced with the technologies
                     The training was reasonably priced or free
                                                                     0   2   4   6   8   10   12   14   16



    ViPi can in fact satisfy all of the above criteria. Open source software
     training can address the low acceptability of inexpensive/free software and
     similarity between home and training software.
                                                                                                             13
                 Interactive Technologies and Games: Education, Health and Disability
                 Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – AT TRAINING CONS
      Assistive Technology Training problems experienced by
       people with disabilities…
                                The duration of the training was too short

  The trainers lacked experience in working with people with my needs

                         The price of the required software was too high

                                         The cost of training was too high

                                               The training was too basic

                The software version was different to the one I'm used to

                The operating system was different to the one I'm used to

               I had insufficient basic knowledge to complete the training

      The training environment was unsuitable for people with my needs
The trainers were unaware of how assistive technologies interact with the
                          operating system
                                The duration of the training was too long

                                I had difficulty getting to the training site

                                                                                0   0.5   1   1.5   2   2.5   3   3.5   4   4.5   5   14
                   Interactive Technologies and Games: Education, Health and Disability
                   Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – AT TRAINING PROS
   Aspects of Assistive Technology training people with
    disabilities are happy with…
                The trainers were experienced with the technologies
                         The trainers were experienced in my needs
     The software used was inexpensive or free and easily available
       The training environment was suitable for the needs of people …
    Similar hardware and software was used as is available at home
                                 The training site was easy to get to
     The training was aimed at the right level for its target audience …
                         The training was reasonably priced or free

                                                                        0   2   4   6   8   10   12


   Again ViPi – in parallel with the new 2 year ATLEC project (Assistive
    Technology LEarning through a unified Curriculum – commencing
    January 2012) can provide an optimal AT training package for
    people with disabilities
                                                                                                      15
               Interactive Technologies and Games: Education, Health and Disability
               Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS - SKILLS
   people with disabilities who expressed a preference
    thought these skills would enhance their employability…

             Internet browsing
           Use of social media
       Use of internet services
     Email and communications
           Web development
                 Programming
                   Databases
            Use of office suite

                                  0   5      10          15         20          25




                                                                                     16
             Interactive Technologies and Games: Education, Health and Disability
             Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS - EMPLOYMENT
   Jobs people with disabilities think they could take on…

                         Retail
                     Caregiver
                         Trade
                       Clerical
                           Arts
              Human resources
               Communications
                  Management
                   Professional
         Information technology
                                  0   2   4   6   8     10     12    14




   Information technology is top of this list suggesting ICT training would
    be highly useful to people with disabilities.
                                                                                 17
          Interactive Technologies and Games: Education, Health and Disability
          Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – TRAINING AND PEDAGOGY
                                                                                Preferred pedagogic
The top 8 pedagogic                                                              approaches (amongst
approaches are well                                                              trainers)
supported by proposed ViPi                         Discussion
                                          Drill and practice
                                                                                                                         33
                                                                                                                         33
portal.                                         Presentation
                                                     Tutorials                                                     27
                                                                                                                        32

    Presentation, tutorials and              Collaboration                                                      26
                                              Demonstration                                                      26
     demonstration are the core                   Interaction                                                   25
     approaches to teaching that     Games based learning                                                       25
                                                  Motivation                                               22
     will be applied                            Case studies                                          19
    Drill and practice is well                    Field trips                                        19
                                                      Debate                                          19
     supported in a games based                  Facilitation                                        18
     learning approach                          Role playing                                         18
                                                 Simulations                                    14
    Discussion, interaction and                      Exhibits                                  14
                                                   Modelling                               12
     collaboration are supported                Story telling                         10
     by Web 2.0 support             Generative development                       7
                                             Apprenticeship                  6
    Games-based learning will be                      Other         0
     used in the learning objects                                0       5       10        15        20    25      30   35
                                                                                                                              18
        Interactive Technologies and Games: Education, Health and Disability
        Nottingham Conference Centre, 25th and 26th October 2011
INITIAL FINDINGS – EXPERT OPINION
   Of all experts in people with disabilities (Organisations for people
    with disabilities, Trainers, Intermediaries and Policy makers) the
    majority (83%) think that ICT training will ‘improve’ or ‘vastly improve’
    the ability of people with disabilities to find employment.


