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How Much Architecture?
1. How much architecture?
Reducing the up-front effort
Michael Waterman, James Noble, George Allan
Victoria University of Wellington
Agile India
19 February 2012
2. “Architecture represents the
significant design decisions that
shape a system, where significant is
measured by the cost of change”
[Booch 2006]
5. “How much
architecture?”
• Requires qualitative research
• Inductive
• Grounded theory
6. Work done
• Eleven interviews (and
documentation)
• New Zealand
and UK
• Variety of roles and
project types
7. “Simplifying architecture
design”
Using predefined
architecture
Having architectural
experience simplifies
decision making Simplifying
architecture design
Intuitive architecture
Being familiar with
architecture
8. Using predefined
architecture
“…so that [CQRS] paper plus the
Windows architecture guidelines
plus the off-the-shelf componentry
that comes from Microsoft, it
means we don’t write much!
Which is good! (P2)
9. Using predefined
architecture
“What used to be architectural
decisions ten years ago can now
almost be considered design
decisions because the tools allow
you to change these things more
easily” (P4)
10. Having architectural
experience simplifies
decision making
“If you have a team of really, really
experienced professionals then you
can get away with a lot less [design
up-front] because a lot of it is going
to be implicit anyway.” (P3)
11. Having architectural
experience simplifies
decision making
“Very often, if you’re experienced
[…] you could write down three
options and you’d know if you do it
this way you’ll have these problems;
you can make a value judgement
more efficiently.” (P6)
13. Intuitive architecture
“…so because I know it needs to
scale to 2000 users […] means that
it’s got to be three tier, and means
that instead of just writing it to a flat
file I will have a database…” (P4)
14. Being familiar with
architecture
“Part of my current productivity
might be because I am working in a
system that is in an architecture that
I’m very, very familiar with.” (P6)
15. Being familiar with
architecture
“[We] went out to find people who’d
done similar systems […] so we were able
to go them and [ask], what’s your archi-
tecture, can we have a look at it, why
have you made these decisions?” (P8)
16. Reducing up-front effort
• Templates, pre-defined
architectures lead to reduced up-
front effort without sacrificing the
benefits of a full up-front design
• Experience, intuition, and
familiarity lead to tacit
knowledge, implicit design,
judgement calls, focused effort
17. Michael Waterman
Victoria University of Wellington, New Zealand
Michael.Waterman@ecs.vuw.ac.nz
http://ecs.victoria.ac.nz/Main/GradMichaelWaterman
http://nz.linkedin.com/in/michaelwaterman