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TRAV – Integrating Learning Objects in Social
Collaboration and Developing User Support

EDEN Conference: Porto June 2012



DR HEDVA VITAL
      HA’KIBBUTZIM COLLEGE, ISRAEL

DR ALAN BRUCE
       UNIVERSAL LEARNING SYSTEMS, IRELAND
INTRODUCTION

 Mobility
 Change dynamics
 Demographic challenges of aging
  populations
 Young adults
 Mobile learning


How do they all blend and create multiple
solutions?
ADDRESSING THE CHALLENGE
   Can learning bridge the demographic gap in shared
    spaces?
   How can interactive M-learning address both young
    and mature lifelong learners (MLLL) via personal
    mobile phones?
   How are issues around MLLLs dependence and
    potential opportunities resolved, re contributions
    made at formal and informal levels?
   How does that match with younger populations?
   How can young people help MLLLs adapt and learn
    differently using M-learning (mobile learning), as well
    as a nano lesson methodology?
CONTEXTS OF CHANGE

 Demographic imbalance: age, migration and
  family structures
 The future of employment and work
 Planning in a time of sustained economic crisis
 Structures of hope and innovation – thinking
  outside the box
 Innovation imperatives
YA AND MLLLS

Shared interests of MLLLs and YA:

 An interest and enjoyment in travelling and
  tourism related activities.
 Lack of daily responsibility for family
  obligations
 Substantial free time
YA VS. MLLLS
Unlike MLLLs, YA populations are already adept at
  booking trips, planning itineraries and using language
  phrases on their mobile phones or online.
 MLLL populations more hesitant about processes
  involved in independent travel, booking tickets online
  or learning about places/languages from mobile
  phones.
 MLLL populations may lack confidence, often display
  elements of technophobia, have established
  traditional learning habits or age-related impairments
  (limited vision, motor skills or cognition).
M LEARNING: HOW DOES IT AFFECT EACH
POPULATION?
For MLLLs:
 New perspective on learning, with learning experiences that
  change.
 Lack of familiarity with latest technologies.
 Confusion with pace of technological development.


For YA:
 Born into generation of mobile phones – using requires no effort.
 Strongly attached to their phones - will agree to undertake
  anything if done via mobile phones.
 Mobile phones serve as main avenue of daily communication and
  as significant edutainment/entertainment resources in their own
  right.
M LEARNING AND LANGUAGES:
SET OF RELEVANT VARIABLES

 Language learning requires intensive short
  intervals
 Language is learned while interacting with it.
 Learning on-the-go topics relevant to immediate
  needs can motivate target audience.
 Using a familiar tool like mobile phones helps
  avoid technophobia and fears of failure
 Enhances language learning, which is acquired
  in a more efficient way.
THE AIMS OF THE RESEARCH UNDERTAKEN BY
THE AUTHORS ARE:
 To utilize technical features of mobile phones
  and apply it as a learning platform for MLLLs
  and YA
 To utilize knowledge and „attachment‟ YA have
  with their mobile phones and transfer it to
  MLLLs.
 To gain experience with new learning
  opportunities within the community of MLLLs.
 To make contact between MLLLs and YA via
  language learning and travel.
THE OBJECTIVES OF THE APPLIED RESEARCH
PROJECT
   Create a support partnership of skilled mobile phone users and
    less experienced MLLLs.
   Valorise and enhance potential of both groups in teaching and
    learning together.
   Create learning community of MLLLs and YA by planning a trip
    and learning a language together.
   Plan a trip using online internet travel sites, maps and travel
    blogs.
   Language components are acquired and learned via interactive
    courses purchased from the app store.
   Developing intercultural awareness via language acquisition
    processes and travel plans.
   Close gaps and create new opportunities to enhance and extend
    both young people‟s computer skills and MLLLs life experiences.
THE EDUCATIONAL PROCESS

The project will be divided into two phases:

 Planning a trip online (via mobile phone)
 Learning “travel tips” and phrases from a
  course downloaded from the app store.
DETAILED STEPS

   Building communication and common interest
    between MLLLs and young adults and planning trip
    as if they were travelling together. Target groups will
    be asked to be aware of any limitations (e.g.
    disabilities) as well as fun activities that may interest
    both populations (e.g. museums, entertainment.).
   Learning from 6 existing travel courses: English,
    Spanish, Portuguese, Italian French and Turkish
    (Level A1) - participants choose course according to
    country visited.
OUTPUTS