               It would not make them any more employable.

                  It would improve their employability a little.

              It would improve their ability to do certain jobs.

 It would vastly increase their chances of finding a suitable job

                                                                    0   10   20   30   40   50   60




                                                                                                      19
               Interactive Technologies and Games: Education, Health and Disability
               Nottingham Conference Centre, 25th and 26th October 2011
VIPI SURVEY
   Just to reiterate: The ViPi Survey is still online.


If you have not filled it in – we invite you to do so!


http://www.phoenixkm.eu/survey/
English - Dutch - Greek - Lithuanian



 Thank You!                                          The ViPi KA3 LLL project (511792-LLP-1-2010-1-
                                                      GR-KA3-KA3NW) has been partially funded under
                                                      the Lifelong Learning program, subprogramme KA3
                                                      ICT. This presentation reflects the views only of the

 Questions?                                          author(s), and the Commission cannot be held
                                                      responsible for any use which may be made of the
                                                      information contained therein.



                                                                                                              20
            Interactive Technologies and Games: Education, Health and Disability
            Nottingham Conference Centre, 25th and 26th October 2011

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Exploration of stakeholder needs for the ViPi portal

  • 1. VIPI – EXPLORATION OF STAKEHOLDER NEEDS FOR THE VIPI PORTAL ANDY BURTON, NOTTINGHAM TRENT UNIVERSITY, UK KAREL VAN ISACKER, PHOENIXKM, BELGIUM 1 GEORGE MILIS, G.M EUROCY INNOVATIONS LTD, CYPRUS Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 2. ABOUT VIPI  The ‘Virtual Portal for Interaction and ICT Training for People with Disabilities’ (ViPi) project is a three year Lifelong Learning KA3 funded project, launched in January 2011. Partners are:  Nottingham Trent University (United Kingdom) – project contractor  PhoenixKM BVBA (Belgium) – project coordinator  Hypertech S.A. Informatics & New Technologies (Greece)  Steficon SA (Greece)  VŠĮ HITECO – High Technologies for Cooperation (Lithuania)  G.M Eurocy Innovations Ltd (Cyprus) 2 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 3. ABOUT VIPI  The ViPi project aims at creating accessible and flexible basic ICT skills training, designed to meet the specific needs of people with disabilities by encompassing:  An interactive online portal with a semantically enriched repository hosting learning objects (Web 3.0 approach),  A social networking and community building area, both online and mobile (Web 2.0 approach),  An online learning environment hosting SCORM (Sharable Content Object Reference Model) compliant training courses,  WCAG 2.0 (Web Content Accessibility Guidelines) compliant accessibility  Embedded rich internet applications  Multi-language support. 3 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 4. INITIAL RESEARCH – LAW AND POLICY  Research was carried out to gather information on relevant law and policy in the consortium countries and Europe-wide  Reveals different laws and policies in effect throughout the consortium countries.  Laws have been frequently revised to bring local laws into line with current European directives  European strategies since the Lisbon Strategy have stressed increase in competitiveness AND social cohesion as their goals.  I2010 strategy promoted the positive contribution ICT can make to economy, society and personal quality of life  The ‘Digital Agenda’ is the new initiative – lays out policies and actions to maximise the benefit of the digital revolution for all. 4 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 5. INITIAL RESEARCH - STATISTICS  Statistics were gathered relating to the education and employment of people with disabilities in the consortium countries and Europe-wide.  Reliably comparable data for the countries was hard to get hold of  Definitions of disability vary from country to country – giving marked differences in the percentages of people with disabilities and their levels of employment  Based on European Labour Force Surveys around 16% of the working age population of Europe has a Long Standing Health Problem or Disability (LSHPD).  Data highlights significantly lower employment in people with disabilities than in the non-disabled population – particularly marked difference in the more severely disabled categories. Percentage of people with disabilities in employment around half that in the non-disabled.  