SlideShare une entreprise Scribd logo
1  sur  26
Télécharger pour lire hors ligne
SPORTS COMMUNICATION in 2020
Patterns, Trends, and Crystal-Ball Gazing
Andreas Hebbel-Seeger & Thomas Horky
IACS | 12th Summit on Communication and Sport | Idaho State University, Boise, USA | 28.-31. March 2019
Technologies are changing
the way sport communicates
and how sport is done.
Technologies change
the sport itself and
our understanding of sports.
Media technologies are one of
the central drivers
of sports development.
We have therefore focused on
3 important trends:
technologization (the growth
of technology), virtualization
and socialization.
Technologization within Sports...
DRONES
From above, video drones
open up new perspectives
on sports;
aesthetically as well as
in terms of athletic skills
and tactics.
In combination with other
sensors
complementary data for
training control and
competition communication
can be generated.
This also affects the staging of
sports in the context of sports
communication.
Despite potential benefits
unclear and shifting rules and
regulations are a challenge.
Many sports federations
are still unprepared
by these developments.
Virtualization within Sports...
360º VIDEO,
VR and
MIXED REALITY
We talk about immersive
technologies
(Slater & Wilbur, 1997),
from which an experience
of presence is derived
(Singer & Witmer, 1998).
With 360-degrees video
users can not just look
“through the eyes”
of the particular sportsperson,
but insinuate themselves into
that sportsperson by the ability
to look around inside the event(s),
like in real life.
Technological development
within 360 degrees video
is progressing rapidly with
effects on the possible quality
(image resolution and
stability),
the processing (stitching),
the nature of the construction
(dimensions, robustness,
water-resistance),
the usability and at least
the price development
(accessing the mass market).
AR stands for an expansion
of our view of the world
in real time, frequently
overlaying the real view
of the environment
with artifacts.
Providers like “LivelikeVR”
are offering 360º videos of
sports events integrated into
a virtual world, which multiple
users,
with their avatars,
can visit communally,
making reception
into a social experience.
Microsoft is pursuing
a concept in sports
(based on their AR-Product
“Hololens”) with a
cooperative project with the NFL
where “Microsoft and the NFL
look into the future of football”
Sociologization within Sports...
SOCIAL MEDIA
Sports are particularly
well suited to the
fleeting communication
in social media.
Social media are also
ideal channels for sports
communication
as their live character suits
the principle of sports
(Nölleke, 2018).
The audience, and every
individual user, can be
integrated into digital sports
communication and can
participate directly in events.
All the new technological forms
- combined with networks like
Facebook, Twitter, YouTube & Co. -
are offering ever-greater
possibilities for interaction between
sportspersons and sports reporters.
Twitch as a good example for direct
commentating of users.
Social media makes it easier
for the professional players
to communicate with their fans,
to interact and thus, in the final
analysis, to build up their own
brand (Breuer & Görlich, 2018).
sports clubs and sports
associations develop
themselves into independent
media brands.
This is a growing problem for
sports journalism, with
increasing complaints about
competition and about
reduced access to the
subjects of its reporting.
The narrative technique, or
storytelling of digital sports
communication, is changing.
Communicators, like sports
journalists, have to acquire
distinct skills and additional
knowledge in terms of
technological applications.
Thanks for your interest!
Prof. Dr. Andreas Hebbel-Seeger & Prof. Dr. Thomas Horky
Macromedia University of Applied Sciences | Campus Hamburg
Gertrudenstr. 3 | 20095 Hamburg |Germany
ahebbel-seeger@macromedia.de (@ahs_HH) | thorky@macromedia.de (@thomashorky)
References
BREUER, M., & GÖRLICH, D. (2018). GAMING UND ESPORT – MARKT UND INSZENIERUNG DES
DIGITALEN SPORTS. IN T. HORKY, H.-J. STIEHLER, & T. SCHIERL (EDS.), DIE DIGITALISIERUNG DES
SPORTS IN DEN MEDIEN. (PP. 275-293), KÖLN: HALEM.
NÖLLEKE, D. (2018). DER EINFLUSS VON SOCIAL MEDIA AUF SPORTJOURNALISTEN. IN T. HORKY,
H.-J. STIEHLER, & T. SCHIERL (EDS.), DIE DIGITALISIERUNG DES SPORTS IN DEN MEDIEN. (PP.
181-207) KÖLN: HALEM.
SINGER, M. J., & WITMER, B. G. (1998). Measuring presence in virtual environments:
A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3),
225-240.
SLATER, M., & WILBUR, S. (1997). A framework for immersive virtual environments
(FIVE): Speculations on the role of presence in virtual environments. Presence:
Teleoperators and Virtual Environments, 6(6), 603–616.

