13. Visual Interfaces Components Lives & Power Lives remaining display in Super Mario Sunshine and power display in Dead Rising.
14. Visual Interfaces Components Map Maps can be effective interface elements, whether they appear passively outside the game’s “playing field” ( Grand Theft Auto: Vice City, shown) or are accessed actively as their own menu systems (Bully, shown).
15. Visual Interfaces Components Character Tiger Woods PGA Tour ‘06 utilizes EA’s sophisticated Game Face character creation interface.
16. Visual Interfaces Components Character Player character inventory interface from Diablo II
17. Visual Interfaces Components Start Screen The Crazy Bunker start screen utilizes a simple interface consisting primarily of a start (“go”) button, and fields for the player to enter a username and password.
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20. Usability Accessibility Visual Alpha Centauri ’s color scheme can be changed to one suitable for players who are color-blind.
21. Usability Accessibility Audio Jade Empire —which displays subtitles for character dialogue—does not require audio in order to play.
22. Usability Accessibility Motor (Physical) Psychonauts allows players who have physical disabilities to play the game using specialized equipment.
23. Usability Accessibility Speech SOCOM: U.S. Navy Seals —a game that focuses on speech as a communication method—allows players the option of communicating by text.
24. Usability Accessibility Cognitive The Sims 2 utilizes an icon-based interface, although players may communicate optionally via text.