This may be due to a number of factors including:  lack of appropriate training and support  benefit traps in the welfare system  employers’ attitudes  discrimination 5 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 6. ABOUT THE SURVEY -  In order to further target the curriculum, the methodology and the focus of future ViPi work, a survey was created.  The survey was designed as a means of obtaining data from multiple stakeholders in the ViPi project.  Different stakeholders would have different inputs to the survey – all of which needed to be captured.  The survey was therefore broken up into sections, to be completed by separate relevant stakeholder groups of:  Persons with a disability  Organisations for people with disabilities  Trainers  Policy makers  Intermediaries  Presented as a seamless online survey experience (with offline version available)  Used LimeSurvey after considering recommendations from the Web accessibility Center ‘survey of survey tools’ available from http://wac.osu.edu/workshops/survey_of_surveys/ 6 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 7. ABOUT THE SURVEY - FORMAT  The question groups were  The order of flow was subtitled as follows: dependant on the answers to 1. stakeholder interest 2. ICT access to tools and services the initial compulsory question 3. carers and relatives on stakeholder interest. 4. ICT training and skills 5. learning preferences 6. your ViPi interest  Each individual question was 7. organisations marked up with logical rules 8. intermediaries and was only asked when 9. policy makers relevant to the current survey 10. trainers user. 11. support networks and community 12. employment 13. personal info 14. general 7 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 8. ABOUT THE SURVEY  Currently the survey is still online at: http://www.phoenixkm.eu/survey/ in four languages. - English - Dutch - Greek - Lithuanian  Please fill it in if you haven’t already!  Entries collected at 21nd September 2011  Total completed surveys = 150  Total surveys begun = 487 8 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 9. INITIAL FINDINGS – STAKEHOLDER TYPES  Who completed the intermediary, 13 survey: policy maker, intermediary 13 15 organisation's policy maker 15 representative, relative/carer, 16 75 relative/carer 16 trainer, 24 trainer 24 person with a disability 35 person with a organisation's representative 75 disability, 35 9 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 10. INITIAL FINDINGS – RANGE OF DISABILITIES  Disabilities of people with disabilities  Specialism of completing survey Organisations of survey completers visual visual speech speech other other neurological neurological Axis Title Axis Title mobility mobility mental mental learning learning hearing hearing cognitive cognitive chronic disease chronic disease 0 5 10 15 20 0 10 20 30 40 Axis Title Axis Title  Of those who completed the survey, there was a good spread of disability groups in both the people with disabilities and the organisations for people with disabilities. 10 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 11. INITIAL FINDINGS – LEARNING METHODS  Preferred learning methods against experience of learning methods among people with disabilities e-Learning Games-based learning Groupware learning without tutor Self learning Tutor (virtual classroom) Tutor (classroom) Personal tutor (virtual) Personal tutor (face to face) 0 5 10 15 20 25 PwD prefferred learning methods PwD experience of learning methods  Shows that e-learning, virtual tutors and virtual classrooms are preffered by people with disabilities but less often used. ViPi can address this. 11 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 12. INITIAL FINDINGS – ICT TRAINING CONS  Information and Communications Technology training problems experienced by people with disabilities… I had insufficient basic knowledge to complete the training I had difficulty getting to the training site The training environment was unsuitable for people with my needs The software version was different to the one I am used to The operating system was different to the one I am used to The duration of the training was too long The trainers lacked experience of working with people with my needs The training was too basic The cost of training was too high The price of the required software was too high The duration of the training was too short 0 2 4 6 8 10 12 14 16  ViPi can address the top three problems experienced by people with disabilities, by making training for open source software free – and allowing users to work at their own rate. 12 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 13. INITIAL FINDINGS – ICT TRAINING PROS  Aspects of Information and Communications Technology training people with disabilities are happy with… The software used was inexpensive or free and easily available Similar hardware and software was used as is available at home The training environment was suitable for my needs The training site was easy to get to The trainers were experienced in my needs The training was aimed at the right level for its target audience The trainers were experienced with the technologies The training was reasonably priced or free 0 2 4 6 8 10 12 14 16  ViPi can in fact satisfy all of the above criteria. Open source software training can address the low acceptability of inexpensive/free software and similarity between home and training software. 