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allan kelly
Twitter: @allankellynet
http://www.allankelly.net
Do it Right
Then
Do the Right thing
NDC Oslo
June 2013
Allan Kelly
97 Things Every Programmer Should
Know
Henney, 2010
Context Encapsulation in
Pattern Languages of Program Design
Volume 5, 2006
Business Analysis
and Leadership:
Influencing
change
Penny Pullan &
James Archer
2013
 Consulting software
development & strategy
 Training for Agile
Author
– Changing Software Development: Learning to
be Agile (2008, Wiley)
– Business Patterns for Software Developers
(2012, Wiley - ISBN: 978-1119999249)
Management commandment
Do the Right Thing
Then
Do it Right
I am here
to
challenge
I am not saying
Knowingly do the Wrong Thing
I am saying
You only know the Right Thing by
doing
Exhibit A - The Alignment Trap
Less
Effective
More
Effective
Highly aligned
Less aligned
‘Alignment trap’
11% companies
+13% IT spending
-14% 3 year sales
growth
‘Maintenance zone’
74% companies
Avg IT spending
-2% 3 year sales
growth
‘IT Enabled growth’
7% companies
-6% IT spending
+35% 3 year sales
growth
‘Well-oiled IT’
8% companies
-15% IT spending
+11% 3 year sales
growth
Source:Shpilberg,Berez,Puryear,Shah:
MITSloanReview,Fall2007
1
2
Doingtherightthings
Doing things right
Doing the right thing…
• Costs
– Money: £consultants, $analysts, €managers
– Time: Analysis, research, meetings, discussions
• Assumptions
– There is a right answer
– And it is knowable
– No value in wrong answer
– That wrong & right are definable
Exhibit B – Lean Start-Up
• Knowing is difficult
• Get into the market to
find out
• See what people will
$pay for
– Not just what that €say
• Doing need not be
expensive
Exhibit C – Changing (Me!)
• Its about Learning
• To Learn we must do
• How can you increase
the pace of learning?
Learning
Change
Exhibit D – He who learns fasters
“We understand that the
only competitive advantage
the company of the future
will have is its managers’
ability to learn faster than
then their competitors.”
Arie de Geus, The Living Company 1988
How do you learn fast?
• Do
• How do you do?
• Iterate
– Iterate faster
– Iterate more
• Learn
• Learn to iterate faster, learn to aim better
Ready, Fire, Fire, Fire, Aim, Fire, …
Choose your weapon
M16 from Dragunova via WikiCommons, Creative Commons License
L115A3 from Defence on WikiCommon Open Government License
Or is your choice more like….
M16 from Dragunova via WikiCommons, Creative Commons License
Berdan Sharps rifle via WikiCommons, Public Domain image
Which are you?
Your delivery (supply) side?
Your business (demand) side?
(Ever heard about the M16 delivery team coupled
with a 19th century requirements process?)
Choose your weapon
Snipers Rifle
• Known target
• Clear shot
• Time to prepare
• Limited variables
Machine Gun
• Many targets
• Confused environment
• Time short – Action
required
• Many variables
• Frequently miss
Choose your approach
Sniper development
• Market is slow moving
• Market it known
• Competitors are slow
• Capital is scarce
• Development is expensive
• Risk of collateral
damage, e.g.
brand, individuals
Machine development
• Market is fast
• Market is changing
• Competitors are fast
• Capital is cheap
• Development is cheap (and
fast)
• Multiple failures, try again
Or do tools dictate approach?
“It takes a long time to reload and aim”
Therefore
“take time to make sure every shot counts”
Or your competitors?
Asymmetric warfare
You Your competitor Result
Stalemate
Toast!
Toast! (Slow)
?
?
Iteration is the key
• Get good at iterating
• Get good at iterating fast
• Get good at learning from results
– Test results with customer
– Test output in the market
– And Evaluate
Close the loop – evaluate
what you do & feedback
Let a thousand flowers bloom…
Get good at selecting those to keep - Cull the rest
Breaks are good
• Get good at….
– Knowing when to stop
– Stopping
• Technical has TDD, ATDD, BDD to stop
• Corporate breaks
– Portfolio management
– Venture Capital funding model
– Use a Dragon’s Den
You can’t see the future…
• You can’t know what will work
• Stop wasting time and money guessing
• Get good at probing – experimenting
• Conduct a lot of experiments
• Learn from experiments
• Stop those which “don’t work”
• Promote those which do
Iterate at all levels
Regularly Evaluate -> Set/change direction
Frequently Collect next -> Decide next
Most frequently Developer -> Release
• Build capability to iterate – and USE IT
• Use data gained from iteration
• Iterate your way to to The Right Thing
Allan’s
commandments
#1 Do it Right, Do it Fast; Learn & Iterate
#2 Fail fast, Fail Cheap;
Evaluate, Learn
#3 Invest in breaks;
Stop & Turn
Take-away
1. Fast iterations allow for
learning
– Learn to iterate fast
– Then iterate in the market
– Learn to evaluate & feedback
2. Fail fast, fail cheap, learn
3. Invest in breaks
allan kelly
Software Strategy Ltd.
