This presentation describes the process of producing rich product requirements by collaborative game play. It also discusses the phases of product innovation in both waterfall and agile environments.
2. Actionable Requirements
The challenges we face
Defining product requirements
Assessing opportunities
Discovering solutions
Tools for opportunity assessment
The process of solution discovery and definition
The agile product innovation process
Q&A
6. Actionable Requirements
Agile teams are now developing software more quickly
than ever before. Unfortunately, this doesn’t mean they
are always aimed at building the right products.
-Mike Cohn
Author of Agile Estimating and Planning
21. Actionable Requirements
Some best practices
Have a Customer Advisory Board (CAB)
Need 2 for enterprise software
Plan 3-6 months in advance
Your team
Facilitator
Helper
Observer/Photographer
Try it on internal customers and teams first!
22. Actionable Requirements
Compile and consolidate learning
Revisit the planning onion
Write up the marketing requirements document (MRD)
Determine the minimal marketable feature-set (MMF)
Let’s look at an example
23. Actionable Requirements
A one-page opportunity assessment
1) Exactly what problem will this solve? (value proposition)
2) For whom do we solve the problem? (target market)
3) How will we measure success?
4) What alternatives are out there?
5) Why we’re best suited to do this?
6) Why now?
7) How will we deploy this?
8) What is the preliminary cost?
9) What factors are critical to success?
27. Actionable Requirements
Benefits of a high fidelity prototype
Provides a way to test out your ideas before spending
time and money to build them for real
Forces you to think about the problem at a much greater
level of detail
Gives developers a much greater detail product
requirement
30. Actionable Requirements
Conclusion
We can have a process for requirements gathering
Three phases to actionable requirements
People Tools/Artifacts
Opportunity Product Mkg MRD
Assessment Product Mgmnt Innovation Games
Architecture
Solution Discovery User Experience PRD
and Design Lead Engineer Prototype
Product Mgr HiFi Wireframe
Solution Execution Engineering/Test Fully functioning
Teams product
31. Actionable Requirements
Resources:
Innovation Games – Luke Hohmann
Ten Faces of Innovation – Tom Kelley
Inspired – Marty Cagan
Purple Cow – Seth Godin
Agile Estimation and Planning – Mike Cohn
Dilbert – Scott Adams