   To raise MLLLs‟ self–esteem and motivate them to
    engage actively in purposeful behaviour stressing
    planning, cognitive skills, interaction and
    engagement.
   Prime goal for young adults is studying and practicing
    with the MLLLs, utilizing role play, offering necessary
    support and guidance and facilitating shared learning
    with older learners through joint activity and mutual
    interaction.
   MLLLs will have first experience learning via new
    technologies and methodologies such as M-learning.
THE MOBILE PHONE APPLICATION:
DESCRIPTION AND FUNCTIONALITY
MAIN MENU
EXAMPLE OF CHAPTER ACTIVITY – MATCHING
TASK
EXAMPLE OF CHAPTER ACTIVITY-PRACTICE
DIALOGUE
EXAMPLE OF TOOLS: LEXICON
DASHBOARD
GLOBAL BUTTONS

   Lexicon button: leads to lexicon search screen or
    dictionary
   Dashboard button: leads to dashboard, or user status
    screen. The button is dynamic and encapsulates
    some information.
   Settings button: leads to settings screen where user
    can set some parameters and configurations
   Menu button: Jumps to main menu screen listing
    chapters.
   Tip Button: Displays language tips relevant to a
    particular task.
   Phrase book: a short list of important phrases.
CONCLUSIONS

   Project delivers a model to engage both young and
    MLLLs in M-learning: focus on travel and language
    learning.
   Throughout process is a focus on social integration,
    reinforcement of needs awareness and active
    involvement of the two primary groups of beneficiaries
   Both collaboration and personal development are
    addressed.
   M-learning: tool that identifies factors that perpetuate
    exclusionary practices.
   M-learning will enable both populations to recognize and
    understand how attitudes towards age differences,
    learning habits, and technology use can change at any
    age.
THE EU AND DISABILITY ACTION PLAN

   Inclusion and full participation of older and disabled people in
    society is a key focus of EU strategy for learning around social
    inclusion (2004-2010). Also centrepiece of European Disability
    Strategy on improvements in accessibility/independent living.
   EU faced with unprecedented demographic upheaval with major
    social repercussions. One in six people in EU (80 m.) prevented
    from full social and economic participation by
    environmental/attitudinal barriers.
   Over 33% of people aged 75+ have restricting disabilities; 20%
    are considerably restricted. These percentages will rise as the EU
    population ages.
   This project is designed to facilitate equality of access to
    hospitality/tourism services by sharing the learning across
    generations
THANK YOU!



 abruce@ulsystems.com
 hvital@marathon-group.net

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TRAV Project: EDEN Porto 2012 (with Hedva Vital, Marathon)