Contenu connexe

Similaire à Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing

Design of the User Experience for Personalized Mobile Services
Design of the User Experience for Personalized Mobile ServicesDesign of the User Experience for Personalized Mobile Services
Design of the User Experience for Personalized Mobile ServicesWaqas Tariq
 
What is extended reality.pdf
What is extended reality.pdfWhat is extended reality.pdf
What is extended reality.pdfCiente
 
Ids society and technology final project part two_daria smith giraud
Ids society and technology final project part two_daria smith giraudIds society and technology final project part two_daria smith giraud
Ids society and technology final project part two_daria smith giraudDaria Smith Giraud
 
IDS403 society and technology final project part two_daria smith giraud
IDS403 society and technology final project part two_daria smith giraudIDS403 society and technology final project part two_daria smith giraud
IDS403 society and technology final project part two_daria smith giraudDaria Smith Giraud
 
Evolution of the Internet
Evolution of the InternetEvolution of the Internet
Evolution of the InternetZoeEverard
 
Sports Informatics Essay
Sports Informatics EssaySports Informatics Essay
Sports Informatics EssayAlex Brewers
 
A Contemporary Marketing Communications Framework For Football Clubs
A Contemporary Marketing Communications Framework For Football ClubsA Contemporary Marketing Communications Framework For Football Clubs
A Contemporary Marketing Communications Framework For Football ClubsFelicia Clark
 
Towards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports MinitrackTowards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports MinitrackMaciej Behnke
 
11 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 2024
11 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 202411 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 2024
11 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 2024Liveplex
 
4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...
4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...
4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...Jude Akhabue
 
AR Presentation - Team THEIA
AR Presentation - Team THEIAAR Presentation - Team THEIA
AR Presentation - Team THEIANicolò Bonacina
 
2019 Mid Year Trends
2019 Mid Year Trends2019 Mid Year Trends
2019 Mid Year TrendsEpsilonAgency
 
2018 Marketing Trends Book
2018 Marketing Trends Book 2018 Marketing Trends Book
2018 Marketing Trends Book Jeffrey Evans
 
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...Agnes Gulyas
 
Emerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdf
Emerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdfEmerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdf
Emerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdfSG Analytics
 
The Impact Of Digital Media On The Cinema Industry
The Impact Of Digital Media On The Cinema IndustryThe Impact Of Digital Media On The Cinema Industry
The Impact Of Digital Media On The Cinema IndustryCarla Bennington
 
Digital Living 2030: A Note on Quality of Life Perspective
Digital Living 2030: A Note on Quality of Life PerspectiveDigital Living 2030: A Note on Quality of Life Perspective
Digital Living 2030: A Note on Quality of Life PerspectiveCrimsonpublishersMedical
 
Digital Intermediation: Automating our Media DIversity through Unseen Infrast...
Digital Intermediation: Automating our Media DIversity through Unseen Infrast...Digital Intermediation: Automating our Media DIversity through Unseen Infrast...
Digital Intermediation: Automating our Media DIversity through Unseen Infrast...University of Sydney
 

Similaire à Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing (20)

Design of the User Experience for Personalized Mobile Services
Design of the User Experience for Personalized Mobile ServicesDesign of the User Experience for Personalized Mobile Services
Design of the User Experience for Personalized Mobile Services
 
What is extended reality.pdf
What is extended reality.pdfWhat is extended reality.pdf
What is extended reality.pdf
 
Ids society and technology final project part two_daria smith giraud
Ids society and technology final project part two_daria smith giraudIds society and technology final project part two_daria smith giraud
Ids society and technology final project part two_daria smith giraud
 
IDS403 society and technology final project part two_daria smith giraud
IDS403 society and technology final project part two_daria smith giraudIDS403 society and technology final project part two_daria smith giraud
IDS403 society and technology final project part two_daria smith giraud
 