13 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 14. INITIAL FINDINGS – AT TRAINING CONS  Assistive Technology Training problems experienced by people with disabilities… The duration of the training was too short The trainers lacked experience in working with people with my needs The price of the required software was too high The cost of training was too high The training was too basic The software version was different to the one I'm used to The operating system was different to the one I'm used to I had insufficient basic knowledge to complete the training The training environment was unsuitable for people with my needs The trainers were unaware of how assistive technologies interact with the operating system The duration of the training was too long I had difficulty getting to the training site 0 0.5 1 1.5 2 2.5 3 3.5 4 4.5 5 14 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 15. INITIAL FINDINGS – AT TRAINING PROS  Aspects of Assistive Technology training people with disabilities are happy with… The trainers were experienced with the technologies The trainers were experienced in my needs The software used was inexpensive or free and easily available The training environment was suitable for the needs of people … Similar hardware and software was used as is available at home The training site was easy to get to The training was aimed at the right level for its target audience … The training was reasonably priced or free 0 2 4 6 8 10 12  Again ViPi – in parallel with the new 2 year ATLEC project (Assistive Technology LEarning through a unified Curriculum – commencing January 2012) can provide an optimal AT training package for people with disabilities 15 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 16. INITIAL FINDINGS - SKILLS  people with disabilities who expressed a preference thought these skills would enhance their employability… Internet browsing Use of social media Use of internet services Email and communications Web development Programming Databases Use of office suite 0 5 10 15 20 25 16 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 17. INITIAL FINDINGS - EMPLOYMENT  Jobs people with disabilities think they could take on… Retail Caregiver Trade Clerical Arts Human resources Communications Management Professional Information technology 0 2 4 6 8 10 12 14  Information technology is top of this list suggesting ICT training would be highly useful to people with disabilities. 17 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 18. INITIAL FINDINGS – TRAINING AND PEDAGOGY  Preferred pedagogic The top 8 pedagogic approaches (amongst approaches are well trainers) supported by proposed ViPi Discussion Drill and practice 33 33 portal. Presentation Tutorials 27 32  Presentation, tutorials and Collaboration 26 Demonstration 26 demonstration are the core Interaction 25 approaches to teaching that Games based learning 25 Motivation 22 will be applied Case studies 19  Drill and practice is well Field trips 19 Debate 19 supported in a games based Facilitation 18 learning approach Role playing 18 Simulations 14  Discussion, interaction and Exhibits 14 Modelling 12 collaboration are supported Story telling 10 by Web 2.0 support Generative development 7 Apprenticeship 6  Games-based learning will be Other 0 used in the learning objects 0 5 10 15 20 25 30 35 18 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 19. INITIAL FINDINGS – EXPERT OPINION  Of all experts in people with disabilities (Organisations for people with disabilities, Trainers, Intermediaries and Policy makers) the majority (83%) think that ICT training will ‘improve’ or ‘vastly improve’ the ability of people with disabilities to find employment. It would not make them any more employable. It would improve their employability a little. It would improve their ability to do certain jobs. It would vastly increase their chances of finding a suitable job 0 10 20 30 40 50 60 19 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011
  • 20. VIPI SURVEY  Just to reiterate: The ViPi Survey is still online. If you have not filled it in – we invite you to do so! http://www.phoenixkm.eu/survey/ English - Dutch - Greek - Lithuanian  Thank You! The ViPi KA3 LLL project (511792-LLP-1-2010-1- GR-KA3-KA3NW) has been partially funded under the Lifelong Learning program, subprogramme KA3 ICT. This presentation reflects the views only of the  Questions? author(s), and the Commission cannot be held responsible for any use which may be made of the information contained therein. 20 Interactive Technologies and Games: Education, Health and Disability Nottingham Conference Centre, 25th and 26th October 2011