2. WHAT IS REALITY ?
perception reconstruction interaction
WTF?!
3. CAN WE DELIVER REALITY?
TASTE is very limited in humans. No viable delivery systems
SMELL is persistent and emotionally connected. It's complicated / not palette based.
VESTIBULAR system is a very sensitive and complicated accelerometer and gyroscope
HEARING can have huge impact. Simulation by synthesis, propagation and spatialisation. But it's expensive.
VISION is binocular, <135° vertical, <220° horizontal. Spectrum 390 - 750 nm, HDR, variable DoF, Image Quality
HAPTICS.. There is no existing technology to simulate realistic tactile feedback. Skin is our largest organ.
4. RECREATING REALITY
We lack the ability to RECONSTRUCT ROOMS (Tango?)
the ability to TRACK AND RECREATE PEOPLE (Computer Vision)
the ability to create a CREDIBLE FEEDBACK LOOP between vision,
sound, motor control and haptic sensation
11. 1. Affordances
the physical characteristics
of an object that guides the
user in using that object.
SOME VR DESIGN PRINCIPLES
12. 2. Movement
No movement should take
place unless it’s driven by
the user
3. Object placement
Place objects at a
comfortable distance for the
human eye to adapt easily
5. Sound
Not having control of where the
user is looking, sound is a good tool
to tackle this issue, as attention can
be guided by sounds
6. Human scale
For creating immersiveness and
taking advantage of natural
cognitive aspects.
4. Use light
To create depth
13. Things to consider when building a VR experience
empathy
connectiondiscoverymasterycreationtranscendenc
e
SOME TO REMEMBER AND SOME TO FORGET
18. RECIPE FOR AR SUCCESS
ONBOARDING
build the narrative
PERSONALISATION
simple and visual
REAL WORLD CUES
create familiarity
INCOMPLETE
randomness
19. THE SECRET IS IN THE NARRATIVE & ARCHETYPES
Travel to parallel dimensions and meet surreal beings Activate hidden energies
Give clues and guidesX-Ray Vision & See through Heroes team-up