www.allankelly.net
allan@allankelly.net
Twitter: @allankellynet

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Do itright

  • 1. allan kelly Twitter: @allankellynet http://www.allankelly.net Do it Right Then Do the Right thing NDC Oslo June 2013
  • 2. Allan Kelly 97 Things Every Programmer Should Know Henney, 2010 Context Encapsulation in Pattern Languages of Program Design Volume 5, 2006 Business Analysis and Leadership: Influencing change Penny Pullan & James Archer 2013  Consulting software development & strategy  Training for Agile Author – Changing Software Development: Learning to be Agile (2008, Wiley) – Business Patterns for Software Developers (2012, Wiley - ISBN: 978-1119999249)
  • 3. Management commandment Do the Right Thing Then Do it Right I am here to challenge
  • 4. I am not saying Knowingly do the Wrong Thing I am saying You only know the Right Thing by doing
  • 5. Exhibit A - The Alignment Trap Less Effective More Effective Highly aligned Less aligned ‘Alignment trap’ 11% companies +13% IT spending -14% 3 year sales growth ‘Maintenance zone’ 74% companies Avg IT spending -2% 3 year sales growth ‘IT Enabled growth’ 7% companies -6% IT spending +35% 3 year sales growth ‘Well-oiled IT’ 8% companies -15% IT spending +11% 3 year sales growth Source:Shpilberg,Berez,Puryear,Shah: MITSloanReview,Fall2007 1 2 Doingtherightthings Doing things right
  • 6. Doing the right thing… • Costs – Money: £consultants, $analysts, €managers – Time: Analysis, research, meetings, discussions • Assumptions – There is a right answer – And it is knowable – No value in wrong answer – That wrong & right are definable
  • 7. Exhibit B – Lean Start-Up • Knowing is difficult • Get into the market to find out • See what people will $pay for – Not just what that €say • Doing need not be expensive
  • 8. Exhibit C – Changing (Me!) • Its about Learning • To Learn we must do • How can you increase the pace of learning? Learning Change
  • 9. Exhibit D – He who learns fasters “We understand that the only competitive advantage the company of the future will have is its managers’ ability to learn faster than then their competitors.” Arie de Geus, The Living Company 1988
  • 10. How do you learn fast? • Do • How do you do? • Iterate – Iterate faster – Iterate more • Learn • Learn to iterate faster, learn to aim better
  • 11. Ready, Fire, Fire, Fire, Aim, Fire, …
  • 12. Choose your weapon M16 from Dragunova via WikiCommons, Creative Commons License L115A3 from Defence on WikiCommon Open Government License
  • 13. Or is your choice more like…. M16 from Dragunova via WikiCommons, Creative Commons License Berdan Sharps rifle via WikiCommons, Public Domain image
  • 14. Which are you? Your delivery (supply) side? Your business (demand) side? (Ever heard about the M16 delivery team coupled with a 19th century requirements process?)
  • 15. Choose your weapon Snipers Rifle • Known target • Clear shot • Time to prepare • Limited variables Machine Gun • Many targets • Confused environment • Time short – Action required • Many variables • Frequently miss
  • 16. Choose your approach Sniper development • Market is slow moving • Market it known • Competitors are slow • Capital is scarce • Development is expensive • Risk of collateral damage, e.g. brand, individuals Machine development • Market is fast • Market is changing • Competitors are fast • Capital is cheap • Development is cheap (and fast) • Multiple failures, try again
  • 17. Or do tools dictate approach? “It takes a long time to reload and aim” Therefore “take time to make sure every shot counts”
  • 19. Asymmetric warfare You Your competitor Result Stalemate Toast! Toast! (Slow) ? ?
  • 20. Iteration is the key • Get good at iterating • Get good at iterating fast • Get good at learning from results – Test results with customer – Test output in the market – And Evaluate Close the loop – evaluate what you do & feedback
  • 21. Let a thousand flowers bloom… Get good at selecting those to keep - Cull the rest
  • 22. Breaks are good • Get good at…. – Knowing when to stop – Stopping • Technical has TDD, ATDD, BDD to stop • Corporate breaks – Portfolio management – Venture Capital funding model – Use a Dragon’s Den
  • 23. You can’t see the future… • You can’t know what will work • Stop wasting time and money guessing • Get good at probing – experimenting • Conduct a lot of experiments • Learn from experiments • Stop those which “don’t work” • Promote those which do
  • 24. Iterate at all levels Regularly Evaluate -> Set/change direction Frequently Collect next -> Decide next Most frequently Developer -> Release • Build capability to iterate – and USE IT • Use data gained from iteration • Iterate your way to to The Right Thing
  • 25. Allan’s commandments #1 Do it Right, Do it Fast; Learn & Iterate #2 Fail fast, Fail Cheap; Evaluate, Learn #3 Invest in breaks; Stop & Turn
  • 26. Take-away 1. Fast iterations allow for learning – Learn to iterate fast – Then iterate in the market – Learn to evaluate & feedback 2. Fail fast, fail cheap, learn 3. Invest in breaks allan kelly Software Strategy Ltd. www.allankelly.net allan@allankelly.net Twitter: @allankellynet