Evolution of the Internet
Evolution of the InternetEvolution of the Internet
Evolution of the Internet
 
Sports Informatics Essay
Sports Informatics EssaySports Informatics Essay
Sports Informatics Essay
 
A Contemporary Marketing Communications Framework For Football Clubs
A Contemporary Marketing Communications Framework For Football ClubsA Contemporary Marketing Communications Framework For Football Clubs
A Contemporary Marketing Communications Framework For Football Clubs
 
03.fbis10083
03.fbis1008303.fbis10083
03.fbis10083
 
Towards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports MinitrackTowards a Future Esports Research: Introduction to Esports Minitrack
Towards a Future Esports Research: Introduction to Esports Minitrack
 
11 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 2024
11 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 202411 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 2024
11 BOLD PREDICTIONS FOR THE MEDIA AND ENTERTAINMENT INDUSTRY IN 2024
 
Brand in hand
Brand in handBrand in hand
Brand in hand
 
4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...
4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...
4 Trends Every Marketing, Advertising and PR professional In Nigeria Should K...
 
AR Presentation - Team THEIA
AR Presentation - Team THEIAAR Presentation - Team THEIA
AR Presentation - Team THEIA
 
2019 Mid Year Trends
2019 Mid Year Trends2019 Mid Year Trends
2019 Mid Year Trends
 
2018 Marketing Trends Book
2018 Marketing Trends Book 2018 Marketing Trends Book
2018 Marketing Trends Book
 
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...
Hibai López, 'Sports Chatter in the Digital Age' presented at Communities in ...
 
Emerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdf
Emerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdfEmerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdf
Emerging Trends in Media and Entertainment Industry in 2023 - SG Analytics.pdf
 
The Impact Of Digital Media On The Cinema Industry
The Impact Of Digital Media On The Cinema IndustryThe Impact Of Digital Media On The Cinema Industry
The Impact Of Digital Media On The Cinema Industry
 
Digital Living 2030: A Note on Quality of Life Perspective
Digital Living 2030: A Note on Quality of Life PerspectiveDigital Living 2030: A Note on Quality of Life Perspective
Digital Living 2030: A Note on Quality of Life Perspective
 
Digital Intermediation: Automating our Media DIversity through Unseen Infrast...
Digital Intermediation: Automating our Media DIversity through Unseen Infrast...Digital Intermediation: Automating our Media DIversity through Unseen Infrast...
Digital Intermediation: Automating our Media DIversity through Unseen Infrast...
 

Plus de Andreas Hebbel-Seeger

Innovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-DronesInnovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-DronesAndreas Hebbel-Seeger
 
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!Andreas Hebbel-Seeger
 
A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...Andreas Hebbel-Seeger
 
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...Andreas Hebbel-Seeger
 
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenierenStorytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenierenAndreas Hebbel-Seeger
 
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...Andreas Hebbel-Seeger
 
Social Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der PerspektiveSocial Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der PerspektiveAndreas Hebbel-Seeger
 
From Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im KopfFrom Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im KopfAndreas Hebbel-Seeger
 
To be, or not to be… When and how 360 degrees video enhance learning
To be, or not to be… When and how 360 degrees video enhance learningTo be, or not to be… When and how 360 degrees video enhance learning
To be, or not to be… When and how 360 degrees video enhance learningAndreas Hebbel-Seeger
 
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...Andreas Hebbel-Seeger
 
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...Andreas Hebbel-Seeger
 
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...Andreas Hebbel-Seeger
 
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-VideoAbbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-VideoAndreas Hebbel-Seeger
 
Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...Andreas Hebbel-Seeger
 
Video-Drohnen als (Medien-)Management-Aufgabe
Video-Drohnen als (Medien-)Management-AufgabeVideo-Drohnen als (Medien-)Management-Aufgabe
Video-Drohnen als (Medien-)Management-AufgabeAndreas Hebbel-Seeger
 

Plus de Andreas Hebbel-Seeger (20)

Innovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-DronesInnovative Video-Technologies - 360°-Video and Video-Drones
Innovative Video-Technologies - 360°-Video and Video-Drones
 
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
Why 360°-Video? Seeing More, Seeing Different, Seeing collaborative!
 
A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...A question of perspective?! From Research-Based Learning to Research-Based Se...
A question of perspective?! From Research-Based Learning to Research-Based Se...
 