  • 1. TRAV – Integrating Learning Objects in Social Collaboration and Developing User Support EDEN Conference: Porto June 2012 DR HEDVA VITAL HA’KIBBUTZIM COLLEGE, ISRAEL DR ALAN BRUCE UNIVERSAL LEARNING SYSTEMS, IRELAND
  • 2. INTRODUCTION  Mobility  Change dynamics  Demographic challenges of aging populations  Young adults  Mobile learning How do they all blend and create multiple solutions?
  • 3. ADDRESSING THE CHALLENGE  Can learning bridge the demographic gap in shared spaces?  How can interactive M-learning address both young and mature lifelong learners (MLLL) via personal mobile phones?  How are issues around MLLLs dependence and potential opportunities resolved, re contributions made at formal and informal levels?  How does that match with younger populations?  How can young people help MLLLs adapt and learn differently using M-learning (mobile learning), as well as a nano lesson methodology?
  • 4. CONTEXTS OF CHANGE  Demographic imbalance: age, migration and family structures  The future of employment and work  Planning in a time of sustained economic crisis  Structures of hope and innovation – thinking outside the box  Innovation imperatives
  • 5. YA AND MLLLS Shared interests of MLLLs and YA:  An interest and enjoyment in travelling and tourism related activities.  Lack of daily responsibility for family obligations  Substantial free time
  • 6. YA VS. MLLLS Unlike MLLLs, YA populations are already adept at booking trips, planning itineraries and using language phrases on their mobile phones or online.  MLLL populations more hesitant about processes involved in independent travel, booking tickets online or learning about places/languages from mobile phones.  MLLL populations may lack confidence, often display elements of technophobia, have established traditional learning habits or age-related impairments (limited vision, motor skills or cognition).
  • 7. M LEARNING: HOW DOES IT AFFECT EACH POPULATION? For MLLLs:  New perspective on learning, with learning experiences that change.  Lack of familiarity with latest technologies.  Confusion with pace of technological development. For YA:  Born into generation of mobile phones – using requires no effort.  Strongly attached to their phones - will agree to undertake anything if done via mobile phones.  Mobile phones serve as main avenue of daily communication and as significant edutainment/entertainment resources in their own right.
  • 8. M LEARNING AND LANGUAGES: SET OF RELEVANT VARIABLES  Language learning requires intensive short intervals  Language is learned while interacting with it.  Learning on-the-go topics relevant to immediate needs can motivate target audience.  Using a familiar tool like mobile phones helps avoid technophobia and fears of failure  Enhances language learning, which is acquired in a more efficient way.
  • 9. THE AIMS OF THE RESEARCH UNDERTAKEN BY THE AUTHORS ARE:  To utilize technical features of mobile phones and apply it as a learning platform for MLLLs and YA  To utilize knowledge and „attachment‟ YA have with their mobile phones and transfer it to MLLLs.  To gain experience with new learning opportunities within the community of MLLLs.  To make contact between MLLLs and YA via language learning and travel.
  • 10. THE OBJECTIVES OF THE APPLIED RESEARCH PROJECT  Create a support partnership of skilled mobile phone users and less experienced MLLLs.  Valorise and enhance potential of both groups in teaching and learning together.  Create learning community of MLLLs and YA by planning a trip and learning a language together.  Plan a trip using online internet travel sites, maps and travel blogs.  Language components are acquired and learned via interactive courses purchased from the app store.  Developing intercultural awareness via language acquisition processes and travel plans.  Close gaps and create new opportunities to enhance and extend both young people‟s computer skills and MLLLs life experiences.
  • 11. THE EDUCATIONAL PROCESS The project will be divided into two phases:  Planning a trip online (via mobile phone)  Learning “travel tips” and phrases from a course downloaded from the app store.
  • 12. DETAILED STEPS  Building communication and common interest between MLLLs and young adults and planning trip as if they were travelling together. Target groups will be asked to be aware of any limitations (e.g. disabilities) as well as fun activities that may interest both populations (e.g. museums, entertainment.).  Learning from 6 existing travel courses: English, Spanish, Portuguese, Italian French and Turkish (Level A1) - participants choose course according to country visited.
  • 13. OUTPUTS  To raise MLLLs‟ self–esteem and motivate them to engage actively in purposeful behaviour stressing planning, cognitive skills, interaction and engagement.  Prime goal for young adults is studying and practicing with the MLLLs, utilizing role play, offering necessary support and guidance and facilitating shared learning with older learners through joint activity and mutual interaction.  MLLLs will have first experience learning via new technologies and methodologies such as M-learning.
  • 14. THE MOBILE PHONE APPLICATION: DESCRIPTION AND FUNCTIONALITY MAIN MENU
  • 15. EXAMPLE OF CHAPTER ACTIVITY – MATCHING TASK
  • 16. EXAMPLE OF CHAPTER ACTIVITY-PRACTICE DIALOGUE
  • 17. EXAMPLE OF TOOLS: LEXICON
  • 19. GLOBAL BUTTONS  Lexicon button: leads to lexicon search screen or dictionary  Dashboard button: leads to dashboard, or user status screen. The button is dynamic and encapsulates some information.  Settings button: leads to settings screen where user can set some parameters and configurations  Menu button: Jumps to main menu screen listing chapters.  Tip Button: Displays language tips relevant to a particular task.  Phrase book: a short list of important phrases.
  • 20. CONCLUSIONS  Project delivers a model to engage both young and MLLLs in M-learning: focus on travel and language learning.  Throughout process is a focus on social integration, reinforcement of needs awareness and active involvement of the two primary groups of beneficiaries  Both collaboration and personal development are addressed.  M-learning: tool that identifies factors that perpetuate exclusionary practices.  M-learning will enable both populations to recognize and understand how attitudes towards age differences, learning habits, and technology use can change at any age.
  • 21. THE EU AND DISABILITY ACTION PLAN  Inclusion and full participation of older and disabled people in society is a key focus of EU strategy for learning around social inclusion (2004-2010). Also centrepiece of European Disability Strategy on improvements in accessibility/independent living.  EU faced with unprecedented demographic upheaval with major social repercussions. One in six people in EU (80 m.) prevented from full social and economic participation by environmental/attitudinal barriers.  Over 33% of people aged 75+ have restricting disabilities; 20% are considerably restricted. These percentages will rise as the EU population ages.  This project is designed to facilitate equality of access to hospitality/tourism services by sharing the learning across generations
  • 22. THANK YOU!  abruce@ulsystems.com  hvital@marathon-group.net