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
Meta und das Metaversum - Warum nicht nur der größte Medienkonzern der Welt a...
 
Segelfotografie
SegelfotografieSegelfotografie
Segelfotografie
 
The SCoRe Project: ...
The SCoRe Project: ...The SCoRe Project: ...
The SCoRe Project: ...
 
PodCasting...
PodCasting...PodCasting...
PodCasting...
 
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenierenStorytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
Storytelling for Future - Nachhaltigkeit in sozialen Medien richtig inszenieren
 
How to: Immersive Video
How to: Immersive VideoHow to: Immersive Video
How to: Immersive Video
 
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
Irgendwas mit Medien - oder was die digitale Transformation für den organisie...
 
Social Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der PerspektiveSocial Video Learning mit 360°-Video - Alles eine Frage der Perspektive
Social Video Learning mit 360°-Video - Alles eine Frage der Perspektive
 
From Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im KopfFrom Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
From Virtuality to Real – oder was „echt“ ist entscheidet sich im Kopf
 
LectureCast als 360°-Video...
LectureCast als 360°-Video...LectureCast als 360°-Video...
LectureCast als 360°-Video...
 
To be, or not to be… When and how 360 degrees video enhance learning
To be, or not to be… When and how 360 degrees video enhance learningTo be, or not to be… When and how 360 degrees video enhance learning
To be, or not to be… When and how 360 degrees video enhance learning
 
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
Kommunikation im virtuellen Raum – Immersive Technologien erkunden, konzipier...
 
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
360-Grad-Video Storytelling zwischen Präsenzerleben und Informationsvermittlu...
 
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
Lehrmedium, Lernwerkzeug und Kommunikationsanlass - Wie 360º-Video in Lern- u...
 
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-VideoAbbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
Abbildung, Inszenierung und Aneignung von Räumen mit 360-Grad-Video
 
Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...Technologische Innovationen als Treiber der Sportentwicklung...
Technologische Innovationen als Treiber der Sportentwicklung...
 
Video-Drohnen als (Medien-)Management-Aufgabe
Video-Drohnen als (Medien-)Management-AufgabeVideo-Drohnen als (Medien-)Management-Aufgabe
Video-Drohnen als (Medien-)Management-Aufgabe
 

Dernier

UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfNirmal Dwivedi
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...Nguyen Thanh Tu Collection
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxDr. Ravikiran H M Gowda
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Pooja Bhuva
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxDr. Sarita Anand
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfPoh-Sun Goh
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and ModificationsMJDuyan
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxPooja Bhuva
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsKarakKing
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Association for Project Management
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024Elizabeth Walsh
 

Dernier (20)

UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdfUGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
UGC NET Paper 1 Mathematical Reasoning & Aptitude.pdf
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
TỔNG ÔN TẬP THI VÀO LỚP 10 MÔN TIẾNG ANH NĂM HỌC 2023 - 2024 CÓ ĐÁP ÁN (NGỮ Â...
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
REMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptxREMIFENTANIL: An Ultra short acting opioid.pptx
REMIFENTANIL: An Ultra short acting opioid.pptx
 
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
Beyond_Borders_Understanding_Anime_and_Manga_Fandom_A_Comprehensive_Audience_...
 
Google Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptxGoogle Gemini An AI Revolution in Education.pptx
Google Gemini An AI Revolution in Education.pptx
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Interdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptxInterdisciplinary_Insights_Data_Collection_Methods.pptx
Interdisciplinary_Insights_Data_Collection_Methods.pptx
 
Salient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functionsSalient Features of India constitution especially power and functions
Salient Features of India constitution especially power and functions
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...Making communications land - Are they received and understood as intended? we...
Making communications land - Are they received and understood as intended? we...
 
FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024FSB Advising Checklist - Orientation 2024
FSB Advising Checklist - Orientation 2024
 

Sports Communications in 2020 - Patterns, Trends, and Crystal-Ball Gazing

  • 1. SPORTS COMMUNICATION in 2020 Patterns, Trends, and Crystal-Ball Gazing Andreas Hebbel-Seeger & Thomas Horky IACS | 12th Summit on Communication and Sport | Idaho State University, Boise, USA | 28.-31. March 2019
  • 2. Technologies are changing the way sport communicates and how sport is done. Technologies change the sport itself and our understanding of sports.
  • 3. Media technologies are one of the central drivers of sports development. We have therefore focused on 3 important trends: technologization (the growth of technology), virtualization and socialization.
  • 5. From above, video drones open up new perspectives on sports; aesthetically as well as in terms of athletic skills and tactics.
  • 6. In combination with other sensors complementary data for training control and competition communication can be generated.
  • 7. This also affects the staging of sports in the context of sports communication.
  • 8. Despite potential benefits unclear and shifting rules and regulations are a challenge. Many sports federations are still unprepared by these developments.
  • 9. Virtualization within Sports... 360º VIDEO, VR and MIXED REALITY
  • 10. We talk about immersive technologies (Slater & Wilbur, 1997), from which an experience of presence is derived (Singer & Witmer, 1998).
  • 11. With 360-degrees video users can not just look “through the eyes” of the particular sportsperson, but insinuate themselves into that sportsperson by the ability to look around inside the event(s), like in real life.
  • 12. Technological development within 360 degrees video is progressing rapidly with effects on the possible quality (image resolution and stability), the processing (stitching), the nature of the construction (dimensions, robustness, water-resistance), the usability and at least the price development (accessing the mass market).
  • 13. AR stands for an expansion of our view of the world in real time, frequently overlaying the real view of the environment with artifacts.
  • 14. Providers like “LivelikeVR” are offering 360º videos of sports events integrated into a virtual world, which multiple users, with their avatars, can visit communally, making reception into a social experience.
  • 15. Microsoft is pursuing a concept in sports (based on their AR-Product “Hololens”) with a cooperative project with the NFL where “Microsoft and the NFL look into the future of football”
  • 17. Sports are particularly well suited to the fleeting communication in social media.
  • 18. Social media are also ideal channels for sports communication as their live character suits the principle of sports (Nölleke, 2018).
  • 19. The audience, and every individual user, can be integrated into digital sports communication and can participate directly in events.
  • 20. All the new technological forms - combined with networks like Facebook, Twitter, YouTube & Co. - are offering ever-greater possibilities for interaction between sportspersons and sports reporters. Twitch as a good example for direct commentating of users.
  • 21. Social media makes it easier for the professional players to communicate with their fans, to interact and thus, in the final analysis, to build up their own brand (Breuer & Görlich, 2018).
  • 22. sports clubs and sports associations develop themselves into independent media brands.
  • 23. This is a growing problem for sports journalism, with increasing complaints about competition and about reduced access to the subjects of its reporting.
  • 24. The narrative technique, or storytelling of digital sports communication, is changing. Communicators, like sports journalists, have to acquire distinct skills and additional knowledge in terms of technological applications.
  • 25. Thanks for your interest! Prof. Dr. Andreas Hebbel-Seeger & Prof. Dr. Thomas Horky Macromedia University of Applied Sciences | Campus Hamburg Gertrudenstr. 3 | 20095 Hamburg |Germany ahebbel-seeger@macromedia.de (@ahs_HH) | thorky@macromedia.de (@thomashorky)
  • 26. References BREUER, M., & GÖRLICH, D. (2018). GAMING UND ESPORT – MARKT UND INSZENIERUNG DES DIGITALEN SPORTS. IN T. HORKY, H.-J. STIEHLER, & T. SCHIERL (EDS.), DIE DIGITALISIERUNG DES SPORTS IN DEN MEDIEN. (PP. 275-293), KÖLN: HALEM. NÖLLEKE, D. (2018). DER EINFLUSS VON SOCIAL MEDIA AUF SPORTJOURNALISTEN. IN T. HORKY, H.-J. STIEHLER, & T. SCHIERL (EDS.), DIE DIGITALISIERUNG DES SPORTS IN DEN MEDIEN. (PP. 181-207) KÖLN: HALEM. SINGER, M. J., & WITMER, B. G. (1998). Measuring presence in virtual environments: A presence questionnaire. Presence: Teleoperators and Virtual Environments, 7(3), 225-240. SLATER, M., & WILBUR, S. (1997). A framework for immersive virtual environments (FIVE): Speculations on the role of presence in virtual environments. Presence: Teleoperators and Virtual Environments, 6(6), 603–616.